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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74> o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
# include "menu_state_custom_game.h"
# include "renderer.h"
# include "sound_renderer.h"
# include "core_data.h"
# include "config.h"
# include "menu_state_new_game.h"
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# include "menu_state_masterserver.h"
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# include "metrics.h"
# include "network_manager.h"
# include "network_message.h"
# include "client_interface.h"
# include "conversion.h"
# include "socket.h"
# include "game.h"
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# include "util.h"
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# include <algorithm>
# include <time.h>
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# include <curl/curl.h>
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# include "leak_dumper.h"
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namespace Glest { namespace Game {
using namespace Shared : : Util ;
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struct FormatString {
void operator ( ) ( string & s ) {
s = formatString ( s ) ;
}
} ;
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// =====================================================
// class MenuStateCustomGame
// =====================================================
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MenuStateCustomGame : : MenuStateCustomGame ( Program * program , MainMenu * mainMenu , bool openNetworkSlots , bool parentMenuIsMasterserver , bool autostart ) :
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MenuState ( program , mainMenu , " new-game " )
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{
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this - > autostart = autostart ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] autostart = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , autostart ) ;
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containerName = " CustomGame " ;
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activeInputLabel = NULL ;
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showGeneralError = false ;
generalErrorToShow = " --- " ;
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currentFactionLogo = " " ;
factionTexture = NULL ;
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publishToMasterserverThread = NULL ;
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Lang & lang = Lang : : getInstance ( ) ;
NetworkManager & networkManager = NetworkManager : : getInstance ( ) ;
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Config & config = Config : : getInstance ( ) ;
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defaultPlayerName = config . getString ( " NetPlayerName " , Socket : : getHostName ( ) . c_str ( ) ) ;
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enableFactionTexturePreview = config . getBool ( " FactionPreview " , " true " ) ;
enableMapPreview = config . getBool ( " MapPreview " , " true " ) ;
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showFullConsole = false ;
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mainMessageBox . registerGraphicComponent ( containerName , " mainMessageBox " ) ;
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mainMessageBox . init ( lang . get ( " Ok " ) ) ;
mainMessageBox . setEnabled ( false ) ;
mainMessageBoxState = 0 ;
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//initialize network interface
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NetworkManager : : getInstance ( ) . end ( ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
serverInitError = false ;
try {
networkManager . init ( nrServer ) ;
}
catch ( const std : : exception & ex ) {
serverInitError = true ;
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " In [%s::%s Line: %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
//throw runtime_error(szBuf);!!!
showGeneralError = true ;
generalErrorToShow = ex . what ( ) ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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parentMenuIsMs = parentMenuIsMasterserver ;
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needToSetChangedGameSettings = false ;
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needToRepublishToMasterserver = false ;
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needToBroadcastServerSettings = false ;
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showMasterserverError = false ;
masterServererErrorToShow = " --- " ;
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lastSetChangedGameSettings = 0 ;
lastMasterserverPublishing = 0 ;
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lastNetworkPing = 0 ;
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soundConnectionCount = 0 ;
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vector < string > teamItems , controlItems , results ;
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//create
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buttonReturn . registerGraphicComponent ( containerName , " buttonReturn " ) ;
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buttonReturn . init ( 250 , 180 , 125 ) ;
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buttonRestoreLastSettings . registerGraphicComponent ( containerName , " buttonRestoreLastSettings " ) ;
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buttonRestoreLastSettings . init ( 250 + 130 , 180 , 200 ) ;
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buttonPlayNow . registerGraphicComponent ( containerName , " buttonPlayNow " ) ;
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buttonPlayNow . init ( 250 + 130 + 205 , 180 , 125 ) ;
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int labelOffset = 23 ;
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int setupPos = 590 ;
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int mapHeadPos = 330 ;
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int mapPos = mapHeadPos - labelOffset ;
int aHeadPos = mapHeadPos - 80 ;
int aPos = aHeadPos - labelOffset ;
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int networkHeadPos = 700 ;
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int networkPos = networkHeadPos - labelOffset ;
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int xoffset = 10 ;
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//map listBox
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// put them all in a set, to weed out duplicates (gbm & mgm with same name)
// will also ensure they are alphabetically listed (rather than how the OS provides them)
set < string > allMaps ;
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findAll ( config . getPathListForType ( ptMaps ) , " *.gbm " , results , true , false ) ;
copy ( results . begin ( ) , results . end ( ) , std : : inserter ( allMaps , allMaps . begin ( ) ) ) ;
results . clear ( ) ;
findAll ( config . getPathListForType ( ptMaps ) , " *.mgm " , results , true , false ) ;
copy ( results . begin ( ) , results . end ( ) , std : : inserter ( allMaps , allMaps . begin ( ) ) ) ;
results . clear ( ) ;
if ( allMaps . empty ( ) ) {
throw runtime_error ( " No maps were found! " ) ;
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}
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copy ( allMaps . begin ( ) , allMaps . end ( ) , std : : back_inserter ( results ) ) ;
mapFiles = results ;
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copy ( mapFiles . begin ( ) , mapFiles . end ( ) , std : : back_inserter ( playerSortedMaps [ 0 ] ) ) ;
copy ( playerSortedMaps [ 0 ] . begin ( ) , playerSortedMaps [ 0 ] . end ( ) , std : : back_inserter ( formattedPlayerSortedMaps [ 0 ] ) ) ;
std : : for_each ( formattedPlayerSortedMaps [ 0 ] . begin ( ) , formattedPlayerSortedMaps [ 0 ] . end ( ) , FormatString ( ) ) ;
for ( int i = 0 ; i < mapFiles . size ( ) ; i + + )
{ // fetch info and put map in right list
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loadMapInfo ( Map : : getMapPath ( mapFiles . at ( i ) , " " , false ) , & mapInfo , false ) ;
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playerSortedMaps [ mapInfo . players ] . push_back ( mapFiles . at ( i ) ) ;
formattedPlayerSortedMaps [ mapInfo . players ] . push_back ( formatString ( mapFiles . at ( i ) ) ) ;
}
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labelLocalIP . registerGraphicComponent ( containerName , " labelLocalIP " ) ;
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labelLocalIP . init ( 410 , networkHeadPos + labelOffset ) ;
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string ipText = " none " ;
std : : vector < std : : string > ipList = Socket : : getLocalIPAddressList ( ) ;
if ( ipList . size ( ) > 0 ) {
ipText = " " ;
for ( int idx = 0 ; idx < ipList . size ( ) ; idx + + ) {
string ip = ipList [ idx ] ;
if ( ipText ! = " " ) {
ipText + = " , " ;
}
ipText + = ip ;
}
}
labelLocalIP . setText ( lang . get ( " LanIP " ) + ipText ) ;
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// Map
xoffset = 70 ;
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labelMap . registerGraphicComponent ( containerName , " labelMap " ) ;
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labelMap . init ( xoffset + 100 , mapHeadPos ) ;
labelMap . setText ( lang . get ( " Map " ) + " : " ) ;
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listBoxMap . registerGraphicComponent ( containerName , " listBoxMap " ) ;
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listBoxMap . init ( xoffset + 100 , mapPos , 200 ) ;
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listBoxMap . setItems ( formattedPlayerSortedMaps [ 0 ] ) ;
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labelMapInfo . registerGraphicComponent ( containerName , " labelMapInfo " ) ;
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labelMapInfo . init ( xoffset + 100 , mapPos - labelOffset , 200 , 40 ) ;
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// MapFilter
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labelMapFilter . registerGraphicComponent ( containerName , " labelMapFilter " ) ;
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labelMapFilter . init ( xoffset + 310 , mapHeadPos ) ;
labelMapFilter . setText ( lang . get ( " MapFilter " ) + " : " ) ;
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listBoxMapFilter . registerGraphicComponent ( containerName , " listBoxMapFilter " ) ;
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listBoxMapFilter . init ( xoffset + 310 , mapPos , 80 ) ;
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listBoxMapFilter . pushBackItem ( " - " ) ;
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for ( int i = 1 ; i < GameConstants : : maxPlayers + 1 ; + + i ) {
listBoxMapFilter . pushBackItem ( intToStr ( i ) ) ;
}
listBoxMapFilter . setSelectedItemIndex ( 0 ) ;
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//tileset listBox
findDirs ( config . getPathListForType ( ptTilesets ) , results ) ;
if ( results . empty ( ) ) {
throw runtime_error ( " No tile-sets were found! " ) ;
}
tilesetFiles = results ;
std : : for_each ( results . begin ( ) , results . end ( ) , FormatString ( ) ) ;
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listBoxTileset . registerGraphicComponent ( containerName , " listBoxTileset " ) ;
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listBoxTileset . init ( xoffset + 460 , mapPos , 150 ) ;
listBoxTileset . setItems ( results ) ;
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labelTileset . registerGraphicComponent ( containerName , " labelTileset " ) ;
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labelTileset . init ( xoffset + 460 , mapHeadPos ) ;
labelTileset . setText ( lang . get ( " Tileset " ) ) ;
//tech Tree listBox
findDirs ( config . getPathListForType ( ptTechs ) , results ) ;
if ( results . empty ( ) ) {
throw runtime_error ( " No tech-trees were found! " ) ;
}
techTreeFiles = results ;
std : : for_each ( results . begin ( ) , results . end ( ) , FormatString ( ) ) ;
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listBoxTechTree . registerGraphicComponent ( containerName , " listBoxTechTree " ) ;
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listBoxTechTree . init ( xoffset + 650 , mapPos , 150 ) ;
listBoxTechTree . setItems ( results ) ;
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labelTechTree . registerGraphicComponent ( containerName , " labelTechTree " ) ;
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labelTechTree . init ( xoffset + 650 , mapHeadPos ) ;
labelTechTree . setText ( lang . get ( " TechTree " ) ) ;
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// Allow Observers
labelAllowObservers . registerGraphicComponent ( containerName , " labelAllowObservers " ) ;
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labelAllowObservers . init ( xoffset + 100 , aHeadPos , 80 ) ;
labelAllowObservers . setText ( lang . get ( " AllowObservers " ) ) ;
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listBoxAllowObservers . registerGraphicComponent ( containerName , " listBoxAllowObservers " ) ;
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listBoxAllowObservers . init ( xoffset + 100 , aPos , 80 ) ;
listBoxAllowObservers . pushBackItem ( lang . get ( " No " ) ) ;
listBoxAllowObservers . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxAllowObservers . setSelectedItemIndex ( 0 ) ;
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// fog - o - war
// @350 ? 300 ?
