Titus Tscharntke
e05984d527
- daylight effects for unit particles ( best use with mode "black" )
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- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda
e351def1cb
- added new lua function to display playername:
...
getPlayerName(i)
2012-01-05 00:45:17 +00:00
Mark Vejvoda
6f924b310d
- added new lua method to get system macro values:
...
dofile(getSystemMacroValue("$SCENARIO_PATH") .. "unit.ai.class.lua")
2012-01-05 00:04:55 +00:00
Mark Vejvoda
ec2f889a76
- scenario pause command should work in network mode
2011-12-28 07:26:16 +00:00
Mark Vejvoda
61bebd6b86
- numerous fixed for network scenario handling
2011-12-28 04:46:36 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
609bc528d2
- fixed fog of war bug in map preview for connected client
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- in headless mode keep three caches in case its related to out of synch
- comment out spurious irc console text
2011-12-03 01:19:54 +00:00
Mark Vejvoda
01ea0787a3
- a few more updates to cut down on RAM use for headless server
2011-12-03 00:39:03 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
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- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
66f44ff7c4
- more cleanup from cppcheck (using eclipse plugin now)
2011-12-02 17:46:02 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
cfe01253b9
fixed ambient sounds when rain is disabled.
2011-11-28 06:38:07 +00:00
Mark Vejvoda
03a7a72ef5
revert network code back to beta1 code
2011-11-27 05:27:50 +00:00
Mark Vejvoda
fbb3f0b8e5
- faction threads now use semaphores to signal completion lowering cpu use on main thread
2011-11-26 23:11:33 +00:00
Mark Vejvoda
f626ebbe45
- attempt to fix lua code to properly get unit's killer:
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lastDeadUnitKillerName
lastDeadUnitKiller
2011-11-18 15:43:05 +00:00
Mark Vejvoda
2d367bd26e
- added new lua functions from Muwum:
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new events:
unitAttacked
unitAttacking
methods:
lastAttackedUnitName()
lastAttackedUnit()
lastAttackingUnitName()
lastAttackingUnit()
giveKills(unit,amount)
2011-11-16 21:38:12 +00:00
Mark Vejvoda
b2adc16ca6
- added Muwums lua function
2011-11-15 17:39:49 +00:00
Titus Tscharntke
cbdde66999
we dont need to be too picky with translations which are mainly meant for logfiles
2011-11-04 01:12:05 +00:00
Mark Vejvoda
30e1f45cc7
- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
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- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
b5d4867316
added one too many invalid position messages to console
2011-10-28 22:28:24 +00:00
Mark Vejvoda
9ffad02f8f
- bugfix for detecting if one unit is next to another
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- now repair command does NOT require a move skill. If a move skill is not defined then the repairer must be beside the unit he will repair or they get an invalid position console message
2011-10-28 05:22:41 +00:00
Mark Vejvoda
b1ed59959e
- bugfix so player who dies and becomes an observer can hear sounds from other players units
2011-10-12 16:03:55 +00:00
Mark Vejvoda
f8da775fe0
- fixed issue raised by Ishmaru when unit is holding position and we run out of ep, re-queue another hold position command (unless the stop skill takes ep as well then it cancels)
2011-10-12 04:40:48 +00:00
Mark Vejvoda
762699ef88
- bugfixes for passing from one scenario into another when keeping faction state
2011-10-07 03:25:17 +00:00
Mark Vejvoda
a7cfcc1d99
- added special placement code when carrying over units from one scenario to another
2011-10-06 22:19:58 +00:00
Mark Vejvoda
b126768d9c
- updated scenario lua function to allow carry over of factions or not
2011-10-06 20:44:55 +00:00
Mark Vejvoda
2d42f59fe1
- added a new lua function to allow loading a new scenario from inside an existing scenario
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loadScenario('capture_the_flag2')
2011-10-06 18:04:59 +00:00
Mark Vejvoda
aed293bba2
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00
Mark Vejvoda
9caff9dac3
- in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown)
2011-09-27 07:01:08 +00:00
Mark Vejvoda
c68aa74fcf
- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
2011-09-27 05:29:57 +00:00
Mark Vejvoda
048f97e698
- initial attempt to add jump point symetry to astar pathfinding (please test)
2011-09-26 23:55:18 +00:00
Mark Vejvoda
ece2927350
- attempt to fix command grouping
2011-09-25 04:07:59 +00:00
Mark Vejvoda
9268e3f5a7
- attempt to fix tomreyns segfault bug (mutex protection around cache)
2011-09-24 22:17:48 +00:00
Mark Vejvoda
37fd0d6c71
- disable grouped commands by default until i track the segfault
2011-09-23 19:19:09 +00:00
Mark Vejvoda
72c12a3459
- another attempt to fix command grouping bug (its now turned on be default again), please test for crashes or out of synch
2011-09-22 20:42:06 +00:00
Mark Vejvoda
7d53df698a
- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
2011-09-21 06:51:28 +00:00
Mark Vejvoda
470fac5136
- bugfix for scripted scenario function registerCellTriggerEventForFactionToLocation not working properly
2011-09-13 23:20:26 +00:00
Mark Vejvoda
c2b2e41935
- disabled grouped commands for now
2011-09-09 20:42:02 +00:00
Mark Vejvoda
41dfe298d3
- re-enable grouped commands for better unit moving (was previously causing out of synch but i think it works properly now)
2011-09-09 17:49:10 +00:00
Titus Tscharntke
b8010a18af
bugfix, so dragons can morph above water
2011-09-06 23:12:05 +00:00
Mark Vejvoda
bb68106912
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
Mark Vejvoda
57afc2d715
- phase 2 of cppcheck verbose fixes
2011-09-01 01:11:23 +00:00
Mark Vejvoda
93cc49a89a
- bugfixes found from cppcheck
2011-08-31 20:04:50 +00:00
Mark Vejvoda
3af608151e
- bugfixes found from cppcheck
2011-08-31 19:44:19 +00:00
Mark Vejvoda
d99a8236ae
- added the ability to synch unit particles with model animation using start-time and end-time attributes
2011-08-27 06:52:17 +00:00
Mark Vejvoda
a388c92be6
- disable group unit commands as default being enabled (since its is causing out of synch)
2011-07-18 18:31:54 +00:00
Mark Vejvoda
5ffc0937f1
- added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
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AllowGroupedUnitCommands=false
2011-07-12 23:41:14 +00:00
Titus Tscharntke
cc5dbd467e
maxUnitCount respected by spawn attack
2011-07-06 22:35:35 +00:00
Mark Vejvoda
1b2d4fddea
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00