SoftCoder
b83414380c
- attempt to fix issue# 89
2015-12-12 22:01:48 -08:00
titiger
4f5ecb13e5
Position of scenario settings changed in custom menu
2015-12-13 03:00:35 +01:00
titiger
01673dbb39
fix for #90
2015-12-10 01:28:09 +01:00
filux
a5a1e2b717
tiny polishing related with gcc & wxWidgets
2015-12-07 17:20:58 +01:00
filux
36a88fe57c
fix for bug related with customModTexture and data path (required relative path to texture file in the .ini)
2015-12-05 18:38:21 +01:00
SoftCoder
38cc0e5459
- fixed issue #87 and issue #88
2015-12-03 19:56:01 -08:00
titiger
982137afed
remove remapping of keys, like numpad keys to normal and vice versa
2015-12-02 01:26:44 +01:00
filux
30a53e700c
Merge pull request #62 from filux/less-conf-irc-messages
...
let's try to use this
2015-12-01 19:46:50 +01:00
titiger
c51599f4fe
Coverty scan 1308703; Logically dead code
2015-11-30 20:53:04 +01:00
SoftCoder
cfa9f38155
- another bugfix from coverity
2015-11-29 17:07:49 -08:00
SoftCoder
63bf258705
- remove all unused variables as reported by clang (and issue #35 )
2015-11-29 16:00:03 -08:00
SoftCoder
9fc7b9f72c
- attempt streflop bugfix for win64
2015-11-28 20:38:05 -08:00
SoftCoder
7e0494bb28
- some bug fixes based on coverity scan
2015-11-25 21:16:29 -08:00
titiger
e7eddca1ee
Bugfix for listBox Shortcuts
...
Holding down shift+letter while selecting jumps directly to a
map/faction/ ... which starts with the given letter.
2015-11-26 01:58:15 +01:00
SoftCoder
96eeb2e72e
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2015-11-21 11:46:28 -08:00
SoftCoder
15d5a9bbd6
- bug fixes for non C++x11 compilers for using chrono
2015-11-21 11:45:52 -08:00
titiger
84cbf1ff3c
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-11-21 20:31:24 +01:00
SoftCoder
49ae35e7cf
- thread safe localtime and hopefully back to good performance
2015-11-21 11:30:23 -08:00
titiger
b8fa39f311
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-11-21 20:23:02 +01:00
titiger
62e70debe9
fixed "Reload Last Settings" on the headless server #84
...
Relaod still does not always work if some people are already connected.
This makes trouble with network slots and slots in settings.
In general #84 should be fixed with this.
2015-11-21 20:22:23 +01:00
SoftCoder
9e0d227172
- attempt to see if this fixes thread locking performance issues in windows
2015-11-21 10:23:45 -08:00
filux
fcbf254a05
linux's installer based on binary and data files (no parallel configuration anymore)
2015-11-20 20:09:39 +01:00
titiger
405f327836
"upgrade finished" message only for own faction.
2015-11-18 21:23:27 +01:00
filux
f594e8a037
removed one redundant message [ci skip]
2015-11-16 21:49:20 +01:00
titison
3385220430
Chat/Console message appears when an upgrade finishes.
2015-11-16 20:19:56 +01:00
filux
3ef7a6c1bc
let's do some tests without time stamp, #83
2015-11-15 10:23:17 +01:00
filux
2b06670b10
linux: improved script for headless servers; other scripts more friendly for mods
2015-11-14 00:13:45 +01:00
SoftCoder
492d821e0b
- small code cleanup
2015-11-12 04:18:08 -08:00
SoftCoder
f97e8d5fc3
- clipboard working now for utf8
2015-11-11 21:52:22 -08:00
titiger
0bbb65fdda
max textlength in chat is calculated on number of character not bytes
2015-11-12 00:03:17 +01:00
titiger
14877da772
Only send the allowed max size of characters(bytes)
2015-11-11 02:19:54 +01:00
titiger
713dbd3003
problems with groups and non multiselect units fixed. ( issue #80 )
...
Now issue #80 should be completly fixed.
2015-11-11 01:25:28 +01:00
SoftCoder
02772e9498
- fixed paste behaviour
2015-11-09 16:55:52 -08:00
SoftCoder
93e1d9adcd
- try this if its better for special chars
2015-11-09 15:25:12 -08:00
SoftCoder
8c6050ec6f
- fixed backspace and paste with special characters
2015-11-09 14:55:13 -08:00
SoftCoder
312a4e8a64
- try to fix backspace after doing a paste
2015-11-09 13:22:50 -08:00
titiger
07f46f3f7b
bugfix for ctrl-v
2015-11-09 01:48:26 +01:00
titiger
2b1518103a
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-11-09 01:32:20 +01:00
titiger
8d315ba744
first steps for ctrl-v for input
...
Problems remaining:
paste probably iss too long for ( problem for text input labels )
paste is countet as one single input which deletes the whole pasted string
on pressing backspace.
