titiger
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85c79be337
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Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
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2014-11-07 01:26:23 +01:00 |
SoftCoder
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b4807ed169
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- in team mode always render two set of resources:
- First set of resources is the team of selected units
- SEcond set of resources is the team total
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2014-01-29 22:47:55 -08:00 |
SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
SoftCoder
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0d8b3d6c63
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- updated so masterserver url does not require trailing / in ini
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2014-01-24 18:20:01 -08:00 |
SoftCoder
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581a975209
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- added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
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2014-01-24 13:44:21 -08:00 |
SoftCoder
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6439d98146
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- do NOT pause for lagging clients if game network setting set to false
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2014-01-17 11:32:21 -08:00 |
SoftCoder
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7d8af94a44
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- attempt to fix null pointer segfault on masterserver found by tomreyn
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2014-01-08 12:48:56 -08:00 |
SoftCoder
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9026ce161d
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- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
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2014-01-03 15:10:30 -08:00 |
SoftCoder
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ecdb229bdf
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
SoftCoder
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343a728911
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- cleanup some network related code and try to remove uneeded noise
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2013-12-18 23:35:27 -08:00 |
SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
SoftCoder
|
b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
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c9a6078689
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revert network code back
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2013-11-15 20:04:12 +00:00 |
Mark Vejvoda
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98bc4b190e
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attempt to see how this affects network games for tomreyn
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2013-11-15 19:21:14 +00:00 |
Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
Mark Vejvoda
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6f5d641476
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comment out http request output
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2013-11-02 19:07:00 +00:00 |
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
|
e3a8ee6d2f
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add playerid to game stats so we canprovide historical stats for unique players
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2013-11-01 21:31:55 +00:00 |
Mark Vejvoda
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d24da2f7b5
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updated masterserver stats so we DO NOT update slot counts after game is won
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2013-11-01 14:38:28 +00:00 |
Mark Vejvoda
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b05c6c1136
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- handle it more gracefully when user has no techtrees
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2013-11-01 05:25:55 +00:00 |
Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
Mark Vejvoda
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d2ba7b163b
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a little refactoring of function names in language class
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2013-10-29 06:13:38 +00:00 |
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
|
c9c5d9aa8f
|
more frequent checking for client lag
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2013-06-19 00:01:29 +00:00 |
Mark Vejvoda
|
473e79c356
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add lag pause when client lag reaches warning level
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2013-06-11 00:07:28 +00:00 |
Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
Mark Vejvoda
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8a3cf2f956
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when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
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2013-06-05 20:04:03 +00:00 |
Mark Vejvoda
|
5fd46478c6
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try to improve performance
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2013-06-04 21:55:16 +00:00 |
Mark Vejvoda
|
03862948e2
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bugfix to cleanup closing client connections quickly
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2013-06-04 03:47:04 +00:00 |
Mark Vejvoda
|
56774bc087
|
make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
Mark Vejvoda
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4af65d1e19
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added unique playerid for every client
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2013-06-01 02:31:12 +00:00 |
Mark Vejvoda
|
995617e91e
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bugfix to allow admin to kick player in same slot multiple times
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2013-05-28 07:10:13 +00:00 |
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
Mark Vejvoda
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f84cf5c216
|
attempt to fix resume game
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2013-05-26 03:35:31 +00:00 |
Mark Vejvoda
|
7966422582
|
attempt to fix segfaults discovered during testing
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2013-05-18 05:57:22 +00:00 |
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
Mark Vejvoda
|
079dbf808a
|
- try to improve network performance
|
2013-03-24 05:16:56 +00:00 |
Mark Vejvoda
|
d703f7605b
|
- try to improve network performance
|
2013-03-23 23:18:50 +00:00 |
Mark Vejvoda
|
e74f747fbd
|
- attempt to make connection status more reliable and have less hangs when disconnects occur
|
2013-03-08 08:42:08 +00:00 |
Mark Vejvoda
|
560ed46cc0
|
- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
|
2013-03-06 14:29:49 +00:00 |
Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
|
2013-03-02 07:33:01 +00:00 |
Mark Vejvoda
|
2d2ec9afac
|
- allow the game to be published if it allow in game joining
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2013-03-01 17:21:58 +00:00 |
Mark Vejvoda
|
b6cefa3388
|
- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
|
2013-03-01 06:52:33 +00:00 |
Mark Vejvoda
|
45b8cf21a4
|
- attempt to fix disconnect and thread lock for in game connect games
|
2013-02-26 07:05:46 +00:00 |
Mark Vejvoda
|
e0bda20f5e
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- bugfix for slot not re-opening after disconnect when required
|
2013-02-24 00:28:45 +00:00 |
Mark Vejvoda
|
c8cdca22fd
|
- some code cleanup and try to improve joining in progress game performance
|
2013-02-19 22:00:15 +00:00 |