Commit Graph

1275 Commits

Author SHA1 Message Date
Mark Vejvoda 33aa51b5b5 - if we cannot put the unit in a cell because it is already occupied do not cancel the existing command 2010-12-28 02:24:54 +00:00
Mark Vejvoda 335749a15e - updated hp regeneration method to look for negative hp regen values and if health ticks below 0 the unit dies 2010-12-28 02:17:44 +00:00
Mark Vejvoda 8d8afe78b5 - build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib 2010-12-27 09:01:40 +00:00
Mark Vejvoda b76cc89b60 - added new file to win32 vc++ project file to fix windows build for new Internet menu 2010-12-27 08:52:12 +00:00
Titus Tscharntke 36c4b4c5fa internet menu updated ( work in progress ) ; checkboxes ; lines 2010-12-27 00:59:57 +00:00
Mark Vejvoda 81783e3f1b - bugfix for multi-build, now units look for best cell to build but ALSO that the cell is not occupied by another unit 2010-12-26 04:38:03 +00:00
Mark Vejvoda f7d95a6f6a - trying to tweak threaded logger performance when log entries are in the hundreds of thousands 2010-12-26 03:01:59 +00:00
Mark Vejvoda 8688ea955e - trying to tweak threaded logger performance when log entries are in the hundreds of thousands 2010-12-26 02:15:56 +00:00
Mark Vejvoda 40796f2d90 - attempt to bugfix threaded logger 2010-12-26 01:45:39 +00:00
Mark Vejvoda e4e7a456f5 - attempt to bugfix threaded logger 2010-12-26 01:27:49 +00:00
Mark Vejvoda 409c15d3f0 - more tweaking of threaded logging as well as removal of world synch logging items that are not needed 2010-12-26 01:13:04 +00:00
Mark Vejvoda 36f62ea084 - changes to threaded logging so when things get very busy the thread dumps log entries more quickly 2010-12-26 00:27:38 +00:00
Mark Vejvoda 2234928a35 - changes to threaded logging so when things get very busy the thread dumps log entries more quickly 2010-12-25 23:49:24 +00:00
Mark Vejvoda b006e72b53 - mutex cleanup in network classes to try to avoid game freeze( hangs) 2010-12-25 22:38:00 +00:00
Mark Vejvoda bf8be83ccc - bugfix for fog of war enabling at game end.. now works properly for Winning teams, not just losing teams. 2010-12-25 21:30:54 +00:00
Titus Tscharntke 143dd9035a next try to enshure -O3 compilation 2010-12-25 21:23:20 +00:00
Mark Vejvoda d997e2af5d - bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
- Updated debug UI view to show threaded debug buffer count
2010-12-25 09:15:49 +00:00
Mark Vejvoda da1adab808 - bugfixes for fog of war enable at game end
- Added more safety guards in threaded sockets in case this causes problems when things get very busy in the game during monster battles
2010-12-25 08:14:35 +00:00
Titus Tscharntke a3e0ae890b removed unnecessary alarm checks 2010-12-24 10:03:17 +00:00
Mark Vejvoda 03eaa2c033 numerous important bugfixes:
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
nosogo 2a4c9a99cd help and bugfix editor and start of keyboard 2010-12-24 03:36:34 +00:00
Mark Vejvoda 97ee61165a updates to irc use in mastermenu:
- shows local username
- bugfixes for detecting new/dropped users in the irc channel
- lots of cleanup to remove use of so many static variables
2010-12-24 02:10:31 +00:00
Mark Vejvoda b954d399df - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
Mark Vejvoda 554a03279e - commented out assert is it should be handled by the map logic 2010-12-23 20:22:40 +00:00
Mark Vejvoda 809d56e86c - added option to log debug info using a worker thread, by default logging is NOT threaded. To enable:
ThreadedLogging=true
2010-12-23 19:47:40 +00:00
Mark Vejvoda c0c70217dc updated to support manual install of libircclient 2010-12-23 16:44:05 +00:00
Titus Tscharntke cfba817280 dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
Mark Vejvoda 8b0b6300ed - some cleanup for the new IRC client in the Masterserver menu, and changed default channel for in game IRC chat to megaglest-lobby 2010-12-23 07:42:15 +00:00
Mark Vejvoda 1d4de5e423 - updates to cmake for libircclient 2010-12-23 06:56:19 +00:00
Mark Vejvoda bafc574143 - added custom path for titi's old Ubuntu 2010-12-23 02:24:46 +00:00
Mark Vejvoda 7e6a7a85f7 - big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps) 2010-12-23 02:17:29 +00:00
Mark Vejvoda 313081f143 - bugfixes found when compiling on win32 2010-12-23 01:23:42 +00:00
Mark Vejvoda ea4f8e0bcd - added IRC client to the Internet game menu (still need to update VC++ projects) 2010-12-23 00:00:30 +00:00
Mark Vejvoda 69e0130296 - added new --verbose commandline option 2010-12-22 00:31:30 +00:00
Mark Vejvoda 8534fa59a9 - added more stable way of setting thread run state 2010-12-22 00:15:32 +00:00
Titus Tscharntke df583854c3 only attack warnigs for local players teammates, not for every fight out there! ;-) 2010-12-21 23:15:29 +00:00
Titus Tscharntke 43eb95f1b4 italien translation; Multiattack warnings ( with setting AttackWarnRange ) 2010-12-21 15:55:37 +00:00
Mark Vejvoda 443096d0db - updated win32 files / project to properly compile UPNP 2010-12-21 06:03:38 +00:00
Mark Vejvoda 628be74fb8 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:38:12 +00:00
Mark Vejvoda 6a289b3d0a - updated VC++ projects to use UPNP code 2010-12-21 05:31:17 +00:00
Mark Vejvoda 3dd35c147b - updated codeblocks projects with new UPNP files 2010-12-21 05:24:22 +00:00
Mark Vejvoda 2854ec9caa - updated codeblocks projects with new UPNP files 2010-12-21 05:12:37 +00:00
Mark Vejvoda bc90aa7ce4 - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
mnaumann d1c1d27584 * change HTTP user agent to conform with new software title (no dash)
* configure HTTP client to follow redirections ("Location:" header/3xx status)
* glest.ini: update master server, announcement and version check URLs; reorder MasterServerExternalPortList; add introduction text
2010-12-21 00:32:54 +00:00
Titus Tscharntke 4037153df9 combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now ) 2010-12-20 21:59:46 +00:00
Titus Tscharntke 6376728241 masterserver urls changed; VersionURL instead of versionURL; 2010-12-20 20:49:25 +00:00
Titus Tscharntke 45a3601286 you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
Mark Vejvoda 54f739c15d - added guards around masterserver property access so if missing we handle it more gracefully 2010-12-20 16:45:31 +00:00
Titus Tscharntke 591acdded4 No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
Titus Tscharntke fa952efaf9 next try 2010-12-19 23:58:16 +00:00