2015-11-09 01:31:24 +01:00
filux
05ca47574d
fix related with 'single install directory' [ci skip]
2015-11-08 22:44:32 +01:00
filux
8a4ee15e59
Merge branch 'develop' into feature/sdl2
2015-11-05 20:45:53 +01:00
titiger
fff2de8bd6
Merge branch 'feature/sdl2' of github.com:MegaGlest/megaglest-source into feature/sdl2
2015-11-03 01:59:16 +01:00
titiger
8686d93b94
fixed additional group assign
...
Still missing is handling of units which are not multiselectable.
2015-11-03 01:58:19 +01:00
filux
00eb81a08b
compilation on mac is again possible; this closes #81 [ci skip]
2015-11-02 19:24:46 +01:00
titiger
dbee447a9a
eventSdlKeyDown
...
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973
- trying to fix issue #71 alt-enter toggle
2015-10-28 16:07:15 -07:00
SoftCoder
09c686f82d
- applied fix for issue #50
2015-10-28 20:01:21 +01:00
SoftCoder
860fd788f2
- fixed issue #75 (map editor file->new refreshes afterwards)
2015-10-28 20:01:03 +01:00
SoftCoder
8499d25bde
- applied fix for issue #50
2015-10-26 20:29:27 -07:00
SoftCoder
952e0a6315
- editor and g3d viewer work in wxwidgets 3.0.2
2015-10-26 19:49:25 -07:00
SoftCoder
88c536a8c6
- fixed issue #75 (map editor file->new refreshes afterwards)
2015-10-26 17:26:42 -07:00
filux
465e718637
and one more fix for mac
2015-10-26 21:19:31 +01:00
filux
9932920712
few improvements in compilation on mac
2015-10-26 20:56:55 +01:00
SoftCoder
cb456840cd
- added null checks for group selection
2015-10-25 09:14:28 -07:00
SoftCoder
897f2b6dd8
- code cleanup, property return value and printf
2015-10-24 18:45:10 -07:00
titiger
3dedf9e8b9
chat with utf8 works ingame too
2015-10-25 02:10:14 +01:00
titiger
b5acf03122
some code cleanup
...
commented code removed
2015-10-25 02:45:13 +02:00
titiger
f6fa7202d5
text input for labels should work in menus
2015-10-25 02:27:19 +02:00
titiger
f632e7c9d7
input for text labels
2015-10-25 00:53:41 +02:00
titiger
30d72c7b3c
backspace, tab extension and length calc should work now in chat manager
2015-10-25 00:06:29 +02:00
titiger
964c776dcd
input of utf8 characters should work in irc chat now
...
backspace does not work yet and all other places with textinput
are still unchanged
2015-10-24 21:33:41 +02:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
75077c4a50
- added support for miniupnpc 1.9, this fixes #79 (cherry-pick to develop & RC)
2015-10-22 17:34:14 +02:00
SoftCoder
49ce8e729b
- added support for miniupnpc 1.9
2015-10-21 18:11:19 -07:00
SoftCoder
6d0592d4ab
- attempt to fix bugs related to sdl2 key handling
2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
titiger
c402509853
no more SDL_WINDOW_RESIZABLE
...
This gave strange effects with missing parts on the screen
and bad mouse positioning. No more window resize in windowed
mode, likein old MG
2015-10-13 02:29:19 +02:00
filux
48d0d2afbf
updated deployment target for macos; added info about used wxWidgests' libs [ci skip]
2015-10-09 18:16:12 +02:00
SoftCoder
45598620fa
- additional bugfixes for keyboard entry in sdl2
2015-10-08 18:25:28 -07:00
SoftCoder
6707343ac4
- fix special keys in sld2 (like arrow key)
2015-10-08 17:04:43 -07:00
titiger
8991507526
Mouse pointer works a bit better
...
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
filux
563837ba7a
new dependency related with curl in the deb family; fixed bug related with unrecognized translated option
2015-10-06 19:31:10 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
SoftCoder
9e6e4dd6fe
- try to fix fullscreen mode a little better
2015-10-04 14:03:12 -07:00
SoftCoder
32f3729f0a
- attempt to fix res changage in fullscreen
2015-10-04 13:30:17 -07:00
SoftCoder
5b9eccd10b
- allow changing resolution in video settings menu
2015-10-02 17:27:55 -07:00
SoftCoder
5a29608b9c
- attempt to fix keyboard inputs for sdl2
2015-10-01 03:40:19 -07:00
titiger
43e1786613
Window Title can be set in ini file
...
