Fix animationbound-particles
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a51ae28018
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@ -504,11 +504,18 @@ void SkillType::load(const XmlNode *sn, const XmlNode *attackBoostsNode,
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unitParticleSystemType->load(particleFileNode, dir, currentPath + path, &Renderer::getInstance(),
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loadedFileList,parentLoader,tt->getPath());
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if(particleNode->getAttribute("start-time",false) != NULL) {
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if (particleNode->getChild(i)->hasAttribute("start-time")) {
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//printf("*NOTE particle system type has start-time [%f]\n",particleNode->getAttribute("start-time")->getFloatValue());
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unitParticleSystemType->setStartTime(particleNode->getChild(i)->getAttribute("start-time")->getFloatValue());
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} else if (particleNode->hasAttribute("start-time")) {
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//printf("*NOTE particle system type has start-time [%f]\n",particleNode->getAttribute("start-time")->getFloatValue());
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unitParticleSystemType->setStartTime(particleNode->getAttribute("start-time")->getFloatValue());
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}
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if(particleNode->getAttribute("end-time",false) != NULL) {
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if (particleNode->getChild(i)->hasAttribute("end-time")) {
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//printf("*NOTE particle system type has start-time [%f]\n",particleNode->getAttribute("start-time")->getFloatValue());
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unitParticleSystemType->setEndTime(particleNode->getChild(i)->getAttribute("end-time")->getFloatValue());
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} else if (particleNode->hasAttribute("end-time")) {
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//printf("*NOTE particle system type has end-time [%f]\n",particleNode->getAttribute("end-time")->getFloatValue());
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unitParticleSystemType->setEndTime(particleNode->getAttribute("end-time")->getFloatValue());
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}
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