Mark Vejvoda
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1633a80b69
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- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
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2013-09-21 06:06:48 +00:00 |
Mark Vejvoda
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fd1e5f893a
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try to use double instead of float for timed unit particles
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2013-09-21 00:32:17 +00:00 |
Mark Vejvoda
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123a329baf
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separate problematic code to see where the segfault happens
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2013-09-21 00:11:34 +00:00 |
Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
Mark Vejvoda
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3a5c99bca5
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small code cleanup to see if this corrects any memory issues
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2013-09-18 22:44:04 +00:00 |
Mark Vejvoda
|
538a676006
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- attempt bugfix for floating point issue causing oos
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2013-09-18 00:46:30 +00:00 |
Mark Vejvoda
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013ed35c8b
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added more debug info to unit crc logs
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2013-09-17 23:52:27 +00:00 |
Mark Vejvoda
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b716cea3e7
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update server crc log count
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2013-09-17 16:36:05 +00:00 |
Mark Vejvoda
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1d16d57c74
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lowered the log max size limit for crc logging
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2013-09-17 03:06:01 +00:00 |
Mark Vejvoda
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fefb9b6148
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- hide the removing crc log print to console
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2013-09-17 03:03:16 +00:00 |
Mark Vejvoda
|
d7abf70920
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- updated crc log for units to exclude floating point rotation info
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2013-09-17 01:32:25 +00:00 |
Mark Vejvoda
|
d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
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4684779186
|
removed commented code
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2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
|
17da18978a
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init variables
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2013-06-22 07:39:12 +00:00 |
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
Mark Vejvoda
|
1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
Mark Vejvoda
|
0ead6a36dc
|
full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
Titus Tscharntke
|
1f96dae8c7
|
tilesets can set default air unit heights
|
2013-06-13 07:34:32 +00:00 |
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
Mark Vejvoda
|
4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
Mark Vejvoda
|
56774bc087
|
make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
Mark Vejvoda
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50ade6b471
|
bugfix for both progress and animation smoothness
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2013-06-03 14:50:50 +00:00 |
Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
Mark Vejvoda
|
8d8c9ab20c
|
bugfix for join in progress game (clear path for each unit)
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2013-06-03 05:29:01 +00:00 |
Mark Vejvoda
|
335eb3ac4a
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bugfix for smoother animation sequences and fix progress bound animations
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2013-06-03 04:28:53 +00:00 |
Mark Vejvoda
|
ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
Mark Vejvoda
|
ae458f9b4b
|
cleanup compile warnings
|
2013-06-01 23:31:17 +00:00 |
Mark Vejvoda
|
78d9a01638
|
bugfix for attackboost where it sometimes did not properly remove the boost
|
2013-06-01 22:21:04 +00:00 |
Mark Vejvoda
|
4daef05777
|
bugfix for animation progress
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2013-06-01 03:24:06 +00:00 |
Mark Vejvoda
|
4efc2f9cea
|
try to make world synch logging not use translated unit names
|
2013-05-31 15:33:01 +00:00 |
Mark Vejvoda
|
6cc8f6ac75
|
attempt to fix the model render not properly timed
|
2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
|
7acd500c08
|
bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
|
2013-05-28 06:07:35 +00:00 |
Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
Mark Vejvoda
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93caf14362
|
attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
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d901670c15
|
attempt to fix weird morph bug found by Elimnator
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2013-05-26 00:27:50 +00:00 |
Mark Vejvoda
|
7c98c35d67
|
init new variable to null
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2013-05-25 22:46:01 +00:00 |
Mark Vejvoda
|
fd9ce54063
|
attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
Mark Vejvoda
|
de68fc759d
|
comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
|
7cd6dfbdca
|
bugfixes for loading saved games with bad data or wrong game version
|
2013-05-25 08:02:07 +00:00 |
Mark Vejvoda
|
fe151abcc5
|
ensure dead units clean up
|
2013-05-25 07:36:21 +00:00 |
Mark Vejvoda
|
85ab3c76cc
|
attempt to improve threaded logging and see if we fix targetVec
|
2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
|
4d0917e13b
|
switch to integer for unit progress and some related items to fix out of synch on cross platform
|
2013-05-25 02:42:57 +00:00 |
Mark Vejvoda
|
e456096ffc
|
added more important logging for out of synch
|
2013-05-25 00:02:49 +00:00 |
Mark Vejvoda
|
29155d31c1
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attempt to see if this fixes out of synch
|
2013-05-24 04:06:30 +00:00 |
Mark Vejvoda
|
a0b87ba7eb
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attempt to see if this fixes out of synch
|
2013-05-23 23:55:28 +00:00 |
Mark Vejvoda
|
a94787654d
|
attempt to see if this fixes out of synch
|
2013-05-23 23:52:46 +00:00 |
Mark Vejvoda
|
cd2177fc1e
|
attempt to see if this fixes long standing out of synch bugs
|
2013-05-23 00:33:30 +00:00 |