" WindowTitle" is an option in ini file now. Default window name is MegaGlest
2015-10-01 01:26:18 +02:00
titiger
9dda6b59dc
toggle fullscreen/windowed works again
2015-09-29 21:37:26 +02:00
SoftCoder
95e5d2782c
- bugfix to get proper typed character in sdl2
2015-09-29 06:22:54 -07:00
SoftCoder
41ae158a9c
- bugfix for sdl2 compile using wrong object
2015-09-29 02:13:49 -07:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
4bef525bf3
removed not required CURL module, renamed several cmake-build options for be more easy sortable by name
2015-09-27 19:46:35 +02:00
filux
4ad684deaf
updated modules: LUA, GLEW
2015-09-22 01:04:22 +02:00
filux
c84e7f5443
probably fixed situation for GCC older than 4.7
2015-09-18 20:10:02 +02:00
filux
6ac255095a
implemented basic support for SDL2 in cmake files (only); changed a general idea of how and where are showed deprecation warnings
2015-09-18 19:17:52 +02:00
titiger
c3e2305e41
fixed a null pointer problem in gui
2015-09-05 22:46:15 +02:00
titiger
fd8e29c901
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-08-26 22:45:56 +02:00
filux
5afa6c68ba
added missing option for lua 5.3
2015-08-20 16:52:27 +02:00
filux
617bc9a89e
extended support for lua to v5.3; removed some duplicate messages showing up during 'cmake configuration' time
2015-08-20 16:43:14 +02:00
filux
455b4731e2
even mode fixed dialog code
2015-06-28 19:43:10 +02:00
titiger
68ef7471d5
reload defaults in headless mode if last player disconnects
...
If last player disconnects form a headless server the headless loads his defaults
for network games.
2015-06-24 12:38:05 +02:00
filux
68cfb32e96
fixed configuration for kdialog, added support for yad
2015-06-23 22:08:42 +02:00
filux
803526d866
blind try to fix libvorbis problems
2015-06-23 07:04:05 +02:00
titiger
edf9922dca
holding down return crashed the chat-function
...
https://forum.megaglest.org/index.php?topic=9702.0
2015-06-14 21:00:05 +02:00
filux
74cbbba6ba
improvements for static build and a bit of cleaning
2015-06-14 19:24:08 +02:00
filux
72539021f9
in default OpenSSL is not required, closed #67
2015-06-13 00:09:56 +02:00
Rémi Verschelde
56ac448177
Ensure libcurl also links against libssl and libcrypto
...
ssl and crypto seem to be lacking in ${CURL_LIBRARIES} at least on my distro,
and that causes underlinking issues.
2015-06-12 21:42:50 +02:00
Tom Reynolds
fecf89f295
Cosmetics
...
[CI skip]
2015-06-10 12:02:45 +02:00
Tom Reynolds
22e02cbf95
Improve output for missing mesh warning
2015-06-10 11:09:40 +02:00
titiger
4ab574150a
group selections can be recalled with shift down.
...
Group selections can be recalled with shift down and the
group is added to the current selection.
2015-06-10 00:42:03 +02:00
filux
e26ea22378
more universal and matched entry, fixed #65
2015-06-05 01:54:05 +02:00
Michael Palimaka
fc07d9caf2
Fix build with >=cmake-3.2.
...
The FindOpenGL module no longer pulls in X11 libraries.
2015-06-05 00:47:52 +02:00
filux
f926285bf6
since now required dynamic libs from non standard locations will be added to the mac packages, #63
2015-06-04 23:26:50 +02:00
Tom Reynolds
729c99c5fe
Change techtree doc image refs (http -> https)
...
[skip ci]
2015-05-17 18:08:00 +02:00
Tom Reynolds
f6a00c2be6
New HTML title for techtree docs
2015-05-17 18:02:03 +02:00
filux
245fb6923c
since now you can write also port number in the 'LAN menu'
2015-04-29 20:26:00 +02:00
filux
34d52e40d7
updated support for new versions of ubuntu
2015-04-29 20:23:03 +02:00
filux
f9be94d686
status messages in the lobby should look somehow different than messages written by human
2015-04-07 23:30:40 +02:00
filux
f0d705ba17
lower waiting time for the multi-player game
2015-04-05 08:35:34 +02:00
filux
b398186d13
no more confusing underscores in generated source language files, also improved separators & descriptions a bit
2015-03-28 15:51:49 +01:00
filux
b6f305e5ba
checked and updated tool, added new useful script
2015-03-20 18:33:47 +01:00
filux
cbb2cb9360
added masterserver submodule
2015-03-19 21:26:40 +01:00
filux
397be04584
Merge pull request #10 from filux/develop
...
Masterserver's code in the separate repository 2/2.
almost year since pr :)
2015-03-19 20:56:40 +01:00
filux
e94ddee69c
Merge pull request #55 from filux/feature/nicer-appearance-after-translations
...
game more friendly for other than english languages 2/2
2015-03-19 20:34:28 +01:00
titiger
b3cf4bf1fd
meshes can glow
2015-03-18 20:21:59 +01:00
titiger
14f04c5c35
fix for mesh bound particles
2015-03-15 01:46:49 +01:00
filux
b50efbb75e
updated version number for development
2015-03-09 01:05:24 +01:00
filux
90c307182e
updated version number for release
2015-03-09 00:34:59 +01:00
titison
12102f8791
Specific Tileset on map-preview option
...
Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
filux
2eb3f7f6d3
Merge remote-tracking branch 'upstream/develop' into develop
2015-02-27 21:02:51 +01:00
filux
966da32472
better support for macos, this also closes #36
2015-02-24 09:45:17 +01:00
titison
404db00701
AttackBoosts: Show Ep + Hp Regeneration in Desc
...
