titiger
ad5e978be9
Merge pull request #20 from MikeHoffert/documentation
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Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titiger
bf5125f1c6
Merge pull request #24 from titison/feature/particle-speedUp
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Feature/particle speed up
2014-08-06 22:21:02 +02:00
titiger
791f42874a
Bugfix for spawn attack. Too many checks were removed with last checkin.
2014-08-02 23:27:45 +02:00
titiger
c2dcda0969
Merge pull request #22 from titison/feature/spawnattack_at_enemy
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Feature/spawnattack at enemy
2014-07-28 23:20:58 +02:00
titiger
f66fd92a64
hitsound was accidently mandatory, but it is not.
2014-07-28 23:18:52 +02:00
titison
51c1afe4e4
Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
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Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison
6086a33baf
Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
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In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titison
4c51677a9d
Accidently doubled the gravity ^^
2014-07-26 14:03:54 +02:00
titison
38ca1fd3f9
Unit and Splash particles can be speeded up.
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You can set a constant value and a relative value.
2014-07-26 13:56:29 +02:00
titison
731597ff4e
Fix animationbound-particles
2014-07-23 21:24:43 +02:00
titiger
a51ae28018
windows does not know uint out of the box
2014-07-23 02:33:10 +02:00
titiger
082f3472ee
Looting
2014-07-22 23:53:45 +02:00
titiger
af634f24e8
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 23:24:49 +02:00
Mike Hoffert
fbde1e69a3
Fixed bad names
2014-07-22 15:23:05 -06:00
titiger
a510150ef5
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 23:08:52 +02:00
Mike Hoffert
86954aed47
Renamed loss-percentage to faction-loss-percentage
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Also renamed loss-value accordingly. As discussed with Titi in IRC.
2014-07-22 14:58:41 -06:00
titiger
62b147b2ee
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 21:28:10 +02:00
Mike Hoffert
488ff4f462
Added namespace and file comments
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Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert
d6668b7e85
No more warnings for undocumented code
2014-07-21 21:01:15 -06:00
Mike Hoffert
d2ad51613e
Documented most of upgrade.h
2014-07-20 23:03:36 -06:00
Mike Hoffert
bcc75b16d3
Doxygen now outputs private, static, etc
2014-07-20 23:02:56 -06:00
titiger
7e81728fe8
damagePercent for projectiles
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all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
Mike Hoffert
5243a30b8b
Documented most of upgrade_type
2014-07-20 12:32:18 -06:00
Mike Hoffert
69e95eef7f
Added Doxygen support
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Output folder is ignored by Git
2014-07-20 11:07:51 -06:00
titiger
da23e4c048
multi sounds
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multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert
b9eb74d916
Percentages were wrong way around
2014-07-19 19:12:34 -06:00
Mike Hoffert
f0801b3c33
Converted floats to ints
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As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert
9883bf7656
Merge branch 'feature-starting-vals' into feature-looting
2014-07-19 19:00:08 -06:00
Mike Hoffert
ef0cf706b3
Converted percentages to use int instead of float
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May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert
191c353491
Fixing platform inconsistency
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It appears that the issue is a Windows problem, with Windows providing
macros for min and max that interfere with using the proper ones defined
in the algorithm header file.
2014-07-19 18:07:24 -06:00
Mike Hoffert
cedb20646e
Fixed compilation error
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Failed to override ==
2014-07-19 17:43:27 -06:00
Mike Hoffert
75eb5c8ddf
Lootable resources now checks for dups
2014-07-19 16:52:53 -06:00
Mike Hoffert
3cae2559c7
No looting if you attack units in same faction
2014-07-19 16:44:11 -06:00
Mike Hoffert
68455a819f
Added setting to disable going into negatives
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After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert
df0d7aaac9
Implemented rest of resource amount/loss attrs
2014-07-19 16:13:09 -06:00
Mike Hoffert
23deb957a7
First, basic looting implementation
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Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
titiger
26bab8548c
Splash was broken and destructor needs to cleanup more
2014-07-19 20:26:45 +02:00
titiger
666333b4a1
new style projectiles must have a particle system
2014-07-19 19:29:41 +02:00
Mike Hoffert
0a68e3a6a4
Implemented starting value for HP
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Same syntax as for EP:
<max-hp value="1000" regeneration="1" start-percentage="1.0" />
Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
titiger
762f09ab43
multishot with multi sounds and possible camerashake on projectile impact.
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Still work in progress!
2014-07-19 18:50:47 +02:00
Mike Hoffert
94667b9ab9
Error checking now active for start-ep
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You can no longer have both start-value and start-percentage.
2014-07-19 10:31:57 -06:00
Mike Hoffert
a65898571d
Implemented start percentage for EP
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Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
Mike Hoffert
f22c96e503
Start ep now an argument of max-ep
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Syntax is `<max-ep value="500" start-value="250" />`
2014-07-19 09:15:53 -06:00
titiger
b72f4857d7
multi projectiles with different timings and particle systems
2014-07-18 01:04:36 +02:00
titiger
c081862070
use a bool instead of a (unused) pointer.
2014-07-11 00:26:16 +02:00
titiger
dff810a5b1
multishot with more than one attack particle system
2014-07-10 23:34:39 +02:00
FreshDumbledore
a5e8e6df02
testing version of multiple projectiles
2014-07-09 19:59:09 +02:00
FreshDumbledore
202fcd7cad
fixed an unimported copy&paste tag :) had no influence afaik but still
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better like this
2014-06-18 22:50:07 +02:00
FreshDumbledore
04d2664b06
optional start-ep tag implemented
2014-06-18 22:00:50 +02:00
Paul Wise
c190c2eabb
Also support -DCMAKE_BUILD_TYPE=None which is used by Debian
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Fixes: https://bugs.debian.org/739068
2014-03-27 10:35:22 +08:00