Commit Graph

114 Commits

Author SHA1 Message Date
titiger d28db00a1a Code cleanup void methods should not return anything ... 2020-12-13 13:22:04 +01:00
SoftCoder 26581a77d2 - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
titiger 1caf70b517 error counter for scenarios errors 2016-11-28 01:45:00 +01:00
titiger 1e506f3e1d tag and line number in tag for scenario error messages 2016-11-27 19:17:56 +01:00
titiger 18af2b7113 Improve error messages for lua scenarios 2016-11-26 15:46:32 +01:00
filux d76fa2efa5 few more chars before wrap in message boxes 2015-02-06 01:07:34 +01:00
titiger 7006c26707 morph takes cellmaps into account ( needed for prax next ) 2015-01-14 22:58:19 +01:00
SoftCoder 5e292e931c - memory leak and a few other minor bug fixes as discovered by coverity scan. 2014-11-30 15:30:02 -08:00
titiger 54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titison bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger cf5da4d2b3 fixed lua function getUnitName; added new lua function getUnitDisplayName 2014-08-09 00:48:04 +02:00
titiger 70e01d5e0b lua commands to shake the cam
-- camera-distance-affected=false
shakeCamera(int shakeIntensity, int shakeDuration) 

-- camera-distance-affected=true
shakeCameraOnUnit(int shakeIntensity, int shakeDuration , int UnitId)
2014-02-04 21:21:06 +01:00
SoftCoder 37494a9c37 - added new LUA method getFactionPlayerType 2014-01-04 09:34:49 -08:00
SoftCoder 5613b0739e - added more lua debug info 2013-12-30 14:00:04 -08:00
SoftCoder 853d531d11 - added two new lua methods basxto:
storeSaveGameData(name, value)
string loadSaveGameData(name)
2013-12-30 12:55:59 -08:00
SoftCoder 5c90b9148c - bugfix for saving / loading booleans in a lua table 2013-12-30 09:28:25 -08:00
SoftCoder 97d11a9cfd - script manager detected errors don't try to translate the error 2013-12-30 08:17:05 -08:00
SoftCoder 5b445ad388 - removed stack trace from script manager methods that create known errors to make error message smaller. 2013-12-30 07:57:51 -08:00
SoftCoder fda53f47d1 - bugfix for loading scenarios with their own techs
- all scenario errors are now caught and shown in a messagebox and game can continue.
2013-12-30 02:01:47 -08:00
SoftCoder e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
Mark Vejvoda 66761ba760 - code cleanup based on additional gcc warnings 2013-11-19 06:42:32 +00:00
Mark Vejvoda 9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda 4a70fd09e2 added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
	void enableSpeedChange();
	bool getSpeedChangeEnabled();
2013-11-07 05:18:21 +00:00
Mark Vejvoda b190968e6b - bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
2013-11-04 19:16:28 +00:00
Mark Vejvoda d2ba7b163b a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
Mark Vejvoda ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Mark Vejvoda 53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda 0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Mark Vejvoda b6780d2af7 code cleanup 2013-06-04 04:36:00 +00:00
Mark Vejvoda 7acd500c08 bugfix for a number of legacy divide by 0 conditions discovered by Tiger. 2013-05-28 06:07:35 +00:00
Mark Vejvoda 7ee5d2b300 added a bunch of new lua methods for Tigers new scenario to montior changes to a unit 2013-05-28 00:59:44 +00:00
Mark Vejvoda fd9ce54063 attempt to fix morph out of synch 2013-05-25 22:44:39 +00:00
Mark Vejvoda aa69a5818b added some new lua methods to determine day or night and new event 2013-05-25 20:46:36 +00:00
Titus Tscharntke 3ea6a02d95 no return in void methods 2013-02-05 22:00:50 +00:00
Mark Vejvoda b178b1d1e9 - fixed messagebox word wrap with lua messages 2012-11-08 23:54:43 +00:00
Mark Vejvoda 61ffcf8252 - cleaned up compiler warning 2012-10-22 06:44:38 +00:00
Mark Vejvoda 64058b17e7 - code cleanup from cppcheck
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda 011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda e86cb3aeff - more code cleanup based on suggestions from cppcheck 2012-10-18 08:16:47 +00:00
Mark Vejvoda 505206059b - added new lua method for Muwuum:
void giveStopCommand(int unitId)
	bool selectUnit(int unitId)
	void unselectUnit(int unitId)
	void addUnitToGroupSelection(int unitId,int groupIndex)
	void recallGroupSelection(int groupIndex)
	void removeUnitFromGroupSelection(int unitId,int group)
	void setAttackWarningsEnabled(bool enabled)
	bool getAttackWarningsEnabled()
2012-10-17 20:15:50 +00:00
Mark Vejvoda e63e634e1e - added a bit more lua and updated capture enemy flag 2012-10-13 07:33:33 +00:00
Mark Vejvoda 0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda 6b324cbb4e - added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions) 2012-10-11 06:10:21 +00:00
Mark Vejvoda e3e3832070 - added first round of security sandboxing for lua scripts (disable the os library) 2012-10-11 05:17:37 +00:00
Mark Vejvoda 5c0090d488 - bug fixes for free cell lua functions 2012-10-10 19:56:52 +00:00
Mark Vejvoda 4a63060b71 - added two new lua functions:
networkSetCameraPositionForFaction(int factionIndex,Vec2i pos)
networkSetCameraPositionForTeam(int teamIndex, Vec2i pos)
2012-10-10 18:28:55 +00:00
Mark Vejvoda 84452f8633 - added new cell trigger lua function to be able to detect when any unit enters or exits a region of cells:
int registerCellAreaTriggerEvent(Vec4i pos)
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
2012-10-10 05:44:14 +00:00
Mark Vejvoda 165f281f92 - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
Mark Vejvoda 5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00