Mark Vejvoda
93caf14362
attempt to fix out of synch of join in progress game
2013-05-27 08:26:01 +00:00
Mark Vejvoda
f79dd4be83
admin can now kick player joining in progress game while he is in the lobby
2013-05-26 06:45:56 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
c1ca53f50d
allow admin to kick player multiple times
2013-05-26 04:01:01 +00:00
Mark Vejvoda
f84cf5c216
attempt to fix resume game
2013-05-26 03:35:31 +00:00
Mark Vejvoda
3746bf4f11
bugfix to properly close socket when connected client leaves game lobby
2013-05-23 07:12:29 +00:00
Mark Vejvoda
5b664fb1a2
- bugfix for transifex tutorial download files now loaded into UI
...
- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda
7966422582
attempt to fix segfaults discovered during testing
2013-05-18 05:57:22 +00:00
Mark Vejvoda
748763f0f1
code cleanup based on cppcheck results
2013-05-17 05:21:14 +00:00
Mark Vejvoda
c55b9c3ffe
code cleanup based on cppcheck results
2013-05-17 05:01:23 +00:00
Mark Vejvoda
8408526b12
code cleanup based on cppcheck results
2013-05-17 03:59:34 +00:00
Mark Vejvoda
0c9679b8b2
some code cleanup
2013-05-17 02:14:43 +00:00
Titus Tscharntke
4a436066e7
slowdown and speedup clients based on recorded stats
2013-04-07 15:27:55 +00:00
Mark Vejvoda
8983592400
- attempt to make mutex usage more stable and find memory issues
2013-04-05 05:39:30 +00:00
Mark Vejvoda
079dbf808a
- try to improve network performance
2013-03-24 05:16:56 +00:00
Mark Vejvoda
15987d83d7
- try to improve network performance
2013-03-23 23:34:51 +00:00
Mark Vejvoda
9dc863e5e3
- try to improve network performance
2013-03-23 23:24:39 +00:00
Mark Vejvoda
d703f7605b
- try to improve network performance
2013-03-23 23:18:50 +00:00
Mark Vejvoda
01b757a743
- try to improve network performance
2013-03-23 23:13:33 +00:00
Mark Vejvoda
97aadb6a44
- try to improve network performance
2013-03-23 23:00:11 +00:00
Mark Vejvoda
c36e8297fa
- try to improve network performance
2013-03-23 22:56:08 +00:00
Mark Vejvoda
159cdc40d0
- attempt to see if this helps network performance
2013-03-23 22:32:51 +00:00
Mark Vejvoda
203ad150ef
- battle end screen render fix for tomreyn
...
- more thread safety for threaded client sockets
2013-03-16 06:55:16 +00:00
Mark Vejvoda
b805308a42
- bugfixes for detecting client disconnection
2013-03-15 00:31:51 +00:00
Mark Vejvoda
cb96232256
- should fix the strange pause / unpause behaviour for joining in progress games
2013-03-14 21:41:15 +00:00
Mark Vejvoda
16d25210e4
- make client use less CPU for network games
2013-03-13 21:32:48 +00:00
Mark Vejvoda
3661d62c03
- attempt to fix client crash on disconnect
2013-03-12 22:50:26 +00:00
Mark Vejvoda
88b31797e7
- make client use less CPU for network games
2013-03-11 03:46:40 +00:00
Mark Vejvoda
21d38b6231
- make client use less CPU for network games
2013-03-10 16:19:04 +00:00
Mark Vejvoda
ac992b431d
- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
2013-03-09 20:57:06 +00:00
Mark Vejvoda
760ba99fd7
- attempt to fix double free bug
2013-03-08 21:53:11 +00:00
Mark Vejvoda
11d4c4a1dc
- attempt to fix double free bug
2013-03-08 21:00:37 +00:00
Mark Vejvoda
e74f747fbd
- attempt to make connection status more reliable and have less hangs when disconnects occur
2013-03-08 08:42:08 +00:00
Mark Vejvoda
704935c534
- attempt to fix double free bug reported by tomreyn
2013-03-08 05:24:37 +00:00
Mark Vejvoda
198fa1d05d
- bug fix to send packets every 4 seconds if nothing has been sent (especially when the game is paused)
2013-03-08 04:41:57 +00:00
Mark Vejvoda
560ed46cc0
- more bugfixes for slot switching and joining in progress games
...