Previously the Hp and Ep regeneration was only shown if hp and ep
were also affected by the AttackBoost.
In addition I changed the way the regeneration is shown:
Old: ->EP +10 [10]
New: ->EP +10 (Regeneration: +10)
2015-02-16 20:28:10 +01:00
titiger
82bc650372
fix windows build and --help output
2015-02-11 00:26:03 +01:00
titiger
4c5440f78c
map editor has much more powerful random height function
...
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
b4fabc2717
map editor: new maps set player name as default author
2015-02-09 00:41:42 +01:00
titiger
17a412aa9a
MegaGlest maps end with .mgm per default now.
...
As they are not really compatible with .gbm files anyway ( cliffs for example ),
we call maps *.mgm now per default. Its still possible to load *.gbm files
2015-02-09 00:30:43 +01:00
titiger
3c85b0fb25
forgot one place with default cell size
2015-02-09 00:28:32 +01:00
titiger
546d0112b4
Map editor starts with 8 players per default and uses a zoom of 5.
...
Maps without players crash the map editor on loading and make no sense anyway.
Zoom factor is set to 5 instead of 6 now, to ensure you see the full default
map on startup
2015-02-08 23:32:05 +01:00
filux
c4d2368468
nicer chat on OSes with toolbar on the left like e.g. in "unity"
2015-02-07 02:24:30 +01:00
filux
a2ab462236
better alignment
2015-02-07 01:45:10 +01:00
filux
f749576f6c
support for long transifex language codes (like xx_XX) and a bit more friendly options for other than english languages
2015-02-06 01:29:13 +01:00
filux
3728fff67b
battle configuration screen with more synchronized look (host/admin<>client) and more friendly for other than english languages
2015-02-06 01:26:16 +01:00
filux
e139f1c9a9
a bit more readable mods menu
2015-02-06 01:22:12 +01:00
filux
e3d968257d
keysetup menu more readable and better fit to other options tabs
2015-02-06 01:20:00 +01:00
filux
aca1f1f918
'lan menu' more friendly for other than english languages
2015-02-06 01:17:07 +01:00
filux
13f6661641
root menu screen more friendly for other than english languages
2015-02-06 01:14:17 +01:00
filux
f6e1383f56
masterserver screen more friendly for other than english languages
2015-02-06 01:12:21 +01:00
filux
1db511c345
more text on the info screen
2015-02-06 01:09:25 +01:00
filux
d76fa2efa5
few more chars before wrap in message boxes
2015-02-06 01:07:34 +01:00
filux
a61cd90556
nicer in-game menu
2015-02-06 01:05:40 +01:00
filux
a19abc5591
chat supports longer messages
2015-02-06 01:02:34 +01:00
filux
3a1f295e4e
no more long nicknames which overlaps other text
2015-02-06 00:58:02 +01:00
filux
f5d4fe37da
'git version' is more important than compiler version
2015-02-06 00:54:18 +01:00
filux
edc9973725
centered buttons
2015-02-06 00:51:59 +01:00
titiger
615cac7138
Merge pull request #54 from filux/feature/new-version-management
...
changed version number management and same versioning for game, map-editor and g3dviewer
2015-02-02 22:37:04 +01:00
filux
e324a8f75c
updated version numbers
2015-02-02 22:23:22 +01:00
filux
7451e49213
mapeditor and g3dviever will have always same version number as game, also game and binary packages will have always same version
2015-02-02 22:20:57 +01:00
filux
da33c43230
a bit more manual but also cleaner way of updating version number
2015-02-02 22:13:17 +01:00
titiger
17cc8a1589
better help text for map editor
2015-02-02 20:49:36 +01:00
filux
5192c3f87f
proposition of different version number management
2015-02-01 15:45:07 +01:00
filux
69e9dff754
better support for static build on debian
2015-01-31 11:53:59 +01:00
filux
9977fd2606
fixed 'Not a git repository' bug related with real out of source build from the git repository
2015-01-31 10:30:19 +01:00
titiger
504dc7dfd8
no more false clicks on minimap
...
if minimap was displayed outside of map, it was not possible to give
mouse click commands there.
2015-01-29 21:59:05 +01:00
titiger
9aff9842a4
camera start position shows main building in center.
2015-01-29 17:05:07 +01:00
titiger
2efa255ca3
no more double click in minimap
...
Double click is no more handled when mousepointer is over minimap.
This often resulted in unselected units when commanding via minimap.
2015-01-29 11:42:13 +01:00
titiger
4d7e0c1f4d
modcenter download should be available again in menu state connected.
2015-01-28 01:59:17 +01:00
titiger
3433eb5835
healthbar default set to "if needed"
2015-01-26 22:32:08 +01:00
titiger
791dd96f97
bad translation key for "Healthbar" fixed in options menu.
2015-01-25 20:01:29 +01:00
titiger
26fad480c6
lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux
2015-01-23 23:52:18 +01:00
filux
509266e9a9
Merge remote-tracking branch 'upstream/develop' into develop
...
