MegaGlest/source/glest_game/network/client_interface.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "client_interface.h"
#include <stdexcept>
#include <cassert>
#include "platform_util.h"
#include "game_util.h"
#include "conversion.h"
#include "config.h"
#include "lang.h"
#include "leak_dumper.h"
#include "map.h"
#include "config.h"
#include "logger.h"
using namespace std;
using namespace Shared::Platform;
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class ClientInterface
// =====================================================
const int ClientInterface::messageWaitTimeout= 10000; //10 seconds
const int ClientInterface::waitSleepTime= 10;
const int ClientInterface::maxNetworkCommandListSendTimeWait = 5;
ClientInterface::ClientInterface(){
clientSocket= NULL;
launchGame= false;
introDone= false;
playerIndex= -1;
gameSettingsReceived=false;
gotIntro = false;
lastNetworkCommandListSendTime = 0;
currentFrameCount = 0;
networkGameDataSynchCheckOkMap = false;
networkGameDataSynchCheckOkTile = false;
networkGameDataSynchCheckOkTech = false;
}
ClientInterface::~ClientInterface()
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
if(clientSocket != NULL && clientSocket->isConnected() == true)
{
string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
sendTextMessage(sQuitText,-1);
}
delete clientSocket;
clientSocket = NULL;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void ClientInterface::connect(const Ip &ip, int port)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
delete clientSocket;
this->ip = ip;
this->port = port;
clientSocket= new ClientSocket();
clientSocket->setBlock(false);
clientSocket->connect(ip, port);
connectedTime = time(NULL);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END - socket = %d\n",__FILE__,__FUNCTION__,clientSocket->getSocketId());
}
void ClientInterface::reset()
{
if(getSocket() != NULL)
{
string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
sendTextMessage(sQuitText,-1);
close();
}
}
void ClientInterface::update()
{
NetworkMessageCommandList networkMessageCommandList(currentFrameCount);
//send as many commands as we can
while(!requestedCommands.empty()){
if(networkMessageCommandList.addCommand(&requestedCommands.back())){
requestedCommands.pop_back();
}
else{
break;
}
}
int lastSendElapsed = difftime(time(NULL),lastNetworkCommandListSendTime);
if(lastNetworkCommandListSendTime > 0) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] lastSendElapsed = %d\n",__FILE__,__FUNCTION__,__LINE__,lastSendElapsed);
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if(networkMessageCommandList.getCommandCount() > 0 ||
(lastNetworkCommandListSendTime > 0 && lastSendElapsed >= ClientInterface::maxNetworkCommandListSendTimeWait)) {
sendMessage(&networkMessageCommandList);
lastNetworkCommandListSendTime = time(NULL);
}
// Possible cause of out of synch since we have more commands that need
// to be sent in this frame
if(!requestedCommands.empty()) {
char szBuf[1024]="";
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,requestedCommands.size());
string sMsg = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " may go out of synch: client requestedCommands.size() = " + intToStr(requestedCommands.size());
sendTextMessage(sMsg,-1);
}
//clear chat variables
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
}
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std::string ClientInterface::getServerIpAddress() {
return this->ip.getString();
}
void ClientInterface::updateLobby()
{
//clear chat variables
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
NetworkMessageType networkMessageType = getNextMessageType(true);
switch(networkMessageType)
{
case nmtInvalid:
break;
case nmtIntro:
{
NetworkMessageIntro networkMessageIntro;
if(receiveMessage(&networkMessageIntro)) {
gotIntro = true;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got NetworkMessageIntro, networkMessageIntro.getGameState() = %d\n",__FILE__,__FUNCTION__,networkMessageIntro.getGameState());
//check consistency
if(networkMessageIntro.getVersionString() != getNetworkVersionString()) {
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bool versionMatched = false;
string platformFreeVersion = getNetworkPlatformFreeVersionString();
string sErr = "";
if(strncmp(platformFreeVersion.c_str(),networkMessageIntro.getVersionString().c_str(),strlen(platformFreeVersion.c_str())) != 0) {
sErr = "Server and client binary mismatch!\nYou have to use the exactly same binaries!\n\nServer: " +
networkMessageIntro.getVersionString() +
"\nClient: " + getNetworkVersionString();
printf("%s\n",sErr.c_str());
sendTextMessage("Server and client binary mismatch!!",-1);
sendTextMessage(" Server:" + networkMessageIntro.getVersionString(),-1);
sendTextMessage(" Client: "+ getNetworkVersionString(),-1);
