Commit Graph

74 Commits

Author SHA1 Message Date
Mark Vejvoda 7d38aec84a - new commandline options to discover and optional delete unused files in techtrees 2011-03-15 15:30:28 +00:00
Mark Vejvoda 39bf1b986e - added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda b5e4eb53d8 - added numerous guards around spawn code because we had a number of crashes from this code somehow tonight 2011-02-11 07:39:58 +00:00
Mark Vejvoda 66261ad662 - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
Mark Vejvoda b201cebf3b - added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game 2011-01-10 05:44:45 +00:00
Titus Tscharntke 6d94548b4f loading progress a bit more detailed 2011-01-09 12:41:08 +00:00
Mark Vejvoda 1c78fca0fb - Added tileset and map CRC check in the network lobby
- numerous bugfixes
2011-01-09 04:49:21 +00:00
Titus Tscharntke 2e60d3e0a8 no more error when no upgrade is defined in a faction 2011-01-09 01:02:50 +00:00
Mark Vejvoda de3a92081d - a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true 2010-10-28 00:51:25 +00:00
Mark Vejvoda 0d050f62d4 - added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Mark Vejvoda e93ac6d756 - changed observer faction to use a special team # and fog of war is auto turned off for this special team #. 2010-09-04 00:32:56 +00:00
Mark Vejvoda 358d61aa38 - first attempt to add a special builtin Observer faction to allow people to observe games 2010-09-03 07:12:40 +00:00
Mark Vejvoda 58b23f8b91 - added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill 2010-08-26 04:17:09 +00:00
Mark Vejvoda 9d94e56886 - added more techtree validation (show upgrade types that cannot be produced) 2010-07-30 18:20:20 +00:00
Mark Vejvoda ece4686980 - added more techtree validations (ensure at least one other unit can produce each unit) 2010-07-30 16:28:55 +00:00
Mark Vejvoda 1c219618e4 - added more techtree validations 2010-07-30 14:51:17 +00:00
Mark Vejvoda 4336ae3e37 - added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation 2010-07-30 07:51:39 +00:00
Mark Vejvoda 848d953bd7 - fixed TOM's game loading screen mouse click problem 2010-06-25 05:05:52 +00:00
Mark Vejvoda b69d808a0b - added loads of debug potential. We can now output most objects as a string for logging purposes.
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda 2417f37e21 added more debugging for error conditions 2010-05-01 10:46:56 +00:00
Mark Vejvoda edd3af5243 Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda 012644273e Bugfixes:
- final network fixes for mega-glest multiplayer performance improvements
- added ability for windows builds to "ignore" hidden files so that glest wont try to read svn files
- bugfix for loading the map editor
2010-02-15 17:07:21 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00