Mark Vejvoda
|
6e0d67d6e4
|
- bugfixes for crc handling in mod menu
|
2012-09-18 23:52:16 +00:00 |
|
Titus Tscharntke
|
f2585ebaae
|
fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing .
|
2012-09-18 23:36:51 +00:00 |
|
Mark Vejvoda
|
3368ee3c96
|
- some crc debug info
|
2012-09-18 09:13:17 +00:00 |
|
Titus Tscharntke
|
158195a825
|
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
|
2012-09-16 23:42:56 +00:00 |
|
Titus Tscharntke
|
78643ddcfc
|
savegame/loadgame works too now with the new blocking feature.
|
2012-09-15 23:43:31 +00:00 |
|
Titus Tscharntke
|
4f19451a6a
|
dying units did not clear their fields the way it was meant :)
|
2012-09-14 23:46:01 +00:00 |
|
Titus Tscharntke
|
3e0e9620ae
|
fixed a bug which prevented you from selecting units directly after loading a game
|
2012-09-13 22:40:14 +00:00 |
|
Titus Tscharntke
|
ed91a7c59b
|
morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT )
|
2012-09-13 21:50:07 +00:00 |
|
Titus Tscharntke
|
5373c9cf6b
|
only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing.
|
2012-09-11 22:50:59 +00:00 |
|
Titus Tscharntke
|
6bd5e236de
|
a bit slower animation for morphing effect
|
2012-09-11 22:29:54 +00:00 |
|
Titus Tscharntke
|
75dfebade5
|
does this morph effect look better? Morph to/from air/land is also supported now
|
2012-09-11 22:16:44 +00:00 |
|
Titus Tscharntke
|
75032c3287
|
reserve unit place while morphing. (first try)
|
2012-09-11 21:16:24 +00:00 |
|
Titus Tscharntke
|
c2d43c8b86
|
Chatmode does not disable autmatically. Lets try if this works .
|
2012-09-09 18:21:27 +00:00 |
|
Titus Tscharntke
|
a5c2a50d60
|
only "named" console messages in chat-history, typically chat messages from users
smaller console font ( for test in linux only now )
|
2012-09-09 14:12:35 +00:00 |
|
Titus Tscharntke
|
f2027bea58
|
Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want...
|
2012-09-02 19:33:32 +00:00 |
|
Titus Tscharntke
|
7aa365c3a1
|
Game duration displayed in hh:mm:ss ( same for disconnect time of players )
|
2012-09-02 09:04:36 +00:00 |
|
Titus Tscharntke
|
b9b6f9ef1a
|
new game hints and german translation . ( hints are in data/lang now )
|
2012-09-01 19:31:49 +00:00 |
|
Titus Tscharntke
|
1072223b48
|
Now a working version for of the g3d importer/exporter for blender 2.63! ( Includes "non-selectable"-feature too now )
|
2012-09-01 19:25:08 +00:00 |
|
Titus Tscharntke
|
b2e869acc3
|
scrolling stops when entering chat mode and holding down cursor keys, but scrolling with mouse is still possible.
|
2012-09-01 19:18:31 +00:00 |
|
Titus Tscharntke
|
2bdc487cce
|
fix for "non-selectable" feature, its tested and works now!
|
2012-09-01 18:38:01 +00:00 |
|
Mark Vejvoda
|
2a06197acd
|
- added new commandline option to disable opengl capability checks to help trouble shoot users with bad video drivers: --disable-opengl-checks
(same as ini setting: CheckGlCaps=false)
|
2012-08-16 22:36:04 +00:00 |
|
Mark Vejvoda
|
7d3a5ae43e
|
- make everyone happy regarding the clock:
InGameClock=true
InGameLocalClock=true
|
2012-08-16 21:15:31 +00:00 |
|
Mark Vejvoda
|
d58ea5f57c
|
- added titles and local time as well
|
2012-08-16 06:31:02 +00:00 |
|
Mark Vejvoda
|
648c3e190a
|
- added patch from Taoki for showing time of game day under minimap (thanks)
|
2012-08-15 14:37:27 +00:00 |
|
Mark Vejvoda
|
3c1651d084
|
- bugfix when moving camera and entering chat mode
|
2012-08-13 23:29:59 +00:00 |
|
Mark Vejvoda
|
e2fcf9ed94
|
- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
|
2012-08-13 21:46:27 +00:00 |
|
Mark Vejvoda
|
f8630e086e
|
- fixed faction previews for linked factions
|
2012-08-10 20:06:41 +00:00 |
|
Mark Vejvoda
|
231d86b4f6
|
- only ask to save map when a change is made
|
2012-08-10 17:59:04 +00:00 |
|
Mark Vejvoda
|
c982bce20f
|
- added check for required opengl features
|
2012-08-10 07:10:47 +00:00 |
|
Mark Vejvoda
|
4b586bc7b3
|
- added more opengl checking to see if the user has enough support to run megaglest.