Conflicts:
source/masterserver/flags/ad.png
source/masterserver/flags/af.png
source/masterserver/flags/ag.png
source/masterserver/flags/ai.png
source/masterserver/flags/al.png
source/masterserver/flags/am.png
source/masterserver/flags/ar.png
source/masterserver/flags/as.png
source/masterserver/flags/at.png
source/masterserver/flags/au.png
source/masterserver/flags/aw.png
source/masterserver/flags/ax.png
source/masterserver/flags/az.png
source/masterserver/flags/ba.png
source/masterserver/flags/bb.png
source/masterserver/flags/bd.png
source/masterserver/flags/be.png
source/masterserver/flags/bf.png
source/masterserver/flags/bg.png
source/masterserver/flags/bi.png
source/masterserver/flags/bj.png
source/masterserver/flags/bm.png
source/masterserver/flags/bn.png
source/masterserver/flags/bo.png
source/masterserver/flags/br.png
source/masterserver/flags/bs.png
source/masterserver/flags/bt.png
source/masterserver/flags/bv.png
source/masterserver/flags/bw.png
source/masterserver/flags/by.png
source/masterserver/flags/bz.png
source/masterserver/flags/ca.png
source/masterserver/flags/cc.png
source/masterserver/flags/cf.png
source/masterserver/flags/cg.png
source/masterserver/flags/ci.png
source/masterserver/flags/ck.png
source/masterserver/flags/cl.png
source/masterserver/flags/cm.png
source/masterserver/flags/cn.png
source/masterserver/flags/co.png
source/masterserver/flags/cr.png
source/masterserver/flags/cs.png
source/masterserver/flags/cu.png
source/masterserver/flags/cv.png
source/masterserver/flags/cx.png
source/masterserver/flags/cz.png
source/masterserver/flags/de.png
source/masterserver/flags/dj.png
source/masterserver/flags/dk.png
source/masterserver/flags/dm.png
source/masterserver/flags/do.png
source/masterserver/flags/dz.png
source/masterserver/flags/ec.png
source/masterserver/flags/eg.png
source/masterserver/flags/eh.png
source/masterserver/flags/er.png
source/masterserver/flags/es.png
source/masterserver/flags/et.png
source/masterserver/flags/fi.png
source/masterserver/flags/fj.png
source/masterserver/flags/fk.png
source/masterserver/flags/fm.png
source/masterserver/flags/fr.png
source/masterserver/flags/ga.png
source/masterserver/flags/gb.png
source/masterserver/flags/gd.png
source/masterserver/flags/ge.png
source/masterserver/flags/gf.png
source/masterserver/flags/gh.png
source/masterserver/flags/gl.png
source/masterserver/flags/gm.png
source/masterserver/flags/gn.png
source/masterserver/flags/gp.png
source/masterserver/flags/gq.png
source/masterserver/flags/gr.png
source/masterserver/flags/gs.png
source/masterserver/flags/gt.png
source/masterserver/flags/gu.png
source/masterserver/flags/gw.png
source/masterserver/flags/gy.png
source/masterserver/flags/hk.png
source/masterserver/flags/hm.png
source/masterserver/flags/hn.png
source/masterserver/flags/hr.png
source/masterserver/flags/ht.png
source/masterserver/flags/hu.png
source/masterserver/flags/ie.png
source/masterserver/flags/in.png
source/masterserver/flags/io.png
source/masterserver/flags/iq.png
source/masterserver/flags/ir.png
source/masterserver/flags/is.png
source/masterserver/flags/jm.png
source/masterserver/flags/jo.png
source/masterserver/flags/ke.png
source/masterserver/flags/kg.png
source/masterserver/flags/kh.png
source/masterserver/flags/ki.png
source/masterserver/flags/km.png
source/masterserver/flags/kn.png
source/masterserver/flags/kp.png
source/masterserver/flags/kr.png
source/masterserver/flags/kw.png
source/masterserver/flags/ky.png
source/masterserver/flags/kz.png
source/masterserver/flags/la.png
source/masterserver/flags/lb.png
source/masterserver/flags/lc.png
source/masterserver/flags/li.png
source/masterserver/flags/lk.png
source/masterserver/flags/ls.png
source/masterserver/flags/lt.png
source/masterserver/flags/lu.png
source/masterserver/flags/lv.png
source/masterserver/flags/ly.png
source/masterserver/flags/ma.png
source/masterserver/flags/md.png
source/masterserver/flags/me.png
source/masterserver/flags/mg.png
source/masterserver/flags/mh.png
source/masterserver/flags/mk.png
source/masterserver/flags/ml.png
source/masterserver/flags/mm.png
source/masterserver/flags/mn.png
source/masterserver/flags/mo.png
source/masterserver/flags/mp.png
source/masterserver/flags/mq.png
source/masterserver/flags/mr.png
source/masterserver/flags/ms.png
source/masterserver/flags/mu.png
source/masterserver/flags/mv.png
source/masterserver/flags/mw.png
source/masterserver/flags/mx.png
source/masterserver/flags/my.png
source/masterserver/flags/mz.png
source/masterserver/flags/na.png
