MegaGlest/source/glest_game/world
Mark Vejvoda 57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
..
map.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
map.h Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
minimap.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
minimap.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
scenario.cpp - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
scenario.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
surface_atlas.cpp - added more error details when some errors are generated 2011-03-22 17:55:11 +00:00
surface_atlas.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
tileset.cpp - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
tileset.h - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
time_flow.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
time_flow.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
unit_updater.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
unit_updater.h - initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested. 2011-06-25 08:53:53 +00:00
water_effects.cpp dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking ); 2010-12-23 10:44:11 +00:00
water_effects.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
world.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
world.h - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00