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda
47aa0050b8
- this seems to be stable now and handles lag quite well i think
2013-03-02 07:33:01 +00:00
Mark Vejvoda
951cd33ef4
- try to get threaded client working without lag
2013-03-02 02:35:53 +00:00
Mark Vejvoda
019c7edcc7
- try to get threaded client working without lag
2013-03-02 02:19:34 +00:00
Mark Vejvoda
6603e08c96
- try to get threaded client working without lag
2013-03-02 00:53:55 +00:00
Mark Vejvoda
c49962c644
- try to get threaded client working without lag
2013-03-02 00:30:26 +00:00
Mark Vejvoda
2fc2e51842
- attempt to fix lagging clients
2013-03-01 23:31:53 +00:00
Mark Vejvoda
2d2ec9afac
- allow the game to be published if it allow in game joining
2013-03-01 17:21:58 +00:00
Mark Vejvoda
b6cefa3388
- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
2013-03-01 06:52:33 +00:00
Mark Vejvoda
e4235cc551
- attempt to further stabilize joining in progress games
2013-02-27 06:46:42 +00:00
Mark Vejvoda
b0a370900f
- attempt to make joining in progress games a bit more reliable and stable
2013-02-26 23:31:59 +00:00
Mark Vejvoda
13665d58f1
- attempt to fix light sources handling as reported by tomreyn
...
- allow speed up / slow down for network game as long as no-one is connected
2013-02-26 20:48:20 +00:00
Mark Vejvoda
45b8cf21a4
- attempt to fix disconnect and thread lock for in game connect games
2013-02-26 07:05:46 +00:00
Mark Vejvoda
e0bda20f5e
- bugfix for slot not re-opening after disconnect when required
2013-02-24 00:28:45 +00:00
Mark Vejvoda
c8cdca22fd
- some code cleanup and try to improve joining in progress game performance
2013-02-19 22:00:15 +00:00
Mark Vejvoda
54c026bb3e
- bugfixes for in game joining
2013-02-17 07:15:01 +00:00
Mark Vejvoda
cfe0f6bb55
- bugfix for in game joining
2013-02-16 19:26:17 +00:00
Mark Vejvoda
45dc4c0e5d
- updates to join in progress game, and now allow for switching slots
2013-02-16 19:11:36 +00:00
Mark Vejvoda
b38f6b20a1
- updates to join in progress game, and now allow for switching slots
2013-02-16 10:07:36 +00:00
Mark Vejvoda
9d19ff2b57
- added the first draft of joining games in progress
2013-02-15 18:25:10 +00:00
Mark Vejvoda
bff9b1b3bc
- cleanup a bunch of vc++ compile / link warnings
2013-02-01 08:12:20 +00:00
Mark Vejvoda
8cd7aa0e43
- code cleanup from cppcheck
2013-01-25 02:55:28 +00:00
Mark Vejvoda
a15bdecbf3
- a few safety changes for network communication
...
- small tweaks for unit selection
2013-01-24 21:09:40 +00:00
Mark Vejvoda
7ecc7325ac
- trying to trace nig's crash (more debug info and safer code)
2013-01-23 14:51:28 +00:00
Mark Vejvoda
90ad8581d7
- bug fixes for new thread manager when in game lobby
2013-01-12 04:40:44 +00:00
Mark Vejvoda
0f34a886c6
- headless admin cannot start unless min authenticated players are connected
2013-01-11 23:48:57 +00:00
Mark Vejvoda
563bd8ac57
- client disconnect handling improvement
2013-01-11 04:32:52 +00:00
Mark Vejvoda
4401bcbd3f
- client disconnect handling improvement
2013-01-10 21:30:38 +00:00
Mark Vejvoda
5d2066fdbb
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
2013-01-10 21:16:28 +00:00
Mark Vejvoda
66bc98c106
- bugfix for nig's client disconnect error
2013-01-09 23:34:37 +00:00
Mark Vejvoda
779ab1348f
- attempt to fix crash on windows when server exits game
2013-01-09 01:53:00 +00:00
Mark Vejvoda
ee2ad95164