}
else {
versionMatched = true;
sErr = "Warning, Server and client are using the same version but different platforms.\n\nServer: " +
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networkMessageIntro.getVersionString() + "\nClient: " + getNetworkVersionString();
printf("%s\n",sErr.c_str());
sendTextMessage("Server and client platform mismatch.",-1);
sendTextMessage(" Server:" + networkMessageIntro.getVersionString(),-1);
sendTextMessage(" Client: "+ getNetworkVersionString(),-1);
}
if(Config::getInstance().getBool("PlatformConsistencyChecks","true") &&
versionMatched == false) { // error message and disconnect only if checked
DisplayErrorMessage(sErr);
quit= true;
close();
return;
}
}
if(networkMessageIntro.getGameState() == nmgstOk) {
//send intro message
NetworkMessageIntro sendNetworkMessageIntro(getNetworkVersionString(), Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()), -1, nmgstOk);
playerIndex= networkMessageIntro.getPlayerIndex();
serverName= networkMessageIntro.getName();
sendMessage(&sendNetworkMessageIntro);
assert(playerIndex>=0 && playerIndex<GameConstants::maxPlayers);
introDone= true;
}
else if(networkMessageIntro.getGameState() == nmgstNoSlots) {
string sErr = "Cannot join the server because there are no open slots for new players.";
DisplayErrorMessage(sErr);
quit= true;
close();
return;
}
else {
string sErr = "Unknown response from server: " + intToStr(networkMessageIntro.getGameState());
DisplayErrorMessage(sErr);
quit= true;
close();
return;
}
}
}
break;
case nmtSynchNetworkGameData:
{
NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData;
if(receiveMessage(&networkMessageSynchNetworkGameData))
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__);
int32 tilesetCRC = 0;
int32 techCRC = 0;
int32 mapCRC = 0;
try {
Config &config = Config::getInstance();
string scenarioDir = "";
if(gameSettings.getScenarioDir() != "") {
scenarioDir = gameSettings.getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - gameSettings.getScenario().size(), gameSettings.getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,gameSettings.getScenarioDir().c_str(),gameSettings.getScenario().c_str(),scenarioDir.c_str());
}
// check the checksum's
//int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" + networkMessageSynchNetworkGameData.getTileset() + "/*", ".xml", NULL);
tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + networkMessageSynchNetworkGameData.getTileset() + string("/*"), ".xml", NULL);
this->setNetworkGameDataSynchCheckOkTile((tilesetCRC == networkMessageSynchNetworkGameData.getTilesetCRC()));
//if(this->getNetworkGameDataSynchCheckOkTile() == false)
//{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC info, local = %d, remote = %d, networkMessageSynchNetworkGameData.getTileset() = [%s]\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameData.getTilesetCRC(),networkMessageSynchNetworkGameData.getTileset().c_str());
//}
//tech, load before map because of resources
//int32 techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" + networkMessageSynchNetworkGameData.getTech() + "/*", ".xml", NULL);
techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), string("/") + networkMessageSynchNetworkGameData.getTech() + string("/*"), ".xml", NULL);
this->setNetworkGameDataSynchCheckOkTech((techCRC == networkMessageSynchNetworkGameData.getTechCRC()));
//if(this->getNetworkGameDataSynchCheckOkTech() == false)
//{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC info, local = %d, remote = %d, networkMessageSynchNetworkGameData.getTech() = [%s]\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameData.getTechCRC(),networkMessageSynchNetworkGameData.getTech().c_str());
//}
//map
Checksum checksum;
string file = Map::getMapPath(networkMessageSynchNetworkGameData.getMap(),scenarioDir, false);
if(file != "") {
checksum.addFile(file);
mapCRC = checksum.getSum();
}
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] file = [%s] checksum = %d\n",__FILE__,__FUNCTION__,file.c_str(),mapCRC);
this->setNetworkGameDataSynchCheckOkMap((mapCRC == networkMessageSynchNetworkGameData.getMapCRC()));
//if(this->getNetworkGameDataSynchCheckOkMap() == false)
//{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC info, local = %d, remote = %d, file = [%s]\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameData.getMapCRC(),file.c_str());
//}
}
catch(const runtime_error &ex) {
string sErr = ex.what();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] error during processing, sErr = [%s]\n",__FILE__,__FUNCTION__,sErr.c_str());
DisplayErrorMessage(sErr);
}
NetworkMessageSynchNetworkGameDataStatus sendNetworkMessageSynchNetworkGameDataStatus(mapCRC,tilesetCRC,techCRC);
sendMessage(&sendNetworkMessageSynchNetworkGameDataStatus);