- for windows users, bring error message dialog in front of everything else
|
2012-08-10 06:19:35 +00:00 |
|
Tom Reynolds
|
ca2ded738f
|
* Add preliminary server side support for linking to gameservers on the web
* Fix typo on masterserver HTML output refresh header
* Better style for masterserver HTML output
|
2012-08-10 01:52:16 +00:00 |
|
Tom Reynolds
|
f23a216087
|
HTML server list now allows for refreshing every 10+ seconds and filtering by game server version
|
2012-08-07 19:19:06 +00:00 |
|
Tom Reynolds
|
30f1c47dd9
|
Hello HTML5!
|
2012-08-07 02:31:08 +00:00 |
|
Tom Reynolds
|
6796715678
|
More human friendly server list, external stylesheet
|
2012-08-07 02:05:28 +00:00 |
|
Tom Reynolds
|
74f2b25752
|
slightly improved HTML server list
|
2012-08-06 00:15:32 +00:00 |
|
Mark Vejvoda
|
ee2c02610d
|
- updated copyright headers is some files that had them missing
- added a new language string for battle end screen
|
2012-08-02 00:57:28 +00:00 |
|
Mark Vejvoda
|
39c85914e9
|
- updated to add more verbose info on startup when verbose enabled
- updated some projects for debug mode
|
2012-08-01 19:06:23 +00:00 |
|
Mark Vejvoda
|
19db401c83
|
- removed directsound8 as a selectable option in ini or UI
|
2012-08-01 00:51:27 +00:00 |
|
Mark Vejvoda
|
19937c7512
|
- removed MD5 related classes as we will not support it after all.
|
2012-07-31 16:49:31 +00:00 |
|
Mark Vejvoda
|
61256fe999
|
- play intro music as soon as possible
|
2012-07-27 19:22:57 +00:00 |
|
Mark Vejvoda
|
0309e83791
|
- attempt to have windows screen come to forefront sooner
|
2012-07-27 19:08:41 +00:00 |
|
Mark Vejvoda
|
0e0c43f14a
|
- bugfix to close unconnected network slots if they are in a slot higher than map's max slots
|
2012-07-27 00:39:13 +00:00 |
|
Mark Vejvoda
|
194e1868b9
|
- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
|
2012-07-26 20:47:16 +00:00 |
|
Mark Vejvoda
|
778bb788ef
|
- do not display missing lang string errors on console unless in verbose mode
|
2012-07-26 15:39:44 +00:00 |
|
Mark Vejvoda
|
b665258897
|
- improve ability to force label edit mode rendering to be a static width regardless of font size used
|
2012-07-26 15:26:59 +00:00 |
|
Mark Vejvoda
|
8dc59d74f7
|
- better handling of edit mode click
|
2012-07-26 07:06:12 +00:00 |
|
Mark Vejvoda
|
8d6cdfb5db
|
- tomreyn broken the intro text centering but adding empty intro text properties, so i commented the properties out
- added more info / safer logic to center text
|
2012-07-26 06:47:59 +00:00 |
|
Mark Vejvoda
|
6662f35347
|
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
|
2012-07-26 06:27:00 +00:00 |
|
Mark Vejvoda
|
96ade03a27
|
- fix backspace deleting in options menu when changing playername and playername has _ in part of it
|
2012-07-25 16:49:58 +00:00 |
|
Mark Vejvoda
|
f3165b2548
|
- bugfix to stop human and network player from having the same slot
|
2012-07-24 19:29:15 +00:00 |
|
Mark Vejvoda
|
f681b309a9
|
- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.