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labelFogOfWar . registerGraphicComponent ( containerName , " labelFogOfWar " ) ;
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labelFogOfWar . init ( xoffset + 310 , aHeadPos , 80 ) ;
labelFogOfWar . setText ( lang . get ( " FogOfWar " ) ) ;
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listBoxFogOfWar . registerGraphicComponent ( containerName , " listBoxFogOfWar " ) ;
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listBoxFogOfWar . init ( xoffset + 310 , aPos , 80 ) ;
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listBoxFogOfWar . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxFogOfWar . pushBackItem ( lang . get ( " No " ) ) ;
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listBoxFogOfWar . setSelectedItemIndex ( 0 ) ;
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// View Map At End Of Game
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labelEnableObserverMode . registerGraphicComponent ( containerName , " labelEnableObserverMode " ) ;
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labelEnableObserverMode . init ( xoffset + 460 , aHeadPos , 80 ) ;
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listBoxEnableObserverMode . registerGraphicComponent ( containerName , " listBoxEnableObserverMode " ) ;
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listBoxEnableObserverMode . init ( xoffset + 460 , aPos , 80 ) ;
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listBoxEnableObserverMode . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxEnableObserverMode . pushBackItem ( lang . get ( " No " ) ) ;
listBoxEnableObserverMode . setSelectedItemIndex ( 0 ) ;
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// Which Pathfinder
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labelPathFinderType . registerGraphicComponent ( containerName , " labelPathFinderType " ) ;
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labelPathFinderType . init ( xoffset + 650 , aHeadPos , 80 ) ;
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labelPathFinderType . setText ( lang . get ( " PathFinderType " ) ) ;
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listBoxPathFinderType . registerGraphicComponent ( containerName , " listBoxPathFinderType " ) ;
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listBoxPathFinderType . init ( xoffset + 650 , aPos , 150 ) ;
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listBoxPathFinderType . pushBackItem ( lang . get ( " PathFinderTypeRegular " ) ) ;
listBoxPathFinderType . pushBackItem ( lang . get ( " PathFinderTypeRoutePlanner " ) ) ;
listBoxPathFinderType . setSelectedItemIndex ( 0 ) ;
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// Advanced Options
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labelAdvanced . registerGraphicComponent ( containerName , " labelAdvanced " ) ;
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labelAdvanced . init ( 810 , 80 , 80 ) ;
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labelAdvanced . setText ( lang . get ( " AdvancedGameOptions " ) ) ;
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listBoxAdvanced . registerGraphicComponent ( containerName , " listBoxAdvanced " ) ;
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listBoxAdvanced . init ( 810 , 80 - labelOffset , 80 ) ;
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listBoxAdvanced . pushBackItem ( lang . get ( " No " ) ) ;
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listBoxAdvanced . pushBackItem ( lang . get ( " Yes " ) ) ;
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listBoxAdvanced . setSelectedItemIndex ( 0 ) ;
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// network things
// PublishServer
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if ( enableFactionTexturePreview )
xoffset = 0 ;
else
xoffset = 90 ;
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labelPublishServer . registerGraphicComponent ( containerName , " labelPublishServer " ) ;
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labelPublishServer . init ( xoffset + 50 , networkHeadPos , 100 ) ;
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labelPublishServer . setText ( lang . get ( " PublishServer " ) ) ;
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listBoxPublishServer . registerGraphicComponent ( containerName , " listBoxPublishServer " ) ;
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listBoxPublishServer . init ( xoffset + 50 , networkPos , 100 ) ;
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listBoxPublishServer . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxPublishServer . pushBackItem ( lang . get ( " No " ) ) ;
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if ( openNetworkSlots )
listBoxPublishServer . setSelectedItemIndex ( 0 ) ;
else
listBoxPublishServer . setSelectedItemIndex ( 1 ) ;
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// Port
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labelPublishServerExternalPort . registerGraphicComponent ( containerName , " labelPublishServerExternalPort " ) ;
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labelPublishServerExternalPort . init ( xoffset + 210 , networkHeadPos , 150 ) ;
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labelPublishServerExternalPort . setText ( lang . get ( " PublishServerExternalPort " ) ) ;
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listBoxPublishServerExternalPort . registerGraphicComponent ( containerName , " listBoxPublishServerExternalPort " ) ;
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listBoxPublishServerExternalPort . init ( xoffset + 210 , networkPos , 100 ) ;
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string supportExternalPortList = config . getString ( " MasterServerExternalPortList " , intToStr ( GameConstants : : serverPort ) . c_str ( ) ) ;
std : : vector < std : : string > externalPortList ;
Tokenize ( supportExternalPortList , externalPortList , " , " ) ;
for ( int idx = 0 ; idx < externalPortList . size ( ) ; idx + + ) {
if ( externalPortList [ idx ] ! = " " & & IsNumeric ( externalPortList [ idx ] . c_str ( ) , false ) ) {
listBoxPublishServerExternalPort . pushBackItem ( externalPortList [ idx ] ) ;
}
}
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//listBoxPublishServer.setSelectedItemIndex(0);
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// Network Frame Period
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labelNetworkFramePeriod . registerGraphicComponent ( containerName , " labelNetworkFramePeriod " ) ;
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labelNetworkFramePeriod . init ( xoffset + 350 , networkHeadPos , 80 ) ;
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labelNetworkFramePeriod . setText ( lang . get ( " NetworkFramePeriod " ) ) ;
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listBoxNetworkFramePeriod . registerGraphicComponent ( containerName , " listBoxNetworkFramePeriod " ) ;
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listBoxNetworkFramePeriod . init ( xoffset + 350 , networkPos , 80 ) ;
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listBoxNetworkFramePeriod . pushBackItem ( " 10 " ) ;
listBoxNetworkFramePeriod . pushBackItem ( " 20 " ) ;
listBoxNetworkFramePeriod . pushBackItem ( " 30 " ) ;
listBoxNetworkFramePeriod . pushBackItem ( " 40 " ) ;
listBoxNetworkFramePeriod . setSelectedItem ( " 20 " ) ;
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// Network Frame Period
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labelNetworkPauseGameForLaggedClients . registerGraphicComponent ( containerName , " labelNetworkPauseGameForLaggedClients " ) ;
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labelNetworkPauseGameForLaggedClients . init ( xoffset + 520 , networkHeadPos , 80 ) ;
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labelNetworkPauseGameForLaggedClients . setText ( lang . get ( " NetworkPauseGameForLaggedClients " ) ) ;
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listBoxNetworkPauseGameForLaggedClients . registerGraphicComponent ( containerName , " listBoxNetworkPauseGameForLaggedClients " ) ;
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listBoxNetworkPauseGameForLaggedClients . init ( xoffset + 520 , networkPos , 80 ) ;
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listBoxNetworkPauseGameForLaggedClients . pushBackItem ( lang . get ( " No " ) ) ;
listBoxNetworkPauseGameForLaggedClients . pushBackItem ( lang . get ( " Yes " ) ) ;
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listBoxNetworkPauseGameForLaggedClients . setSelectedItem ( lang . get ( " Yes " ) ) ;
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// Enable Server Controlled AI
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labelEnableServerControlledAI . registerGraphicComponent ( containerName , " labelEnableServerControlledAI " ) ;
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labelEnableServerControlledAI . init ( xoffset + 670 , networkHeadPos , 80 ) ;
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labelEnableServerControlledAI . setText ( lang . get ( " EnableServerControlledAI " ) ) ;
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listBoxEnableServerControlledAI . registerGraphicComponent ( containerName , " listBoxEnableServerControlledAI " ) ;
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listBoxEnableServerControlledAI . init ( xoffset + 670 , networkPos , 80 ) ;
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listBoxEnableServerControlledAI . pushBackItem ( lang . get ( " Yes " ) ) ;
listBoxEnableServerControlledAI . pushBackItem ( lang . get ( " No " ) ) ;
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listBoxEnableServerControlledAI . setSelectedItemIndex ( 0 ) ;
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//list boxes
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xoffset = 120 ;
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int rowHeight = 27 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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labelPlayers [ i ] . registerGraphicComponent ( containerName , " labelPlayers " + intToStr ( i ) ) ;
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labelPlayers [ i ] . init ( xoffset + 50 , setupPos - 30 - i * rowHeight ) ;
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labelPlayerNames [ i ] . registerGraphicComponent ( containerName , " labelPlayerNames " + intToStr ( i ) ) ;
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labelPlayerNames [ i ] . init ( xoffset + 100 , setupPos - 30 - i * rowHeight ) ;
2010-08-21 09:41:26 +02:00
2010-09-09 00:37:24 +02:00
listBoxControls [ i ] . registerGraphicComponent ( containerName , " listBoxControls " + intToStr ( i ) ) ;
2010-09-02 01:15:08 +02:00
listBoxControls [ i ] . init ( xoffset + 200 , setupPos - 30 - i * rowHeight ) ;
2010-09-09 00:37:24 +02:00
listBoxFactions [ i ] . registerGraphicComponent ( containerName , " listBoxFactions " + intToStr ( i ) ) ;
2010-09-02 01:15:08 +02:00
listBoxFactions [ i ] . init ( xoffset + 350 , setupPos - 30 - i * rowHeight , 150 ) ;
2010-09-09 00:37:24 +02:00
listBoxTeams [ i ] . registerGraphicComponent ( containerName , " listBoxTeams " + intToStr ( i ) ) ;
2010-09-02 01:15:08 +02:00
listBoxTeams [ i ] . init ( xoffset + 520 , setupPos - 30 - i * rowHeight , 60 ) ;
2010-09-09 00:37:24 +02:00
labelNetStatus [ i ] . registerGraphicComponent ( containerName , " labelNetStatus " + intToStr ( i ) ) ;
2010-09-02 01:15:08 +02:00
labelNetStatus [ i ] . init ( xoffset + 600 , setupPos - 30 - i * rowHeight , 60 ) ;
2010-03-13 23:00:01 +01:00
}
2010-09-09 00:37:24 +02:00
labelControl . registerGraphicComponent ( containerName , " labelControl " ) ;
2010-08-28 01:08:35 +02:00
labelControl . init ( xoffset + 200 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
labelControl . setText ( lang . get ( " Control " ) ) ;
2010-09-09 00:37:24 +02:00
labelFaction . registerGraphicComponent ( containerName , " labelFaction " ) ;
2010-08-28 01:08:35 +02:00
labelFaction . init ( xoffset + 350 , setupPos , GraphicListBox : : defW , GraphicListBox : : defH , true ) ;
labelFaction . setText ( lang . get ( " Faction " ) ) ;
2010-09-09 00:37:24 +02:00
labelTeam . registerGraphicComponent ( containerName , " labelTeam " ) ;
2010-08-28 01:08:35 +02:00
labelTeam . init ( xoffset + 520 , setupPos , 50 , GraphicListBox : : defH , true ) ;
labelTeam . setText ( lang . get ( " Team " ) ) ;
2010-06-04 02:33:34 +02:00
labelControl . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelFaction . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
labelTeam . setFont ( CoreData : : getInstance ( ) . getMenuFontBig ( ) ) ;
2010-03-13 23:00:01 +01:00
//texts
buttonReturn . setText ( lang . get ( " Return " ) ) ;
buttonPlayNow . setText ( lang . get ( " PlayNow " ) ) ;
2010-06-01 02:32:24 +02:00
buttonRestoreLastSettings . setText ( lang . get ( " ReloadLastGameSettings " ) ) ;
2010-03-13 23:00:01 +01:00
controlItems . push_back ( lang . get ( " Closed " ) ) ;
controlItems . push_back ( lang . get ( " CpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " Cpu " ) ) ;
controlItems . push_back ( lang . get ( " CpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " CpuMega " ) ) ;
controlItems . push_back ( lang . get ( " Network " ) ) ;
controlItems . push_back ( lang . get ( " Human " ) ) ;
2010-09-04 02:32:56 +02:00
2010-09-14 21:10:37 +02:00
if ( config . getBool ( " EnableNetworkCpu " , " false " ) = = true ) {
controlItems . push_back ( lang . get ( " NetworkCpuEasy " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpu " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuUltra " ) ) ;
controlItems . push_back ( lang . get ( " NetworkCpuMega " ) ) ;
}
2010-09-04 02:32:56 +02:00
for ( int i = 1 ; i < = GameConstants : : maxPlayers ; + + i ) {
teamItems . push_back ( intToStr ( i ) ) ;
}
for ( int i = GameConstants : : maxPlayers + 1 ; i < = GameConstants : : maxPlayers + GameConstants : : specialFactions ; + + i ) {
teamItems . push_back ( intToStr ( i ) ) ;
}
2010-03-13 23:00:01 +01:00
reloadFactions ( ) ;
2010-03-18 22:26:40 +01:00
vector < string > techPaths = config . getPathListForType ( ptTechs ) ;
for ( int idx = 0 ; idx < techPaths . size ( ) ; idx + + ) {
string & techPath = techPaths [ idx ] ;
findAll ( techPath + " / " + techTreeFiles [ listBoxTechTree . getSelectedItemIndex ( ) ] + " /factions/*. " , results , false , false ) ;
if ( results . size ( ) > 0 ) {
break ;
}
}
if ( results . size ( ) = = 0 ) {
2010-03-20 11:52:55 +01:00
throw runtime_error ( " (1) There are no factions for the tech tree [ " + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + " ] " ) ;
2010-03-18 22:26:40 +01:00
}
2010-03-13 23:00:01 +01:00
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
labelPlayers [ i ] . setText ( lang . get ( " Player " ) + " " + intToStr ( i ) ) ;
2010-08-21 09:41:26 +02:00
labelPlayerNames [ i ] . setText ( " * " ) ;
2010-03-13 23:00:01 +01:00
listBoxTeams [ i ] . setItems ( teamItems ) ;
listBoxTeams [ i ] . setSelectedItemIndex ( i ) ;
listBoxControls [ i ] . setItems ( controlItems ) ;
labelNetStatus [ i ] . setText ( " " ) ;
}
2010-05-31 12:20:18 +02:00
labelEnableObserverMode . setText ( lang . get ( " EnableObserverMode " ) ) ;
2010-06-08 02:00:28 +02:00
2010-05-31 12:20:18 +02:00
2010-09-12 07:05:08 +02:00
loadMapInfo ( Map : : getMapPath ( getCurrentMapFile ( ) ) , & mapInfo , true ) ;
2010-03-13 23:00:01 +01:00
labelMapInfo . setText ( mapInfo . desc ) ;
2010-06-01 01:39:07 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
//init controllers
2010-06-11 06:55:49 +02:00
if ( serverInitError = = false ) {
listBoxControls [ 0 ] . setSelectedItemIndex ( ctHuman ) ;
2010-08-21 09:41:26 +02:00
labelPlayerNames [ 0 ] . setText ( " " ) ;
