Titus Tscharntke
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39ea3d4583
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setting defaults in glest.ini
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2010-04-07 17:19:16 +00:00 |
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Titus Tscharntke
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e290b6db82
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resolution switch for windows fixed ( hopefully )
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2010-04-07 16:38:14 +00:00 |
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Mark Vejvoda
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b16b0f00fc
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Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
- Updated win32 glest.ini and win32 installer script
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2010-04-06 23:50:06 +00:00 |
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Mark Vejvoda
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b4e662c886
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Updated ver # in preparation for a new release
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2010-04-06 20:47:44 +00:00 |
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Mark Vejvoda
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ff65495829
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Changed ver # in preparation for a new release
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2010-04-06 20:44:06 +00:00 |
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Titus Tscharntke
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1f76690cf5
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loading screens for the factions
its possible to define a loading screen for a techtree too.
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2010-04-06 20:15:06 +00:00 |
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Mark Vejvoda
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40f5097a07
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SLight change to win32 re-init when doing ctrl-enter (a small speed up)
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2010-04-06 20:10:38 +00:00 |
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Mark Vejvoda
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9a2b958869
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bugfix for ctrl + # grouping of units in win32
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2010-04-06 14:25:00 +00:00 |
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Mark Vejvoda
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99c03d25bc
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Added some debug output for keypress events
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2010-04-06 14:09:42 +00:00 |
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Mark Vejvoda
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436f46fcba
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Added support for OpenAL in win32
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2010-04-06 05:30:22 +00:00 |
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Mark Vejvoda
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d38a1f8877
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Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm.
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2010-04-06 03:28:20 +00:00 |
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Mark Vejvoda
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ec7e741ad3
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Updated screen loading feature to support all supported image types
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2010-04-05 21:41:33 +00:00 |
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Mark Vejvoda
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b7a5970a3c
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Added code to support toggling between windowed and fullscreen mode for win32 platform.
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2010-04-05 20:42:05 +00:00 |
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Titus Tscharntke
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c525407904
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loading screens for scenarios too
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2010-04-05 20:16:49 +00:00 |
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Mark Vejvoda
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86a9bc0c84
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proper cleanup of dynamically loaded texture
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2010-04-05 19:48:26 +00:00 |
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Mark Vejvoda
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1fe29664c9
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bug fix to properly initialize textures dynamically loaded when loading a faction.
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2010-04-05 19:38:50 +00:00 |
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Titus Tscharntke
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ab1c302107
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loading screen for players faction ( doesn't work at the moment )
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2010-04-05 17:43:04 +00:00 |
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Titus Tscharntke
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8681a551a1
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smaller fonts for display and console
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2010-04-04 16:48:42 +00:00 |
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Mark Vejvoda
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c51a4ca35f
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Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32.
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2010-04-04 04:28:23 +00:00 |
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Mark Vejvoda
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18249c02bd
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- Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
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2010-04-04 04:14:27 +00:00 |
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Titus Tscharntke
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a0c979a978
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server socket number is displayed in cutom game menu ( in the connect state )
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2010-04-03 23:31:10 +00:00 |
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Titus Tscharntke
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4c9c10f460
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size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
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2010-04-03 17:17:15 +00:00 |
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Mark Vejvoda
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924ec79364
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Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
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2010-04-03 05:50:07 +00:00 |
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Mark Vejvoda
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a0c0be4d65
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Some bug fixes related to file transfer code and user folders
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2010-04-03 04:30:28 +00:00 |
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Mark Vejvoda
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e56ce605db
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Ported latest linux changes to win32
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2010-04-03 02:28:49 +00:00 |
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Mark Vejvoda
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e3a3b974da
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Added more debug output and protection for X11 font processing
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2010-04-03 02:23:46 +00:00 |
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Mark Vejvoda
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092f3a2bca
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some changes in preparation for file transfers
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2010-04-03 02:22:41 +00:00 |
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Mark Vejvoda
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c8019116c5
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Slight change to use receiver's IP address instead of manufactured packet info
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2010-04-03 02:21:04 +00:00 |
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Mark Vejvoda
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02d0781b40
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A few changes to allow for better keyboard state detection
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2010-04-02 17:37:04 +00:00 |
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Titus Tscharntke
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198d2aeb98
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improved resolution change in options menu
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2010-04-02 14:21:43 +00:00 |
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Mark Vejvoda
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8cf77f1b8a
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Ported LAN auto-connect feature to win32
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2010-04-02 03:06:27 +00:00 |
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Mark Vejvoda
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bc725454fd
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Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
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2010-04-02 02:33:32 +00:00 |
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Mark Vejvoda
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d4e645424a
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added a fallback to fixed font on X11 in case of missing fonts
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2010-04-02 00:31:39 +00:00 |
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Mark Vejvoda
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2391d025ac
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Bugfix for X11 font loading when NULL pointer encountered.
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2010-04-01 20:42:07 +00:00 |
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Titus Tscharntke
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c678d35bdb
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new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
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2010-04-01 18:59:05 +00:00 |
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Mark Vejvoda
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05a031cc0e
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Attempt to fix the retrieval of supported video resolutions
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2010-04-01 16:23:25 +00:00 |
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Mark Vejvoda
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02c41f7b77
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Attempt to fix the retrieval of supported video resolutions
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2010-04-01 16:22:17 +00:00 |
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Mark Vejvoda
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76f4b87cbb
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ifdef for win32 only code
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2010-04-01 07:53:07 +00:00 |
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Mark Vejvoda
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e392f3ca2f
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Changed posix to use all IP addresses for LAN auto connect
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2010-04-01 07:50:15 +00:00 |
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Mark Vejvoda
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6c92f188b6
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Ported auto-discover LAN connect to win32
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2010-04-01 07:46:14 +00:00 |
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Mark Vejvoda
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215fbdb33f
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Temp bugfix so that options menu will load, resolution that it tries to auto-select when opening did not exist and caused a crash.
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2010-04-01 07:38:49 +00:00 |
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Mark Vejvoda
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0bcb710606
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Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
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2010-04-01 06:31:10 +00:00 |
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Titus Tscharntke
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5ecc84099a
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fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
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2010-04-01 00:13:28 +00:00 |
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Mark Vejvoda
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2eae390d34
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Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users
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2010-03-31 17:30:12 +00:00 |
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Mark Vejvoda
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3b38d143d9
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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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2010-03-30 00:27:05 +00:00 |
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Mark Vejvoda
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a74fa24001
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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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2010-03-30 00:25:35 +00:00 |
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Mark Vejvoda
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dab5cb840f
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Added a script for debian based linux distros to pull down required dependencies to build mega-glest
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2010-03-28 04:04:44 +00:00 |
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Mark Vejvoda
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87e8246c19
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Switched the source code release archive builder back to linux friendly format so that file properties are preserved
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2010-03-28 02:31:19 +00:00 |
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Titus Tscharntke
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52c40e0713
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3.3.2-beta1
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2010-03-27 22:22:33 +00:00 |
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Mark Vejvoda
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cda368b96c
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Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
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2010-03-27 21:32:33 +00:00 |
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