Mark Vejvoda
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54338461dc
|
add timer for socket write errors to avoid performance penalty when writing to console
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2013-11-09 19:30:36 +00:00 |
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Mark Vejvoda
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9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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70421d1b3d
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added a check for data and user data paths being the same
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2013-11-06 00:31:36 +00:00 |
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Mark Vejvoda
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345907fc18
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attempt to make win64 faster by using avx (as opposed to sse2)
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2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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f4cbced3f4
|
more vc++ warning fixes as well as disable an unused font renderer in windows
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2013-11-04 20:16:52 +00:00 |
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Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
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Mark Vejvoda
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9a3463330c
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*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
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2013-11-03 07:55:20 +00:00 |
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Mark Vejvoda
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8d4f5a9f40
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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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2013-11-03 07:18:27 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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eb085907d0
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fixed the build
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2013-11-02 11:22:32 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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2612774078
|
a few small performance improvements based on perf tool
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2013-11-01 06:42:57 +00:00 |
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Mark Vejvoda
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7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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c66db8ce49
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fix windows build
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2013-10-28 21:08:49 +00:00 |
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Mark Vejvoda
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957fe2d09b
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cleanup of show message code for headless mode
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2013-10-28 18:58:15 +00:00 |
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Mark Vejvoda
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a17068165f
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try to see if this makes disabled network crc checking more performance freindly
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2013-10-20 20:06:19 +00:00 |
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Mark Vejvoda
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a4a32fc4fe
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- added more crc checking info to track oos
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2013-10-19 21:12:08 +00:00 |
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Mark Vejvoda
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9224a7e242
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- attempt to fix crc file bug
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2013-10-18 15:47:17 +00:00 |
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Mark Vejvoda
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83055456d2
|
- added more crc capture data to track down oos
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2013-10-17 06:36:28 +00:00 |
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Mark Vejvoda
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fb276d1dd7
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- added more crc logging to detect oos location
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2013-10-17 02:49:25 +00:00 |
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Mark Vejvoda
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37a53c114a
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- attempt to detect oos by adding more crc and log info
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2013-10-14 02:35:42 +00:00 |
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Mark Vejvoda
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ada8810666
|
added support for properly named attack-strength tag (and keep support for old name)
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2013-10-03 14:51:26 +00:00 |
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Mark Vejvoda
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53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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939e88ce38
|
- attempt to fix additional oos issues
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2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
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9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
|
- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
|
- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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525e0da652
|
- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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875eb95790
|
bugfix for particle cleanup
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2013-09-24 03:44:15 +00:00 |
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Mark Vejvoda
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f66a0834c9
|
try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Mark Vejvoda
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b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Mark Vejvoda
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17da18978a
|
init variables
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2013-06-22 07:39:12 +00:00 |
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Mark Vejvoda
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67bf5ebc1b
|
bugfix for vc++ compiling
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2013-06-22 04:32:22 +00:00 |
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Mark Vejvoda
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bb14d4cc1e
|
bugfix for shutdown of threads and garbage collection.
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2013-06-22 03:36:18 +00:00 |
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Mark Vejvoda
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76ee030e93
|
bugfix for shutdown of threads and garbage collection.
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2013-06-21 22:59:22 +00:00 |
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Mark Vejvoda
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bd4e2c8724
|
applied heightmap addition to map editor -> thanks muwum
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2013-06-21 18:21:07 +00:00 |
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Mark Vejvoda
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dde601e416
|
attempt to implement will's mesh merging for better render performance
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2013-06-20 07:24:09 +00:00 |
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Mark Vejvoda
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1eb17e3bb2
|
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
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2013-06-12 22:49:47 +00:00 |
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Mark Vejvoda
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adce76d68f
|
more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
|
Mark Vejvoda
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1e1676a34a
|
more render improvements
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2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
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668b34db8e
|
more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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267dc7534f
|
bugfix for float rounding segfault
|
2013-06-11 01:23:04 +00:00 |
|
Mark Vejvoda
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d067b52799
|
fixed windows build and added new test to vc++ project
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2013-06-10 23:08:03 +00:00 |
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Mark Vejvoda
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16f4e08395
|
attempt to speed up float truncation and add some unit tests
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2013-06-10 22:38:33 +00:00 |
|
Mark Vejvoda
|
4533da71bd
|
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
|
Mark Vejvoda
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173075d962
|
allow each language to specify special keys allowed for that language (bugfix for polish)
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2013-06-05 05:53:59 +00:00 |
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Mark Vejvoda
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25450ebb85
|
bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
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Mark Vejvoda
|
e809080d0f
|
tracking down bug on i386 platform
- comment titi's model debug output
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2013-06-01 17:23:51 +00:00 |
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Mark Vejvoda
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8c725df8a2
|
tracking down bug on i386 platform
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2013-06-01 17:02:10 +00:00 |
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Mark Vejvoda
|
22eb5cc4d4
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:28:03 +00:00 |
|
Mark Vejvoda
|
7f88d866c1
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:07:14 +00:00 |
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Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
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Mark Vejvoda
|
72480bc576
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
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2013-05-28 02:54:23 +00:00 |
|
Mark Vejvoda
|
aa69a5818b
|
added some new lua methods to determine day or night and new event
|
2013-05-25 20:46:36 +00:00 |
|
Mark Vejvoda
|
a17fcdb5b4
|
bugfixes for thread shutdown
|
2013-05-17 00:40:54 +00:00 |
|
Mark Vejvoda
|
910bb8bc56
|
- attempt to have more clean shutdown of threads on game exit
|
2013-05-17 00:08:26 +00:00 |
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Mark Vejvoda
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febbf5012c
|
attempt to fix delay of irc client
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2013-05-15 04:49:57 +00:00 |
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Mark Vejvoda
|
dbd26de28f
|
attempt to fix crash of irc client on exit
|
2013-05-15 00:45:34 +00:00 |
|
Mark Vejvoda
|
5370729ce1
|
bugfix to close irc client down quickly when exiting application.
