Commit Graph

268 Commits

Author SHA1 Message Date
titiger 85c79be337 Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
SoftCoder b4807ed169 - in team mode always render two set of resources:
- First set of resources is the team of selected units
  - SEcond set of resources is the team total
2014-01-29 22:47:55 -08:00
SoftCoder 39696b6a65 - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
SoftCoder 0d8b3d6c63 - updated so masterserver url does not require trailing / in ini 2014-01-24 18:20:01 -08:00
SoftCoder 581a975209 - added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder 6439d98146 - do NOT pause for lagging clients if game network setting set to false 2014-01-17 11:32:21 -08:00
SoftCoder 7d8af94a44 - attempt to fix null pointer segfault on masterserver found by tomreyn 2014-01-08 12:48:56 -08:00
SoftCoder 9026ce161d - bugfixes when user has no internet and published not turned on, do not try to do UPNP. 2014-01-03 15:10:30 -08:00
SoftCoder ecdb229bdf - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
SoftCoder 3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder 343a728911 - cleanup some network related code and try to remove uneeded noise 2013-12-18 23:35:27 -08:00
SoftCoder a56eb83c91 - moved map path into config class
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
SoftCoder f217db38f1 - changed to git version stamp 2013-11-29 13:13:30 -08:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda c9a6078689 revert network code back 2013-11-15 20:04:12 +00:00
Mark Vejvoda 98bc4b190e attempt to see how this affects network games for tomreyn 2013-11-15 19:21:14 +00:00
Mark Vejvoda 9b097fd911 decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
Mark Vejvoda 6f5d641476 comment out http request output 2013-11-02 19:07:00 +00:00
Mark Vejvoda 9798668789 - added player platform to game stats 2013-11-02 19:05:59 +00:00
Mark Vejvoda 1d3859ff32 - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
Mark Vejvoda e3a8ee6d2f add playerid to game stats so we canprovide historical stats for unique players 2013-11-01 21:31:55 +00:00
Mark Vejvoda d24da2f7b5 updated masterserver stats so we DO NOT update slot counts after game is won 2013-11-01 14:38:28 +00:00
Mark Vejvoda b05c6c1136 - handle it more gracefully when user has no techtrees 2013-11-01 05:25:55 +00:00
Mark Vejvoda 7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda d2ba7b163b a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
Mark Vejvoda b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda c9c5d9aa8f more frequent checking for client lag 2013-06-19 00:01:29 +00:00
Mark Vejvoda 473e79c356 add lag pause when client lag reaches warning level 2013-06-11 00:07:28 +00:00
Mark Vejvoda 4499308888 fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
Mark Vejvoda 8a3cf2f956 when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00
Mark Vejvoda 5fd46478c6 try to improve performance 2013-06-04 21:55:16 +00:00
Mark Vejvoda 03862948e2 bugfix to cleanup closing client connections quickly 2013-06-04 03:47:04 +00:00
Mark Vejvoda 56774bc087 make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
Mark Vejvoda 4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda 995617e91e bugfix to allow admin to kick player in same slot multiple times 2013-05-28 07:10:13 +00:00
Mark Vejvoda 2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda f84cf5c216 attempt to fix resume game 2013-05-26 03:35:31 +00:00
Mark Vejvoda 7966422582 attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
Mark Vejvoda 8408526b12 code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
Mark Vejvoda 079dbf808a - try to improve network performance 2013-03-24 05:16:56 +00:00
Mark Vejvoda d703f7605b - try to improve network performance 2013-03-23 23:18:50 +00:00
Mark Vejvoda e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda 560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda 47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
Mark Vejvoda 2d2ec9afac - allow the game to be published if it allow in game joining 2013-03-01 17:21:58 +00:00
Mark Vejvoda b6cefa3388 - attempt to fix lag issue when resuming paused network game (also for resume joining in progress game) 2013-03-01 06:52:33 +00:00
Mark Vejvoda 45b8cf21a4 - attempt to fix disconnect and thread lock for in game connect games 2013-02-26 07:05:46 +00:00
Mark Vejvoda e0bda20f5e - bugfix for slot not re-opening after disconnect when required 2013-02-24 00:28:45 +00:00
Mark Vejvoda c8cdca22fd - some code cleanup and try to improve joining in progress game performance 2013-02-19 22:00:15 +00:00