Commit Graph

1683 Commits

Author SHA1 Message Date
SoftCoder
c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder
5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder
fda53f47d1 - bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder
b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
SoftCoder
163a5a173a - bugfix when user has no sound device 2013-12-27 22:32:58 -08:00
SoftCoder
62821793c0 - moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest. 2013-12-27 22:00:29 -08:00
SoftCoder
220a0130dd - bugfixes for msvc compile 2013-12-25 11:48:08 -08:00
SoftCoder
3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
f06d474b60 - cleanup some socket issues and also a possible int overflow 2013-12-24 22:44:46 -08:00
SoftCoder
3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
25326c64b1 - cleanup some warnings from msvc 2013-12-23 10:34:52 -08:00
SoftCoder
1ba098d0f0 - clang compiler warning cleanup 2013-12-23 00:05:07 -08:00
SoftCoder
e0c2a388d4 - msvc compiler warning cleanup 2013-12-22 23:58:12 -08:00
SoftCoder
3a24531ba7 - more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
2013-12-22 22:53:26 -08:00
SoftCoder
6cd1d237ab - a little more code cleanup from coverity issues 2013-12-22 13:18:40 -08:00
SoftCoder
343a728911 - cleanup some network related code and try to remove uneeded noise 2013-12-18 23:35:27 -08:00
SoftCoder
998cabafac - a few more coverity reported fixes 2013-12-18 08:26:16 -08:00
SoftCoder
606aa392c7 - added coverity linux script
- a few updates to fix coverity reported issues
2013-12-17 23:57:45 -08:00
SoftCoder
e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder
ca12b7912a - cleanup clang warning 2013-12-16 19:25:07 -08:00
SoftCoder
b5243763a2 - added some device cleanup in case its needed 2013-12-16 19:11:17 -08:00
SoftCoder
1463dc0fc1 - bugfix for memory leak 2013-12-16 17:48:52 -08:00
SoftCoder
d1f9fbc4a7 - cleanup warnings from clang 2013-12-15 09:19:24 -08:00
SoftCoder
0b73d3922a - fixed windows build from coverity updates 2013-12-14 22:59:32 -08:00
SoftCoder
f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
SoftCoder
b8ab732b85 - cppcheck code cleanup 2013-12-14 18:07:22 -08:00
SoftCoder
22beafe122 - fixed windows build for vc++ 2010 2013-12-14 03:09:12 -08:00
SoftCoder
b11932b92d - cleanup from cppcheck report 2013-12-14 03:03:19 -08:00
SoftCoder
d69e19b87b Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
	source/shared_lib/include/platform/sdl/factory_repository.h
2013-12-14 02:45:25 -08:00
SoftCoder
65e55d3796 - merged changes with windows build fixes
- updated svn commands to git for validation params
2013-12-14 02:44:41 -08:00
SoftCoder
1d9f1f9432 - forgot to commit changes 2013-12-14 02:33:03 -08:00
SoftCoder
ec13e904d3 - fixed windows build (removed gl2 references) 2013-12-14 02:29:32 -08:00
SoftCoder
209458adee - removed deprecated gl2 code as it was not used 2013-12-14 02:22:30 -08:00
SoftCoder
b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder
c887b0c357 - attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
2013-12-11 23:16:56 -08:00
Will
2d6da27807 Merge branch 'master' of github.com:MegaGlest/megaglest-source 2013-12-07 20:41:44 +01:00
SoftCoder
02d41bd5f7 fixed windows build 2013-12-06 09:08:47 -08:00
Will
46a0dab916 moved model constructor always behind factory 2013-12-05 21:28:20 +01:00
Will
6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
SoftCoder
6ae1d179bb - updated for proper build on Mac 2013-12-04 14:54:02 -08:00
Will
03c0197437 merge from upstream 2013-12-04 23:37:04 +01:00
William Edwards
e71e7104dc Trying to build on OSX 2013-12-04 22:38:06 +01:00
SoftCoder
f9e217df94 - bugfix so Mac builds 2013-12-04 13:34:00 -08:00
Will
7e4e98857b integrate upstream 2013-12-04 08:49:33 +01:00
SoftCoder
4b50560ca9 - added color picking used colors count in debug view 2013-11-30 17:38:32 -08:00
SoftCoder
f7bc5e8f92 - bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors. 2013-11-30 17:20:30 -08:00
Will
a869dd0fee Tweak to see if we can get the new colour picking code working 2013-12-01 00:43:49 +01:00
SoftCoder
c2929e3d2b merged 2013-11-30 14:31:05 -08:00
SoftCoder
2ff75c54e2 merged updates 2013-11-30 14:29:02 -08:00
williame