- attempt to improve ai decision performance by having each ai player updates done in a thread
2013-01-01 18:55:26 +00:00
Mark Vejvoda
c14c9ebc2d
- attempt to fix the segfault reported by tomreyn when headless admin disconnects from the server
2012-12-19 19:55:49 +00:00
Mark Vejvoda
07c2af4b99
- no need to crash if admin port already in use, just output error to console
2012-11-15 15:08:30 +00:00
Mark Vejvoda
3773736212
- bugfix for headless admin to get message in his own language (if possible)
2012-11-15 14:45:22 +00:00
Mark Vejvoda
35f6a6665b
- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
2012-11-10 09:22:28 +00:00
Mark Vejvoda
8a0390db35
- cleanup compiler warnings
2012-11-10 07:31:21 +00:00
Mark Vejvoda
2e14844a24
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 07:03:47 +00:00
Mark Vejvoda
e01ccca6a3
- try to fix build on mac
2012-11-09 19:26:44 +00:00
Mark Vejvoda
8c182b9712
- some minor cppcheck code cleanup
2012-11-05 05:40:47 +00:00
Mark Vejvoda
f0da05fd6b
- added protocol to more messages
2012-11-03 08:33:10 +00:00
Mark Vejvoda
7b95922ce5
- cleanup from debugging
2012-11-03 07:49:09 +00:00
Mark Vejvoda
61cebc07fe
- added some debug code for network protocol
2012-11-03 07:33:39 +00:00
Mark Vejvoda
8bd29bf39b
- added some debug code for network protocol
2012-11-03 06:48:11 +00:00
Mark Vejvoda
72d6c693e1
- added some debug code for network protocol
2012-11-03 06:25:26 +00:00
Mark Vejvoda
4fcfb4de57
- added some debug code for network protocol
2012-11-03 05:26:24 +00:00
Mark Vejvoda
6307f80c12
- added some debug code for network protocol
2012-11-03 05:03:17 +00:00
Mark Vejvoda
3708f333fa
- added some debug code for network protocol
2012-11-03 04:30:13 +00:00
Mark Vejvoda
79037e9381
- added some debug code for network protocol
2012-11-03 04:00:06 +00:00
Mark Vejvoda
d0b2f14513
- added some debug code for network protocol
2012-11-03 03:55:34 +00:00
Mark Vejvoda
96ff1425d3
- added some debug code for network protocol
2012-11-03 03:18:13 +00:00
Mark Vejvoda
bf22297b65
- added some debug code for network protocol
2012-11-03 02:44:39 +00:00
Mark Vejvoda
b6a25c8212
- added some debug code for network protocol
2012-11-03 01:23:48 +00:00
Mark Vejvoda
63ad898c72
- attempt to get new network protocol working on arm
2012-11-03 00:19:13 +00:00
Mark Vejvoda
b4ecc82fba
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 20:37:48 +00:00
Mark Vejvoda
61c86c15d1
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 19:08:55 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
...
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
8c2ed1187f
- working on arm support
2012-11-01 19:17:29 +00:00
Mark Vejvoda
caa37c3244
- working on arm support
2012-11-01 19:01:03 +00:00
Mark Vejvoda
56bcd62d88
- more updates to support big endian
2012-11-01 16:25:15 +00:00
Mark Vejvoda
7010ddd153
- initial attempt at making network messages endian friendly
2012-11-01 00:06:23 +00:00
Mark Vejvoda
be8564acc6
- get better error details on bad slot switch data
2012-10-31 20:50:42 +00:00
Mark Vejvoda
6266d1831d
- stub out admin port for mac osx
2012-10-30 18:03:03 +00:00
Mark Vejvoda
5c15a0e9f4
- cast to unsigned int for all calls to srand
2012-10-30 17:12:04 +00:00
Mark Vejvoda
64058b17e7
- code cleanup from cppcheck
...
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
829a72db35
- added new intro video by Tiger
...
