Mark Vejvoda
286dc58aa6
- bugfix for unit sight on game load
2013-02-19 07:13:49 +00:00
Mark Vejvoda
8916a86b8c
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
Mark Vejvoda
69925fb887
- bugfixes for joining network games
2013-02-19 04:53:24 +00:00
Mark Vejvoda
54c026bb3e
- bugfixes for in game joining
2013-02-17 07:15:01 +00:00
Mark Vejvoda
9d19ff2b57
- added the first draft of joining games in progress
2013-02-15 18:25:10 +00:00
Mark Vejvoda
646d11f143
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
2013-02-12 21:51:25 +00:00
Mark Vejvoda
589962868b
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
2013-02-12 08:44:12 +00:00
Mark Vejvoda
a71c3d239f
- added unit auto repair a buidling if the meeting point is on that building
2013-02-12 03:41:59 +00:00
Mark Vejvoda
9bc6d33f1d
- bug fixes to stabilize the windows build
2013-02-09 06:57:05 +00:00
Mark Vejvoda
adc62b7df8
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-05 00:01:40 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
d9fac85d21
- added more debug logging
2013-01-27 07:26:35 +00:00
Mark Vejvoda
93438d42f4
- attempt to see if this fixes units that do not attack when right clicking enemy
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- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
7ecc7325ac
- trying to trace nig's crash (more debug info and safer code)
2013-01-23 14:51:28 +00:00
Mark Vejvoda
51a0b50bc2
- applied changes from Muwuum for full translatable game experience
2013-01-16 21:16:59 +00:00
Mark Vejvoda
69a15d4544
- added a new skill to toggle fog of war for any command.
2013-01-11 18:40:47 +00:00
Mark Vejvoda
7b99501697
- added a new skill to toggle fog of war for any command.
2013-01-11 18:18:58 +00:00
Mark Vejvoda
5d2066fdbb
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
2013-01-10 21:16:28 +00:00
Mark Vejvoda
b14167d209
- small fix for fog of war cache
2013-01-04 20:35:38 +00:00
Mark Vejvoda
b96eba3829
- a better way to cache fog of war and use much less memory
2013-01-04 18:00:51 +00:00
Mark Vejvoda
1f49886755
- re-enabled fog of war cache to improve performance
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- improve xml file loading speed
2013-01-03 17:30:59 +00:00
Mark Vejvoda
3997bafa2f
- do not show burn particles on attack boost if the boost is not decreasing the hp
2012-12-29 01:01:14 +00:00
Mark Vejvoda
63e3313e6b
- bugfix for attack-boosts on morphed units
2012-11-22 01:52:01 +00:00
Mark Vejvoda
1dbcabf12c
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
2012-11-10 19:39:55 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Mark Vejvoda
28d65e8d55
- cleanup from last checkin (corrections)
2012-10-26 03:08:40 +00:00
Mark Vejvoda
64058b17e7
- code cleanup from cppcheck
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- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Titus Tscharntke
3db7d017e3
removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress )
2012-09-26 00:15:37 +00:00
Mark Vejvoda
9e75b9144c
- removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
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- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda
8e88b36723
- removed pathfinder from GAE and all references
2012-09-22 21:39:13 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Titus Tscharntke
5b6ffbd361
again new morphing feature: better way to handle the blocked places for morphing units
2012-09-21 23:45:59 +00:00
Titus Tscharntke
00c9a4c15c
hopefully last bugfix for new reserved morph space feature.
2012-09-21 00:21:23 +00:00
Titus Tscharntke
4f19451a6a
dying units did not clear their fields the way it was meant :)
2012-09-14 23:46:01 +00:00
Titus Tscharntke
ed91a7c59b
morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT )
2012-09-13 21:50:07 +00:00
Titus Tscharntke
75032c3287
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
Mark Vejvoda
0f5cb29919
- build silhouette now uses team colour and you see all team players building placement
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- improve performance when rending cell markers
2012-06-22 13:30:15 +00:00
Mark Vejvoda
acc2a5f9c9
- show light green with alpha silhouette of building when unit is moving to a location to build another unit
2012-06-22 04:58:44 +00:00
Titus Tscharntke
ca39f8c6b1
new try with changed fighting behaviour of ultra and mega;
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fix for "*" in chat
2012-06-04 21:53:20 +00:00
Mark Vejvoda
345b2e670b
- added local mg version label to custom game menu
2012-05-12 02:21:21 +00:00
Mark Vejvoda
5458f7abb4
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
Mark Vejvoda
2d6cda1f6f
- more pathfinder tweaks to try improve performance
2012-05-09 23:56:14 +00:00
Mark Vejvoda
3ff0796bec
- some in progress pathfinder work
2012-05-04 21:03:52 +00:00
Mark Vejvoda
771ff91c1c
- added a new pathfinder to test to see if it performs better than the old one
2012-05-04 14:57:59 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
624237ed47
- attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding
2012-04-29 04:45:51 +00:00
Mark Vejvoda
b8fb60b325
- speed up the pathfinder a bit
2012-04-21 03:42:25 +00:00