labelPlayerNames [ 0 ] . setText ( getHumanPlayerName ( ) ) ;
2010-06-11 06:55:49 +02:00
if ( openNetworkSlots ) {
for ( int i = 1 ; i < mapInfo . players ; + + i ) {
listBoxControls [ i ] . setSelectedItemIndex ( ctNetwork ) ;
}
2010-03-13 23:00:01 +01:00
}
2010-06-11 06:55:49 +02:00
else {
listBoxControls [ 1 ] . setSelectedItemIndex ( ctCpu ) ;
}
updateControlers ( ) ;
updateNetworkSlots ( ) ;
2010-06-01 01:39:07 +02:00
2010-06-11 06:55:49 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-31 08:11:31 +02:00
2010-06-11 06:55:49 +02:00
// Ensure we have set the gamesettings at least once
GameSettings gameSettings ;
loadGameSettings ( & gameSettings ) ;
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
serverInterface - > setGameSettings ( & gameSettings , false ) ;
}
2010-06-01 01:39:07 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-09-04 01:15:42 +02:00
// write hint to console:
Config & configKeys = Config : : getInstance ( std : : pair < ConfigType , ConfigType > ( cfgMainKeys , cfgUserKeys ) ) ;
2010-09-04 02:44:53 +02:00
console . addLine ( lang . get ( " To switch off music press " ) + " - \" " + configKeys . getCharKey ( " ToggleMusic " ) + " \" " ) ;
2010-09-04 01:15:42 +02:00
2010-03-13 23:00:01 +01:00
//chatManager.init(&console, world.getThisTeamIndex());
2010-06-09 00:50:37 +02:00
chatManager . init ( & console , - 1 , true ) ;
2010-05-13 08:43:56 +02:00
2010-09-09 00:37:24 +02:00
GraphicComponent : : applyAllCustomProperties ( containerName ) ;
2010-06-17 02:08:27 +02:00
publishToMasterserverThread = new SimpleTaskThread ( this , 0 , 25 ) ;
2010-06-18 22:04:05 +02:00
publishToMasterserverThread - > setUniqueID ( __FILE__ ) ;
2010-05-13 08:43:56 +02:00
publishToMasterserverThread - > start ( ) ;
2010-06-01 01:39:07 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-13 08:43:56 +02:00
}
MenuStateCustomGame : : ~ MenuStateCustomGame ( ) {
2010-06-01 01:39:07 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-13 23:47:14 +02:00
needToBroadcastServerSettings = false ;
needToRepublishToMasterserver = false ;
2010-06-05 02:58:32 +02:00
2010-06-18 19:09:42 +02:00
//BaseThread::shutdownAndWait(publishToMasterserverThread);
2010-05-13 08:43:56 +02:00
delete publishToMasterserverThread ;
publishToMasterserverThread = NULL ;
2010-06-01 01:39:07 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-08-31 08:38:27 +02:00
cleanupFactionTexture ( ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
}
2010-05-16 18:40:21 +02:00
void MenuStateCustomGame : : returnToParentMenu ( ) {
2010-06-11 06:55:49 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-16 18:40:21 +02:00
needToBroadcastServerSettings = false ;
needToRepublishToMasterserver = false ;
2010-06-18 22:04:05 +02:00
bool returnToMasterServerMenu = parentMenuIsMs ;
2010-06-05 02:58:32 +02:00
2010-06-18 19:09:42 +02:00
//BaseThread::shutdownAndWait(publishToMasterserverThread);
2010-06-18 01:24:15 +02:00
delete publishToMasterserverThread ;
publishToMasterserverThread = NULL ;
2010-06-11 05:17:38 +02:00
2010-06-11 06:55:49 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-06-11 05:17:38 +02:00
if ( returnToMasterServerMenu ) {
2010-06-11 06:55:49 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-16 18:40:21 +02:00
mainMenu - > setState ( new MenuStateMasterserver ( program , mainMenu ) ) ;
}
2010-06-05 02:58:32 +02:00
else {
2010-06-11 06:55:49 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-16 18:40:21 +02:00
mainMenu - > setState ( new MenuStateNewGame ( program , mainMenu ) ) ;
}
2010-06-11 06:55:49 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-16 18:40:21 +02:00
}
2010-03-13 23:00:01 +01:00
void MenuStateCustomGame : : mouseClick ( int x , int y , MouseButton mouseButton ) {
CoreData & coreData = CoreData : : getInstance ( ) ;
SoundRenderer & soundRenderer = SoundRenderer : : getInstance ( ) ;
2010-08-30 22:02:58 +02:00
int oldListBoxMapfilterIndex = listBoxMapFilter . getSelectedItemIndex ( ) ;
2010-06-04 23:46:10 +02:00
2010-05-17 01:03:22 +02:00
if ( mainMessageBox . getEnabled ( ) ) {
int button = 1 ;
if ( mainMessageBox . mouseClick ( x , y , button ) )
{
soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
if ( button = = 1 )
{
mainMessageBox . setEnabled ( false ) ;
}
}
}
2010-06-11 06:55:49 +02:00
else if ( buttonReturn . mouseClick ( x , y ) | | serverInitError = = true ) {
2010-04-12 23:40:57 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
soundRenderer . playFx ( coreData . getClickSoundA ( ) ) ;
2010-05-13 08:43:56 +02:00
2010-06-05 09:52:14 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
needToBroadcastServerSettings = false ;
needToRepublishToMasterserver = false ;
2010-06-18 22:04:05 +02:00
safeMutex . ReleaseLock ( ) ;
2010-06-18 19:09:42 +02:00
//BaseThread::shutdownAndWait(publishToMasterserverThread);
2010-06-18 01:24:15 +02:00
delete publishToMasterserverThread ;
publishToMasterserverThread = NULL ;
2010-06-05 09:52:14 +02:00
2010-06-11 06:55:49 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-16 18:40:21 +02:00
returnToParentMenu ( ) ;
2010-03-13 23:00:01 +01:00
}
else if ( buttonPlayNow . mouseClick ( x , y ) & & buttonPlayNow . getEnabled ( ) ) {
2010-04-12 23:40:57 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
2010-10-02 04:17:50 +02:00
PlayNow ( ) ;
2010-06-05 17:48:50 +02:00
2010-04-12 23:40:57 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
}
2010-06-01 02:32:24 +02:00
else if ( buttonRestoreLastSettings . mouseClick ( x , y ) & & buttonRestoreLastSettings . getEnabled ( ) ) {
2010-10-02 04:17:50 +02:00
RestoreLastGameSettings ( ) ;
2010-06-01 02:32:24 +02:00
}
2010-03-13 23:00:01 +01:00
else if ( listBoxMap . mouseClick ( x , y ) ) {
2010-08-30 22:02:58 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s \n " , getCurrentMapFile ( ) . c_str ( ) ) ;
2010-03-13 23:00:01 +01:00
2010-06-04 23:46:10 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-09-17 10:26:22 +02:00
loadMapInfo ( Map : : getMapPath ( getCurrentMapFile ( ) , " " , false ) , & mapInfo , true ) ;
2010-03-13 23:00:01 +01:00
labelMapInfo . setText ( mapInfo . desc ) ;
updateControlers ( ) ;
2010-04-23 02:14:22 +02:00
updateNetworkSlots ( ) ;
2010-05-13 08:43:56 +02:00
needToRepublishToMasterserver = true ;
2010-03-13 23:00:01 +01:00
2010-03-27 08:09:34 +01:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
2010-05-13 08:43:56 +02:00
lastSetChangedGameSettings = time ( NULL ) ;
2010-03-27 08:09:34 +01:00
}
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxFogOfWar . mouseClick ( x , y ) ) {
2010-06-04 23:46:10 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-05-13 08:43:56 +02:00
needToRepublishToMasterserver = true ;
2010-09-04 03:24:17 +02:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxAllowObservers . mouseClick ( x , y ) ) {
2010-09-04 03:24:17 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
needToRepublishToMasterserver = true ;
reloadFactions ( ) ;
2010-05-31 12:20:18 +02:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxEnableObserverMode . mouseClick ( x , y ) ) {
2010-06-04 23:46:10 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-05-31 12:20:18 +02:00
needToRepublishToMasterserver = true ;
2010-07-21 20:21:40 +02:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxPathFinderType . mouseClick ( x , y ) ) {
2010-07-21 20:21:40 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
needToRepublishToMasterserver = true ;
2010-06-03 03:10:40 +02:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
2010-08-28 01:08:35 +02:00
else if ( listBoxAdvanced . mouseClick ( x , y ) ) {
//TODO
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxEnableServerControlledAI . mouseClick ( x , y ) & & listBoxEnableServerControlledAI . getEditable ( ) ) {
2010-06-04 23:46:10 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-06-03 03:10:40 +02:00
needToRepublishToMasterserver = true ;
2010-03-13 23:00:01 +01:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
2010-05-13 08:43:56 +02:00
lastSetChangedGameSettings = time ( NULL ) ;
2010-03-13 23:00:01 +01:00
}
}
else if ( listBoxTileset . mouseClick ( x , y ) ) {
2010-08-28 01:08:35 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
needToRepublishToMasterserver = true ;
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
else if ( listBoxMapFilter . mouseClick ( x , y ) ) {
2010-06-04 23:46:10 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-08-30 22:02:58 +02:00
switchToNextMapGroup ( listBoxMapFilter . getSelectedItemIndex ( ) - oldListBoxMapfilterIndex ) ;
2010-09-02 01:15:08 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s \n " , getCurrentMapFile ( ) . c_str ( ) ) ;
2010-09-12 07:05:08 +02:00
loadMapInfo ( Map : : getMapPath ( getCurrentMapFile ( ) ) , & mapInfo , true ) ;
2010-09-02 01:15:08 +02:00
labelMapInfo . setText ( mapInfo . desc ) ;
updateControlers ( ) ;
updateNetworkSlots ( ) ;
2010-05-13 08:43:56 +02:00
needToRepublishToMasterserver = true ;
2010-03-13 23:00:01 +01:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
2010-05-13 08:43:56 +02:00
lastSetChangedGameSettings = time ( NULL ) ;
2010-03-13 23:00:01 +01:00
}
}
else if ( listBoxTechTree . mouseClick ( x , y ) ) {
reloadFactions ( ) ;
2010-06-04 23:46:10 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-05-13 08:43:56 +02:00
needToRepublishToMasterserver = true ;
2010-03-13 23:00:01 +01:00
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
2010-05-13 08:43:56 +02:00
lastSetChangedGameSettings = time ( NULL ) ;
2010-03-13 23:00:01 +01:00
}
}
2010-07-03 12:53:13 +02:00
else if ( listBoxPublishServer . mouseClick ( x , y ) & & listBoxPublishServer . getEditable ( ) ) {
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
needToRepublishToMasterserver = true ;
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxPublishServerExternalPort . mouseClick ( x , y ) & & listBoxPublishServerExternalPort . getEditable ( ) ) {
2010-06-04 23:46:10 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-05-13 08:43:56 +02:00
needToRepublishToMasterserver = true ;
2010-05-13 00:58:00 +02:00
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxNetworkFramePeriod . mouseClick ( x , y ) ) {
2010-06-08 02:00:28 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-08-05 01:39:12 +02:00
needToRepublishToMasterserver = true ;
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
2010-06-08 02:00:28 +02:00
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
}
2010-09-04 03:50:36 +02:00
else if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 & & listBoxNetworkPauseGameForLaggedClients . mouseClick ( x , y ) ) {
2010-07-16 18:53:19 +02:00
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-08-05 01:39:12 +02:00
needToRepublishToMasterserver = true ;
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
2010-07-16 18:53:19 +02:00
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
}
2010-06-04 23:46:10 +02:00
else {
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
2010-03-13 23:00:01 +01:00
//ensure thet only 1 human player is present
2010-08-23 06:33:21 +02:00
if ( listBoxControls [ i ] . mouseClick ( x , y ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
//look for human players
int humanIndex1 = - 1 ;
int humanIndex2 = - 1 ;
2010-08-23 06:33:21 +02:00
for ( int j = 0 ; j < GameConstants : : maxPlayers ; + + j ) {
2010-03-13 23:00:01 +01:00
ControlType ct = static_cast < ControlType > ( listBoxControls [ j ] . getSelectedItemIndex ( ) ) ;
2010-08-23 06:33:21 +02:00
if ( ct = = ctHuman ) {
if ( humanIndex1 = = - 1 ) {
2010-03-13 23:00:01 +01:00
humanIndex1 = j ;
}
2010-08-23 06:33:21 +02:00
else {
2010-03-13 23:00:01 +01:00
humanIndex2 = j ;
}
}
}
2010-08-23 06:33:21 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] humanIndex1 = %d, humanIndex2 = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , humanIndex1 , humanIndex2 ) ;
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//no human
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if ( humanIndex1 = = - 1 & & humanIndex2 = = - 1 ) {
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listBoxControls [ i ] . setSelectedItemIndex ( ctHuman ) ;
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//labelPlayerNames[i].setText("");
//labelPlayerNames[i].setText(getHumanPlayerName());
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] i = %d, labelPlayerNames[i].getText() [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , labelPlayerNames [ i ] . getText ( ) . c_str ( ) ) ;
}
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//2 humans
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else if ( humanIndex1 ! = - 1 & & humanIndex2 ! = - 1 ) {
int closeSlotIndex = ( humanIndex1 = = i ? humanIndex2 : humanIndex1 ) ;
int humanSlotIndex = ( closeSlotIndex = = humanIndex1 ? humanIndex2 : humanIndex1 ) ;
string origPlayName = labelPlayerNames [ closeSlotIndex ] . getText ( ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] closeSlotIndex = %d, origPlayName [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , closeSlotIndex , origPlayName . c_str ( ) ) ;
listBoxControls [ closeSlotIndex ] . setSelectedItemIndex ( ctClosed ) ;
//labelPlayerNames[closeSlotIndex].setText("");
labelPlayerNames [ humanSlotIndex ] . setText ( ( origPlayName ! = " " ? origPlayName : getHumanPlayerName ( ) ) ) ;
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}
updateNetworkSlots ( ) ;
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needToRepublishToMasterserver = true ;
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if ( hasNetworkGameSettings ( ) = = true ) {
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needToSetChangedGameSettings = true ;
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lastSetChangedGameSettings = time ( NULL ) ;
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}
}
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else if ( listBoxFactions [ i ] . mouseClick ( x , y ) ) {
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needToRepublishToMasterserver = true ;
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if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
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lastSetChangedGameSettings = time ( NULL ) ;
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}
}
else if ( listBoxTeams [ i ] . mouseClick ( x , y ) )
{
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needToRepublishToMasterserver = true ;
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if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ; ;
}
}
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else if ( labelPlayerNames [ i ] . mouseClick ( x , y ) ) {
SetActivePlayerNameEditor ( ) ;
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}
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}
}
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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}
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void MenuStateCustomGame : : SetActivePlayerNameEditor ( ) {
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
if ( ct = = ctHuman ) {
setActiveInputLabel ( & labelPlayerNames [ i ] ) ;
break ;
}
}
}
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void MenuStateCustomGame : : RestoreLastGameSettings ( ) {
// Ensure we have set the gamesettings at least once
GameSettings gameSettings = loadGameSettingsFromFile ( " lastCustomGamSettings.mgg " ) ;
if ( gameSettings . getMap ( ) = = " " ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
loadGameSettings ( & gameSettings ) ;
}
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
serverInterface - > setGameSettings ( & gameSettings , false ) ;
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
needToRepublishToMasterserver = true ;
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
void MenuStateCustomGame : : PlayNow ( ) {
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
