- when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written.
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9316c1b4c3
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be3209e1fc
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@ -334,9 +334,7 @@ public:
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}
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#endif
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static void handleRuntimeError(const char *msg) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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static void logError(const char *msg, bool confirmToConsole) {
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string errorLogFile = "error.log";
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if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
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errorLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + errorLogFile;
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@ -372,9 +370,17 @@ public:
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fclose(fp);
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}
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#endif
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printf("Error saved to logfile [%s]\n",errorLogFile.c_str());
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fflush(stdout);
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if(confirmToConsole == true) {
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printf("Error saved to logfile [%s]\n",errorLogFile.c_str());
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fflush(stdout);
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}
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}
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}
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static void handleRuntimeError(const char *msg) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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logError(msg,true);
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Program *program = Program::getInstance();
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@ -470,6 +476,8 @@ public:
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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logError(errMsg.c_str(),false);
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SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] [%s]\n",__FILE__,__FUNCTION__,__LINE__,errMsg.c_str());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] [%s]\n",__FILE__,__FUNCTION__,__LINE__,errMsg.c_str());
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