Commit Graph

4055 Commits

Author SHA1 Message Date
Mark Vejvoda 1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda c646d0371c updated to throw exception (not assert) when item missing from listbox 2013-06-15 00:31:51 +00:00
Mark Vejvoda b9bb1623a6 make sure unpnpc patch is applied as given on sourceforge 2013-06-14 03:32:10 +00:00
Mark Vejvoda dd1becad74 removed afrikaans language from transifex as no action for a long time 2013-06-14 03:05:05 +00:00
Mark Vejvoda ad9985f432 - removed persian language files, no activity for a long time and no translator assigned in transifex 2013-06-14 03:00:22 +00:00
Titus Tscharntke ee20fbd37b VCC does not like float constants ... 2013-06-13 21:29:03 +00:00
Mark Vejvoda 7a6b59ddb1 added translatable factions to custom menu 2013-06-13 21:20:55 +00:00
Mark Vejvoda 1ae691904c changed name of megapack resource to match transifex 2013-06-13 20:51:32 +00:00
Mark Vejvoda 8a578c1e95 added transifex languages for megapack 2013-06-13 20:41:03 +00:00
Mark Vejvoda ba1852aa63 a few missed areas of translated techtrees 2013-06-13 20:22:04 +00:00
Titus Tscharntke dc716702c4 In loading screen you can click to show the next hint ( patch made by titi_son ) 2013-06-13 20:08:50 +00:00
Mark Vejvoda c9aab227e5 allow pausing network games when not joining an in progress game 2013-06-13 19:57:19 +00:00
Mark Vejvoda 0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Titus Tscharntke 1f96dae8c7 tilesets can set default air unit heights 2013-06-13 07:34:32 +00:00
Mark Vejvoda a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda ef32fcdd7b - added megpack to in game translation list 2013-06-12 22:58:21 +00:00
Mark Vejvoda c1b30285aa added new megapack translation file 2013-06-12 22:54:51 +00:00
Mark Vejvoda 1eb17e3bb2 - added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack

where megapack is the name of the techtree
2013-06-12 22:49:47 +00:00
Mark Vejvoda adce76d68f more mad attempts to squeeze better performance 2013-06-12 17:49:12 +00:00
Mark Vejvoda 1d7b138ac3 load bmp's a little faster 2013-06-12 15:22:16 +00:00
Mark Vejvoda cc4d650fad tga file load speed improvement 2013-06-12 07:21:16 +00:00
Mark Vejvoda 80f25e8fff bugfix for windows copmpiler 2013-06-12 06:51:59 +00:00
Mark Vejvoda 4469e9b712 added profiler script 2013-06-12 06:44:23 +00:00
Mark Vejvoda 1e1676a34a more render improvements 2013-06-12 06:14:55 +00:00
Mark Vejvoda 836172f87c more render improvements 2013-06-12 01:24:10 +00:00
Mark Vejvoda a516b0eb0d more render improvements 2013-06-12 01:07:53 +00:00
Mark Vejvoda 929381e3ee see if this fixes the black flicker we sometimes see 2013-06-12 00:53:52 +00:00
Mark Vejvoda 55653c10b5 try to see if this affects performance? 2013-06-12 00:25:43 +00:00
Mark Vejvoda 93444a2ff5 set project values back to original for stable floating point behavior 2013-06-12 00:21:30 +00:00
Mark Vejvoda a214acb6c2 try with no frame pointers and fast floating point 2013-06-12 00:07:52 +00:00
Mark Vejvoda 557c098f23 omit frame pointers as in 3.7.1 2013-06-11 23:52:42 +00:00
Mark Vejvoda ff88a840c6 revert back floating point model changes 2013-06-11 23:40:04 +00:00
Mark Vejvoda 87f8529ff5 try setting vc++ 2010 projects to sse2 and fast floating point model 2013-06-11 23:20:25 +00:00
Mark Vejvoda 668b34db8e more mad attempts to squeeze better performance 2013-06-11 06:44:26 +00:00
Mark Vejvoda 267dc7534f bugfix for float rounding segfault 2013-06-11 01:23:04 +00:00
Mark Vejvoda 473e79c356 add lag pause when client lag reaches warning level 2013-06-11 00:07:28 +00:00
Mark Vejvoda d067b52799 fixed windows build and added new test to vc++ project 2013-06-10 23:08:03 +00:00
Mark Vejvoda 16f4e08395 attempt to speed up float truncation and add some unit tests 2013-06-10 22:38:33 +00:00
Mark Vejvoda aa63d07497 disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true) 2013-06-10 20:08:03 +00:00
Mark Vejvoda 6387d1b1b1 add default value of allowed keys in english of none 2013-06-08 21:57:11 +00:00
Mark Vejvoda ab437c2590 better formatting for upgrade type data 2013-06-08 17:53:25 +00:00
Mark Vejvoda 8066502f9b fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-08 03:40:04 +00:00
Mark Vejvoda 8d2e812dc8 remove unused reference to image and image-cancel for upgrade types 2013-06-07 23:33:35 +00:00
Mark Vejvoda 4499308888 fix a few areas that vc++ 2012 pointed to as potential bugs 2013-06-07 23:17:27 +00:00
Mark Vejvoda 9a7fba2842 bugfix for custom about screen texture 2013-06-07 22:27:09 +00:00
Mark Vejvoda 58ebee280d added custom credits ability for Ishmaru 2013-06-07 20:36:07 +00:00
Mark Vejvoda 7aca6c73c7 bugfix to allow changing of texture compression 2013-06-07 18:34:55 +00:00
Mark Vejvoda f05d132232 - experi-mental vc++ 2012 project files (do not ask me for help with these) 2013-06-07 17:50:43 +00:00
Mark Vejvoda e44420f9c9 joining player can only click play now once 2013-06-07 00:29:29 +00:00
Mark Vejvoda 7a40e78b6a allow player status message in game lobby 2013-06-07 00:23:30 +00:00