source/masterserver/flags/nc.png
source/masterserver/flags/ne.png
source/masterserver/flags/nf.png
source/masterserver/flags/ng.png
source/masterserver/flags/ni.png
source/masterserver/flags/nl.png
source/masterserver/flags/no.png
source/masterserver/flags/np.png
source/masterserver/flags/nr.png
source/masterserver/flags/nu.png
source/masterserver/flags/nz.png
source/masterserver/flags/om.png
source/masterserver/flags/pa.png
source/masterserver/flags/pf.png
source/masterserver/flags/pg.png
source/masterserver/flags/ph.png
source/masterserver/flags/pk.png
source/masterserver/flags/pm.png
source/masterserver/flags/pn.png
source/masterserver/flags/pr.png
source/masterserver/flags/pt.png
source/masterserver/flags/pw.png
source/masterserver/flags/py.png
source/masterserver/flags/re.png
source/masterserver/flags/ro.png
source/masterserver/flags/rs.png
source/masterserver/flags/ru.png
source/masterserver/flags/rw.png
source/masterserver/flags/sa.png
source/masterserver/flags/sb.png
source/masterserver/flags/sc.png
source/masterserver/flags/sd.png
source/masterserver/flags/se.png
source/masterserver/flags/sg.png
source/masterserver/flags/sh.png
source/masterserver/flags/si.png
source/masterserver/flags/sj.png
source/masterserver/flags/sk.png
source/masterserver/flags/sl.png
source/masterserver/flags/sm.png
source/masterserver/flags/sn.png
source/masterserver/flags/so.png
source/masterserver/flags/sr.png
source/masterserver/flags/st.png
source/masterserver/flags/sv.png
source/masterserver/flags/sz.png
source/masterserver/flags/tc.png
source/masterserver/flags/td.png
source/masterserver/flags/tf.png
source/masterserver/flags/tg.png
source/masterserver/flags/th.png
source/masterserver/flags/tk.png
source/masterserver/flags/tl.png
source/masterserver/flags/tm.png
source/masterserver/flags/tn.png
source/masterserver/flags/tr.png
source/masterserver/flags/tt.png
source/masterserver/flags/tv.png
source/masterserver/flags/tw.png
source/masterserver/flags/tz.png
source/masterserver/flags/ua.png
source/masterserver/flags/ug.png
source/masterserver/flags/um.png
source/masterserver/flags/us.png
source/masterserver/flags/uy.png
source/masterserver/flags/uz.png
source/masterserver/flags/va.png
source/masterserver/flags/vc.png
source/masterserver/flags/ve.png
source/masterserver/flags/vg.png
source/masterserver/flags/vi.png
source/masterserver/flags/vn.png
source/masterserver/flags/vu.png
source/masterserver/flags/wf.png
source/masterserver/flags/ws.png
source/masterserver/flags/ye.png
source/masterserver/flags/yt.png
source/masterserver/flags/za.png
source/masterserver/flags/zm.png
source/masterserver/flags/zw.png
source/masterserver/images/game_icon.png
2015-01-23 21:52:03 +01:00
titiger
ae5668ab52
version set to 3.12-dev
2015-01-23 21:18:57 +01:00
titiger
30a8667307
version set to 3.11.0
2015-01-20 23:10:36 +01:00
titison
44783a4108
shared Team Units and Resources
...
set the checkBoxes to editable when scenarioCheckBox is disabled
2015-01-18 19:40:30 +01:00
titison
c5c177a82c
shared Team Units and Resources
...
set the checkBoxes to non-editable when scenarioCheckBox is enabled
2015-01-18 19:40:30 +01:00
titison
b3449e59be
shared Team Options in scenarios
...
little fix with printf which weren't used anyway
2015-01-18 19:40:30 +01:00
titison
848b84f149
shared team options in scenarios
...
now you can enable sharedTeamUnits and sharedTeamResources in scenarios
to do so use this two xml tags:
<shared-team-units value="false"/>
<shared-team-resources value="false"/>
put them in the <scenario> node
2015-01-18 19:40:30 +01:00
titiger
0616483452
faster Particlesystem
...
removed a useless validation call which was pretty expensive for many
particle systems alive
It checked for existance of particle system in the vector we were curretnly
cycling through.
2015-01-17 15:14:38 +01:00
titiger
9e929481c8
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2015-01-17 00:07:32 +01:00
titiger
667b043393
Replace resource storage when morphing a unit instead of adding it.
...
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
Tom Reynolds
d3d0fbf9bf
lossless images compression
...
keeping file formats, comments + EXIV meta data intact
2015-01-14 23:58:30 +01:00
titiger
7006c26707
morph takes cellmaps into account ( needed for prax next )
2015-01-14 22:58:19 +01:00
titiger
8284b3ecde
Fix for launching network Scenarios
...
The client had to complete some game settings locally like path and so on.
2015-01-13 21:36:24 +01:00
titiger
3f96679535
Merge pull request #45 from titison/fix/resourcesNotDisplayed
...