125e1c53dc Got the colour conversion wrong in colour picking 2013-11-30 21:44:53 +01:00
SoftCoder
f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
SoftCoder
1a8673feb3 - bugfix for will's color pick optimization (was not properly doing cell selection) 2013-11-28 22:58:13 -08:00
Will
c6530c2783 merging in all Will's changes 2013-11-29 02:12:34 +01:00
filux
00b4d9ab4e resolved conflicts by conversion CRLF to LF 2013-11-28 08:26:39 +01:00
filux
d0836a6573 transfered .tx and tx-cleanup to data, added license/readme, basic configuration 2013-11-28 07:58:09 +01:00
Mark Vejvoda
ceb799a66e - attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
2013-11-24 04:44:12 +00:00
Mark Vejvoda
f6806bd1ea - added unit tests for arabic handling in fribidi
- added default property value for right to left mixed in english.lng
- fixed bug in arabic.lng file
2013-11-20 00:22:39 +00:00
Mark Vejvoda
ab64b9343f - updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build. 2013-11-19 21:57:28 +00:00
Mark Vejvoda
66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda
39b41cdfea - code cleanup based on additional gcc warnings 2013-11-19 06:29:30 +00:00
Mark Vejvoda
4a4c7fbfde - code cleanup based on additional gcc warnings 2013-11-19 06:24:22 +00:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
e89210cf6c - updating version # to v3.9 in preparation for release 2013-11-16 21:50:54 +00:00
Mark Vejvoda
b2f3748168 - updates related to debian package standards 2013-11-16 20:27:51 +00:00
Mark Vejvoda
35714002e9 bugfix for vc++ compile 2013-11-15 15:58:23 +00:00
Mark Vejvoda
445e39ab2d updated compressor to skip non mode game data by default unless additional parameter specified 2013-11-14 23:18:28 +00:00
Mark Vejvoda
e3245eb7f4 disable rescursive ftp file download for techtrees and tilesets 2013-11-14 22:57:56 +00:00
Mark Vejvoda
429db5ff66 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:19:40 +00:00
Mark Vejvoda
f0737ac682 fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:17:30 +00:00
Mark Vejvoda
9350b16c4a cleanup from cppcheck 1.62 2013-11-14 16:42:22 +00:00
Mark Vejvoda
b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda
a300621415 - added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
85799eddc2 more user friendly handling of loading corrupt saved game files 2013-11-14 03:33:15 +00:00
Mark Vejvoda
ccd6e19683 bug fix for font handling of newlines and added unit test 2013-11-14 00:23:01 +00:00
Mark Vejvoda
5249ecc45d some code cleanup for xml parsing and loading saved games 2013-11-13 22:28:05 +00:00
Mark Vejvoda
b7267c9176 some memory leak cleanup 2013-11-13 21:26:08 +00:00
Mark Vejvoda
4e1c9be664 some memory leak cleanup 2013-11-13 21:22:56 +00:00
Mark Vejvoda
0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
Mark Vejvoda
0557a1195e - added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
2013-11-12 15:01:37 +00:00
Mark Vejvoda
7f5d35ef0f - do not validate null fire particle 2013-11-12 01:00:03 +00:00
Mark Vejvoda
f1abe148ea - bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
2013-11-11 04:46:49 +00:00
Mark Vejvoda
d32de80491 bugfix for precache crc thread unpause on game end 2013-11-10 21:55:22 +00:00
Mark Vejvoda
8ea6235495 ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
Mark Vejvoda
b9e3f57894 - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
Mark Vejvoda
ba3e5a6030 added ip address for socket write errors 2013-11-09 19:32:13 +00:00
Mark Vejvoda
54338461dc add timer for socket write errors to avoid performance penalty when writing to console 2013-11-09 19:30:36 +00:00
Mark Vejvoda
8d69cc02fd update cmake script for mac and miniupnpc 2013-11-09 18:33:19 +00:00
Mark Vejvoda
d55af0355b added mac define for darwin compiling miniupnpc 2013-11-09 18:10:41 +00:00
Mark Vejvoda
342aba5caa - set curl connection timeout to 60 minutes
- set curl ftp response timeout to 2 minutes
2013-11-08 02:32:11 +00:00
Mark Vejvoda
3796b035cd remove font macro since it always made cppcheck report bad things about the code 2013-11-07 20:41:05 +00:00
Mark Vejvoda
95b7172260 vc++ warnings fixes 2013-11-07 19:00:47 +00:00
Mark Vejvoda
9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda
eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
Mark Vejvoda
70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Mark Vejvoda
dbb2409d76 remove usless output from error message 2013-11-05 21:13:26 +00:00
Mark Vejvoda
345907fc18 attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
Mark Vejvoda
f4cbced3f4 more vc++ warning fixes as well as disable an unused font renderer in windows 2013-11-04 20:16:52 +00:00
Mark Vejvoda
b190968e6b - bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda
c6b42e4bf6 bugfixes in win64 for exception handling 2013-11-04 17:42:48 +00:00
Mark Vejvoda
1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Mark Vejvoda
9a3463330c *Stupid* vc++ compiler never ceases to amaze me how pathetic it is. 2013-11-03 07:55:20 +00:00
Mark Vejvoda
8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible. 2013-11-03 07:18:27 +00:00
Mark Vejvoda
f461504541 some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
Mark Vejvoda
8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda
3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
Mark Vejvoda
eb085907d0 fixed the build 2013-11-02 11:22:32 +00:00
Mark Vejvoda
1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda
2612774078 a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
Mark Vejvoda
7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
c66db8ce49 fix windows build 2013-10-28 21:08:49 +00:00
Mark Vejvoda
957fe2d09b cleanup of show message code for headless mode 2013-10-28 18:58:15 +00:00
Mark Vejvoda
8bbcdfbdb3 attempt to have mg shutdown cleanly when opengl version is too low 2013-10-28 18:27:51 +00:00
Mark Vejvoda
539df3a854 -- attempt to fix another oos issue detected 2013-10-26 07:02:32 +00:00
Mark Vejvoda
ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Mark Vejvoda
a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
Mark Vejvoda
4bc1e1b5bc fixed crc file loading on windows 2013-10-19 07:48:03 +00:00
Mark Vejvoda
5f8ccd5115 tracking down oos 2013-10-18 18:16:09 +00:00
Mark Vejvoda
9224a7e242 - attempt to fix crc file bug 2013-10-18 15:47:17 +00:00
Mark Vejvoda
23552eb1a7 - bugfix for particles CRC calculation for oos 2013-10-18 04:55:29 +00:00
Mark Vejvoda
5f3568ddd1 - add cache key and filename to cache files for info purposes 2013-10-18 03:49:45 +00:00
Mark Vejvoda
83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda
fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Mark Vejvoda
ebcbaafc0d re-enable some hitpoint tracking for crc checks 2013-10-03 20:04:55 +00:00
Mark Vejvoda
ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda
f45987d59a fix windows build 2013-10-03 14:04:15 +00:00
Mark Vejvoda
53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
312c2db483 fixed windows build 2013-10-03 00:45:51 +00:00
Mark Vejvoda
9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda
939e88ce38 - attempt to fix additional oos issues 2013-09-28 07:10:25 +00:00
Mark Vejvoda
9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda
4a8f88e864 - attempt to fix additional oos issues 2013-09-27 16:15:36 +00:00
Mark Vejvoda
6b59cb0bcc - attempt to fix additional oos issues 2013-09-27 04:45:53 +00:00
Mark Vejvoda
63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda
875eb95790 bugfix for particle cleanup 2013-09-24 03:44:15 +00:00
Mark Vejvoda
f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Mark Vejvoda
836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda
792ab1b7bc attempt to fix oos related to random number generation 2013-09-21 19:18:06 +00:00
Titus Tscharntke
3de7740120 copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
2013-09-19 22:04:18 +00:00
Mark Vejvoda
3126a10966 - added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions) 2013-09-19 20:03:36 +00:00
Mark Vejvoda
bbe7042b2d fixed loading scenario to read lua number as a float 2013-09-19 07:12:48 +00:00
Mark Vejvoda
d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda
aa66e4b5e9 - updates to cmake script to detect inclusion of libvlc (and spelling mistake fix) 2013-09-18 19:03:12 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
5ea417b2bd added a fallback to use glib API if we cannot find the users home folder 2013-08-09 18:03:29 +00:00
Mark Vejvoda