saveGameSettingsToFile ( " lastCustomGamSettings.mgg " ) ;
closeUnusedSlots ( ) ;
CoreData & coreData = CoreData : : getInstance ( ) ;
SoundRenderer & soundRenderer = SoundRenderer : : getInstance ( ) ;
soundRenderer . playFx ( coreData . getClickSoundC ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
std : : vector < string > randomFactionSelectionList ;
int RandomCount = 0 ;
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
// Check for random faction selection and choose the faction now
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctClosed ) {
if ( listBoxFactions [ i ] . getSelectedItem ( ) = = formatString ( GameConstants : : RANDOMFACTION_SLOTNAME ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] i = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , i ) ;
// Max 1000 tries to get a random, unused faction
for ( int findRandomFaction = 1 ; findRandomFaction < 1000 ; + + findRandomFaction ) {
srand ( time ( NULL ) + findRandomFaction ) ;
int selectedFactionIndex = rand ( ) % listBoxFactions [ i ] . getItemCount ( ) ;
string selectedFactionName = listBoxFactions [ i ] . getItem ( selectedFactionIndex ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] selectedFactionName [%s] selectedFactionIndex = %d, findRandomFaction = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , selectedFactionName . c_str ( ) , selectedFactionIndex , findRandomFaction ) ;
if ( selectedFactionName ! = formatString ( GameConstants : : RANDOMFACTION_SLOTNAME ) & &
selectedFactionName ! = formatString ( GameConstants : : OBSERVER_SLOTNAME ) & &
std : : find ( randomFactionSelectionList . begin ( ) , randomFactionSelectionList . end ( ) , selectedFactionName ) = = randomFactionSelectionList . end ( ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
listBoxFactions [ i ] . setSelectedItem ( selectedFactionName ) ;
randomFactionSelectionList . push_back ( selectedFactionName ) ;
break ;
}
}
if ( listBoxFactions [ i ] . getSelectedItem ( ) = = formatString ( GameConstants : : RANDOMFACTION_SLOTNAME ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] RandomCount = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , RandomCount ) ;
listBoxFactions [ i ] . setSelectedItemIndex ( RandomCount ) ;
randomFactionSelectionList . push_back ( listBoxFactions [ i ] . getItem ( RandomCount ) ) ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] i = %d, listBoxFactions[i].getSelectedItem() [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , listBoxFactions [ i ] . getSelectedItem ( ) . c_str ( ) ) ;
RandomCount + + ;
}
}
}
if ( RandomCount > 0 ) {
needToSetChangedGameSettings = true ;
}
safeMutex . ReleaseLock ( true ) ;
GameSettings gameSettings ;
loadGameSettings ( & gameSettings ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
// Send the game settings to each client if we have at least one networked client
safeMutex . Lock ( ) ;
bool dataSynchCheckOk = true ;
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
ConnectionSlot * connectionSlot = serverInterface - > getSlot ( i ) ;
if ( connectionSlot ! = NULL & & connectionSlot - > isConnected ( ) & &
connectionSlot - > getAllowGameDataSynchCheck ( ) = = true & &
connectionSlot - > getNetworkGameDataSynchCheckOk ( ) = = false ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
dataSynchCheckOk = false ;
break ;
}
}
}
if ( dataSynchCheckOk = = false ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
mainMessageBoxState = 1 ;
showMessageBox ( " You cannot start the game because \n one or more clients do not have the same game data! " , " Data Mismatch Error " , false ) ;
safeMutex . ReleaseLock ( ) ;
return ;
}
else {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( ( hasNetworkGameSettings ( ) = = true & &
needToSetChangedGameSettings = = true ) | | ( RandomCount > 0 ) ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
serverInterface - > setGameSettings ( & gameSettings , true ) ;
needToSetChangedGameSettings = false ;
lastSetChangedGameSettings = time ( NULL ) ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
bool bOkToStart = serverInterface - > launchGame ( & gameSettings ) ;
if ( bOkToStart = = true ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( listBoxPublishServer . getEditable ( ) & &
listBoxPublishServer . getSelectedItemIndex ( ) = = 0 ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
needToRepublishToMasterserver = true ;
lastMasterserverPublishing = 0 ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
needToBroadcastServerSettings = false ;
needToRepublishToMasterserver = false ;
safeMutex . ReleaseLock ( ) ;
delete publishToMasterserverThread ;
publishToMasterserverThread = NULL ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
assert ( program ! = NULL ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
program - > setState ( new Game ( program , & gameSettings ) ) ;
return ;
}
else {
safeMutex . ReleaseLock ( ) ;
}
}
}
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void MenuStateCustomGame : : mouseMove ( int x , int y , const MouseState * ms ) {
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if ( mainMessageBox . getEnabled ( ) ) {
mainMessageBox . mouseMove ( x , y ) ;
}
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buttonReturn . mouseMove ( x , y ) ;
buttonPlayNow . mouseMove ( x , y ) ;
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buttonRestoreLastSettings . mouseMove ( x , y ) ;
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bool editingPlayerName = false ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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listBoxControls [ i ] . mouseMove ( x , y ) ;
listBoxFactions [ i ] . mouseMove ( x , y ) ;
listBoxTeams [ i ] . mouseMove ( x , y ) ;
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if ( labelPlayerNames [ i ] . mouseMove ( x , y ) = = true ) {
editingPlayerName = true ;
}
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}
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if ( editingPlayerName = = false ) {
setActiveInputLabel ( NULL ) ;
}
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listBoxMap . mouseMove ( x , y ) ;
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if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 ) {
listBoxFogOfWar . mouseMove ( x , y ) ;
listBoxAllowObservers . mouseMove ( x , y ) ;
listBoxPublishServerExternalPort . mouseMove ( x , y ) ;
listBoxEnableObserverMode . mouseMove ( x , y ) ;
listBoxEnableServerControlledAI . mouseMove ( x , y ) ;
labelNetworkFramePeriod . mouseMove ( x , y ) ;
listBoxNetworkFramePeriod . mouseMove ( x , y ) ;
labelNetworkPauseGameForLaggedClients . mouseMove ( x , y ) ;
listBoxNetworkPauseGameForLaggedClients . mouseMove ( x , y ) ;
labelPathFinderType . mouseMove ( x , y ) ;
listBoxPathFinderType . mouseMove ( x , y ) ;
}
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listBoxTileset . mouseMove ( x , y ) ;
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listBoxMapFilter . mouseMove ( x , y ) ;
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listBoxTechTree . mouseMove ( x , y ) ;
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listBoxPublishServer . mouseMove ( x , y ) ;
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listBoxAdvanced . mouseMove ( x , y ) ;
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}
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void MenuStateCustomGame : : render ( ) {
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try {
Renderer & renderer = Renderer : : getInstance ( ) ;
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if ( factionTexture ! = NULL ) {
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renderer . renderTextureQuad ( 800 , 600 , 200 , 150 , factionTexture , 1 ) ;
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}
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if ( mainMessageBox . getEnabled ( ) ) {
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renderer . renderMessageBox ( & mainMessageBox ) ;
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}
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else
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{
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int i ;
renderer . renderButton ( & buttonReturn ) ;
renderer . renderButton ( & buttonPlayNow ) ;
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renderer . renderButton ( & buttonRestoreLastSettings ) ;
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for ( i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
renderer . renderLabel ( & labelPlayers [ i ] ) ;
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renderer . renderLabel ( & labelPlayerNames [ i ] ) ;
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renderer . renderListBox ( & listBoxControls [ i ] ) ;
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctClosed ) {
renderer . renderListBox ( & listBoxFactions [ i ] ) ;
renderer . renderListBox ( & listBoxTeams [ i ] ) ;
renderer . renderLabel ( & labelNetStatus [ i ] ) ;
}
}
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renderer . renderLabel ( & labelLocalIP ) ;
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renderer . renderLabel ( & labelMap ) ;
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if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 ) {
renderer . renderLabel ( & labelFogOfWar ) ;
renderer . renderLabel ( & labelAllowObservers ) ;
renderer . renderLabel ( & labelEnableObserverMode ) ;
renderer . renderLabel ( & labelPathFinderType ) ;
renderer . renderListBox ( & listBoxFogOfWar ) ;
renderer . renderListBox ( & listBoxAllowObservers ) ;
renderer . renderListBox ( & listBoxEnableObserverMode ) ;
renderer . renderListBox ( & listBoxPathFinderType ) ;
}
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renderer . renderLabel ( & labelTileset ) ;
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renderer . renderLabel ( & labelMapFilter ) ;
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renderer . renderLabel ( & labelTechTree ) ;
renderer . renderLabel ( & labelControl ) ;
renderer . renderLabel ( & labelFaction ) ;
renderer . renderLabel ( & labelTeam ) ;
renderer . renderLabel ( & labelMapInfo ) ;
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renderer . renderLabel ( & labelAdvanced ) ;
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renderer . renderListBox ( & listBoxMap ) ;
renderer . renderListBox ( & listBoxTileset ) ;
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renderer . renderListBox ( & listBoxMapFilter ) ;
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renderer . renderListBox ( & listBoxTechTree ) ;
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renderer . renderListBox ( & listBoxAdvanced ) ;
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if ( listBoxPublishServer . getEditable ( ) )
{
renderer . renderListBox ( & listBoxPublishServer ) ;
renderer . renderLabel ( & labelPublishServer ) ;
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if ( listBoxAdvanced . getSelectedItemIndex ( ) = = 1 ) {
renderer . renderListBox ( & listBoxPublishServerExternalPort ) ;
renderer . renderLabel ( & labelPublishServerExternalPort ) ;
renderer . renderListBox ( & listBoxEnableServerControlledAI ) ;
renderer . renderLabel ( & labelEnableServerControlledAI ) ;
renderer . renderLabel ( & labelNetworkFramePeriod ) ;
renderer . renderListBox ( & listBoxNetworkFramePeriod ) ;
renderer . renderLabel ( & labelNetworkPauseGameForLaggedClients ) ;
renderer . renderListBox ( & listBoxNetworkPauseGameForLaggedClients ) ;
}
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}
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}
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if ( program ! = NULL ) program - > renderProgramMsgBox ( ) ;
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if ( enableMapPreview & & ( mapPreview . hasFileLoaded ( ) = = true ) ) {
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int mouseX = mainMenu - > getMouseX ( ) ;
int mouseY = mainMenu - > getMouseY ( ) ;
int mouse2dAnim = mainMenu - > getMouse2dAnim ( ) ;
renderer . renderMouse2d ( mouseX , mouseY , mouse2dAnim ) ;
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bool renderAll = ( listBoxFogOfWar . getSelectedItemIndex ( ) = = 1 ) ;
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renderer . renderMapPreview ( & mapPreview , renderAll , 10 , 350 ) ;
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}
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renderer . renderChatManager ( & chatManager ) ;
renderer . renderConsole ( & console , showFullConsole , true ) ;
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}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " In [%s::%s %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
throw runtime_error ( szBuf ) ;
}
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}
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void MenuStateCustomGame : : update ( ) {
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Chrono chrono ;
chrono . start ( ) ;
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MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
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try {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if ( serverInitError = = true ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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if ( showGeneralError ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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showGeneralError = false ;
mainMessageBoxState = 1 ;
showMessageBox ( generalErrorToShow , " Error " , false ) ;
}
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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return ;
}
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ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-06-23 16:49:20 +02:00
2010-04-11 03:25:06 +02:00
bool haveAtLeastOneNetworkClientConnected = false ;
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bool hasOneNetworkSlotOpen = false ;
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int currentConnectionCount = 0 ;
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Config & config = Config : : getInstance ( ) ;
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bool masterServerErr = showMasterserverError ;
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if ( masterServerErr ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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if ( EndsWith ( masterServererErrorToShow , " wrong router setup " ) = = true )
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{
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masterServererErrorToShow = lang . get ( " WrongRouterSetup " ) ;
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}
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showMasterserverError = false ;
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mainMessageBoxState = 1 ;
showMessageBox ( masterServererErrorToShow , lang . get ( " ErrorFromMasterserver " ) , false ) ;
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listBoxPublishServer . setSelectedItemIndex ( 1 ) ;
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}
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else if ( showGeneralError ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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showGeneralError = false ;
mainMessageBoxState = 1 ;
showMessageBox ( generalErrorToShow , " Error " , false ) ;
}
2010-04-30 03:08:29 +02:00
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-07-16 18:53:19 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-06-01 01:39:07 +02:00
2010-04-30 03:08:29 +02:00
// handle setting changes from clients
2010-08-23 06:33:21 +02:00
