Commit Graph

136 Commits

Author SHA1 Message Date
Mark Vejvoda f7fdafbff4 - did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads 2011-03-22 02:02:54 +00:00
Mark Vejvoda 4b085691df - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
Mark Vejvoda d10054f1c3 - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
- added texture caching for faction preview textures
2011-01-26 09:09:59 +00:00
Mark Vejvoda fdaf9438d8 - added code so Alt-Enter etc. works during game loading phase 2011-01-20 08:19:14 +00:00
Titus Tscharntke 45a3601286 you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ; 2010-12-20 20:01:14 +00:00
Mark Vejvoda f204d4445c - added a new bit style gamesetting flag for future new game settings.
- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
2010-12-19 08:04:25 +00:00
Mark Vejvoda e0d338b583 - added more texture compression supported types
- some in progress work related to texture reloading
2010-10-29 16:27:22 +00:00
Mark Vejvoda 7564635643 - added initial code for switching dropped network players to AI (currently hard coded to normal CPU) 2010-10-18 23:09:43 +00:00
Mark Vejvoda c87e27eabd - added an average renderfps to use when toggling shadows off/on to make it more smooth
- added a new commandline to autostart a new game with the last game settings you played called: 
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda 5ecda82be0 - bugfix for allowing players to view map at game end for network games 2010-09-30 00:49:57 +00:00
Mark Vejvoda c295697aba - added map preview on custom game menu 2010-09-12 05:05:08 +00:00
Mark Vejvoda ceca2de4b1 - added ability to display both error and normal messagebox in non overlapping way simultaneously
- added new hotkey to toggle photomode in game (f8)
2010-09-11 16:14:03 +00:00
Titus Tscharntke 729bd23f58 improved box selection ( much better regarding performance now and updates selection without moving the mouse ) 2010-09-10 12:15:21 +00:00
Mark Vejvoda ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda ab42ca7ace - added new commandline option to auto-load a scenario:
--load-scenario=x
- added support for a special faction preview texture when faction preview is enabled
2010-09-01 06:05:28 +00:00
Mark Vejvoda 6ce69a1e0b - added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
- added faction preview texture when users change their faction selection
2010-08-31 06:38:27 +00:00
Mark Vejvoda 4d372c12bc - added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda 5e20ab5808 - updated to allow dynamic changing of updatefps and camerafps 2010-08-25 18:26:17 +00:00
Mark Vejvoda 65cf1bfdac - attempt to lessen memory footprint of particles and speed up rendering 2010-08-24 01:21:34 +00:00
Mark Vejvoda a5bf684493 - more network fixes to make lag and disconnects more stable
- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda 860b00df44 - a better attempt to safely end games and hopefully fix the delete cells bug once for all 2010-08-04 18:49:11 +00:00
Mark Vejvoda 8feaebb503 - added caching for computeVisibleQuad
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda 391fd1f36d - bugfixes to properly manage and display various kinds of network error conditions. 2010-07-01 06:11:14 +00:00
Mark Vejvoda 1d4f47718c - added many new things and fixed a number of bugs (too tried to mention them all) 2010-06-24 01:23:18 +00:00
Mark Vejvoda a287422930 bugfixes to correct segfault 2010-06-17 22:09:25 +00:00
Mark Vejvoda b2f91e0f32 - attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke 2010-06-17 06:55:35 +00:00
Mark Vejvoda 1c9b85418a - Some initial changes in prep for support server controlled AI 2010-06-01 16:54:44 +00:00
Mark Vejvoda 8b6af02ece - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
Mark Vejvoda 8aa14009d1 - added a more proper #define setup to completely stub out debugging to test performance
(simply uncomment #define UNDEF_DEBUG and the debug statements become nothing)
- Added piles of experimental changes for testing different performance scenarios (all of these changes are turned off by default and will most likely eventually be removed)
2010-05-07 06:46:55 +00:00
Mark Vejvoda 30c4eb2b96 Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
Titus Tscharntke e5d9631a9f watersounds playing all over the map is fixed.
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Titus Tscharntke ab1c302107 loading screen for players faction ( doesn't work at the moment ) 2010-04-05 17:43:04 +00:00
Mark Vejvoda 3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
Mark Vejvoda 5b713bd785 Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE) 2010-03-23 02:35:55 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00