Karl Goetz
81c94a5772
Remove special CUSTOM_DATA_INSTALL_PATH for OSX
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The special codepath for CUSTOM_DATA_INSTALL_PATH on OSX means the path is
generated multiple backslashes which cause problems later on in the compile.
Having the same codepath as everything else appears to resolve this problem.
2014-12-07 14:25:23 +11:00
titiger
58cba20cf4
update version in script
2014-12-03 01:30:03 +01:00
titiger
974e04ef1f
v3.10.0-beta1
2014-12-02 23:37:48 +01:00
Mark Vejvoda
40df13461e
Merge pull request #13 from alketii/master
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Disabled button in lobby which holds players name.
2014-12-02 10:59:03 -08:00
SoftCoder
5e292e931c
- memory leak and a few other minor bug fixes as discovered by coverity scan.
2014-11-30 15:30:02 -08:00
SoftCoder
829f23db4e
- updated deps for ubuntu 14.04 and higher
2014-11-29 22:45:31 -08:00
SoftCoder
c21317a5f4
- attempt to further stabilize g3d viewer end map editor
2014-11-29 17:44:22 -08:00
titiger
956671f018
bugfix: new attributes must not exist in older savegames
2014-11-29 19:25:33 +01:00
titiger
9e676a6e0e
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2014-11-29 19:09:37 +01:00
titiger
f0b8d399a3
new data
2014-11-29 19:07:53 +01:00
SoftCoder
6faa3dc725
- see if this improves stability of the map editor in newer wxwidgets
2014-11-28 23:49:16 -08:00
SoftCoder
ad0b652727
- bugfix for g3d viewer and updated wxwidgets
2014-11-28 23:35:35 -08:00
SoftCoder
126ed18589
- bugfix selection circle and healthbar rendering
2014-11-28 20:49:04 -08:00
SoftCoder
8e7dfbd43a
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-28 20:45:40 -08:00
SoftCoder
e27c44bb8f
- bugfix of selection circle and healthbar ratio value
2014-11-28 20:45:07 -08:00
SoftCoder
645778a490
- added new files to vc2012 project
2014-11-28 20:05:33 -08:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830
- corrected some uninitialized vars identified by cppcheck
2014-11-28 16:53:30 -08:00
SoftCoder
d0cdea1a6d
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-28 16:23:14 -08:00
SoftCoder
ec0d9a7cd5
- bugfix to properly set defaults for particles
2014-11-28 16:22:29 -08:00
titiger
bb62a998cd
render healthbars after particles to make them more visible
2014-11-28 23:52:56 +01:00
titiger
a37e7b398e
blend mode set to normal after particle rendering
2014-11-28 23:52:13 +01:00
titiger
f475b2e3a7
updated data
2014-11-28 02:57:06 +01:00
titiger
588811783f
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2014-11-28 00:33:55 +01:00
SoftCoder
65a3ce6e86
- fix loading of deferred system particles
2014-11-27 15:28:49 -08:00
titiger
8090161fff
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2014-11-27 23:05:49 +01:00
titiger
5f0714bb25
updated data
2014-11-27 02:23:25 +01:00
SoftCoder
cbf9a305c5
- attempt to improve loading of fire particle
2014-11-26 17:19:46 -08:00
titiger
99e315b1cb
healthbars: EP was not properly handled
2014-11-27 01:17:32 +01:00
titiger
eaec6e08ae
and one more bugfix for particle positioning
2014-11-27 00:35:37 +01:00
titiger
6ab51749e8
bugfix for particle positioning
2014-11-26 01:51:45 +01:00
titiger
3eb9c05b4a
Particlesystems can now be positioned unit height independend
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In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles )
can be done based of the units centered ground position and
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
54905c0e5c
rename getCurrVector() to getCurrMidHeightVector()
2014-11-25 23:40:47 +01:00
titiger
024338429a
special height for fire and hitposition can be set in a units
2014-11-25 22:36:19 +01:00
titiger
50b27db1d6
delete the projectile type if not needed
2014-11-25 22:35:07 +01:00
titiger
7bf6fe756c
bugfix for a crash with projectiles without particle system
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only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
SoftCoder
29ab1094ec
- fixed unit particles so they worked for normal use cases
2014-11-24 14:36:12 -08:00
titiger
eae90a2198
fix for effects debug rendering
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units with size>1 showed a too big effect range circle
2014-11-24 22:14:09 +01:00
titiger
88de5a7050
Upgrades must be taken into account for healthbars too
2014-11-24 01:39:29 +01:00
titiger
30506edebd
fixed some more problems with console messages
2014-11-24 01:10:10 +01:00
titiger
6b35fa1918
its "Healthbar" in translation, not "HealthBar"
2014-11-23 01:52:38 +01:00
titiger
c798f87504
data is updated
2014-11-23 01:04:13 +01:00
titiger
b20b548e76
Merge pull request #30 from titison/feature/lua_blockUnits
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Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
titiger
f095a96be3
Merge pull request #31 from titison/feature/hp-bars
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Work on Healthbars
Coop work of titi and son
2014-11-22 23:38:26 +01:00
titison
345c88d320
Work on Healthbars
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production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
SoftCoder
3647a610cc
- attempt to improve mutex locking in irc client code to avoid dead locks
2014-11-20 17:51:24 -08:00
titiger
55a27b4c6b
every game initialized with a frame count>1 is a somehwo loaded game
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This means the Fow needs to be set like it is inside a match.
2014-11-19 23:34:18 +01:00
titiger
5791f64829
Scenarios that pause the game in the beginning get no more black screen
2014-11-19 23:29:51 +01:00
titiger
25a8f44ee1
This fixes black background for loaded games which are paused
2014-11-19 22:43:45 +01:00
SoftCoder
5676a055ba
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-18 21:40:12 -08:00