SwitchSetupRequest * * switchSetupRequests = serverInterface - > getSwitchSetupRequests ( ) ;
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
2010-08-21 15:04:52 +02:00
if ( switchSetupRequests [ i ] ! = NULL ) {
2010-08-23 06:33:21 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] switchSetupRequests[i]->getSwitchFlags() = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , switchSetupRequests [ i ] - > getSwitchFlags ( ) ) ;
2010-05-17 08:41:05 +02:00
2010-08-21 15:04:52 +02:00
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) {
2010-10-08 03:41:53 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] switchSetupRequests[i]->getToFactionIndex() = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , switchSetupRequests [ i ] - > getToFactionIndex ( ) ) ;
2010-04-30 03:08:29 +02:00
//printf("switchSetupRequests[i]->getSelectedFactionName()=%s\n",switchSetupRequests[i]->getSelectedFactionName().c_str());
//printf("switchSetupRequests[i]->getToTeam()=%d\n",switchSetupRequests[i]->getToTeam());
2010-08-23 06:33:21 +02:00
if ( switchSetupRequests [ i ] - > getToFactionIndex ( ) ! = - 1 ) {
int newFactionIdx = switchSetupRequests [ i ] - > getToFactionIndex ( ) ;
/*
if ( switchSetupRequests [ i ] - > getNetworkPlayerName ( ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
labelPlayerNames [ k ] . setText ( switchSetupRequests [ i ] - > getNetworkPlayerName ( ) ) ;
}
else {
labelPlayerNames [ k ] . setText ( " " ) ;
}
*/
2010-08-21 15:04:52 +02:00
2010-04-30 03:08:29 +02:00
//printf("switchSlot request from %d to %d\n",switchSetupRequests[i]->getCurrentFactionIndex(),switchSetupRequests[i]->getToFactionIndex());
2010-08-23 06:33:21 +02:00
int switchFactionIdx = switchSetupRequests [ i ] - > getCurrentFactionIndex ( ) ;
if ( serverInterface - > switchSlot ( switchFactionIdx , newFactionIdx ) ) {
2010-04-30 03:08:29 +02:00
try {
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if ( switchSetupRequests [ i ] - > getSelectedFactionName ( ) ! = " " ) {
2010-08-23 06:33:21 +02:00
listBoxFactions [ newFactionIdx ] . setSelectedItem ( switchSetupRequests [ i ] - > getSelectedFactionName ( ) ) ;
2010-04-30 03:08:29 +02:00
}
2010-08-23 06:33:21 +02:00
if ( switchSetupRequests [ i ] - > getToTeam ( ) ! = - 1 ) {
listBoxTeams [ newFactionIdx ] . setSelectedItemIndex ( switchSetupRequests [ i ] - > getToTeam ( ) ) ;
}
if ( switchSetupRequests [ i ] - > getNetworkPlayerName ( ) ! = " " ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] i = %d, labelPlayerNames[newFactionIdx].getText() [%s] switchSetupRequests[i]->getNetworkPlayerName() [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , labelPlayerNames [ newFactionIdx ] . getText ( ) . c_str ( ) , switchSetupRequests [ i ] - > getNetworkPlayerName ( ) . c_str ( ) ) ;
labelPlayerNames [ newFactionIdx ] . setText ( switchSetupRequests [ i ] - > getNetworkPlayerName ( ) ) ;
2010-10-08 17:20:24 +02:00
//SetActivePlayerNameEditor();
2010-08-21 15:04:52 +02:00
}
2010-04-30 03:08:29 +02:00
}
catch ( const runtime_error & e ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
2010-04-30 03:08:29 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] caught exception error = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
}
}
}
2010-08-23 06:33:21 +02:00
else {
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try {
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if ( switchSetupRequests [ i ] - > getSelectedFactionName ( ) ! = " " ) {
2010-04-30 03:08:29 +02:00
listBoxFactions [ i ] . setSelectedItem ( switchSetupRequests [ i ] - > getSelectedFactionName ( ) ) ;
}
2010-08-23 06:33:21 +02:00
if ( switchSetupRequests [ i ] - > getToTeam ( ) ! = - 1 ) {
2010-08-21 15:04:52 +02:00
listBoxTeams [ i ] . setSelectedItemIndex ( switchSetupRequests [ i ] - > getToTeam ( ) ) ;
}
2010-08-23 06:33:21 +02:00
if ( ( switchSetupRequests [ i ] - > getSwitchFlags ( ) & ssrft_NetworkPlayerName ) = = ssrft_NetworkPlayerName ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, switchSetupRequests[i]->getSwitchFlags() = %d, switchSetupRequests[i]->getNetworkPlayerName() [%s], labelPlayerNames[i].getText() [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , switchSetupRequests [ i ] - > getSwitchFlags ( ) , switchSetupRequests [ i ] - > getNetworkPlayerName ( ) . c_str ( ) , labelPlayerNames [ i ] . getText ( ) . c_str ( ) ) ;
if ( switchSetupRequests [ i ] - > getNetworkPlayerName ( ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
labelPlayerNames [ i ] . setText ( switchSetupRequests [ i ] - > getNetworkPlayerName ( ) ) ;
}
else {
labelPlayerNames [ i ] . setText ( " " ) ;
}
2010-10-08 17:20:24 +02:00
//SetActivePlayerNameEditor();
2010-08-23 06:33:21 +02:00
//switchSetupRequests[i]->clearSwitchFlag(ssrft_NetworkPlayerName);
}
2010-04-30 03:08:29 +02:00
}
catch ( const runtime_error & e ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
2010-04-30 03:08:29 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] caught exception error = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , e . what ( ) ) ;
}
}
}
delete switchSetupRequests [ i ] ;
switchSetupRequests [ i ] = NULL ;
}
}
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-07-16 18:53:19 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] mapInfo.players = %d\n",__FILE__,__FUNCTION__,__LINE__,mapInfo.players);
2010-06-01 01:39:07 +02:00
2010-09-04 03:24:17 +02:00
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
2010-07-16 18:53:19 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-06-01 01:39:07 +02:00
2010-08-23 06:33:21 +02:00
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) {
2010-07-16 18:53:19 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-06-01 01:39:07 +02:00
2010-04-11 03:25:06 +02:00
ConnectionSlot * connectionSlot = serverInterface - > getSlot ( i ) ;
2010-09-04 03:24:17 +02:00
//assert(connectionSlot!=NULL);
2010-05-13 00:58:00 +02:00
2010-07-16 18:53:19 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-06-01 01:39:07 +02:00
2010-05-13 00:58:00 +02:00
hasOneNetworkSlotOpen = true ;
2010-03-13 23:00:01 +01:00
2010-04-11 03:25:06 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] A - ctNetwork\n",__FILE__,__FUNCTION__);
2010-03-13 23:00:01 +01:00
2010-08-22 10:00:05 +02:00
if ( connectionSlot ! = NULL & & connectionSlot - > isConnected ( ) ) {
2010-08-21 15:04:52 +02:00
connectionSlot - > setName ( labelPlayerNames [ i ] . getText ( ) ) ;
2010-05-17 08:41:05 +02:00
//printf("FYI we have at least 1 client connected, slot = %d'\n",i);
2010-04-11 03:25:06 +02:00
haveAtLeastOneNetworkClientConnected = true ;
2010-05-20 01:23:42 +02:00
if ( connectionSlot - > getConnectHasHandshaked ( ) )
2010-05-17 22:05:31 +02:00
currentConnectionCount + + ;
2010-04-11 03:25:06 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] B - ctNetwork\n",__FILE__,__FUNCTION__);
2010-08-31 08:38:27 +02:00
//string label = connectionSlot->getName() + ", " + connectionSlot->getVersionString();
string label = connectionSlot - > getVersionString ( ) ;
2010-08-22 10:00:05 +02:00
if ( connectionSlot ! = NULL & &
connectionSlot - > getAllowDownloadDataSynch ( ) = = true & &
2010-04-11 03:25:06 +02:00
connectionSlot - > getAllowGameDataSynchCheck ( ) = = true )
{
if ( connectionSlot - > getNetworkGameDataSynchCheckOk ( ) = = false )
{
2010-08-22 10:00:05 +02:00
label + = " -waiting to synch: " ;
2010-04-11 03:25:06 +02:00
if ( connectionSlot - > getNetworkGameDataSynchCheckOkMap ( ) = = false )
{
label = label + " map " ;
}
if ( connectionSlot - > getNetworkGameDataSynchCheckOkTile ( ) = = false )
{
label = label + " tile " ;
}
if ( connectionSlot - > getNetworkGameDataSynchCheckOkTech ( ) = = false )
{
label = label + " techtree " ;
}
}
else
{
2010-08-05 07:58:14 +02:00
label + = " - data synch is ok " ;
2010-04-11 03:25:06 +02:00
}
}
else
{
2010-08-05 07:58:14 +02:00
//label = connectionSlot->getName();
2010-04-11 03:25:06 +02:00
2010-08-22 10:00:05 +02:00
connectionSlot = serverInterface - > getSlot ( i ) ;
if ( connectionSlot ! = NULL & &
connectionSlot - > getAllowGameDataSynchCheck ( ) = = true & &
2010-04-11 03:25:06 +02:00
connectionSlot - > getNetworkGameDataSynchCheckOk ( ) = = false )
{
2010-08-22 10:00:05 +02:00
label + = " -synch mismatch: " ;
connectionSlot = serverInterface - > getSlot ( i ) ;
if ( connectionSlot ! = NULL & & connectionSlot - > getNetworkGameDataSynchCheckOkMap ( ) = = false ) {
2010-04-11 03:25:06 +02:00
label = label + " map " ;
2010-08-22 10:00:05 +02:00
if ( connectionSlot - > getReceivedDataSynchCheck ( ) = = true & &
2010-08-27 01:14:55 +02:00
lastMapDataSynchError ! = " map CRC mismatch, " + listBoxMap . getSelectedItem ( ) ) {
lastMapDataSynchError = " map CRC mismatch, " + listBoxMap . getSelectedItem ( ) ;
2010-08-22 10:00:05 +02:00
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
serverInterface - > sendTextMessage ( lastMapDataSynchError , - 1 , true ) ;
}
2010-04-11 03:25:06 +02:00
}
2010-08-22 10:00:05 +02:00
connectionSlot = serverInterface - > getSlot ( i ) ;
if ( connectionSlot ! = NULL & & connectionSlot - > getNetworkGameDataSynchCheckOkTile ( ) = = false ) {
2010-04-11 03:25:06 +02:00
label = label + " tile " ;
2010-08-22 10:00:05 +02:00
if ( connectionSlot - > getReceivedDataSynchCheck ( ) = = true & &
2010-08-27 01:14:55 +02:00
lastTileDataSynchError ! = " tile CRC mismatch, " + listBoxTileset . getSelectedItem ( ) ) {
lastTileDataSynchError = " tile CRC mismatch, " + listBoxTileset . getSelectedItem ( ) ;
2010-08-22 10:00:05 +02:00
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
serverInterface - > sendTextMessage ( lastTileDataSynchError , - 1 , true ) ;
}
2010-04-11 03:25:06 +02:00
}
2010-08-22 10:00:05 +02:00
connectionSlot = serverInterface - > getSlot ( i ) ;
if ( connectionSlot ! = NULL & & connectionSlot - > getNetworkGameDataSynchCheckOkTech ( ) = = false )
2010-04-11 03:25:06 +02:00
{
label = label + " techtree " ;
2010-08-22 10:00:05 +02:00
if ( connectionSlot - > getReceivedDataSynchCheck ( ) = = true ) {
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
string report = connectionSlot - > getNetworkGameDataSynchCheckTechMismatchReport ( ) ;
if ( lastTechtreeDataSynchError ! = " techtree CRC mismatch " + report ) {
lastTechtreeDataSynchError = " techtree CRC mismatch " + report ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] report: %s \n " , __FILE__ , __FUNCTION__ , __LINE__ , report . c_str ( ) ) ;
serverInterface - > sendTextMessage ( " techtree CRC mismatch " , - 1 , true ) ;
vector < string > reportLineTokens ;
Tokenize ( report , reportLineTokens , " \n " ) ;
for ( int reportLine = 0 ; reportLine < reportLineTokens . size ( ) ; + + reportLine ) {
serverInterface - > sendTextMessage ( reportLineTokens [ reportLine ] , - 1 , true ) ;
}
}
}
}
connectionSlot = serverInterface - > getSlot ( i ) ;
if ( connectionSlot ! = NULL ) {
connectionSlot - > setReceivedDataSynchCheck ( false ) ;
2010-04-11 03:25:06 +02:00
}
}
}
2010-03-13 23:00:01 +01:00
2010-07-02 04:50:20 +02:00
//float pingTime = connectionSlot->getThreadedPingMS(connectionSlot->getIpAddress().c_str());
2010-06-04 21:42:58 +02:00
char szBuf [ 1024 ] = " " ;
2010-07-02 04:50:20 +02:00
//sprintf(szBuf,"%s, ping = %.2fms",label.c_str(),pingTime);
sprintf ( szBuf , " %s " , label . c_str ( ) ) ;
2010-06-04 21:42:58 +02:00
labelNetStatus [ i ] . setText ( szBuf ) ;
2010-04-04 01:31:10 +02:00
}
else
{
2010-04-11 03:25:06 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] C - ctNetwork\n",__FILE__,__FUNCTION__);
2010-07-03 12:06:31 +02:00
string port = intToStr ( config . getInt ( " ServerPort " ) ) ;
if ( port ! = intToStr ( GameConstants : : serverPort ) ) {
port = port + " " + lang . get ( " NonStandardPort " ) + " !) " ;
2010-04-11 03:25:06 +02:00
}
else
{
2010-07-03 12:06:31 +02:00
port = port + " ) " ;
2010-04-11 03:25:06 +02:00
}
2010-07-03 12:06:31 +02:00
port = " ( " + port ;
labelNetStatus [ i ] . setText ( " --- " + port ) ;
2010-04-04 01:31:10 +02:00
}
2010-03-13 23:00:01 +01:00
2010-04-11 03:25:06 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END - ctNetwork\n",__FILE__,__FUNCTION__);
}
else {
labelNetStatus [ i ] . setText ( " " ) ;
}
2010-03-13 23:00:01 +01:00
}
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-07-16 18:53:19 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-06-01 01:39:07 +02:00
2010-06-05 02:58:32 +02:00
bool checkDataSynch = ( serverInterface - > getAllowGameDataSynchCheck ( ) = = true & &
//haveAtLeastOneNetworkClientConnected == true &&
needToSetChangedGameSettings = = true & &
difftime ( time ( NULL ) , lastSetChangedGameSettings ) > = 2 ) ;
2010-08-31 08:38:27 +02:00
GameSettings gameSettings ;
loadGameSettings ( & gameSettings ) ;
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-04-11 03:25:06 +02:00
// Send the game settings to each client if we have at least one networked client
2010-08-31 08:38:27 +02:00
if ( checkDataSynch = = true ) {
2010-08-26 21:01:44 +02:00
serverInterface - > setGameSettings ( & gameSettings , false ) ;
2010-04-11 03:25:06 +02:00
needToSetChangedGameSettings = false ;
2010-04-22 01:13:39 +02:00
}
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-07-16 18:53:19 +02:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
2010-06-01 01:39:07 +02:00
2010-07-03 12:53:13 +02:00
if ( hasOneNetworkSlotOpen ) {
2010-05-13 00:58:00 +02:00
//listBoxPublishServer.setSelectedItemIndex(0);
listBoxPublishServer . setEditable ( true ) ;
2010-07-03 12:53:13 +02:00
listBoxPublishServerExternalPort . setEditable ( true ) ;
2010-06-04 02:33:34 +02:00
listBoxEnableServerControlledAI . setEditable ( true ) ;
2010-05-13 00:58:00 +02:00
}
else
{
listBoxPublishServer . setSelectedItemIndex ( 1 ) ;
listBoxPublishServer . setEditable ( false ) ;
2010-07-03 12:53:13 +02:00
listBoxPublishServerExternalPort . setEditable ( false ) ;
2010-06-04 02:33:34 +02:00
listBoxEnableServerControlledAI . setEditable ( false ) ;
2010-05-13 00:58:00 +02:00
}
2010-05-13 13:19:10 +02:00
2010-06-05 02:58:32 +02:00
bool republishToMaster = ( difftime ( time ( NULL ) , lastMasterserverPublishing ) > = 5 ) ;
if ( republishToMaster = = true ) {
2010-05-13 13:19:10 +02:00
needToRepublishToMasterserver = true ;
lastMasterserverPublishing = time ( NULL ) ;
}
2010-05-13 08:43:56 +02:00
2010-06-05 02:58:32 +02:00
bool callPublishNow = ( listBoxPublishServer . getEditable ( ) & &
listBoxPublishServer . getSelectedItemIndex ( ) = = 0 & &
needToRepublishToMasterserver = = true ) ;
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-06-05 02:58:32 +02:00
if ( callPublishNow = = true ) {
2010-05-13 00:58:00 +02:00
// give it to me baby, aha aha ...
publishToMasterserver ( ) ;
}
2010-06-05 02:58:32 +02:00
bool broadCastSettings = ( difftime ( time ( NULL ) , lastSetChangedGameSettings ) > = 2 ) ;
2010-05-13 00:58:00 +02:00
2010-06-05 02:58:32 +02:00
if ( broadCastSettings = = true ) {
2010-05-13 13:19:10 +02:00
needToBroadcastServerSettings = true ;
2010-04-11 03:25:06 +02:00
}
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-04-11 03:25:06 +02:00
//call the chat manager
chatManager . updateNetwork ( ) ;
2010-03-13 23:00:01 +01:00
2010-04-11 03:25:06 +02:00
//console
console . update ( ) ;
2010-03-13 23:00:01 +01:00
2010-06-05 02:58:32 +02:00
broadCastSettings = ( difftime ( time ( NULL ) , lastSetChangedGameSettings ) > = 2 ) ;
if ( broadCastSettings = = true )
2010-04-22 01:13:39 +02:00
{ // reset timer here on bottom becasue used for different things
lastSetChangedGameSettings = time ( NULL ) ;
}
2010-06-01 01:39:07 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-16 18:40:21 +02:00
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-06-05 02:58:32 +02:00
if ( currentConnectionCount > soundConnectionCount ) {
soundConnectionCount = currentConnectionCount ;
2010-05-16 18:40:21 +02:00
SoundRenderer : : getInstance ( ) . playFx ( CoreData : : getInstance ( ) . getAttentionSound ( ) ) ;
2010-09-04 01:15:42 +02:00
//switch on music again!!
