SoftCoder
c9063fea56
- fixed issue #116 (all options menus auto register their controls for font change callbacks
2017-02-04 12:33:18 -08:00
SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
titiger
32c7208a18
No more game crashing for xml errors
2016-11-23 00:31:54 +01:00
filux
3639e111ef
fixed some typos, fixes and enlargement for required dependencies
2016-08-09 21:25:41 +02:00
filux
9f301daa1c
travis' configuration test; fixed #123
2016-07-17 17:06:01 +02:00
SoftCoder
1621e563da
- fix build
2016-06-02 14:01:39 -07:00
SoftCoder
f1c372c7b5
- try to fix the build
2016-06-02 13:41:59 -07:00
SoftCoder
798777f313
- fix the build
2016-06-02 12:30:38 -07:00
SoftCoder
05a5ff02d1
- another attempt to fix issue# 111
2016-06-02 12:07:01 -07:00
SoftCoder
c3db863434
- attempt to see if this fixes issue# 111
2016-06-01 20:31:46 -07:00
SoftCoder
ad4314fb29
- move linux network interface names into ini file for easier management in the future
2016-06-01 20:16:34 -07:00
SoftCoder
56494f3cd2
- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
2016-05-27 16:15:27 -07:00
titiger
c41db9cd16
remove some printf
2016-02-09 02:02:59 +01:00
titiger
b809ea2233
Proof that you are ready for internet games
2016-02-09 00:48:35 +01:00
SoftCoder
1f8096ff81
- finally foudn and fixed color picking crash!
2016-01-18 23:25:31 -08:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
SoftCoder
e7a9c01bf6
- try to add more verbose output on app shutdown
2016-01-14 19:18:03 -08:00
titiger
8dd7cb21e8
Merge pull request #60 from titison/feature/mapPreviewWithSpecificTileset
...
Specific Tileset with preview-map option
2016-01-09 19:28:21 +01:00
titiger
6f51e91266
Parameter ServerTitle done the ususal way
2016-01-07 00:51:23 +01:00
SoftCoder
d0df67fa7f
- fixed issue #95
2016-01-05 21:56:01 -08:00
SoftCoder
c25867b5d8
- try to fix mouse pointer for issue #94
2016-01-04 20:56:48 -08:00
titiger
f3e96a64c1
new parameter --server-title
...
see issue #95
2016-01-03 16:31:05 +01:00
SoftCoder
49ae35e7cf
- thread safe localtime and hopefully back to good performance
2015-11-21 11:30:23 -08:00
filux
3ef7a6c1bc
let's do some tests without time stamp, #83
2015-11-15 10:23:17 +01:00
filux
00eb81a08b
compilation on mac is again possible; this closes #81 [ci skip]
2015-11-02 19:24:46 +01:00
titiger
dbee447a9a
eventSdlKeyDown
...
Give the real SDL_KEYDOWN to the Window/Program states.
This fixes issues with group keys and SDL2.
2015-10-30 01:04:01 +01:00
SoftCoder
d5edf6f973
- trying to fix issue #71 alt-enter toggle
2015-10-28 16:07:15 -07:00
SoftCoder
76d41dfc09
- attempt to see if IRC chat works better with sdl2 textinput
2015-10-24 09:02:23 -07:00
SoftCoder
6d0592d4ab
- attempt to fix bugs related to sdl2 key handling
2015-10-17 22:46:42 -07:00
SoftCoder
92aa2a7e04
- updated windows build for sdl2
2015-10-17 17:58:25 -07:00
SoftCoder
6707343ac4
- fix special keys in sld2 (like arrow key)
2015-10-08 17:04:43 -07:00
titiger
8991507526
Mouse pointer works a bit better
...
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
2015-10-07 02:14:07 +02:00
SoftCoder
d80ca9e0b2
- for now make fullscreen mode ONLY use desktop resolution, all other tries seem buggy in SDL2
2015-10-04 20:34:54 -07:00
titiger
43e1786613
Window Title can be set in ini file
...
" WindowTitle" is an option in ini file now. Default window name is MegaGlest
2015-10-01 01:26:18 +02:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
titiger
23ea9f6201
first steps for sdl2 ( still many compile errors )
2015-09-29 01:30:28 +02:00
filux
b398186d13
no more confusing underscores in generated source language files, also improved separators & descriptions a bit
2015-03-28 15:51:49 +01:00
titison
12102f8791
Specific Tileset on map-preview option
...
Tell the game a specific tileset to use together with the --preview-map
option. The Tileset is optional. Default is forest.
! EVEN IF FOREST DOES NOT EXIST ! (like before)
./start_megaglest --preview-map=Map,Tileset
2015-03-08 01:36:16 +01:00
filux
3a1f295e4e
no more long nicknames which overlaps other text
2015-02-06 00:58:02 +01:00
SoftCoder
51c67cc7ff
- make app update work in windows
2014-12-30 22:09:53 -08:00
titiger
f62efc64bf
fix for uneditable closed slots
...
https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
titiger
c3cd1cfc17
return value was not used
...
Coverity CID 1232671
2014-12-16 01:15:56 +01:00
titiger
ea2b4bcc7f
Headless servers should not precalculate CRCs.
...
This creates too much load when more than one server is running on
the same machine.
2014-09-25 23:50:37 +02:00
Mike Hoffert
488ff4f462
Added namespace and file comments
...
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
SoftCoder
7cae2b53f1
- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
2014-01-27 20:12:14 -08:00
SoftCoder
33bb424802
- ensure we get a newline after doing a version check when streflop disabled
2014-01-26 19:39:50 -08:00
SoftCoder
dfb6c130ca
- additional bugfix when restoring last game settings
2014-01-26 19:22:27 -08:00
SoftCoder
952004151c
- removed d3d files which were deprecated long ago
...
- removed freetype-gl (the embedded library from code.google.com)
2014-01-25 17:54:46 -08:00