cd0a8933cd attempt some speed improvements for logging 2013-08-09 04:55:35 +00:00
Mark Vejvoda
c60c96a22f enable fontconfig in cmake build 2013-08-01 22:24:00 +00:00
Mark Vejvoda
d46479df95 - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda
4764da0e50 check everything when it comes to joining meshes 2013-06-23 03:09:59 +00:00
Mark Vejvoda
9549b7f87a bugfix for join meshes, add opacity check also 2013-06-22 22:41:37 +00:00
Mark Vejvoda
b418d46254 bugfix for joining meshes, need to also check noselect flag 2013-06-22 21:47:50 +00:00
Mark Vejvoda
1520cdcea0 add check for invalid model missing texture 2013-06-22 21:41:30 +00:00
Mark Vejvoda
17da18978a init variables 2013-06-22 07:39:12 +00:00
Mark Vejvoda
67bf5ebc1b bugfix for vc++ compiling 2013-06-22 04:32:22 +00:00
Mark Vejvoda
bb14d4cc1e bugfix for shutdown of threads and garbage collection. 2013-06-22 03:36:18 +00:00
Mark Vejvoda
76ee030e93 bugfix for shutdown of threads and garbage collection. 2013-06-21 22:59:22 +00:00
Mark Vejvoda
0e184d609c updated cmake message 2013-06-21 19:24:59 +00:00
Mark Vejvoda
7b4a724764 bugfix for libminiupnpc cmake script 2013-06-21 19:19:38 +00:00
Mark Vejvoda
0c56e13e7a bugfix for libminiupnpc cmake script 2013-06-21 19:04:57 +00:00
Mark Vejvoda
bd4e2c8724 applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
Mark Vejvoda
441390e5c5 - fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
2013-06-21 00:12:19 +00:00
Mark Vejvoda
4848e957e7 code cleanup from cppcheck 2013-06-20 22:51:28 +00:00
Mark Vejvoda
dde601e416 attempt to implement will's mesh merging for better render performance 2013-06-20 07:24:09 +00:00
Mark Vejvoda
b31df9e94c attempt to further stabilize thread garbage collector 2013-06-18 22:41:18 +00:00
Mark Vejvoda
eec6d4f59c bugfix for pure virtual error on garbage collector thread 2013-06-18 22:26:12 +00:00
Mark Vejvoda
1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda
b9bb1623a6 make sure unpnpc patch is applied as given on sourceforge 2013-06-14 03:32:10 +00:00
Mark Vejvoda
1eb17e3bb2 - added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack

where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda
adce76d68f more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
Mark Vejvoda
1d7b138ac3 load bmp's a little faster 2013-06-12 15:22:16 +00:00
Mark Vejvoda
cc4d650fad tga file load speed improvement 2013-06-12 07:21:16 +00:00
Mark Vejvoda
80f25e8fff bugfix for windows copmpiler 2013-06-12 06:51:59 +00:00
Mark Vejvoda
1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda
836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda
668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
Mark Vejvoda
267dc7534f bugfix for float rounding segfault 2013-06-11 01:23:04 +00:00
Mark Vejvoda
d067b52799 fixed windows build and added new test to vc++ project 2013-06-10 23:08:03 +00:00
Mark Vejvoda
16f4e08395 attempt to speed up float truncation and add some unit tests 2013-06-10 22:38:33 +00:00
Mark Vejvoda
6387d1b1b1 add default value of allowed keys in english of none 2013-06-08 21:57:11 +00:00
Mark Vejvoda
4533da71bd bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
Mark Vejvoda
173075d962 allow each language to specify special keys allowed for that language (bugfix for polish) 2013-06-05 05:53:59 +00:00
Mark Vejvoda
56774bc087 make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
Mark Vejvoda
25450ebb85 bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
Mark Vejvoda
e809080d0f tracking down bug on i386 platform
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda
8c725df8a2 tracking down bug on i386 platform 2013-06-01 17:02:10 +00:00
Mark Vejvoda
22eb5cc4d4 attempt to fix a thread bug when starting a game 2013-06-01 06:28:03 +00:00
Mark Vejvoda
7f88d866c1 attempt to fix a thread bug when starting a game 2013-06-01 06:07:14 +00:00
Mark Vejvoda
4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda
9ef098ba02 add more unit tests to cover all of the xml parser code 2013-05-28 20:56:01 +00:00
Mark Vejvoda
72480bc576 added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda
2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda
aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00