Commit Graph

54 Commits

Author SHA1 Message Date
titiger
18af2b7113 Improve error messages for lua scenarios 2016-11-26 15:46:32 +01:00
filux
617bc9a89e extended support for lua to v5.3; removed some duplicate messages showing up during 'cmake configuration' time 2015-08-20 16:43:14 +02:00
SoftCoder
85e659219b - small cppcheck code cleanup 2014-01-18 16:49:31 -08:00
SoftCoder
8742d36a06 - do not save empty lua tables 2013-12-30 17:12:49 -08:00
SoftCoder
2c788e074a - fix auto loading scenario from commandline 2013-12-30 12:19:10 -08:00
SoftCoder
c7c82b56e1 - a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
2013-12-30 11:02:43 -08:00
SoftCoder
5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
Mark Vejvoda
b3a9ad5411 fixed some vc++ compiler warnings 2013-11-14 13:56:05 +00:00
Mark Vejvoda
bbe7042b2d fixed loading scenario to read lua number as a float 2013-09-19 07:12:48 +00:00
Mark Vejvoda
aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00
Mark Vejvoda
87a4eb49e4 - fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
2013-02-16 21:20:09 +00:00
Mark Vejvoda
790400938d - test to see if we get better info on windows for unknown errors 2013-01-18 01:12:32 +00:00
Mark Vejvoda
8979219f43 - patch to support lua 5.2 (from opensuse) 2012-11-21 15:22:15 +00:00
Mark Vejvoda
8a0390db35 - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
e86cb3aeff - more code cleanup based on suggestions from cppcheck 2012-10-18 08:16:47 +00:00
Mark Vejvoda
e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda
86c083837b - add lua's io package to unsafe list 2012-10-12 14:10:19 +00:00
Mark Vejvoda
6b324cbb4e - added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions) 2012-10-11 06:10:21 +00:00
Mark Vejvoda
e3e3832070 - added first round of security sandboxing for lua scripts (disable the os library) 2012-10-11 05:17:37 +00:00
Mark Vejvoda
7c0e10684a - added lua functions to add / remove cell markers:
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition

removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda
76606fbdbe - allow loading of scenarios and tutorials when there are none (show an error message) 2012-06-30 19:11:54 +00:00
Mark Vejvoda
5c0db25c86 - added a few new lua methods to register cell 'areas' for unit or for factions for wciwow 2012-05-02 06:07:11 +00:00
Mark Vejvoda
2a1ee15a54 - applied patch for lua 5.2 2012-04-26 00:46:49 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
5b5d753341 - bugfixes for save / load game bugs reported 2012-04-02 15:02:44 +00:00
Mark Vejvoda
c02c90427b - added some more lua commands:
vector<int> getUnitsForFaction(factionIndex,commandTypeName, field)
int getUnitCurrentField(unitId)
2012-03-30 07:10:14 +00:00
Mark Vejvoda
f7423608ce - bugfix for lua strings 2012-03-30 01:48:41 +00:00
Mark Vejvoda
f3df72bb14 - added a new function to correct some file paths when loading a saved game from another persons computer (may need more tweaking)
- added support for saving and loading tables from Lua
2012-03-29 18:14:25 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
4f1bee5aea - attempt to save and load scenario info in saved games 2012-03-26 06:48:58 +00:00
Mark Vejvoda
510ee7dfff - bugfixes for loading XML and not dropping newlines
- started work on trying to save lua state (global variables only)
2012-03-15 20:48:27 +00:00
Mark Vejvoda
2e6fcb2d4a - comment out lua console debugging 2012-01-04 23:21:06 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
3b56aa4475 - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Mark Vejvoda
362ae6f4fa - attempt to see if this fixes some lua problems 2010-10-21 22:12:05 +00:00
Mark Vejvoda
cbe6860826 - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
Mark Vejvoda
06b9d7eef7 - cleaned up a whole pile of compiler warnings 2010-10-21 15:21:46 +00:00
Titus Tscharntke
15c6ea93b3 Bugfix for lua related crash 2010-10-12 10:20:00 +00:00
Mark Vejvoda
2519588148 - attempt to fix lua code that might be crashing the game 2010-10-11 23:39:44 +00:00
Mark Vejvoda
fd4054e345 - attempt to fix lua code that might be crashing the game 2010-10-11 23:33:03 +00:00
Mark Vejvoda
3a94f1506f - attempt to fix lua code that might be crashing the game 2010-10-11 23:24:10 +00:00
Mark Vejvoda
3963b99e37 - yaahhoo, now we properly detect invalid LUA functions etc for scenarios 2010-10-09 10:43:23 +00:00
Mark Vejvoda
66725ad22d - added new commandline parameter: --lua-info 2010-10-06 23:40:26 +00:00
Mark Vejvoda
0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda
4d372c12bc - added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda
908b155d62 some changes to how we use streflop:
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
677da7f9d5 uncommented some streflop restore statements in lua calls 2010-05-02 14:49:58 +00:00
Mark Vejvoda
7b9036345b streflop updates 2010-05-01 21:07:17 +00:00