Config & config = Config : : getInstance ( ) ;
float configVolume = ( config . getInt ( " SoundVolumeMusic " ) / 100.f ) ;
CoreData : : getInstance ( ) . getMenuMusic ( ) - > setVolume ( configVolume ) ;
2010-05-16 18:40:21 +02:00
}
2010-06-05 02:58:32 +02:00
soundConnectionCount = currentConnectionCount ;
2010-06-11 03:33:43 +02:00
2010-09-03 00:17:14 +02:00
if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
2010-09-02 23:40:43 +02:00
if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
2010-09-02 15:53:23 +02:00
if ( enableFactionTexturePreview = = true ) {
string factionLogo = Game : : findFactionLogoFile ( & gameSettings , NULL , " preview_screen.* " ) ;
if ( factionLogo = = " " ) {
factionLogo = Game : : findFactionLogoFile ( & gameSettings , NULL ) ;
}
if ( currentFactionLogo ! = factionLogo ) {
currentFactionLogo = factionLogo ;
loadFactionTexture ( currentFactionLogo ) ;
}
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}
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if ( chrono . getMillis ( ) > 0 ) SystemFlags : : OutputDebug ( SystemFlags : : debugPerformance , " In [%s::%s Line: %d] took msecs: %lld \n " , __FILE__ , __FUNCTION__ , __LINE__ , chrono . getMillis ( ) ) ;
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if ( chrono . getMillis ( ) > 0 ) chrono . start ( ) ;
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if ( autostart = = true ) {
safeMutex . ReleaseLock ( ) ;
RestoreLastGameSettings ( ) ;
PlayNow ( ) ;
}
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}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " In [%s::%s %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
//throw runtime_error(szBuf);
showGeneralError = true ;
generalErrorToShow = szBuf ;
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void MenuStateCustomGame : : publishToMasterserver ( )
{
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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int slotCountUsed = 0 ;
int slotCountHumans = 0 ;
int slotCountConnectedPlayers = 0 ;
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
GameSettings gameSettings ;
loadGameSettings ( & gameSettings ) ;
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//string serverinfo="";
publishToServerInfo . clear ( ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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for ( int i = 0 ; i < mapInfo . players ; + + i ) {
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctClosed ) {
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slotCountUsed + + ;
}
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if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork )
{
slotCountHumans + + ;
ConnectionSlot * connectionSlot = serverInterface - > getSlot ( i ) ;
if ( ( connectionSlot ! = NULL ) & & ( connectionSlot - > isConnected ( ) ) )
{
slotCountConnectedPlayers + + ;
}
}
else if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctHuman )
{
slotCountHumans + + ;
slotCountConnectedPlayers + + ;
}
}
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//?status=waiting&system=linux&info=titus
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publishToServerInfo [ " glestVersion " ] = glestVersionString ;
publishToServerInfo [ " platform " ] = getPlatformNameString ( ) ;
publishToServerInfo [ " binaryCompileDate " ] = getCompileDateTime ( ) ;
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//game info:
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publishToServerInfo [ " serverTitle " ] = getHumanPlayerName ( ) + " 's game " ;
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//ip is automatically set
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//game setup info:
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publishToServerInfo [ " tech " ] = listBoxTechTree . getSelectedItem ( ) ;
publishToServerInfo [ " map " ] = listBoxMap . getSelectedItem ( ) ;
publishToServerInfo [ " tileset " ] = listBoxTileset . getSelectedItem ( ) ;
publishToServerInfo [ " activeSlots " ] = intToStr ( slotCountUsed ) ;
publishToServerInfo [ " networkSlots " ] = intToStr ( slotCountHumans ) ;
publishToServerInfo [ " connectedClients " ] = intToStr ( slotCountConnectedPlayers ) ;
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//string externalport = intToStr(Config::getInstance().getInt("ExternalServerPort",intToStr(Config::getInstance().getInt("ServerPort")).c_str()));
string externalport = listBoxPublishServerExternalPort . getSelectedItem ( ) ;
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publishToServerInfo [ " externalconnectport " ] = externalport ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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}
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void MenuStateCustomGame : : simpleTask ( ) {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
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bool republish = ( needToRepublishToMasterserver = = true & & publishToServerInfo . size ( ) ! = 0 ) ;
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needToRepublishToMasterserver = false ;
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std : : map < string , string > newPublishToServerInfo = publishToServerInfo ;
publishToServerInfo . clear ( ) ;
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bool broadCastSettings = needToBroadcastServerSettings ;
needToBroadcastServerSettings = false ;
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bool hasClientConnection = false ;
if ( broadCastSettings ) {
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
hasClientConnection = serverInterface - > hasClientConnection ( ) ;
}
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bool needPing = ( difftime ( time ( NULL ) , lastNetworkPing ) > = GameConstants : : networkPingInterval ) ;
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safeMutex . ReleaseLock ( ) ;
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if ( republish = = true ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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//string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?" + newPublishToServerInfo;
string request = Config : : getInstance ( ) . getString ( " Masterserver " ) + " addServerInfo.php? " ;
CURL * handle = SystemFlags : : initHTTP ( ) ;
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for ( std : : map < string , string > : : const_iterator iterMap = newPublishToServerInfo . begin ( ) ;
iterMap ! = newPublishToServerInfo . end ( ) ; iterMap + + ) {
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request + = iterMap - > first ;
request + = " = " ;
request + = SystemFlags : : escapeURL ( iterMap - > second , handle ) ;
request + = " & " ;
}
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//printf("the request is:\n%s\n",request.c_str());
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] the request is: \n %s \n " , __FILE__ , __FUNCTION__ , __LINE__ , request . c_str ( ) ) ;
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std : : string serverInfo = SystemFlags : : getHTTP ( request , handle ) ;
SystemFlags : : cleanupHTTP ( & handle ) ;
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//printf("the result is:\n'%s'\n",serverInfo.c_str());
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] the result is: \n '%s' \n " , __FILE__ , __FUNCTION__ , __LINE__ , serverInfo . c_str ( ) ) ;
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// uncomment to enable router setup check of this server
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if ( EndsWith ( serverInfo , " OK " ) = = false ) {
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showMasterserverError = true ;
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masterServererErrorToShow = ( serverInfo ! = " " ? serverInfo : " No Reply " ) ;
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}
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}
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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if ( broadCastSettings ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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MutexSafeWrapper safeMutex2 ( & masterServerThreadAccessor ) ;
GameSettings gameSettings ;
loadGameSettings ( & gameSettings ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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serverInterface - > setGameSettings ( & gameSettings , false ) ;
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safeMutex2 . ReleaseLock ( ) ;
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if ( hasClientConnection = = true ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-17 08:41:05 +02:00
2010-08-21 15:04:52 +02:00
MutexSafeWrapper safeMutex3 ( & masterServerThreadAccessor ) ;
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2010-06-15 07:36:07 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-05-17 08:41:05 +02:00
serverInterface - > broadcastGameSetup ( & gameSettings ) ;
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safeMutex3 . ReleaseLock ( ) ;
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}
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}
2010-06-01 01:39:07 +02:00
2010-07-09 19:12:57 +02:00
if ( needPing = = true ) {
lastNetworkPing = time ( NULL ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] Sending nmtPing to clients \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
NetworkMessagePing msg ( GameConstants : : networkPingInterval , time ( NULL ) ) ;
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MutexSafeWrapper safeMutex2 ( & masterServerThreadAccessor ) ;
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serverInterface - > broadcastPing ( & msg ) ;
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safeMutex2 . ReleaseLock ( ) ;
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}
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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}
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void MenuStateCustomGame : : loadGameSettings ( GameSettings * gameSettings ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
int factionCount = 0 ;
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ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
2010-03-13 23:00:01 +01:00
2010-05-31 22:49:23 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-08-30 22:02:58 +02:00
gameSettings - > setMapFilterIndex ( listBoxMapFilter . getSelectedItemIndex ( ) ) ;
gameSettings - > setDescription ( formatString ( getCurrentMapFile ( ) ) ) ;
gameSettings - > setMap ( getCurrentMapFile ( ) ) ;
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gameSettings - > setTileset ( tilesetFiles [ listBoxTileset . getSelectedItemIndex ( ) ] ) ;
gameSettings - > setTech ( techTreeFiles [ listBoxTechTree . getSelectedItemIndex ( ) ] ) ;
gameSettings - > setDefaultUnits ( true ) ;
gameSettings - > setDefaultResources ( true ) ;
gameSettings - > setDefaultVictoryConditions ( true ) ;
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gameSettings - > setFogOfWar ( listBoxFogOfWar . getSelectedItemIndex ( ) = = 0 ) ;
2010-09-04 03:24:17 +02:00
gameSettings - > setAllowObservers ( listBoxAllowObservers . getSelectedItemIndex ( ) = = 1 ) ;
2010-05-31 12:20:18 +02:00
gameSettings - > setEnableObserverModeAtEndGame ( listBoxEnableObserverMode . getSelectedItemIndex ( ) = = 0 ) ;
2010-07-21 20:21:40 +02:00
gameSettings - > setPathFinderType ( static_cast < PathFinderType > ( listBoxPathFinderType . getSelectedItemIndex ( ) ) ) ;
2010-03-13 23:00:01 +01:00
2010-06-25 06:06:28 +02:00
// First save Used slots
//for(int i=0; i<mapInfo.players; ++i)
2010-06-25 07:41:50 +02:00
int AIPlayerCount = 0 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
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if ( ct ! = ctClosed ) {
int slotIndex = factionCount ;
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gameSettings - > setFactionControl ( slotIndex , ct ) ;
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if ( ct = = ctHuman ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, slotIndex = %d, getHumanPlayerName(i) [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , slotIndex , getHumanPlayerName ( i ) . c_str ( ) ) ;
2010-06-25 06:06:28 +02:00
gameSettings - > setThisFactionIndex ( slotIndex ) ;
2010-08-23 06:33:21 +02:00
gameSettings - > setNetworkPlayerName ( slotIndex , getHumanPlayerName ( i ) ) ;
2010-10-08 03:41:53 +02:00
//labelPlayerNames[i].setText(getHumanPlayerName(i));
//SetActivePlayerNameEditor();
2010-03-13 23:00:01 +01:00
}
2010-09-04 02:32:56 +02:00
2010-09-11 10:09:33 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] . c_str ( ) ) ;
2010-09-04 02:32:56 +02:00
gameSettings - > setFactionTypeName ( slotIndex , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] ) ;
if ( factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] = = formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) {
listBoxTeams [ i ] . setSelectedItem ( intToStr ( GameConstants : : maxPlayers + fpt_Observer ) ) ;
}
else if ( listBoxTeams [ i ] . getSelectedItem ( ) = = intToStr ( GameConstants : : maxPlayers + fpt_Observer ) ) {
listBoxTeams [ i ] . setSelectedItem ( intToStr ( GameConstants : : maxPlayers ) ) ;
}
2010-06-25 06:06:28 +02:00
gameSettings - > setTeam ( slotIndex , listBoxTeams [ i ] . getSelectedItemIndex ( ) ) ;
gameSettings - > setStartLocationIndex ( slotIndex , i ) ;
2010-09-04 02:32:56 +02:00
2010-06-25 06:06:28 +02:00
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) {
2010-04-23 01:18:04 +02:00
ConnectionSlot * connectionSlot = serverInterface - > getSlot ( i ) ;
2010-06-25 06:06:28 +02:00
if ( connectionSlot ! = NULL & & connectionSlot - > isConnected ( ) ) {
2010-08-23 06:33:21 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, connectionSlot->getName() [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , connectionSlot - > getName ( ) . c_str ( ) ) ;
2010-06-25 06:06:28 +02:00
gameSettings - > setNetworkPlayerName ( slotIndex , connectionSlot - > getName ( ) ) ;
2010-08-23 06:33:21 +02:00
labelPlayerNames [ i ] . setText ( connectionSlot - > getName ( ) ) ;
2010-04-23 01:18:04 +02:00
}
2010-06-25 06:06:28 +02:00
else {
2010-08-23 06:33:21 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, playername unconnected \n " , __FILE__ , __FUNCTION__ , __LINE__ , i ) ;
2010-06-29 08:50:35 +02:00
gameSettings - > setNetworkPlayerName ( slotIndex , GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) ;
2010-08-23 06:33:21 +02:00
labelPlayerNames [ i ] . setText ( " " ) ;
2010-04-23 01:18:04 +02:00
}
}
2010-08-21 15:04:52 +02:00
else if ( listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctHuman ) {
2010-06-25 07:41:50 +02:00
AIPlayerCount + + ;
2010-08-23 06:33:21 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, playername is AI (blank) \n " , __FILE__ , __FUNCTION__ , __LINE__ , i ) ;
2010-06-25 07:41:50 +02:00
gameSettings - > setNetworkPlayerName ( slotIndex , string ( " AI " ) + intToStr ( AIPlayerCount ) ) ;
2010-08-23 06:33:21 +02:00
labelPlayerNames [ i ] . setText ( " " ) ;
2010-04-23 01:18:04 +02:00
}
2010-06-25 06:06:28 +02:00
2010-03-13 23:00:01 +01:00
factionCount + + ;
}
2010-08-23 06:33:21 +02:00
else {
//gameSettings->setNetworkPlayerName("");
labelPlayerNames [ i ] . setText ( " " ) ;
}
2010-03-13 23:00:01 +01:00
}
2010-10-08 03:41:53 +02:00
2010-06-25 06:06:28 +02:00
// Next save closed slots
int closedCount = 0 ;
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
if ( ct = = ctClosed ) {
int slotIndex = factionCount + closedCount ;
gameSettings - > setFactionControl ( slotIndex , ct ) ;
gameSettings - > setTeam ( slotIndex , listBoxTeams [ i ] . getSelectedItemIndex ( ) ) ;
gameSettings - > setStartLocationIndex ( slotIndex , i ) ;
2010-09-11 10:09:33 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] . c_str ( ) ) ;
2010-06-25 06:06:28 +02:00
gameSettings - > setFactionTypeName ( slotIndex , factionFiles [ listBoxFactions [ i ] . getSelectedItemIndex ( ) ] ) ;
gameSettings - > setNetworkPlayerName ( slotIndex , " Closed " ) ;
closedCount + + ;
}
}
2010-03-13 23:00:01 +01:00
gameSettings - > setFactionCount ( factionCount ) ;
2010-06-03 03:10:40 +02:00
gameSettings - > setEnableServerControlledAI ( listBoxEnableServerControlledAI . getSelectedItemIndex ( ) = = 0 ) ;
2010-06-08 02:00:28 +02:00
gameSettings - > setNetworkFramePeriod ( ( listBoxNetworkFramePeriod . getSelectedItemIndex ( ) + 1 ) * 10 ) ;
2010-07-16 18:53:19 +02:00
gameSettings - > setNetworkPauseGameForLaggedClients ( ( listBoxNetworkPauseGameForLaggedClients . getSelectedItemIndex ( ) ) ) ;
2010-03-20 00:26:00 +01:00
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTileset() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTileset().c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getTech() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getTech().c_str());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] gameSettings->getMap() = [%s]\n",__FILE__,__FUNCTION__,gameSettings->getMap().c_str());
