Mark Vejvoda
5e7e440c5d
attempt to see if this improves performance
2013-11-13 18:05:47 +00:00
Mark Vejvoda
9625bd77a4
- attempt ot get fine details of performance bottlenecks
...
- attempt to improve performance a bit
2013-11-11 08:28:15 +00:00
Mark Vejvoda
bb2e2d0f64
removed more unused code for last path cache which was already removed
2013-11-09 19:14:53 +00:00
Mark Vejvoda
095351c1a0
removed unused code
2013-11-09 16:51:00 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
a17068165f
try to see if this makes disabled network crc checking more performance freindly
2013-10-20 20:06:19 +00:00
Mark Vejvoda
a4a32fc4fe
- added more crc checking info to track oos
2013-10-19 21:12:08 +00:00
Mark Vejvoda
83055456d2
- added more crc capture data to track down oos
2013-10-17 06:36:28 +00:00
Mark Vejvoda
c1305bdd1b
- add more crc log info for oos
2013-10-06 06:59:15 +00:00
Mark Vejvoda
ebcbaafc0d
re-enable some hitpoint tracking for crc checks
2013-10-03 20:04:55 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126
- attempt to convert use of more floats to double
2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652
- change a bunch of floats to double and remove path from particle texture
2013-09-25 00:17:11 +00:00
Mark Vejvoda
f66a0834c9
try to cleanup possible memory issue
2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257
attempt for big cleanup of out of synch issues, please test!
2013-09-23 17:16:34 +00:00
Mark Vejvoda
3126a10966
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
2013-09-19 20:03:36 +00:00
Mark Vejvoda
538a676006
- attempt bugfix for floating point issue causing oos
2013-09-18 00:46:30 +00:00
Mark Vejvoda
013ed35c8b
added more debug info to unit crc logs
2013-09-17 23:52:27 +00:00
Mark Vejvoda
d22c10ccda
- added crc logging when crc mismatch detected
2013-09-17 00:43:14 +00:00
Mark Vejvoda
b5e26070b1
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
...
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
0ead6a36dc
full support for translated techtrees
2013-06-13 08:55:48 +00:00
Mark Vejvoda
25450ebb85
bugfix for both progress and animation smoothness
2013-06-03 14:30:52 +00:00
Mark Vejvoda
335eb3ac4a
bugfix for smoother animation sequences and fix progress bound animations
2013-06-03 04:28:53 +00:00
Mark Vejvoda
78d9a01638
bugfix for attackboost where it sometimes did not properly remove the boost
2013-06-01 22:21:04 +00:00
Mark Vejvoda
6cc8f6ac75
attempt to fix the model render not properly timed
2013-05-31 07:09:25 +00:00
Mark Vejvoda
7ee5d2b300
added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
2013-05-28 00:59:44 +00:00
Mark Vejvoda
fd9ce54063
attempt to fix morph out of synch
2013-05-25 22:44:39 +00:00
Mark Vejvoda
fe151abcc5
ensure dead units clean up
2013-05-25 07:36:21 +00:00
Mark Vejvoda
4d0917e13b
switch to integer for unit progress and some related items to fix out of synch on cross platform
2013-05-25 02:42:57 +00:00
Mark Vejvoda
29155d31c1
attempt to see if this fixes out of synch
2013-05-24 04:06:30 +00:00
Mark Vejvoda
a94787654d
attempt to see if this fixes out of synch
2013-05-23 23:52:46 +00:00
Mark Vejvoda
cd2177fc1e
attempt to see if this fixes long standing out of synch bugs
2013-05-23 00:33:30 +00:00
Mark Vejvoda
5cfc4d07a0
added logging of threaded unit actions
2013-05-21 05:43:57 +00:00
Mark Vejvoda
aec3ff1f63
- bugfix for restoring explorations on loading a saved game
2013-03-06 15:02:17 +00:00
Mark Vejvoda
c63da54bbd
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
2013-02-22 06:52:51 +00:00
Mark Vejvoda
54c026bb3e
- bugfixes for in game joining
2013-02-17 07:15:01 +00:00
Mark Vejvoda
589962868b
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
2013-02-12 08:44:12 +00:00
Mark Vejvoda
9bc6d33f1d
- bug fixes to stabilize the windows build
2013-02-09 06:57:05 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
b14167d209
- small fix for fog of war cache
2013-01-04 20:35:38 +00:00
Mark Vejvoda
b96eba3829
- a better way to cache fog of war and use much less memory
2013-01-04 18:00:51 +00:00
Mark Vejvoda
63e3313e6b
- bugfix for attack-boosts on morphed units
2012-11-22 01:52:01 +00:00
Mark Vejvoda
1dbcabf12c
- minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed
2012-11-10 19:39:55 +00:00
Titus Tscharntke
3db7d017e3
removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress )
2012-09-26 00:15:37 +00:00
Mark Vejvoda
9e75b9144c
- removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
...
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda
8e88b36723
- removed pathfinder from GAE and all references
2012-09-22 21:39:13 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00