SoftCoder
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3b3132ccce
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- unit particles now support minHp / mapHp tags
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2014-11-18 21:38:46 -08:00 |
titiger
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2f00143782
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cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
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2014-09-22 02:58:47 +02:00 |
SoftCoder
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50bdd2039e
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- changed command speed change to only change speed min every 160 frames or more as required.
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2014-02-01 22:33:59 -08:00 |
SoftCoder
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c7a2040fdc
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- added more verbose info when tracking network CRC
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2014-02-01 10:27:11 -08:00 |
SoftCoder
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da3c55c00b
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- bugfix, now support proper saving and reloading of games where attack boost is applied to units
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2013-12-22 16:10:00 -08:00 |
SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
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2013-12-21 21:53:27 -08:00 |
Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
Mark Vejvoda
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095351c1a0
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removed unused code
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2013-11-09 16:51:00 +00:00 |
Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
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a17068165f
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try to see if this makes disabled network crc checking more performance freindly
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2013-10-20 20:06:19 +00:00 |
Mark Vejvoda
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a4a32fc4fe
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- added more crc checking info to track oos
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2013-10-19 21:12:08 +00:00 |
Mark Vejvoda
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83055456d2
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- added more crc capture data to track down oos
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2013-10-17 06:36:28 +00:00 |
Mark Vejvoda
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c1305bdd1b
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- add more crc log info for oos
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2013-10-06 06:59:15 +00:00 |
Mark Vejvoda
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ebcbaafc0d
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re-enable some hitpoint tracking for crc checks
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2013-10-03 20:04:55 +00:00 |
Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
Mark Vejvoda
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538a676006
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- attempt bugfix for floating point issue causing oos
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2013-09-18 00:46:30 +00:00 |
Mark Vejvoda
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013ed35c8b
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added more debug info to unit crc logs
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2013-09-17 23:52:27 +00:00 |
Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
Mark Vejvoda
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25450ebb85
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bugfix for both progress and animation smoothness
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2013-06-03 14:30:52 +00:00 |
Mark Vejvoda
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335eb3ac4a
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bugfix for smoother animation sequences and fix progress bound animations
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2013-06-03 04:28:53 +00:00 |
Mark Vejvoda
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78d9a01638
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bugfix for attackboost where it sometimes did not properly remove the boost
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2013-06-01 22:21:04 +00:00 |
Mark Vejvoda
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6cc8f6ac75
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attempt to fix the model render not properly timed
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2013-05-31 07:09:25 +00:00 |
Mark Vejvoda
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7ee5d2b300
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added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
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2013-05-28 00:59:44 +00:00 |
Mark Vejvoda
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fd9ce54063
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attempt to fix morph out of synch
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2013-05-25 22:44:39 +00:00 |
Mark Vejvoda
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fe151abcc5
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ensure dead units clean up
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2013-05-25 07:36:21 +00:00 |
Mark Vejvoda
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4d0917e13b
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switch to integer for unit progress and some related items to fix out of synch on cross platform
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2013-05-25 02:42:57 +00:00 |
Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
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2013-05-24 04:06:30 +00:00 |
Mark Vejvoda
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a94787654d
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attempt to see if this fixes out of synch
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2013-05-23 23:52:46 +00:00 |
Mark Vejvoda
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cd2177fc1e
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attempt to see if this fixes long standing out of synch bugs
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2013-05-23 00:33:30 +00:00 |
Mark Vejvoda
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5cfc4d07a0
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added logging of threaded unit actions
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2013-05-21 05:43:57 +00:00 |
Mark Vejvoda
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aec3ff1f63
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- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
Mark Vejvoda
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c63da54bbd
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- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
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2013-02-22 06:52:51 +00:00 |
Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
Mark Vejvoda
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589962868b
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- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
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2013-02-12 08:44:12 +00:00 |
Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
Mark Vejvoda
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b14167d209
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- small fix for fog of war cache
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2013-01-04 20:35:38 +00:00 |
Mark Vejvoda
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b96eba3829
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- a better way to cache fog of war and use much less memory
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2013-01-04 18:00:51 +00:00 |