2010-03-13 23:00:01 +01:00
2010-04-11 03:25:06 +02:00
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
2010-03-13 23:00:01 +01:00
}
2010-05-31 21:57:10 +02:00
void MenuStateCustomGame : : saveGameSettingsToFile ( std : : string fileName ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( getGameReadWritePath ( ) ! = " " ) {
fileName = getGameReadWritePath ( ) + fileName ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] fileName = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , fileName . c_str ( ) ) ;
GameSettings gameSettings ;
loadGameSettings ( & gameSettings ) ;
std : : ofstream saveGameFile ;
saveGameFile . open ( fileName . c_str ( ) , ios_base : : out | ios_base : : trunc ) ;
//int factionCount= 0;
//ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
saveGameFile < < " Description= " < < gameSettings . getDescription ( ) < < std : : endl ;
2010-08-30 22:02:58 +02:00
saveGameFile < < " MapFilterIndex= " < < gameSettings . getMapFilterIndex ( ) < < std : : endl ;
2010-05-31 21:57:10 +02:00
saveGameFile < < " Map= " < < gameSettings . getMap ( ) < < std : : endl ;
saveGameFile < < " Tileset= " < < gameSettings . getTileset ( ) < < std : : endl ;
saveGameFile < < " TechTree= " < < gameSettings . getTech ( ) < < std : : endl ;
saveGameFile < < " DefaultUnits= " < < gameSettings . getDefaultUnits ( ) < < std : : endl ;
saveGameFile < < " DefaultResources= " < < gameSettings . getDefaultResources ( ) < < std : : endl ;
saveGameFile < < " DefaultVictoryConditions= " < < gameSettings . getDefaultVictoryConditions ( ) < < std : : endl ;
saveGameFile < < " FogOfWar= " < < gameSettings . getFogOfWar ( ) < < std : : endl ;
2010-09-04 03:24:17 +02:00
saveGameFile < < " AllowObservers= " < < gameSettings . getAllowObservers ( ) < < std : : endl ;
2010-05-31 21:57:10 +02:00
saveGameFile < < " EnableObserverModeAtEndGame= " < < gameSettings . getEnableObserverModeAtEndGame ( ) < < std : : endl ;
2010-07-21 20:21:40 +02:00
saveGameFile < < " PathFinderType= " < < gameSettings . getPathFinderType ( ) < < std : : endl ;
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saveGameFile < < " EnableServerControlledAI= " < < gameSettings . getEnableServerControlledAI ( ) < < std : : endl ;
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saveGameFile < < " NetworkFramePeriod= " < < gameSettings . getNetworkFramePeriod ( ) < < std : : endl ;
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saveGameFile < < " NetworkPauseGameForLaggedClients= " < < gameSettings . getNetworkPauseGameForLaggedClients ( ) < < std : : endl ;
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saveGameFile < < " ExternalPortNumber= " < < listBoxPublishServerExternalPort . getSelectedItem ( ) < < std : : endl ;
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saveGameFile < < " FactionThisFactionIndex= " < < gameSettings . getThisFactionIndex ( ) < < std : : endl ;
saveGameFile < < " FactionCount= " < < gameSettings . getFactionCount ( ) < < std : : endl ;
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//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
int slotIndex = gameSettings . getStartLocationIndex ( i ) ;
saveGameFile < < " FactionControlForIndex " < < slotIndex < < " = " < < gameSettings . getFactionControl ( i ) < < std : : endl ;
saveGameFile < < " FactionTeamForIndex " < < slotIndex < < " = " < < gameSettings . getTeam ( i ) < < std : : endl ;
saveGameFile < < " FactionStartLocationForIndex " < < slotIndex < < " = " < < gameSettings . getStartLocationIndex ( i ) < < std : : endl ;
saveGameFile < < " FactionTypeNameForIndex " < < slotIndex < < " = " < < gameSettings . getFactionTypeName ( i ) < < std : : endl ;
saveGameFile < < " FactionPlayerNameForIndex " < < slotIndex < < " = " < < gameSettings . getNetworkPlayerName ( i ) < < std : : endl ;
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}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
GameSettings MenuStateCustomGame : : loadGameSettingsFromFile ( std : : string fileName ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
GameSettings gameSettings ;
if ( getGameReadWritePath ( ) ! = " " ) {
fileName = getGameReadWritePath ( ) + fileName ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] fileName = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , fileName . c_str ( ) ) ;
if ( fileExists ( fileName ) = = false ) {
return gameSettings ;
}
try {
Properties properties ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] fileName = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , fileName . c_str ( ) ) ;
properties . load ( fileName ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] fileName = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , fileName . c_str ( ) ) ;
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gameSettings . setMapFilterIndex ( properties . getInt ( " MapFilterIndex " , " 0 " ) ) ;
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gameSettings . setDescription ( properties . getString ( " Description " ) ) ;
gameSettings . setMap ( properties . getString ( " Map " ) ) ;
gameSettings . setTileset ( properties . getString ( " Tileset " ) ) ;
gameSettings . setTech ( properties . getString ( " TechTree " ) ) ;
gameSettings . setDefaultUnits ( properties . getBool ( " DefaultUnits " ) ) ;
gameSettings . setDefaultResources ( properties . getBool ( " DefaultResources " ) ) ;
gameSettings . setDefaultVictoryConditions ( properties . getBool ( " DefaultVictoryConditions " ) ) ;
gameSettings . setFogOfWar ( properties . getBool ( " FogOfWar " ) ) ;
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gameSettings . setAllowObservers ( properties . getBool ( " AllowObservers " , " false " ) ) ;
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gameSettings . setEnableObserverModeAtEndGame ( properties . getBool ( " EnableObserverModeAtEndGame " ) ) ;
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gameSettings . setPathFinderType ( static_cast < PathFinderType > ( properties . getInt ( " PathFinderType " , intToStr ( pfBasic ) . c_str ( ) ) ) ) ;
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gameSettings . setEnableServerControlledAI ( properties . getBool ( " EnableServerControlledAI " , " false " ) ) ;
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gameSettings . setNetworkFramePeriod ( properties . getInt ( " NetworkFramePeriod " , intToStr ( GameConstants : : networkFramePeriod ) . c_str ( ) ) / 10 * 10 ) ;
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gameSettings . setNetworkPauseGameForLaggedClients ( properties . getBool ( " NetworkPauseGameForLaggedClients " , " false " ) ) ;
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gameSettings . setThisFactionIndex ( properties . getInt ( " FactionThisFactionIndex " ) ) ;
gameSettings . setFactionCount ( properties . getInt ( " FactionCount " ) ) ;
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//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
gameSettings . setFactionControl ( i , ( ControlType ) properties . getInt ( string ( " FactionControlForIndex " ) + intToStr ( i ) , intToStr ( ctClosed ) . c_str ( ) ) ) ;
gameSettings . setTeam ( i , properties . getInt ( string ( " FactionTeamForIndex " ) + intToStr ( i ) , " 0 " ) ) ;
gameSettings . setStartLocationIndex ( i , properties . getInt ( string ( " FactionStartLocationForIndex " ) + intToStr ( i ) , intToStr ( i ) . c_str ( ) ) ) ;
gameSettings . setFactionTypeName ( i , properties . getString ( string ( " FactionTypeNameForIndex " ) + intToStr ( i ) , " ? " ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, factionTypeName [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , gameSettings . getFactionTypeName ( i ) . c_str ( ) ) ;
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if ( gameSettings . getFactionControl ( i ) = = ctHuman ) {
gameSettings . setNetworkPlayerName ( i , properties . getString ( string ( " FactionPlayerNameForIndex " ) + intToStr ( i ) , " " ) ) ;
}
else {
gameSettings . setNetworkPlayerName ( i , " " ) ;
}
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}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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listBoxMapFilter . setSelectedItemIndex ( gameSettings . getMapFilterIndex ( ) ) ;
listBoxMap . setItems ( formattedPlayerSortedMaps [ gameSettings . getMapFilterIndex ( ) ] ) ;
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string mapFile = gameSettings . getMap ( ) ;
mapFile = formatString ( mapFile ) ;
listBoxMap . setSelectedItem ( mapFile ) ;
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loadMapInfo ( Map : : getMapPath ( getCurrentMapFile ( ) ) , & mapInfo , true ) ;
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labelMapInfo . setText ( mapInfo . desc ) ;
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string tilesetFile = gameSettings . getTileset ( ) ;
tilesetFile = formatString ( tilesetFile ) ;
listBoxTileset . setSelectedItem ( tilesetFile ) ;
string techtreeFile = gameSettings . getTech ( ) ;
techtreeFile = formatString ( techtreeFile ) ;
listBoxTechTree . setSelectedItem ( techtreeFile ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
//gameSettings->setDefaultUnits(true);
//gameSettings->setDefaultResources(true);
//gameSettings->setDefaultVictoryConditions(true);
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Lang & lang = Lang : : getInstance ( ) ;
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listBoxFogOfWar . setSelectedItem ( gameSettings . getFogOfWar ( ) = = true ? lang . get ( " Yes " ) : lang . get ( " No " ) ) ;
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listBoxAllowObservers . setSelectedItem ( gameSettings . getAllowObservers ( ) = = true ? lang . get ( " Yes " ) : lang . get ( " No " ) ) ;
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listBoxEnableObserverMode . setSelectedItem ( gameSettings . getEnableObserverModeAtEndGame ( ) = = true ? lang . get ( " Yes " ) : lang . get ( " No " ) ) ;
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listBoxPathFinderType . setSelectedItemIndex ( gameSettings . getPathFinderType ( ) ) ;
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listBoxEnableServerControlledAI . setSelectedItem ( gameSettings . getEnableServerControlledAI ( ) = = true ? lang . get ( " Yes " ) : lang . get ( " No " ) ) ;
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labelNetworkFramePeriod . setText ( lang . get ( " NetworkFramePeriod " ) ) ;
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listBoxPublishServerExternalPort . setSelectedItem ( intToStr ( properties . getInt ( " ExternalPortNumber " , listBoxPublishServerExternalPort . getSelectedItem ( ) . c_str ( ) ) ) ) ;
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listBoxNetworkFramePeriod . setSelectedItem ( intToStr ( gameSettings . getNetworkFramePeriod ( ) / 10 * 10 ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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listBoxNetworkPauseGameForLaggedClients . setSelectedItemIndex ( gameSettings . getNetworkPauseGameForLaggedClients ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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reloadFactions ( ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d] gameSettings.getFactionCount() = %d \n " , __FILE__ , __FUNCTION__ , __LINE__ , gameSettings . getFactionCount ( ) ) ;
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//for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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listBoxControls [ i ] . setSelectedItemIndex ( gameSettings . getFactionControl ( i ) ) ;
listBoxTeams [ i ] . setSelectedItemIndex ( gameSettings . getTeam ( i ) ) ;
string factionName = gameSettings . getFactionTypeName ( i ) ;
factionName = formatString ( factionName ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] factionName = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , factionName . c_str ( ) ) ;
listBoxFactions [ i ] . setSelectedItem ( factionName ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] i = %d, gameSettings.getNetworkPlayerName(i) [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , i , gameSettings . getNetworkPlayerName ( i ) . c_str ( ) ) ;
labelPlayerNames [ i ] . setText ( gameSettings . getNetworkPlayerName ( i ) ) ;
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}
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//SetActivePlayerNameEditor();
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updateControlers ( ) ;
updateNetworkSlots ( ) ;
needToRepublishToMasterserver = true ;
if ( hasNetworkGameSettings ( ) = = true )
{
needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
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}
catch ( const exception & ex ) {
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] ERROR = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
showMessageBox ( ex . what ( ) , " Error " , false ) ;
gameSettings = GameSettings ( ) ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s] Line: %d \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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return gameSettings ;
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}
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// ============ PRIVATE ===========================
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bool MenuStateCustomGame : : hasNetworkGameSettings ( ) {
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bool hasNetworkSlot = false ;
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try {
for ( int i = 0 ; i < mapInfo . players ; + + i )
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{
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ControlType ct = static_cast < ControlType > ( listBoxControls [ i ] . getSelectedItemIndex ( ) ) ;
if ( ct ! = ctClosed )
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{
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if ( ct = = ctNetwork )
{
hasNetworkSlot = true ;
break ;
}
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}
}
}
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catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " In [%s::%s Line: %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
showGeneralError = true ;
generalErrorToShow = ex . what ( ) ;
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}
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return hasNetworkSlot ;
}
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void MenuStateCustomGame : : loadMapInfo ( string file , MapInfo * mapInfo , bool loadMapPreview ) {
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struct MapFileHeader {
int32 version ;
int32 maxPlayers ;
int32 width ;
int32 height ;
int32 altFactor ;
int32 waterLevel ;
int8 title [ 128 ] ;
} ;
Lang & lang = Lang : : getInstance ( ) ;
try {
FILE * f = fopen ( file . c_str ( ) , " rb " ) ;
if ( f = = NULL )
throw runtime_error ( " Can't open file " ) ;
MapFileHeader header ;
size_t readBytes = fread ( & header , sizeof ( MapFileHeader ) , 1 , f ) ;
mapInfo - > size . x = header . width ;
mapInfo - > size . y = header . height ;
mapInfo - > players = header . maxPlayers ;
mapInfo - > desc = lang . get ( " MaxPlayers " ) + " : " + intToStr ( mapInfo - > players ) + " \n " ;
mapInfo - > desc + = lang . get ( " Size " ) + " : " + intToStr ( mapInfo - > size . x ) + " x " + intToStr ( mapInfo - > size . y ) ;
fclose ( f ) ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
labelPlayers [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelPlayerNames [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxControls [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxFactions [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
listBoxTeams [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
labelNetStatus [ i ] . setVisible ( i + 1 < = mapInfo - > players ) ;
}
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// Not painting properly so this is on hold
if ( loadMapPreview = = true ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
mapPreview . loadFromFile ( file . c_str ( ) ) ;
}
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}
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catch ( exception & e ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugError , " In [%s::%s Line: %d] Error [%s] loading map [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , e . what ( ) , file . c_str ( ) ) ;
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throw runtime_error ( " Error loading map file: [ " + file + " ] msg: " + e . what ( ) ) ;
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}
}
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void MenuStateCustomGame : : reloadFactions ( ) {
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vector < string > results ;
