Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
|
b2f3748168
|
- updates related to debian package standards
|
2013-11-16 20:27:51 +00:00 |
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Mark Vejvoda
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445e39ab2d
|
updated compressor to skip non mode game data by default unless additional parameter specified
|
2013-11-14 23:18:28 +00:00 |
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Mark Vejvoda
|
f0737ac682
|
fixed rtl mixed support mode so that words are properly placed in the sentence
|
2013-11-14 22:17:30 +00:00 |
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Mark Vejvoda
|
a300621415
|
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
|
2013-11-14 06:59:29 +00:00 |
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Mark Vejvoda
|
85799eddc2
|
more user friendly handling of loading corrupt saved game files
|
2013-11-14 03:33:15 +00:00 |
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Mark Vejvoda
|
5249ecc45d
|
some code cleanup for xml parsing and loading saved games
|
2013-11-13 22:28:05 +00:00 |
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Mark Vejvoda
|
0a0e3f408a
|
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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d32de80491
|
bugfix for precache crc thread unpause on game end
|
2013-11-10 21:55:22 +00:00 |
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Mark Vejvoda
|
8ea6235495
|
ensure pre cache crc thread does not interfere with running game
|
2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
|
b9e3f57894
|
- attempt to rollback change that causes game differences on different platforms
|
2013-11-10 04:26:57 +00:00 |
|
Mark Vejvoda
|
54338461dc
|
add timer for socket write errors to avoid performance penalty when writing to console
|
2013-11-09 19:30:36 +00:00 |
|
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
|
Mark Vejvoda
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70421d1b3d
|
added a check for data and user data paths being the same
|
2013-11-06 00:31:36 +00:00 |
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Mark Vejvoda
|
345907fc18
|
attempt to make win64 faster by using avx (as opposed to sse2)
|
2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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f4cbced3f4
|
more vc++ warning fixes as well as disable an unused font renderer in windows
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2013-11-04 20:16:52 +00:00 |
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Mark Vejvoda
|
1134ad399d
|
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
|
2013-11-04 07:21:04 +00:00 |
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Mark Vejvoda
|
9a3463330c
|
*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
|
2013-11-03 07:55:20 +00:00 |
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Mark Vejvoda
|
8d4f5a9f40
|
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
|
2013-11-03 07:18:27 +00:00 |
|
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
|
Mark Vejvoda
|
eb085907d0
|
fixed the build
|
2013-11-02 11:22:32 +00:00 |
|
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
|
2612774078
|
a few small performance improvements based on perf tool
|
2013-11-01 06:42:57 +00:00 |
|
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
|
Mark Vejvoda
|
c66db8ce49
|
fix windows build
|
2013-10-28 21:08:49 +00:00 |
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Mark Vejvoda
|
957fe2d09b
|
cleanup of show message code for headless mode
|
2013-10-28 18:58:15 +00:00 |
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Mark Vejvoda
|
a17068165f
|
try to see if this makes disabled network crc checking more performance freindly
|
2013-10-20 20:06:19 +00:00 |
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Mark Vejvoda
|
a4a32fc4fe
|
- added more crc checking info to track oos
|
2013-10-19 21:12:08 +00:00 |
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Mark Vejvoda
|
9224a7e242
|
- attempt to fix crc file bug
|
2013-10-18 15:47:17 +00:00 |
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Mark Vejvoda
|
83055456d2
|
- added more crc capture data to track down oos
|
2013-10-17 06:36:28 +00:00 |
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Mark Vejvoda
|
fb276d1dd7
|
- added more crc logging to detect oos location
|
2013-10-17 02:49:25 +00:00 |
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Mark Vejvoda
|
37a53c114a
|
- attempt to detect oos by adding more crc and log info
|
2013-10-14 02:35:42 +00:00 |
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Mark Vejvoda
|
ada8810666
|
added support for properly named attack-strength tag (and keep support for old name)
|
2013-10-03 14:51:26 +00:00 |
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Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
|
939e88ce38
|
- attempt to fix additional oos issues
|
2013-09-28 07:10:25 +00:00 |
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Mark Vejvoda
|
9967df316c
|
- attempt to fix additional oos issues
|
2013-09-28 05:06:04 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
