Commit Graph

990 Commits

Author SHA1 Message Date
Titus Tscharntke 59b2cdb78f max-unit-count works for buildings 2010-10-08 19:30:53 +00:00
Mark Vejvoda ae010f85ab - bugfix for playername index offset on client 2010-10-08 17:17:22 +00:00
Mark Vejvoda 54ce27d19c - attempt to turn off playername editing for this release 2010-10-08 16:32:50 +00:00
Mark Vejvoda 1c32515d7a - last minute playername editing bugfixes for pressing backspace 2010-10-08 16:19:09 +00:00
Mark Vejvoda e594ba07de - updated source code create script to include icons for map editor
- added port 61000 for ultifd
2010-10-08 15:25:15 +00:00
Mark Vejvoda cdba95f6ac - fixed silly bug when editing username in custom game menu interferes with chat. 2010-10-08 15:20:24 +00:00
Mark Vejvoda c0c031569b - updated Windows Installer scripts for 3.3.7 release 2010-10-08 02:11:59 +00:00
Mark Vejvoda 44019a0d9b - added SVN revision # to --version output 2010-10-08 02:05:42 +00:00
Mark Vejvoda f345835fc4 - final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername 2010-10-08 01:41:53 +00:00
Mark Vejvoda cb5f5e55eb - Linux installer bugfixes (fixed map editor and g3d viewer files and links) 2010-10-07 22:17:05 +00:00
Mark Vejvoda e35f8b0563 - updated Linux scripts and installer files for 3.3.7 release 2010-10-07 18:54:18 +00:00
Mark Vejvoda 7759b6d069 - updated version # for 3.3.7 release 2010-10-07 18:44:44 +00:00
Mark Vejvoda fd60b30081 - updated announcement to use a safer compare and added announcement url to ini files 2010-10-07 18:43:29 +00:00
Mark Vejvoda e400f449d6 - bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file 2010-10-07 18:13:17 +00:00
Mark Vejvoda e58055dfad - added extra port #'s for Internet games 2010-10-07 17:27:22 +00:00
Titus Tscharntke 8508baa273 Version number is set to 3.3.7 in configure.ac so we don't forget it this time 2010-10-07 10:38:58 +00:00
Mark Vejvoda 66725ad22d - added new commandline parameter: --lua-info 2010-10-06 23:40:26 +00:00
Mark Vejvoda 284d3bdbbe - Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml) 2010-10-06 22:49:13 +00:00
Titus Tscharntke 72478c9f32 better errorhandling for announcements String must start with "Announcement from Masterserver:" now otherwise its not displayed 2010-10-06 21:43:09 +00:00
Titus Tscharntke 7fdeb7ca89 Announcements from Matserserver 2010-10-06 20:54:08 +00:00
Mark Vejvoda 0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke 268aa4793b particle limits are back again 2010-10-06 17:04:51 +00:00
Mark Vejvoda 5f698575d9 - added removal of fog of war at game end for scenarios 2010-10-04 21:31:53 +00:00
Titus Tscharntke 88335f112b fix for the AI not respecting max-unit-count 2010-10-04 19:21:09 +00:00
Mark Vejvoda d38b46a529 - Removed deprecated parameter
- Added more debug logging for LUA functions
2010-10-04 18:31:17 +00:00
Titus Tscharntke 8d053ba314 another implementation of performance based shadow on/off 2010-10-04 16:43:00 +00:00
Mark Vejvoda 16fd1fcfa1 - attempt to tweak shadow off/on windows to make it more smooth 2010-10-02 04:29:12 +00:00
Mark Vejvoda c87e27eabd - added an average renderfps to use when toggling shadows off/on to make it more smooth
- added a new commandline to autostart a new game with the last game settings you played called: 
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda 02e0a1302f - more AI fixes.
#1: AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)

#2: AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00
Forjan Frederic 468340403f Update the macosx main to compil 2010-09-30 10:32:28 +00:00
Mark Vejvoda 5ecda82be0 - bugfix for allowing players to view map at game end for network games 2010-09-30 00:49:57 +00:00
Mark Vejvoda 6013a96efd - stupid compiler fix for vc++ (including limits gives streflop a fit) 2010-09-29 22:59:16 +00:00
Mark Vejvoda 3e0a87549c - by special request for ultifd (allow players to zoom out at game end when playing non network games) 2010-09-29 22:18:08 +00:00
Mark Vejvoda 80051e3194 - bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
- bugfix for restoring saved game settings (ignore closed slots that have faction set to random)
2010-09-29 04:38:41 +00:00
Mark Vejvoda c9f8433d83 - updated to beta3 2010-09-28 20:53:13 +00:00
Mark Vejvoda 3749d58557 - bugfix when restoring game settings (from previously saved) we no longer restore playernames of non human slots. 2010-09-28 20:15:54 +00:00
Mark Vejvoda c300905d70 - a better attempt to fix the issue with multi-build where the repairers stop repairing 2010-09-28 19:52:31 +00:00
Mark Vejvoda c3fc45995c - an attempt to fix the issue with multi-build where the repairers stop repairing 2010-09-28 15:22:04 +00:00
Mark Vejvoda ab6c8471f4 - coding around winsock insanity! (see: http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/) 2010-09-28 02:21:57 +00:00
Mark Vejvoda d326e00539 - added another error code check for windows based master servers 2010-09-28 01:02:52 +00:00
Titus Tscharntke 0e084cabd3 minifix for particles
transparency works a bit better with existing transparent models
2010-09-27 21:02:06 +00:00
mnaumann 6c0c291e44 FreeBSD and Mac OS X support by GeoVah pt2., thanks a bunch! 2010-09-27 20:31:38 +00:00
mnaumann 65ec94e22f FreeBSD and Mac OS X support by GeoVah, thanks a bunch! 2010-09-27 20:28:08 +00:00
Mark Vejvoda 6d7cc4c7d7 - bugfix for running on Windows based (winsock) servers 2010-09-27 04:37:13 +00:00
Titus Tscharntke d3ccebef15 switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Titus Tscharntke e6ade03509 Working transparency for units! Not really perfect, but much better than before! Even shadows are rendered according to the textures now. The behaviour should be excatly the same as for the trees.
Some unit models which already used transparency might look a bit different with this change, but this change will allow so much better and detailed looking models that its a must have :) .
2010-09-25 23:03:27 +00:00
Titus Tscharntke 3b1ef055b1 - new switch for unit_particle _systems called static-particle-count
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu  player have english words again, words like ultra are common enough in germany  )
2010-09-25 14:38:00 +00:00
James McCulloch 9d8bb49a1b * fix static resource production on unit morph 2010-09-25 02:23:47 +00:00
Mark Vejvoda 635bf616de - patch for FreeBSD (thanks m0ellemeister) 2010-09-24 23:28:54 +00:00
Titus Tscharntke cd65927924 unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example 2010-09-24 16:36:59 +00:00