Fix: No Resources in Gui when loading savegame with shared team resources
2015-01-13 20:36:57 +01:00
titison
3875b80334
Fix: No Resources in Gui when loading savegame with shared team resources
...
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titiger
a7b376a700
ensure error message box is completly visible on screen
2015-01-12 21:21:42 +01:00
titiger
e4c2683e1d
fixed missing food for shared resource games on startup
...
To claculate limitResourcesToStore() we need to first load all factions.
Else we get wrong results for limitResourcesToStore(), and by this sometimes
no food on startup, depending on the setup.
2015-01-12 01:46:12 +01:00
titiger
cd7c367827
units which hide behind buildings can be selected again
...
Thats for color picking. I clear depth buffer after rendering buildings.
2015-01-12 00:23:08 +01:00
titiger
fdc71786b2
fixed highlight rendering on minimap
2015-01-11 21:46:37 +01:00
titiger
bd61e9ea37
FilterMaxAnisotropy in game graphics options
2015-01-11 19:13:06 +01:00
titiger
bceb4286f8
render only resources of selected faction
...
When playing with shared team units but not with shared resources, only
the resources of the selected faction is shown now. With shared resources all
resources of the team are shown like before.
Rendering ressources with two lines stays like before showing all resources in
team mode!
2015-01-10 22:49:31 +01:00
titiger
73063ac494
In GUI only render one resource set in team mode
...
This behaviour can be switched using the "TwoLineTeamResourceRendering"
in glest.ini ( or glestuser.ini ).
Reasons for the change:
- For team playing only one resource set really matters in the GUI.
- Two lines break many HUDs too.
- The gui itself is too crowded with two sets of resources.
Triangle in teamcolor is always shown now in front of resources.
2015-01-10 04:03:58 +01:00
titiger
fa3a4439dc
return had value in function void
2015-01-10 00:51:19 +01:00
titiger
53fc464c30
Merge branch 'depthbuffer' into develop
2015-01-10 00:06:36 +01:00
titiger
9fb8cf2fd5
Merge pull request #44 from titison/sharedResourceFix2
...
Resource Storage calculated on team basis
2015-01-10 00:04:30 +01:00
titison
70248095e6
fix
2015-01-09 23:31:30 +01:00
titiger
ab02478096
enabled depth_test for colorpicking
...
To do it many changes were needed, because mouse position on map was
calculated using the depth buffer with current rendering state
2015-01-04 14:38:32 +01:00
titiger
4e0c96adae
no need to render dead units when selecting
2015-01-03 22:24:21 +01:00
titiger
109a5b9985
sort map lists non case sensitive in menu
2015-01-03 02:03:31 +01:00
titison
ce23353138
Fix
...
this was really dump. i edited some if-statements and didn't recognize that
building didn't work.
2015-01-02 16:26:24 +01:00
titison
00d367b725
Resource Storage calculated on team basis
...
fixing a debt-bug with sharedResources:
https://forum.megaglest.org/index.php?topic=9616.0
2015-01-02 02:45:44 +01:00
titiger
f4529566fa
bugfix for version checking
...
We can have versions with only one dot.
2015-01-02 01:24:45 +01:00
titiger
4a292ed1d1
don't mix functionality
...
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
51c67cc7ff
- make app update work in windows
2014-12-30 22:09:53 -08:00
SoftCoder
f76fe55153
- more updates for updating version on windows
2014-12-30 21:40:51 -08:00
SoftCoder
d13118ecf8
- attempt to make updates work for windows
2014-12-30 15:05:24 -08:00
SoftCoder
efa7cb0346
- bugfix for shared team resources
...
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titiger
bcd6c7b310
the headless server has no need to handle unit boost particles
2014-12-30 20:34:05 +01:00
titiger
11b766b5bc
v3.11-beta2.0
2014-12-26 21:33:54 +01:00
titison
7cd1cb242f
Fix for meshBound Particles
...
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
SoftCoder
0fdfc56b96
- small vc++ compile warning cleanup
2014-12-25 14:45:08 -08:00
titiger
2263e89da7
timed particles are meant to be bound to the animation progress
...
timed particles are meant to be bound to the animation progress and not to
the skill progress like it was before.
2014-12-25 03:38:07 +01:00
titiger
33dd93fc8b
Handle timed particles in a correct way
...
Before there were many iming issues because the timed particle system
where not queued often enough. Now all timed particle systems are
queued each time a new SkillCycle starts.