|
2012-07-22 00:04:44 +00:00 |
|
Mark Vejvoda
|
e1054d6e07
|
- fixed memory leaks in map editor, g3dviewer and the game
|
2012-07-21 20:21:27 +00:00 |
|
Mark Vejvoda
|
8d168bdb4c
|
- add playername to console output when server waits for a client to catch up
|
2012-07-21 04:34:55 +00:00 |
|
Mark Vejvoda
|
acb648904c
|
- attempt to stop clients from lagging too much and output to console
|
2012-07-21 00:55:57 +00:00 |
|
Mark Vejvoda
|
159a273aa1
|
- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
|
2012-07-21 00:23:27 +00:00 |
|
Mark Vejvoda
|
0b9ad4c457
|
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
|
2012-07-20 23:51:10 +00:00 |
|
Mark Vejvoda
|
ed9ae076c5
|
- attempt to fix pizza's crash
- safer use of random # in unit updater (not backward compatible with other builds)
|
2012-07-20 23:07:44 +00:00 |
|
Titus Tscharntke
|
ed6961195f
|
Disconnect time of early leavers is shown in end game stats.
|
2012-07-20 22:24:27 +00:00 |
|
Mark Vejvoda
|
c42d44a53a
|
- attempt to fix pizza's crash
|
2012-07-20 22:18:34 +00:00 |
|
Mark Vejvoda
|
2204e0577c
|
- if hint text title is missing in language file, default to english
|
2012-07-20 22:04:46 +00:00 |
|
Mark Vejvoda
|
5cb761e5a6
|
- hint text now centered on screen when game is loading
|
2012-07-20 19:00:49 +00:00 |
|
Mark Vejvoda
|
366160fee7
|
- updated error message to be more clear and specify which techtree is involved
|
2012-07-20 15:31:56 +00:00 |
|
Mark Vejvoda
|
bc794178aa
|
- attempt to stabilize socket send a little better
|
2012-07-20 15:21:32 +00:00 |
|
Mark Vejvoda
|
f3d7c5e5cb
|
- attempt to allow special key (alt) as allowed for quick signal to team, requires user to add this to glestuserkeys.ini:
SetMarker=left alt
(does not work in latest ubuntu as alt key is used for Unity)
|
2012-07-20 14:38:28 +00:00 |
|
Mark Vejvoda
|
1c52f28185
|
- change team # in end game stats for team switching
|
2012-07-19 23:21:55 +00:00 |
|
Tom Reynolds
|
fb2f643131
|
Make Linux system_report tool spell out the OS architecture
|
2012-07-19 11:08:29 +00:00 |
|
Titus Tscharntke
|
d217777f85
|
player end stats should show only players as laevers who left while game was running. ( feature not finished yet )
|
2012-07-18 23:52:44 +00:00 |
|
Mark Vejvoda
|
bec8df9feb
|
- made another debug statement only show in verbose mode
|
2012-07-18 16:01:19 +00:00 |
|
Mark Vejvoda
|
63fb9bd2cf
|
- removed debug stacktrace in ObjectParticleSystemType
|
2012-07-18 14:31:56 +00:00 |
|
Mark Vejvoda
|
9583307022
|
- cleanup of debug code
|
2012-07-18 01:01:24 +00:00 |
|
Mark Vejvoda
|
32bda64045
|
- added more error checking in scenarios
|
2012-07-18 00:54:47 +00:00 |
|
Mark Vejvoda
|
6c211970e3
|
- added more error checking in scenarios
|
2012-07-18 00:50:14 +00:00 |
|
Mark Vejvoda
|
9fb1f06d5e
|
- added more error checking in scenarios
|
2012-07-18 00:43:46 +00:00 |
|
Mark Vejvoda
|
2b0e9e40d3
|
- added more error checking in scenarios
|
2012-07-18 00:35:39 +00:00 |
|
Mark Vejvoda
|
e4cec7319e
|
- added more error checking in scenarios
|
2012-07-18 00:21:39 +00:00 |
|
Mark Vejvoda
|
de2e889a4f
|
- added more error checking in scenarios
|
2012-07-18 00:15:39 +00:00 |
|
Mark Vejvoda
|
9a54f30e86
|
- added more error checking in scenarios
|
2012-07-18 00:12:42 +00:00 |
|
Mark Vejvoda
|
4d97c80561
|
- added more error checking in scenarios
|
2012-07-18 00:04:24 +00:00 |
|
Mark Vejvoda
|
a55397c5f6
|
- more safe way to accumulate stack trace and not run out of buffer space.
