SoftCoder
3b3132ccce
- unit particles now support minHp / mapHp tags
2014-11-18 21:38:46 -08:00
titiger
dbddadc74b
Fix to see normal consoleMessages in many menus again
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(+ consolemessages to show that the headless server did
not had the selected map )
2014-10-31 01:08:12 +01:00
titiger
2f00143782
cleanup all particle systems when morphing
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https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger
a084686ce9
fixed a merge conflict
2014-08-10 00:15:23 +02:00
titiger
ad5e978be9
Merge pull request #20 from MikeHoffert/documentation
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Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titiger
a51ae28018
windows does not know uint out of the box
2014-07-23 02:33:10 +02:00
titiger
082f3472ee
Looting
2014-07-22 23:53:45 +02:00
titiger
62b147b2ee
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 21:28:10 +02:00
Mike Hoffert
488ff4f462
Added namespace and file comments
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Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert
d2ad51613e
Documented most of upgrade.h
2014-07-20 23:03:36 -06:00
titiger
da23e4c048
multi sounds
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multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert
ef0cf706b3
Converted percentages to use int instead of float
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May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert
0a68e3a6a4
Implemented starting value for HP
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Same syntax as for EP:
<max-hp value="1000" regeneration="1" start-percentage="1.0" />
Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
Mike Hoffert
a65898571d
Implemented start percentage for EP
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Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
FreshDumbledore
04d2664b06
optional start-ep tag implemented
2014-06-18 22:00:50 +02:00
SoftCoder
c691bcb9ed
- check to see if this new unit test passes on windows?
2014-02-07 13:55:26 -08:00
SoftCoder
50bdd2039e
- changed command speed change to only change speed min every 160 frames or more as required.
2014-02-01 22:33:59 -08:00
SoftCoder
c7a2040fdc
- added more verbose info when tracking network CRC
2014-02-01 10:27:11 -08:00
SoftCoder
cce3beb939
- cleanup code from cppcheck report
2014-01-27 19:03:52 -08:00
SoftCoder
39696b6a65
- added ability to share resources across same teams
2014-01-27 18:55:08 -08:00
titiger
ba1d03118e
unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
2014-01-04 18:40:00 +01:00
SoftCoder
5b445ad388
- removed stack trace from script manager methods that create known errors to make error message smaller.
2013-12-30 07:57:51 -08:00
SoftCoder
3111b733e2
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
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- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
da3c55c00b
- bugfix, now support proper saving and reloading of games where attack boost is applied to units
2013-12-22 16:10:00 -08:00
SoftCoder
f8c497f6dc
- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
2013-12-21 21:53:27 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Will
c6530c2783
merging in all Will's changes
2013-11-29 02:12:34 +01:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
94684c66a4
- code cleanup based on additional gcc warnings
2013-11-19 06:56:09 +00:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
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- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
4478b8d1df
- fixed compiler warnings in linux 32 gcc
2013-11-17 09:03:57 +00:00
Mark Vejvoda
ff9faf7a4a
- fixed warnings in 32 bit linux gcc
2013-11-17 09:01:32 +00:00
Mark Vejvoda
d0ac27353a
- fixed compiler warnings in linux 32 gcc
2013-11-17 08:44:47 +00:00
Mark Vejvoda
cc21dbbc5c
cpp check warnings cleanup
2013-11-14 13:22:55 +00:00
Mark Vejvoda
2d8f0f7430
clear cache lookups when appropriate
2013-11-13 19:00:33 +00:00
Mark Vejvoda
5e7e440c5d
attempt to see if this improves performance
2013-11-13 18:05:47 +00:00
Mark Vejvoda
7f5d35ef0f
- do not validate null fire particle
2013-11-12 01:00:03 +00:00
Mark Vejvoda
feedde5f61
- streamlining fog of war unit cache
2013-11-11 22:11:13 +00:00
Mark Vejvoda
9625bd77a4
- attempt ot get fine details of performance bottlenecks
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- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
bb2e2d0f64
removed more unused code for last path cache which was already removed
2013-11-09 19:14:53 +00:00
Mark Vejvoda
095351c1a0
removed unused code
2013-11-09 16:51:00 +00:00
Mark Vejvoda
493981e8b3
- reverted win64 to sse2
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- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda
3fb957a13e
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
2612774078
a few small performance improvements based on perf tool
2013-11-01 06:42:57 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
cc4f4aaa37
- attempt to improve performance when crc logging is disabled
2013-10-28 04:57:55 +00:00
Mark Vejvoda
539df3a854
-- attempt to fix another oos issue detected
2013-10-26 07:02:32 +00:00
Mark Vejvoda
d2f2b26739
bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
2013-10-21 06:30:25 +00:00
Mark Vejvoda
a17068165f
try to see if this makes disabled network crc checking more performance freindly
2013-10-20 20:06:19 +00:00