2014-12-24 15:45:38 +01:00
SoftCoder
b1455c0e33
- properly cleanup models in g3dviewer to fix shutdown bug
2014-12-23 20:39:03 -08:00
titiger
8925a8997c
fix for boosting sight
2014-12-22 21:11:58 +01:00
SoftCoder
dc143f8819
- few more tiny fixes for msvc compiler warnings
2014-12-21 23:45:16 -08:00
SoftCoder
56214c6228
- small cleanup in vc++ compile
2014-12-21 22:20:19 -08:00
SoftCoder
f97f0ef852
- more general bugfixes (not all upgrade values were being used in the code)
2014-12-21 21:07:24 -08:00
SoftCoder
3705d56057
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-12-21 20:27:48 -08:00
SoftCoder
92a113ddfa
- missed a few places where we should use total upgrade sight
2014-12-21 20:27:21 -08:00
titiger
f62efc64bf
fix for uneditable closed slots
...
https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
e65ad1b69c
- added more error checking in case segfault reproduced from: https://forum.megaglest.org/index.php?topic=9612.0;topicseen
2014-12-21 17:32:04 -08:00
SoftCoder
b0f7b078f6
- apply sight upgrades when units sight is involved in cacls
2014-12-21 17:23:20 -08:00
SoftCoder
3965f72b5a
- updated debug output in case there are real boost problems in future
2014-12-21 14:47:58 -08:00
SoftCoder
494061b80d
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-12-21 13:02:57 -08:00
SoftCoder
0a55746ae2
- more attempts to fix attack boost with upgrades
2014-12-21 13:02:27 -08:00
titiger
b50cb7770c
Comparison of version numbers allows non integer characters too
...
This is used to check compatibility of saved games typically.
Only the leading digits are used as minor version now.
2014-12-21 13:35:42 +01:00
titiger
1a8c28cc93
Make it more obvious where to join a game in the internet menu
...
Buttons can be set to always lighted(flashing). This is first used in
the internet menu.
2014-12-21 13:33:46 +01:00
SoftCoder
b5d609586a
- small coverity fix
2014-12-20 16:31:08 -08:00
SoftCoder
d08eacacc8
- fix the display of upgrades and boost values
2014-12-20 16:26:14 -08:00
SoftCoder
7418fac810
- small fix for display
2014-12-20 15:32:40 -08:00
SoftCoder
32c11f41de
- cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up
2014-12-20 15:27:11 -08:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
SoftCoder
4dea67cff9
- attempt to fix thread crash when ending game for network play
2014-12-19 19:08:04 -08:00
titiger
d34e58ccb6
fix for too often applied boosts
2014-12-19 22:48:07 +01:00
titiger
e20d242e2c
its no longer compatible to beta
2014-12-19 22:47:09 +01:00
titiger
3120ab7453
boost without explicitly listed units fixed
2014-12-19 19:40:34 +01:00
titiger
5b82859e92
default GraphicMessageBox size adjusted
2014-12-18 01:11:06 +01:00
titiger
a9cac6a3c1
render messagebox in a way that allows more text.
...
And default message box height is raised a bit to avoid trouble with
long messages in scenarios.
2014-12-18 01:04:37 +01:00
titiger
47c181d2ab
different rendering of resources in teammode
2014-12-18 00:32:44 +01:00
SoftCoder
5099f19709
- update miniz code to 1.15
2014-12-17 07:28:06 -08:00
SoftCoder
c945a5721d
- more coverity based fixes
2014-12-15 21:07:13 -08:00
SoftCoder
8210485a42
- a few bugfixes related to coverity scan
2014-12-15 19:44:26 -08:00
titiger
9392aa0fca
fixed missing cast found by Coverity CID 1232664
2014-12-16 02:08:29 +01:00
titiger
2d4c4ece8a
fixed missing cast found by Coverity CID 1232665
2014-12-16 01:50:12 +01:00
titiger
c51817d8d5
fixed missing cast found by Coverity CID 1232666
2014-12-16 01:49:26 +01:00
titiger
c3cd1cfc17
return value was not used
...
Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger
a11855e220
fixed Division by float zero
...
Coverity scan CID 1197074 and more numbers
2014-12-16 00:56:26 +01:00
titiger
db0007d277
fixed missing initialisations found by coverity scan
...
Coverity CID 1197086
2014-12-16 00:53:33 +01:00
titiger
b407e0090d
same button layout for custom game menu and connected game menu
2014-12-15 21:39:11 +01:00
titiger
fd765da5e8
Advanced transifex options in menu are back in place
2014-12-15 02:05:47 +01:00
titiger
2c15c89571
render server lines with background to make them more readable.
2014-12-15 01:07:25 +01:00
titiger
e1d85f145c
bigger message box to explain wrong router setup
2014-12-09 02:36:30 +01:00
SoftCoder
8cd7a9580f
- disable in game screen res change for osx (prompt user to restart game)
2014-12-06 18:45:26 -08:00
titiger
3e3fef88f5
render a team color in game setup menues
2014-12-06 00:54:00 +01:00
titiger
7554d57142
Tell new players what to do when connected to a headless client
2014-12-05 21:43:34 +01:00
titiger
974e04ef1f
v3.10.0-beta1
2014-12-02 23:37:48 +01:00
Mark Vejvoda
40df13461e
Merge pull request #13 from alketii/master
...
Disabled button in lobby which holds players name.
2014-12-02 10:59:03 -08:00
SoftCoder
5e292e931c
- memory leak and a few other minor bug fixes as discovered by coverity scan.
2014-11-30 15:30:02 -08:00