Commit Graph

330 Commits

Author SHA1 Message Date
Titus Tscharntke 50341e9db6 clients can choose team and faction ... client triggered slot change is prepared 2010-04-28 23:59:37 +00:00
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Titus Tscharntke 06660e3a17 clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda e9453ae7d1 Updated version # for current development 2010-04-18 06:01:20 +00:00
Mark Vejvoda 3d670be353 Changed ver # in preparation for a new release 2010-04-16 08:29:58 +00:00
Titus Tscharntke ac6deedd93 fixed the null pointer exception related to font colors while chatting in the menu
setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Mark Vejvoda 06b21ca4ee Bugfix for win32 loading jpg texture's 2010-04-09 06:51:13 +00:00
Titus Tscharntke be9739cf29 3.3.3 2010-04-08 20:44:34 +00:00
Mark Vejvoda ff65495829 Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
Mark Vejvoda 86a9bc0c84 proper cleanup of dynamically loaded texture 2010-04-05 19:48:26 +00:00
Mark Vejvoda 1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Titus Tscharntke ab1c302107 loading screen for players faction ( doesn't work at the moment ) 2010-04-05 17:43:04 +00:00
Mark Vejvoda 76f4b87cbb ifdef for win32 only code 2010-04-01 07:53:07 +00:00
Titus Tscharntke 52c40e0713 3.3.2-beta1 2010-03-27 22:22:33 +00:00
Mark Vejvoda b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
Mark Vejvoda 344c4778d1 Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
2010-03-21 23:40:35 +00:00
Titus Tscharntke c5809e50b5 editor/g3dviewr startscripts which handle parameters / version number 2010-03-19 22:15:14 +00:00
Mark Vejvoda f838293632 Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda 569a71e929 Changed version # for 3.3.1 release 2010-03-17 20:45:46 +00:00
Mark Vejvoda e4bd0a9ce6 Updated build # to 3.3.0 2010-03-14 00:49:19 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke b6b54f1001 damage particlesystem / new glest.ini / ingame option to switch of particles 2010-03-01 00:30:51 +00:00
Titus Tscharntke ee8805ca3f switched version to v3.2.4-1-beta4 2010-02-28 11:25:38 +00:00
Titus Tscharntke 15783511fd black particles 2010-02-22 22:51:46 +00:00
Titus Tscharntke daa9c94129 multiple particle systems for every skill 2010-02-21 13:56:17 +00:00
Titus Tscharntke c4d32651c6 removed old debug printfs in comments
fixed relative switch for unit particles
fixed gravity for unit particles
2010-02-16 23:55:45 +00:00
Titus Tscharntke 0550d06faf particles for te skills 2010-02-16 01:12:48 +00:00
Mark Vejvoda fb5035c230 Updated with initial 3.4.4 codebase includes:
- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke fb93fb1b14 megaglest 3.2.3 2010-01-23 18:34:40 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00