Titus Tscharntke
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cfba817280
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dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
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2010-12-23 10:44:11 +00:00 |
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Titus Tscharntke
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4037153df9
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combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now )
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2010-12-20 21:59:46 +00:00 |
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Titus Tscharntke
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42ebe42155
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new tileset fernland
removed annoying debug of resource multiplier
fixed resource multiplier display in connected menu
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2010-12-01 21:18:29 +00:00 |
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Titus Tscharntke
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ede8977aff
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switched resourcemultiplier to int (using the index now) and added some debug output for testing.
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2010-11-25 22:45:08 +00:00 |
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Titus Tscharntke
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2440d475b3
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beginning of new resource multiplier. Still work in progress but hopefully ready to test some things.
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2010-11-08 23:15:50 +00:00 |
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Mark Vejvoda
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b52ca80388
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- to make ultifd happy, fixed overlapping labels in lobbies
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2010-11-05 23:12:46 +00:00 |
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Mark Vejvoda
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6b015964bb
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- menu lobbies uses real player color
- chat console no longer prefixes with *
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2010-11-02 20:19:56 +00:00 |
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Mark Vejvoda
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465ae629ba
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- cache the techname and selected faction when doing a faction preview in lobbies
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2010-10-30 03:29:29 +00:00 |
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Mark Vejvoda
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3c57f16a4a
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- cleanup some compiler warnings in vc++ and removed commented out debug info for in progress texture compression
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2010-10-27 17:06:40 +00:00 |
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Mark Vejvoda
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8ab3366c66
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- added player color coding in lobbies as well as chat console
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2010-10-22 07:28:55 +00:00 |
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Mark Vejvoda
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32cf8cd93b
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- bugfix (again) for playername index bug
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2010-10-08 22:53:18 +00:00 |
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Mark Vejvoda
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ae010f85ab
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- bugfix for playername index offset on client
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2010-10-08 17:17:22 +00:00 |
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Mark Vejvoda
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54ce27d19c
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- attempt to turn off playername editing for this release
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2010-10-08 16:32:50 +00:00 |
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Mark Vejvoda
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1c32515d7a
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- last minute playername editing bugfixes for pressing backspace
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2010-10-08 16:19:09 +00:00 |
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Mark Vejvoda
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f345835fc4
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- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
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2010-10-08 01:41:53 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Titus Tscharntke
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d3ccebef15
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switch for map preview in ingame options
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
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2010-09-26 21:34:00 +00:00 |
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Mark Vejvoda
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a056b3faa8
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- added more validations on client for missing tileset
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2010-09-17 08:46:34 +00:00 |
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Mark Vejvoda
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0e8ed05c2e
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- bugfixes for handling missing maps on client
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2010-09-17 08:26:22 +00:00 |
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Mark Vejvoda
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da35728c34
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- added some error handling in client connected menu for map errors
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2010-09-17 06:37:08 +00:00 |
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Mark Vejvoda
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6fece48382
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- bugfix for incorrect usage of playername if network packet timing is faster than expected
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2010-09-17 04:15:17 +00:00 |
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Titus Tscharntke
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3bfc7daddf
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renderMapPreview nearly done.
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2010-09-15 23:49:26 +00:00 |
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Mark Vejvoda
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bef9c6b3b1
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- fixed client connected menu to display map preview the same as custom menu
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2010-09-15 06:10:08 +00:00 |
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Titus Tscharntke
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a38778deb1
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map preview is scree resolution resistant
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2010-09-14 23:02:50 +00:00 |
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Mark Vejvoda
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f84a710d2c
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- initial logic to allow client side controlled AI
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2010-09-14 19:10:37 +00:00 |
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Mark Vejvoda
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e4669b94b0
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- added map preview to the client connected lobby
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2010-09-14 06:10:48 +00:00 |
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Mark Vejvoda
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52916bdc6e
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- added support for random faction selection
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2010-09-11 08:09:33 +00:00 |
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Mark Vejvoda
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350d658ceb
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- updated network menus to hide player rows that are not applicable to the map selected
- added new visible property to graphical controls
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2010-09-11 06:08:50 +00:00 |
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Mark Vejvoda
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6a24ca3ad0
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
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Mark Vejvoda
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cf5b085b2e
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- added ability to override UI placement for connected and custom menus
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2010-09-08 22:37:24 +00:00 |
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Mark Vejvoda
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fba29d3002
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- added new menu option to toggle on / off observers
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2010-09-04 01:24:17 +00:00 |
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Mark Vejvoda
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e93ac6d756
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- changed observer faction to use a special team # and fog of war is auto turned off for this special team #.
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2010-09-04 00:32:56 +00:00 |
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Mark Vejvoda
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358d61aa38
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- first attempt to add a special builtin Observer faction to allow people to observe games
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2010-09-03 07:12:40 +00:00 |
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Mark Vejvoda
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ada90b4e27
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- attempt to improve network performance and log more info regarding menu and network performance
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2010-09-02 22:34:25 +00:00 |
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Mark Vejvoda
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6c30b387ec
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- fixed timing debug perf stats in menu
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2010-09-02 22:17:14 +00:00 |
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Mark Vejvoda
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534df002ba
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- added more perf timings to menus
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2010-09-02 21:40:43 +00:00 |
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Titus Tscharntke
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e4e8beb230
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better layout ( with faction preview )
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2010-09-02 19:47:09 +00:00 |
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Mark Vejvoda
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f5711b0949
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2010-09-02 13:53:23 +00:00 |
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Mark Vejvoda
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ab42ca7ace
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- added new commandline option to auto-load a scenario:
--load-scenario=x
- added support for a special faction preview texture when faction preview is enabled
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2010-09-01 06:05:28 +00:00 |
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Mark Vejvoda
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f727c383b2
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- fixed bug with server unable to start a game (sorry everyone)
- made faction texture preview an ini option: FactionPreview=true
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2010-08-31 20:31:20 +00:00 |
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Mark Vejvoda
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6ce69a1e0b
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- added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
- added faction preview texture when users change their faction selection
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2010-08-31 06:38:27 +00:00 |
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Mark Vejvoda
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792150e3dd
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- moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini
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2010-08-28 01:52:57 +00:00 |
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Titus Tscharntke
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4ef61fc85e
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menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet )
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2010-08-27 23:08:35 +00:00 |
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Mark Vejvoda
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f765ab0880
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- updated game data mismatch display
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2010-08-26 23:04:14 +00:00 |
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Mark Vejvoda
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4ebd156828
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- added new commandline parameter to display the version of SDL used by the program
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2010-08-26 16:03:54 +00:00 |
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Mark Vejvoda
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db173d0fdd
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- bugfixes for network playername inline editing in the lobby during a slot switch
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2010-08-26 05:30:17 +00:00 |
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Mark Vejvoda
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0509b5d643
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- bugfixes for playername change in lobby screen
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2010-08-23 04:33:21 +00:00 |
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Mark Vejvoda
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bf5f6b7f33
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- experimental support for idenitfying specific game data which is out of synch with the server.
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2010-08-22 08:00:05 +00:00 |
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Mark Vejvoda
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455876a3c0
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- added the ability to change your playername from the game lobbies inline
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2010-08-21 13:04:52 +00:00 |
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Mark Vejvoda
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0f231f28e6
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- added free software logos
- updated the client lobby screen so the chat window does not overlap UI controls
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2010-08-05 22:27:26 +00:00 |
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