|
2012-07-17 23:36:00 +00:00 |
|
Mark Vejvoda
|
9f0546c008
|
- set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
|
2012-07-17 23:04:30 +00:00 |
|
Titus Tscharntke
|
25a4b83b83
|
sonar ping only for teammates
|
2012-07-17 21:29:39 +00:00 |
|
Tom Reynolds
|
07c6fb2720
|
nerd work
|
2012-07-17 20:32:27 +00:00 |
|
Titus Tscharntke
|
d382fa46fd
|
fix for wrong CRCs in Mod menu
|
2012-07-16 23:03:56 +00:00 |
|
Titus Tscharntke
|
734e744727
|
new blender exporter from GAE for blender 2.63 and later
|
2012-07-16 21:43:35 +00:00 |
|
Tom Reynolds
|
3519725216
|
Change phpVersionParam to ?version=0.1
|
2012-07-16 00:08:41 +00:00 |
|
Titus Tscharntke
|
0cc9f0e115
|
fixing the CRCs on the masterserver ( work in progress )
|
2012-07-15 23:01:48 +00:00 |
|
Titus Tscharntke
|
69f4294950
|
playing a sound for quick highlight pointer(marker)
|
2012-07-15 21:01:56 +00:00 |
|
Titus Tscharntke
|
e311c439f6
|
sound is no more switched on when switching factions ( not a 100% fix but I think good enough )
|
2012-07-15 19:45:55 +00:00 |
|
Tom Reynolds
|
de0362e8d8
|
Linux support utility renamed and improved
|
2012-07-15 17:21:38 +00:00 |
|
Titus Tscharntke
|
46cc1f18aa
|
no more camera (drag)move while giving commands via minimap. Only move camera if click started in minimap.
|
2012-07-15 09:50:44 +00:00 |
|
Titus Tscharntke
|
d10d5fc770
|
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
|
2012-07-14 21:29:15 +00:00 |
|
Titus Tscharntke
|
0043511e0a
|
less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting
|
2012-07-13 23:19:53 +00:00 |
|
Titus Tscharntke
|
73919c860d
|
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
|
2012-07-13 21:50:34 +00:00 |
|
Mark Vejvoda
|
1de23b6f1a
|
- allow for left button click in minimap and move mouse will move the camera
|
2012-07-13 02:03:15 +00:00 |
|
Mark Vejvoda
|
109401b2e8
|
- always ensure headless server has an open slot in the lobby
|
2012-07-11 22:41:31 +00:00 |
|
Mark Vejvoda
|
be61ed89da
|
- bugfix to have consistent info sent to masterserver when in game or in lobby
|
2012-07-11 05:12:10 +00:00 |
|
Mark Vejvoda
|
703afaa5de
|
- forget trying to render for now when in connection phase, Cold getting crashes
|
2012-07-10 20:39:21 +00:00 |
|
Mark Vejvoda
|
2c6cd02f32
|
- attempt a very simple fix for Cold's connection delay
|
2012-07-10 20:26:41 +00:00 |
|
Mark Vejvoda
|
a97f8ead7e
|
- added headless min player required message
- remove configurator from linux installer
- bugfix for headless stats connected player counts
|
2012-07-10 13:49:49 +00:00 |
|
Mark Vejvoda
|
6cfe9cadbb
|
- attempt to fix corrupt connection stats sent to masterserver using a mutex in the lobby and when headless server reset counts to 0 when calculating
|
2012-07-10 02:43:54 +00:00 |
|