|
Mark Vejvoda
|
f66a0834c9
|
try to cleanup possible memory issue
|
2013-09-23 22:25:38 +00:00 |
|
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Mark Vejvoda
|
17da18978a
|
init variables
|
2013-06-22 07:39:12 +00:00 |
|
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
|
Mark Vejvoda
|
bb14d4cc1e
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-22 03:36:18 +00:00 |
|
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
|
Mark Vejvoda
|
bd4e2c8724
|
applied heightmap addition to map editor -> thanks muwum
|
2013-06-21 18:21:07 +00:00 |
|
Mark Vejvoda
|
dde601e416
|
attempt to implement will's mesh merging for better render performance
|
2013-06-20 07:24:09 +00:00 |
|
Mark Vejvoda
|
1eb17e3bb2
|
- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
|
2013-06-12 22:49:47 +00:00 |
|
Mark Vejvoda
|
adce76d68f
|
more mad attempts to squeeze better performance
|
2013-06-12 17:49:12 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
|
Mark Vejvoda
|
267dc7534f
|
bugfix for float rounding segfault
|
2013-06-11 01:23:04 +00:00 |
|
Mark Vejvoda
|
d067b52799
|
fixed windows build and added new test to vc++ project
|
2013-06-10 23:08:03 +00:00 |
|
Mark Vejvoda
|
16f4e08395
|
attempt to speed up float truncation and add some unit tests
|
2013-06-10 22:38:33 +00:00 |
|
Mark Vejvoda
|
4533da71bd
|
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
|
2013-06-06 04:10:49 +00:00 |
|
Mark Vejvoda
|
173075d962
|
allow each language to specify special keys allowed for that language (bugfix for polish)
|
2013-06-05 05:53:59 +00:00 |
|
Mark Vejvoda
|
25450ebb85
|
bugfix for both progress and animation smoothness
|
2013-06-03 14:30:52 +00:00 |
|
Mark Vejvoda
|
e809080d0f
|
tracking down bug on i386 platform
- comment titi's model debug output
|
2013-06-01 17:23:51 +00:00 |
|
Mark Vejvoda
|
8c725df8a2
|
tracking down bug on i386 platform
|
2013-06-01 17:02:10 +00:00 |
|
Mark Vejvoda
|
22eb5cc4d4
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:28:03 +00:00 |
|
Mark Vejvoda
|
7f88d866c1
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:07:14 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
72480bc576
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 02:54:23 +00:00 |
|
Mark Vejvoda
|
aa69a5818b
|
added some new lua methods to determine day or night and new event
|
2013-05-25 20:46:36 +00:00 |
|
Mark Vejvoda
|
a17fcdb5b4
|
bugfixes for thread shutdown
|
2013-05-17 00:40:54 +00:00 |
|
Mark Vejvoda
|
910bb8bc56
|
- attempt to have more clean shutdown of threads on game exit
|
2013-05-17 00:08:26 +00:00 |
|
Mark Vejvoda
|
febbf5012c
|
attempt to fix delay of irc client
|
2013-05-15 04:49:57 +00:00 |
|
Mark Vejvoda
|
dbd26de28f
|
attempt to fix crash of irc client on exit
|
2013-05-15 00:45:34 +00:00 |
|
Mark Vejvoda
|
5370729ce1
|
bugfix to close irc client down quickly when exiting application.
|
2013-05-03 23:11:57 +00:00 |
|
Mark Vejvoda
|
1b344808ff
|
added more unit tests and did some refactoring of xml parser code
|
2013-05-03 20:18:01 +00:00 |
|
Mark Vejvoda
|
c30d78ff74
|
saved games for rejoining in progress games saves to .zip and sends that to clients.
|
2013-05-01 20:56:19 +00:00 |
|
Mark Vejvoda
|
65266ca41e
|
- added cppunit into build system and started writing some unit tests (requires new dependency cppunit)
|
2013-04-30 01:27:14 +00:00 |
|
Mark Vejvoda
|
8983592400
|
- attempt to make mutex usage more stable and find memory issues
|
2013-04-05 05:39:30 +00:00 |
|
Mark Vejvoda
|
159cdc40d0
|
- attempt to see if this helps network performance
|
2013-03-23 22:32:51 +00:00 |
|
Mark Vejvoda
|
6152b6b7bb
|
- additional socket thread protection to fix latest crash reported by titi
|
2013-03-11 03:27:20 +00:00 |
|
Mark Vejvoda
|
e74f747fbd
|
- attempt to make connection status more reliable and have less hangs when disconnects occur
|
2013-03-08 08:42:08 +00:00 |
|
Mark Vejvoda
|
704935c534
|
- attempt to fix double free bug reported by tomreyn
|
2013-03-08 05:24:37 +00:00 |
|
Mark Vejvoda
|
47aa0050b8
|
- this seems to be stable now and handles lag quite well i think
|
2013-03-02 07:33:01 +00:00 |
|
Titus Tscharntke
|
01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
|
2013-02-20 17:42:47 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
|
2013-02-09 23:20:40 +00:00 |
|
Mark Vejvoda
|
bf468a39e1
|
-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
|
2013-02-05 02:35:09 +00:00 |
|
Mark Vejvoda
|
f4b026b41f
|
- bugfix on linux
|
2013-02-04 08:36:03 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
|
2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|
Mark Vejvoda
|
bf7445903d
|
- cleanup some color pick code
|
2013-01-24 00:42:06 +00:00 |
|
Mark Vejvoda
|
d7d83f7c5e
|
- attempt to speed up color picking
|
2013-01-23 23:20:54 +00:00 |
|
Mark Vejvoda
|
86eac7451b
|
- attempt to speed up color picking
|
2013-01-23 22:34:22 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
ceedef5200
|
- see if this fixes color picking
|
2013-01-15 03:18:26 +00:00 |
|
Mark Vejvoda
|
2a927cd0b8
|
- try to improve error handling on windows for better stack traces
|
2013-01-11 22:00:10 +00:00 |
|