Commit Graph

289 Commits

Author SHA1 Message Date
Mark Vejvoda 4fb33d34ce - moved a few more strings into the language file 2011-04-05 14:59:48 +00:00
Mark Vejvoda 0fce64897e - added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
2011-04-05 06:32:23 +00:00
Mark Vejvoda cf706491e1 - added screenshot file format to options menu
- more cleanup from things discovered with valgrind.
- added an environment variable to use with openal so it is possible to specify which sound device to use if needed down the road
2011-04-02 21:17:17 +00:00
Mark Vejvoda 085cb7d543 - added a cancel button when loading a game for the server user only
- updated client side loading screen to show who the server is waiting for
- moved some more strings into the english language file
2011-03-31 18:13:02 +00:00
Mark Vejvoda 438bedd4fa - now show scenario logo files when user selects a scenario with a loading screen 2011-03-30 22:14:51 +00:00
Mark Vejvoda 4344a958d6 - changed game unload so it doesn't try to render on exit 2011-03-30 21:15:20 +00:00
Mark Vejvoda 3ed636aae2 - fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda 3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Titus Tscharntke df2df4bcfc some rearrangement in options, player names in chat with colors again 2011-03-26 21:38:26 +00:00
Titus Tscharntke 5ccfc59819 Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
Mark Vejvoda 9681e7f1bc - initial code for managing mod content (downloads and removal of user data) 2011-03-25 10:11:16 +00:00
Mark Vejvoda 6f523bb96a - small bit of code cleanup in unit_updater
- added alarmcount to debug view
2011-03-23 02:45:42 +00:00
Mark Vejvoda f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda 18f2f531e3 - added map, tileset and techtree to debug view and also AI type 2011-03-20 23:41:46 +00:00
Mark Vejvoda 97017b2f1f - added a new lua method to add text on the console for Elimnator's scenario. 2011-03-19 12:19:22 +00:00
Mark Vejvoda bca617cf18 - bugfix for socket mutex locked when deleting socket
- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda 7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda f88836203a - another keyboard bugfix (pressing esc properly cancels chat mode), Thanks ultifd 2011-03-12 03:10:07 +00:00
Mark Vejvoda e070cf2cbb - added player status for network based games so players can indicate if they are ready to play or not 2011-03-11 11:11:46 +00:00
Mark Vejvoda f46eaa159a - bugfix for bug reported by gonana (ascii hotkeys work properly once again) 2011-03-11 06:34:59 +00:00
Mark Vejvoda 2f18f96743 - bugfix for alpha letter keys used for certain hotkey operations 2011-03-10 18:26:45 +00:00
Mark Vejvoda 744602d0e3 - more keyboard handler cleanup related to special key presses (like shift) 2011-03-04 00:46:45 +00:00
Mark Vejvoda bced200dd1 - bugfix when bad values are in map file, game would freeze at game start due to endless loop 2011-02-25 22:13:11 +00:00
Mark Vejvoda 9de151d975 - added more things to try to improve pathfinding (especially for the AI)
AI players should now detect when units are blocked (surrounded by other units from same faction) and tell the other units to move out of the way
2011-02-25 16:32:27 +00:00
Titus Tscharntke 922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Mark Vejvoda a0cfe3fa08 - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
Mark Vejvoda 2357e2cfd1 - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
Mark Vejvoda 31e722287f - bugfixes for when players disconnect, do not switch observers to AI and only show message once.
- Attempts to debug/improve network performance
2011-02-15 03:32:14 +00:00
Mark Vejvoda 7cae047f15 - added more code guards around morph validation
- some render debug info
2011-02-11 04:48:17 +00:00
Mark Vejvoda 39e4d62133 - attempted bugfix for click like mad morph causing out of synch 2011-02-10 21:02:07 +00:00
Titus Tscharntke 91abdd3ed4 camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
Mark Vejvoda 12dcc54c5a - more conversions to vertex arrays 2011-02-09 08:04:21 +00:00
Mark Vejvoda c58e893047 - attempt to improve issues in the custom menu related to freezing
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda 6052ee6cc7 - bugfix to clear surface data cache on game exit (lest we overfill system RAM) 2011-02-05 05:50:42 +00:00
Mark Vejvoda 325ea2515a - nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :) 2011-01-31 23:36:13 +00:00
Mark Vejvoda 0b4eef10c5 - added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues 2011-01-31 23:01:39 +00:00
Mark Vejvoda 4b085691df - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
Mark Vejvoda a5a6cf76d6 - updated some new lua commands 2011-01-29 17:52:53 +00:00
Mark Vejvoda 041289770e - cleaned up more compiler warnings in VC++ 2011-01-29 17:42:34 +00:00
Mark Vejvoda 1a3545f8ab - cleaned up compiler warnings in g3d viewer
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
2011-01-29 12:42:18 +00:00
Mark Vejvoda 177531c376 - commented out some debug statements and corrected stuck harvesting a bit 2011-01-28 08:37:48 +00:00
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda e06639c78d - updated Internet games to use 2 new fields, country and game status.
for now svn users can edit glestuser.ini and add the following entry (pointing to your folder of course) to see the country flags in game:
CountryTexturePath=/home/softcoder/Code/megaglest/trunk/source/masterserver/flags
2011-01-25 07:41:12 +00:00
Mark Vejvoda 4670935fd0 - added a new check is there is a connection lost during command execution we now display a Connection Lost error along with possible out of synch. 2011-01-25 00:54:37 +00:00
Mark Vejvoda ed90d620b3 - bugfix to disallow CPU players to be observers
- spelling mistake fix in error message
2011-01-25 00:42:09 +00:00
Mark Vejvoda b73045b349 - turn off music playing while game is loading 2011-01-20 19:56:11 +00:00
Mark Vejvoda 66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
Mark Vejvoda 60b58eb44c - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00