titiger
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329805ac30
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Merge branch 'master' of github.com:MegaGlest/megaglest-source
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2013-12-30 16:20:03 +01:00 |
titiger
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11eeed59a1
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new attribute "render-size" in unit-type
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2013-12-30 16:19:08 +01:00 |
SoftCoder
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fda53f47d1
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- bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
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2013-12-30 02:01:47 -08:00 |
SoftCoder
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b6cd751250
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- bugfixes on windows platform when some folders and files are missing, do not crash hard.
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2013-12-27 23:05:20 -08:00 |
SoftCoder
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c442328b58
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- small bugfix for lazy loading textures
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2013-12-27 22:08:51 -08:00 |
SoftCoder
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62821793c0
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- moved core game data asset loading into lazy load methods to try to improve the startup speed of megaglest.
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2013-12-27 22:00:29 -08:00 |
SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
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2013-12-25 11:42:00 -08:00 |
SoftCoder
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3111b733e2
|
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
SoftCoder
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bcaad53fbe
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- cleanup some msvc++ compiler warnings
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2013-12-22 23:15:31 -08:00 |
SoftCoder
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3a24531ba7
|
- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
SoftCoder
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2d3e04f413
|
- a few more minor code quality fixes
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2013-12-22 21:03:40 -08:00 |
SoftCoder
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da3c55c00b
|
- bugfix, now support proper saving and reloading of games where attack boost is applied to units
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2013-12-22 16:10:00 -08:00 |
SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
|
2013-12-21 21:53:27 -08:00 |
titiger
|
372442d181
|
Render order changed to get better render results with units using
semi-transparent textures.
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2013-12-22 01:36:54 +01:00 |
SoftCoder
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343a728911
|
- cleanup some network related code and try to remove uneeded noise
|
2013-12-18 23:35:27 -08:00 |
titiger
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9249d6370c
|
looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly
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2013-12-18 21:35:04 +01:00 |
SoftCoder
|
606aa392c7
|
- added coverity linux script
- a few updates to fix coverity reported issues
|
2013-12-17 23:57:45 -08:00 |
SoftCoder
|
e3996ceb92
|
- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
|
2013-12-17 17:35:51 -08:00 |
SoftCoder
|
d8160c1065
|
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
|
2013-12-17 13:26:58 -08:00 |
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
SoftCoder
|
d1f9fbc4a7
|
- cleanup warnings from clang
|
2013-12-15 09:19:24 -08:00 |
SoftCoder
|
0b73d3922a
|
- fixed windows build from coverity updates
|
2013-12-14 22:59:32 -08:00 |
SoftCoder
|
f269273f07
|
- round #2 of coverity bug fixes
|
2013-12-14 22:37:15 -08:00 |
SoftCoder
|
b8ab732b85
|
- cppcheck code cleanup
|
2013-12-14 18:07:22 -08:00 |
titiger
|
87f855b419
|
Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering.
|
2013-12-15 00:12:25 +01:00 |
SoftCoder
|
6e061f459d
|
- cleanup a few newly introduced compile warnings
|
2013-12-14 10:49:01 -08:00 |
SoftCoder
|
b11932b92d
|
- cleanup from cppcheck report
|
2013-12-14 03:03:19 -08:00 |
SoftCoder
|
65e55d3796
|
- merged changes with windows build fixes
- updated svn commands to git for validation params
|
2013-12-14 02:44:41 -08:00 |
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
SoftCoder
|
c91b92901b
|
- added ignore folder
|
2013-12-11 19:18:33 -08:00 |
SoftCoder
|
a567fe159d
|
- bugfix for headless mode segfault reported by titi
|
2013-12-11 19:07:24 -08:00 |
SoftCoder
|
ad81692331
|
Merge branch 'master' of https://github.com/williame/megaglest-source
|
2013-12-09 18:07:42 -08:00 |
titiger
|
3bc5901a01
|
From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
|
2013-12-10 01:52:08 +01:00 |
titiger
|
dcada00514
|
as there are already several changes to originla 3.9.0 we better set a new version number
|
2013-12-09 23:14:33 +01:00 |
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
Will
|
03c0197437
|
merge from upstream
|
2013-12-04 23:37:04 +01:00 |
William Edwards
|
e71e7104dc
|
Trying to build on OSX
|
2013-12-04 22:38:06 +01:00 |
SoftCoder
|
b868a8468b
|
- bugfixes to winner / loser logic to keep calculating stats and publish to masterserver after we determine a winner or loser as the game may not yet be fully over and we want accurate game stats on the masterserver.
|
2013-11-30 20:33:25 -08:00 |
SoftCoder
|
4b50560ca9
|
- added color picking used colors count in debug view
|
2013-11-30 17:38:32 -08:00 |
SoftCoder
|
2ff75c54e2
|
merged updates
|
2013-11-30 14:29:02 -08:00 |
SoftCoder
|
f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
Will
|
c6530c2783
|
merging in all Will's changes
|
2013-11-29 02:12:34 +01:00 |
SoftCoder
|
be3d4d300c
|
- bugfix for headless server mode (null pixmaps) shown by stacktrace on fakir
|
2013-11-28 16:20:40 -08:00 |
filux
|
00b4d9ab4e
|
resolved conflicts by conversion CRLF to LF
|
2013-11-28 08:26:39 +01:00 |
Mark Vejvoda
|
8d040b9f63
|
- attempt to ensure color picking ALWAYS has unique colors
|
2013-11-25 07:26:23 +00:00 |
Mark Vejvoda
|
ceb799a66e
|
- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
|
2013-11-24 04:44:12 +00:00 |
Mark Vejvoda
|
8414077d7a
|
- bugfix for headless server's reporting of winning players and team.
- masterserver returns proper JSON header now
|
2013-11-22 21:17:38 +00:00 |
Mark Vejvoda
|
7d5b71b2cf
|
- bugfix for compilation on windows
|
2013-11-19 22:47:22 +00:00 |
Mark Vejvoda
|
ab64b9343f
|
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
|
929cc07895
|
- code cleanup based on additional gcc warnings
|
2013-11-19 07:05:45 +00:00 |