Commit Graph

2446 Commits

Author SHA1 Message Date
Mark Vejvoda 9d1b6d592c removed test fil;es that are not required 2011-10-16 02:00:05 +00:00
Mark Vejvoda d86ac7d4a7 bugfix for xerces include path 2011-10-15 18:00:47 +00:00
Mark Vejvoda 4f7559783c support backspace for multi-byte characters in chat mode 2011-10-15 09:27:55 +00:00
Mark Vejvoda bea263229b - bugfixes for headless mode so player can switch slots but admin cannot start game if we have a net player in an unassigned network slot 2011-10-15 01:39:59 +00:00
Mark Vejvoda 3b8d07fc8d - don't allow game to start and show a message if network player connected and on an unassigned slot 2011-10-15 01:03:24 +00:00
Mark Vejvoda 3ff146e3f3 - bugfixes for changing network players control 2011-10-14 23:51:44 +00:00
Mark Vejvoda e90ac0fb94 bugfix for vorbisfile on macosx 2011-10-14 22:39:33 +00:00
Mark Vejvoda 5c9e57dfb9 - updated for macosx and vorbisfile 2011-10-14 21:59:52 +00:00
Mark Vejvoda 5f0f6e322e -bugfix for bad static initialization 2011-10-14 21:09:08 +00:00
Mark Vejvoda 166d3b00ed - bugfix for mac osx 2011-10-13 20:33:19 +00:00
Mark Vejvoda 828069087b - removed un-necessary sendfile header
- fixed compile when streflop disabled
2011-10-13 20:05:39 +00:00
Mark Vejvoda 3d20c207d5 - bugfixes for supporting compile of miniupnpc1.4 -> 1.6. Added two new optional commandline options for cmake:
-DMINIUPNPC_VERSION_PRE1_6=true
-DMINIUPNPC_VERSION_PRE1_5=true
2011-10-12 22:04:00 +00:00
Mark Vejvoda 642581237d - fix windows build for updated libupnpc 1.6 2011-10-12 20:49:49 +00:00
Mark Vejvoda f0fc8dc561 - updated embedded miniupnpc to latest version 1.6 2011-10-12 19:21:13 +00:00
Mark Vejvoda b1ed59959e - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
Mark Vejvoda 4f233d3628 - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00
Mark Vejvoda 3b382c67e9 - added 3rd possible intro song (not active in xml), moved intro models animation speed into menu xml 2011-10-12 05:37:54 +00:00
Mark Vejvoda 50ce6eb1ea - updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units. 2011-10-12 05:24:30 +00:00
Mark Vejvoda f8da775fe0 - fixed issue raised by Ishmaru when unit is holding position and we run out of ep, re-queue another hold position command (unless the stop skill takes ep as well then it cancels) 2011-10-12 04:40:48 +00:00
Mark Vejvoda b88d51c3c6 - bugfix to not say teammode when not in game 2011-10-12 03:07:00 +00:00
Mark Vejvoda e25e925ff0 - bugfix for ep regen being done twice per tick 2011-10-12 02:46:31 +00:00
Mark Vejvoda df22657b54 - updated regular settings for original intro so timing is correct 2011-10-07 20:53:36 +00:00
Mark Vejvoda e090df259d - bugfix for font height calc
- updated intro
2011-10-07 19:53:07 +00:00
Mark Vejvoda af2abb57b8 - added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics 2011-10-07 17:21:09 +00:00
Mark Vejvoda 572ef33ee3 - removed debug stuff 2011-10-07 14:38:20 +00:00
Mark Vejvoda e2ff585fab - bugfixes for g3d viewer showing particles 2011-10-07 07:53:06 +00:00
Mark Vejvoda c1eedabf84 - added current mouse xy in cell coords to debug stats 2011-10-07 03:48:07 +00:00
Mark Vejvoda 762699ef88 - bugfixes for passing from one scenario into another when keeping faction state 2011-10-07 03:25:17 +00:00
Mark Vejvoda a7cfcc1d99 - added special placement code when carrying over units from one scenario to another 2011-10-06 22:19:58 +00:00
Mark Vejvoda b126768d9c - updated scenario lua function to allow carry over of factions or not 2011-10-06 20:44:55 +00:00
Mark Vejvoda 2d42f59fe1 - added a new lua function to allow loading a new scenario from inside an existing scenario
loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda 6aa079390d - try to avoid a hang when multiple runtime errors occur at the same time.
- attempt at small speed boost in pathfinder
2011-10-05 21:46:41 +00:00
Mark Vejvoda e036d820d2 - bugfix, observer cannot join teams, and players cannot join an observers team 2011-10-05 16:02:26 +00:00
Mark Vejvoda 517222a91a - bugfix for special commands (switch team and pause network game) when initiating players is observer 2011-10-05 15:56:08 +00:00
Mark Vejvoda 52b3507e98 - compile fix on windows 2011-10-05 14:56:15 +00:00
Mark Vejvoda 7ce7230b2c - compile fix on windows 2011-10-05 14:09:03 +00:00
Mark Vejvoda d37d360e21 - no more crash when ftgl raises font gl errors, just output to console and continue rendering 2011-10-05 05:59:44 +00:00
Mark Vejvoda 5a7a37a678 - bugfix 3dlists when showing keyboard menu in game (water was showing wrong) 2011-10-05 03:42:29 +00:00
Mark Vejvoda e8663b99bc - bugfix for popup menu in legacy font mode 2011-10-05 02:12:53 +00:00
Titus Tscharntke 555e88f464 I accidently checked in a test value. ( reverted now ) 2011-10-05 00:23:01 +00:00
Titus Tscharntke a011cb3b26 Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font. 2011-10-04 23:49:34 +00:00
Mark Vejvoda 36a5deb916 - added freetype to linux deps script 2011-10-04 21:58:52 +00:00
Mark Vejvoda e740775735 - bugfix for ini on windows (and added console output in verbose mode 2011-10-04 21:14:33 +00:00
Mark Vejvoda f718cd25d0 - added the ability to have platform specific main ini files for windows and linux for easier standalone mod packaging 2011-10-04 20:41:33 +00:00
Mark Vejvoda 3ed0f2f25a - added ability to hide UI items (for example mod menu when a mod is standalone) 2011-10-04 20:18:57 +00:00
Mark Vejvoda a4798e6d72 - added upgrades to ai behavior xml tags 2011-10-04 17:15:08 +00:00
Mark Vejvoda 8729c32b68 - bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet
- new optional feature added to tell each faction some basic info regarding which units should take priority when building,producing and morphing
2011-10-04 06:49:44 +00:00
Mark Vejvoda 22e28c323f - cleanup popup menu sizing so it looks more clean 2011-10-04 00:50:43 +00:00
Mark Vejvoda bc5c32deb1 - initial attempt to add 'pause game' for network games. The following apply:
- only the server (or headless admin) can pause/resume a network game.
- to pause/resume press ESC in game and select the pause/resume button to toggle the state.
- chatting works while the game is paused. If clients want the game paused they should ask this in the chat window
2011-10-03 20:48:09 +00:00
Mark Vejvoda be3209e1fc - when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written. 2011-10-03 18:39:21 +00:00