|
2013-05-03 23:11:57 +00:00 |
|
Mark Vejvoda
|
1b344808ff
|
added more unit tests and did some refactoring of xml parser code
|
2013-05-03 20:18:01 +00:00 |
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Mark Vejvoda
|
c30d78ff74
|
saved games for rejoining in progress games saves to .zip and sends that to clients.
|
2013-05-01 20:56:19 +00:00 |
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Mark Vejvoda
|
65266ca41e
|
- added cppunit into build system and started writing some unit tests (requires new dependency cppunit)
|
2013-04-30 01:27:14 +00:00 |
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Mark Vejvoda
|
8983592400
|
- attempt to make mutex usage more stable and find memory issues
|
2013-04-05 05:39:30 +00:00 |
|
Mark Vejvoda
|
159cdc40d0
|
- attempt to see if this helps network performance
|
2013-03-23 22:32:51 +00:00 |
|
Mark Vejvoda
|
6152b6b7bb
|
- additional socket thread protection to fix latest crash reported by titi
|
2013-03-11 03:27:20 +00:00 |
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Mark Vejvoda
|
e74f747fbd
|
- attempt to make connection status more reliable and have less hangs when disconnects occur
|
2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
|
704935c534
|
- attempt to fix double free bug reported by tomreyn
|
2013-03-08 05:24:37 +00:00 |
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Mark Vejvoda
|
47aa0050b8
|
- this seems to be stable now and handles lag quite well i think
|
2013-03-02 07:33:01 +00:00 |
|
Titus Tscharntke
|
01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
|
2013-02-20 17:42:47 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
|
2013-02-09 23:20:40 +00:00 |
|
Mark Vejvoda
|
bf468a39e1
|
-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
|
2013-02-05 02:35:09 +00:00 |
|
Mark Vejvoda
|
f4b026b41f
|
- bugfix on linux
|
2013-02-04 08:36:03 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
|
2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|
Mark Vejvoda
|
bf7445903d
|
- cleanup some color pick code
|
2013-01-24 00:42:06 +00:00 |
|
Mark Vejvoda
|
d7d83f7c5e
|
- attempt to speed up color picking
|
2013-01-23 23:20:54 +00:00 |
|
Mark Vejvoda
|
86eac7451b
|
- attempt to speed up color picking
|
2013-01-23 22:34:22 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
ceedef5200
|
- see if this fixes color picking
|
2013-01-15 03:18:26 +00:00 |
|
Mark Vejvoda
|
2a927cd0b8
|
- try to improve error handling on windows for better stack traces
|
2013-01-11 22:00:10 +00:00 |
|
Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
|
2013-01-10 21:16:28 +00:00 |
|
Mark Vejvoda
|
67be884d25
|
- bugfix for ircclient segfault using global cache
|
2013-01-08 07:55:48 +00:00 |
|
Mark Vejvoda
|
6872a873b2
|
- added support to disable libircclient via cmake:
-DDISABLE_IRCCLIENT=On
|
2013-01-08 06:59:53 +00:00 |
|
Mark Vejvoda
|
1f49886755
|
- re-enabled fog of war cache to improve performance
- improve xml file loading speed
|
2013-01-03 17:30:59 +00:00 |
|
Tom Reynolds
|
7c511b1238
|
Remove executable bit (svn propdel svn:executable) off files which don't need it
|
2013-01-02 15:03:44 +00:00 |
|
Mark Vejvoda
|
9275debe2d
|
- allow changes to video resolution and fullscreen mode without restart
|
2013-01-01 02:24:23 +00:00 |
|
Mark Vejvoda
|
4c94cedb85
|
- upgrade embedded miniupnpc to 1.7 (fixes build)
|
2012-12-27 18:59:38 +00:00 |
|
Mark Vejvoda
|
7fdd70402d
|
- added support for libfribidi for languages requiring complex text rendering like Arabic and Hebrew
|
2012-12-27 08:24:30 +00:00 |
|
Mark Vejvoda
|
68d8ef11d8
|
- see if this hotkey fix is ok for titi
|
2012-11-21 18:54:50 +00:00 |
|
Mark Vejvoda
|
f7ebba0301
|
- when changing playername, we reset the irc client connection when entering the internet lobby
|
2012-11-19 21:56:21 +00:00 |
|
Mark Vejvoda
|
3f82137c03
|
- fix for irc bug when leaving internet lobby too soon
|
2012-11-19 20:14:23 +00:00 |
|