- bugfix for video display
- cleaned more code wanrings from cppcheck
2012-10-18 07:49:50 +00:00
Mark Vejvoda
45c62dee1b
- allow querying a headless even when no clients connected
2012-10-16 22:34:18 +00:00
Mark Vejvoda
c5ac0cc8e3
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
Titus Tscharntke
9a57dc095f
PortExternal is only used when set. Normal case is PortServer now
2012-10-06 13:45:42 +00:00
Titus Tscharntke
685b15c91e
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
2012-10-06 12:56:53 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
ae5018c4dc
- do not continuously throw errors in game
2012-10-02 06:20:39 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
e0bf4df646
- cppcheck round #2 cleanup
2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
fd9c9856cf
- add a silent ini setting in case the auto lag code needs to be turned off down the road: AutoClientLagCorrection=true (hard coded, add and set as false in ini if required, this onhly affects game hosts)
2012-09-22 05:37:43 +00:00
Mark Vejvoda
a4ad1f5aea
- bugfixes for network player disconnect feature
2012-09-21 15:03:13 +00:00
Mark Vejvoda
b7f72be930
- added the ability for admin player to disconnect other network players in game from a new popup menu
2012-09-21 05:45:09 +00:00
Mark Vejvoda
9fc64f4878
- limit players to 5 cell markers max at any given time
2012-09-20 22:18:10 +00:00
Mark Vejvoda
6ea34ea46c
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
Titus Tscharntke
158195a825
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
Mark Vejvoda
8d168bdb4c
- add playername to console output when server waits for a client to catch up
2012-07-21 04:34:55 +00:00
Mark Vejvoda
acb648904c
- attempt to stop clients from lagging too much and output to console
2012-07-21 00:55:57 +00:00
Mark Vejvoda
159a273aa1
- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
2012-07-21 00:23:27 +00:00
Mark Vejvoda
9f0546c008
- set correct exit codes (for tomreyn)
...
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke
0043511e0a
less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting
2012-07-13 23:19:53 +00:00
Titus Tscharntke
73919c860d
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
2012-07-13 21:50:34 +00:00
Mark Vejvoda
be61ed89da
- bugfix to have consistent info sent to masterserver when in game or in lobby
2012-07-11 05:12:10 +00:00
Mark Vejvoda
a97f8ead7e
- added headless min player required message
...
- remove configurator from linux installer
- bugfix for headless stats connected player counts
2012-07-10 13:49:49 +00:00
Mark Vejvoda
490ba7e824
- headless admin cannot launch a game unless there are at least two players connected
2012-07-07 05:35:25 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
330070a632
- more logging to track down cold's issue
2012-07-06 23:18:30 +00:00
Mark Vejvoda
eee0d0ab2e
- more logging to track down cold's issue
2012-07-06 21:28:54 +00:00
Mark Vejvoda
b898017da9
- bugfix for server network listening to port and allow forcing ip address to bind to:
...
ServerAdminBindAddress=127.0.0.1
is hard coded as the default
2012-07-06 14:41:23 +00:00
Titus Tscharntke
e302efcd4e
hopefully better commanding of headless servers
2012-07-05 22:03:15 +00:00
Mark Vejvoda
b08e04fa70
- flash the remote admin player# in lobby to indicate they are the admin user
2012-06-22 14:30:48 +00:00
Mark Vejvoda
e94d7b2fef
- bugfix for cell markers to avoid out of synch
2012-06-22 05:46:19 +00:00
Mark Vejvoda
81cc68305c
- added the ability to remove cell markers
2012-06-13 16:19:44 +00:00
Mark Vejvoda
943dcef9fe
- first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker.
2012-06-12 20:37:00 +00:00
Mark Vejvoda
b965343496
- added ability to show a user is disconnected from the game
2012-06-09 15:21:18 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
329bb58b04
- a few code cleanup items while doing some testing in VC++ 2010
2012-04-17 19:42:53 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
...
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
7f0b439d5d
- some initial work for pathfinder changes (nothing enabled yet)
...
- added savegame info for network games to start thinking about how to allow players to reconnect to a network game.
2012-04-13 20:20:40 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
9e1001fac7
- headless server will only give network status info to the locahost now and not on any other ip (for security purposes)
2012-03-27 05:39:02 +00:00
Mark Vejvoda
d356e5f5de
- added new headless server status check:
...
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
8f98dbe566
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
Mark Vejvoda
a7e45eb354
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
...
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda
c5331b7e8a
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
...
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
246f4b326f
- attempt to see if threaded client network receive improves performance (ThreadedNetworkClient=true to enable on a client)
2012-03-03 23:59:44 +00:00
Mark Vejvoda
3eba87727c
- bugfixes for headless mode, map selection logic was broken for admin user
...
- during in game, if admin user disconnects, server re-assigns a new admin user so paused game can be unpaused by a new administrator
2012-03-03 04:33:39 +00:00