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Config & config = Config : : getInstance ( ) ;
vector < string > techPaths = config . getPathListForType ( ptTechs ) ;
for ( int idx = 0 ; idx < techPaths . size ( ) ; idx + + ) {
string & techPath = techPaths [ idx ] ;
findAll ( techPath + " / " + techTreeFiles [ listBoxTechTree . getSelectedItemIndex ( ) ] + " /factions/*. " , results , false , false ) ;
if ( results . size ( ) > 0 ) {
break ;
}
}
if ( results . size ( ) = = 0 ) {
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throw runtime_error ( " (2) There are no factions for the tech tree [ " + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + " ] " ) ;
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}
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// Add special Observer Faction
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//Lang &lang= Lang::getInstance();
if ( listBoxAllowObservers . getSelectedItemIndex ( ) = = 1 ) {
results . push_back ( formatString ( GameConstants : : OBSERVER_SLOTNAME ) ) ;
}
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results . push_back ( formatString ( GameConstants : : RANDOMFACTION_SLOTNAME ) ) ;
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factionFiles = results ;
for ( int i = 0 ; i < results . size ( ) ; + + i ) {
results [ i ] = formatString ( results [ i ] ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " Tech [%s] has faction [%s] \n " , techTreeFiles [ listBoxTechTree . getSelectedItemIndex ( ) ] . c_str ( ) , results [ i ] . c_str ( ) ) ;
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}
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxFactions [ i ] . setItems ( results ) ;
listBoxFactions [ i ] . setSelectedItemIndex ( i % results . size ( ) ) ;
}
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}
void MenuStateCustomGame : : updateControlers ( ) {
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try {
bool humanPlayer = false ;
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for ( int i = 0 ; i < mapInfo . players ; + + i ) {
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctHuman ) {
humanPlayer = true ;
}
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}
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if ( ! humanPlayer ) {
listBoxControls [ 0 ] . setSelectedItemIndex ( ctHuman ) ;
}
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for ( int i = mapInfo . players ; i < GameConstants : : maxPlayers ; + + i ) {
listBoxControls [ i ] . setSelectedItemIndex ( ctClosed ) ;
}
}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " In [%s::%s Line: %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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throw runtime_error ( szBuf ) ;
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}
}
void MenuStateCustomGame : : closeUnusedSlots ( ) {
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try {
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
for ( int i = 0 ; i < mapInfo . players ; + + i ) {
if ( listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) {
if ( ! serverInterface - > getSlot ( i ) - > isConnected ( ) ) {
listBoxControls [ i ] . setSelectedItemIndex ( ctClosed ) ;
}
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}
}
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updateNetworkSlots ( ) ;
}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " In [%s::%s Line: %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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throw runtime_error ( szBuf ) ;
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}
}
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void MenuStateCustomGame : : updateNetworkSlots ( ) {
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try {
ServerInterface * serverInterface = NetworkManager : : getInstance ( ) . getServerInterface ( ) ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
if ( serverInterface - > getSlot ( i ) = = NULL & &
listBoxControls [ i ] . getSelectedItemIndex ( ) = = ctNetwork ) {
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try {
serverInterface - > addSlot ( i ) ;
}
catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
sprintf ( szBuf , " In [%s::%s %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
showGeneralError = true ;
if ( serverInterface - > isPortBound ( ) = = false ) {
generalErrorToShow = Lang : : getInstance ( ) . get ( " ErrorBindingPort " ) + " : " + intToStr ( serverInterface - > getBindPort ( ) ) ;
}
else {
generalErrorToShow = ex . what ( ) ;
}
// Revert network to CPU
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listBoxControls [ i ] . setSelectedItemIndex ( ctCpu ) ;
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}
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}
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if ( serverInterface - > getSlot ( i ) ! = NULL & &
listBoxControls [ i ] . getSelectedItemIndex ( ) ! = ctNetwork ) {
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serverInterface - > removeSlot ( i ) ;
}
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}
}
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catch ( const std : : exception & ex ) {
char szBuf [ 1024 ] = " " ;
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sprintf ( szBuf , " In [%s::%s Line: %d] error [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , ex . what ( ) ) ;
SystemFlags : : OutputDebug ( SystemFlags : : debugError , szBuf ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " %s " , szBuf ) ;
//throw runtime_error(szBuf);!!!
showGeneralError = true ;
generalErrorToShow = ex . what ( ) ;
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}
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}
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void MenuStateCustomGame : : keyDown ( char key ) {
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if ( activeInputLabel ! = NULL ) {
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string text = activeInputLabel - > getText ( ) ;
if ( key = = vkBack & & text . length ( ) > 0 ) {
size_t found = text . find_last_of ( " _ " ) ;
if ( found = = string : : npos ) {
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text . erase ( text . end ( ) - 1 ) ;
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}
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else {
if ( text . size ( ) > 1 ) {
text . erase ( text . end ( ) - 2 ) ;
}
}
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activeInputLabel - > setText ( text ) ;
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
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if ( hasNetworkGameSettings ( ) = = true ) {
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needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
}
else {
//send key to the chat manager
chatManager . keyDown ( key ) ;
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if ( chatManager . getEditEnabled ( ) = = false ) {
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Config & configKeys = Config : : getInstance ( std : : pair < ConfigType , ConfigType > ( cfgMainKeys , cfgUserKeys ) ) ;
if ( key = = configKeys . getCharKey ( " ShowFullConsole " ) ) {
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showFullConsole = true ;
}
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//Toggle music
else if ( key = = configKeys . getCharKey ( " ToggleMusic " ) ) {
Config & config = Config : : getInstance ( ) ;
Lang & lang = Lang : : getInstance ( ) ;
float configVolume = ( config . getInt ( " SoundVolumeMusic " ) / 100.f ) ;
float currentVolume = CoreData : : getInstance ( ) . getMenuMusic ( ) - > getVolume ( ) ;
if ( currentVolume > 0 ) {
CoreData : : getInstance ( ) . getMenuMusic ( ) - > setVolume ( 0.f ) ;
console . addLine ( lang . get ( " GameMusic " ) + " " + lang . get ( " Off " ) ) ;
}
else {
CoreData : : getInstance ( ) . getMenuMusic ( ) - > setVolume ( configVolume ) ;
//If the config says zero, use the default music volume
//gameMusic->setVolume(configVolume ? configVolume : 0.9);
console . addLine ( lang . get ( " GameMusic " ) ) ;
}
}
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else if ( key = = configKeys . getCharKey ( " SaveGUILayout " ) ) {
bool saved = GraphicComponent : : saveAllCustomProperties ( containerName ) ;
Lang & lang = Lang : : getInstance ( ) ;
console . addLine ( lang . get ( " GUILayoutSaved " ) + " [ " + ( saved ? lang . get ( " Yes " ) : lang . get ( " No " ) ) + " ] " ) ;
}
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}
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}
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}
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void MenuStateCustomGame : : keyPress ( char c ) {
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if ( activeInputLabel ! = NULL ) {
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int maxTextSize = 16 ;
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for ( int i = 0 ; i < GameConstants : : maxPlayers ; + + i ) {
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if ( & labelPlayerNames [ i ] = = activeInputLabel ) {
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if ( ( c > = ' 0 ' & & c < = ' 9 ' ) | | ( c > = ' a ' & & c < = ' z ' ) | | ( c > = ' A ' & & c < = ' Z ' ) | |
( c = = ' - ' ) | | ( c = = ' ( ' ) | | ( c = = ' ) ' ) ) {
if ( activeInputLabel - > getText ( ) . size ( ) < maxTextSize ) {
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string text = activeInputLabel - > getText ( ) ;
text . insert ( text . end ( ) - 1 , c ) ;
activeInputLabel - > setText ( text ) ;
MutexSafeWrapper safeMutex ( & masterServerThreadAccessor ) ;
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if ( hasNetworkGameSettings ( ) = = true ) {
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needToSetChangedGameSettings = true ;
lastSetChangedGameSettings = time ( NULL ) ;
}
}
}
}
}
}
else {
chatManager . keyPress ( c ) ;
}
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}
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void MenuStateCustomGame : : keyUp ( char key ) {
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if ( activeInputLabel = = NULL ) {
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chatManager . keyUp ( key ) ;
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Config & configKeys = Config : : getInstance ( std : : pair < ConfigType , ConfigType > ( cfgMainKeys , cfgUserKeys ) ) ;
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if ( chatManager . getEditEnabled ( ) ) {
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//send key to the chat manager
chatManager . keyUp ( key ) ;
}
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else if ( key = = configKeys . getCharKey ( " ShowFullConsole " ) ) {
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showFullConsole = false ;
}
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}
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}
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void MenuStateCustomGame : : showMessageBox ( const string & text , const string & header , bool toggle ) {
if ( ! toggle ) {
mainMessageBox . setEnabled ( false ) ;
}
if ( ! mainMessageBox . getEnabled ( ) ) {
mainMessageBox . setText ( text ) ;
mainMessageBox . setHeader ( header ) ;
mainMessageBox . setEnabled ( true ) ;
}
else {
mainMessageBox . setEnabled ( false ) ;
}
}
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void MenuStateCustomGame : : switchToNextMapGroup ( const int direction ) {
int i = listBoxMapFilter . getSelectedItemIndex ( ) ;
// if there are no maps for the current selection we switch to next selection
while ( formattedPlayerSortedMaps [ i ] . empty ( ) ) {
i = i + direction ;
if ( i > GameConstants : : maxPlayers ) {
i = 0 ;
}
if ( i < 0 ) {
i = GameConstants : : maxPlayers ;
}
}
listBoxMapFilter . setSelectedItemIndex ( i ) ;
listBoxMap . setItems ( formattedPlayerSortedMaps [ i ] ) ;
}
string MenuStateCustomGame : : getCurrentMapFile ( ) {
int i = listBoxMapFilter . getSelectedItemIndex ( ) ;
int mapIndex = listBoxMap . getSelectedItemIndex ( ) ;
return playerSortedMaps [ i ] . at ( mapIndex ) ;
}
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void MenuStateCustomGame : : setActiveInputLabel ( GraphicLabel * newLable ) {
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if ( newLable ! = NULL ) {
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string text = newLable - > getText ( ) ;
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size_t found = text . find_last_of ( " _ " ) ;
if ( found = = string : : npos ) {
text + = " _ " ;
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}
newLable - > setText ( text ) ;
}
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if ( activeInputLabel ! = NULL & & activeInputLabel - > getText ( ) . empty ( ) = = false ) {
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string text = activeInputLabel - > getText ( ) ;
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size_t found = text . find_last_of ( " _ " ) ;
if ( found ! = string : : npos ) {
text = text . substr ( 0 , found ) ;
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}
activeInputLabel - > setText ( text ) ;
}
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activeInputLabel = newLable ;
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}
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string MenuStateCustomGame : : getHumanPlayerName ( int index ) {
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string result = defaultPlayerName ;
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//printf("\nIn [%s::%s Line: %d] index = %d\n",__FILE__,__FUNCTION__,__LINE__,index);
//fflush(stdout);
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if ( index < 0 ) {
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for ( int j = 0 ; j < GameConstants : : maxPlayers ; + + j ) {
if ( listBoxControls [ j ] . getSelectedItemIndex ( ) > = 0 ) {
ControlType ct = static_cast < ControlType > ( listBoxControls [ j ] . getSelectedItemIndex ( ) ) ;
if ( ct = = ctHuman ) {
index = j ;
break ;
}
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}
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}
}
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//printf("\nIn [%s::%s Line: %d] index = %d, labelPlayerNames[index].getText() = [%s]\n",__FILE__,__FUNCTION__,__LINE__,index,(index >= 0 ? labelPlayerNames[index].getText().c_str() : "?"));
//fflush(stdout);
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if ( index > = 0 & & index < GameConstants : : maxPlayers & &
labelPlayerNames [ index ] . getText ( ) ! = " " & &
labelPlayerNames [ index ] . getText ( ) ! = GameConstants : : NETWORK_SLOT_UNCONNECTED_SLOTNAME ) {
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result = labelPlayerNames [ index ] . getText ( ) ;
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if ( activeInputLabel ! = NULL ) {
size_t found = result . find_last_of ( " _ " ) ;
if ( found ! = string : : npos ) {
result = result . substr ( 0 , found ) ;
}
}
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}
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return result ;
}
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void MenuStateCustomGame : : loadFactionTexture ( string filepath ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
cleanupFactionTexture ( ) ;
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if ( enableFactionTexturePreview = = true ) {
if ( filepath = = " " ) {
factionTexture = NULL ;
}
else {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] filepath = [%s] \n " , __FILE__ , __FUNCTION__ , __LINE__ , filepath . c_str ( ) ) ;
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factionTexture = GraphicsInterface : : getInstance ( ) . getFactory ( ) - > newTexture2D ( ) ;
//loadingTexture = renderer.newTexture2D(rsGlobal);
factionTexture - > setMipmap ( true ) ;
//loadingTexture->getPixmap()->load(filepath);
factionTexture - > load ( filepath ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
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Renderer & renderer = Renderer : : getInstance ( ) ;
renderer . initTexture ( rsGlobal , factionTexture ) ;
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SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
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}
}
void MenuStateCustomGame : : cleanupFactionTexture ( ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
if ( factionTexture ! = NULL ) {
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
factionTexture - > end ( ) ;
delete factionTexture ;
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
//delete loadingTexture;
factionTexture = NULL ;
}
SystemFlags : : OutputDebug ( SystemFlags : : debugSystem , " In [%s::%s Line: %d] \n " , __FILE__ , __FUNCTION__ , __LINE__ ) ;
}
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} } //end namespace