}
}
break;
case nmtSynchNetworkGameDataFileCRCCheck:
{
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
{
Checksum checksum;
string file = networkMessageSynchNetworkGameDataFileCRCCheck.getFileName();
checksum.addFile(file);
int32 fileCRC = checksum.getSum();
if(fileCRC != networkMessageSynchNetworkGameDataFileCRCCheck.getFileCRC())
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck localCRC = %d, remoteCRC = %d, file [%s]\n",
__FILE__,__FUNCTION__,fileCRC,
networkMessageSynchNetworkGameDataFileCRCCheck.getFileCRC(),
networkMessageSynchNetworkGameDataFileCRCCheck.getFileName().c_str());
// Here we initiate a download of missing or mismatched content
NetworkMessageSynchNetworkGameDataFileGet sendNetworkMessageSynchNetworkGameDataFileGet(networkMessageSynchNetworkGameDataFileCRCCheck.getFileName());
sendMessage(&sendNetworkMessageSynchNetworkGameDataFileGet);
FileTransferInfo fileInfo;
fileInfo.hostType = eClient;
fileInfo.serverIP = this->ip.getString();
fileInfo.serverPort = this->port;
fileInfo.fileName = networkMessageSynchNetworkGameDataFileCRCCheck.getFileName();
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
fileXferThread->start();
}
if(networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex() < networkMessageSynchNetworkGameDataFileCRCCheck.getTotalFileCount())
{
NetworkMessageSynchNetworkGameDataFileCRCCheck sendNetworkMessageSynchNetworkGameDataFileCRCCheck(
networkMessageSynchNetworkGameDataFileCRCCheck.getTotalFileCount(),
networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex() + 1,
0,
"");
sendMessage(&sendNetworkMessageSynchNetworkGameDataFileCRCCheck);
}
}
}
break;
case nmtText:
{
NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText))
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
chatText = networkMessageText.getText();
chatSender = networkMessageText.getSender();
chatTeamIndex = networkMessageText.getTeamIndex();
}
}
break;
case nmtLaunch:
{
NetworkMessageLaunch networkMessageLaunch;
if(receiveMessage(&networkMessageLaunch))
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got NetworkMessageLaunch\n",__FILE__,__FUNCTION__);
networkMessageLaunch.buildGameSettings(&gameSettings);
//replace server player by network
for(int i= 0; i<gameSettings.getFactionCount(); ++i)
{
//replace by network
if(gameSettings.getFactionControl(i)==ctHuman)
{
gameSettings.setFactionControl(i, ctNetwork);
}
//set the faction index
if(gameSettings.getStartLocationIndex(i)==playerIndex)
{
gameSettings.setThisFactionIndex(i);
}
}
launchGame= true;
}
}
break;
case nmtBroadCastSetup:
{
NetworkMessageLaunch networkMessageLaunch;
if(receiveMessage(&networkMessageLaunch))
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got NetworkMessageLaunch\n",__FILE__,__FUNCTION__);
networkMessageLaunch.buildGameSettings(&gameSettings);
//replace server player by network
for(int i= 0; i<gameSettings.getFactionCount(); ++i)
{
//replace by network
if(gameSettings.getFactionControl(i)==ctHuman)
{
gameSettings.setFactionControl(i, ctNetwork);
}
//set the faction index
if(gameSettings.getStartLocationIndex(i)==playerIndex)
{
gameSettings.setThisFactionIndex(i);
}
}
gameSettingsReceived=true;
}
}
break;
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case nmtPlayerIndexMessage:
{
PlayerIndexMessage playerIndexMessage(-1);
if(receiveMessage(&playerIndexMessage))
{
playerIndex= playerIndexMessage.getPlayerIndex();
}
}
break;
default:
{
string sErr = string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType);
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1);
DisplayErrorMessage(sErr);
quit= true;
close();
}
}
if(gotIntro == false && difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %d\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
close();
}
}
void ClientInterface::updateKeyframe(int frameCount)
{
currentFrameCount = frameCount;
bool done= false;
while(done == false) {
//wait for the next message
waitForMessage();
//check we have an expected message
NetworkMessageType networkMessageType= getNextMessageType(true);
switch(networkMessageType)
{
case nmtCommandList:
{
Chrono chrono;
chrono.start();
int waitCount = 0;
//make sure we read the message
NetworkMessageCommandList networkMessageCommandList;
while(receiveMessage(&networkMessageCommandList) == false &&
isConnected() == true) {
//sleep(waitSleepTime);
sleep(0);
waitCount++;
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] receiveMessage took %d msecs, waitCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitCount);
chrono.start();
//check that we are in the right frame
if(networkMessageCommandList.getFrameCount() != frameCount) {
string sErr = "Network synchronization error, frame counts do not match, server frameCount = " + intToStr(networkMessageCommandList.getFrameCount()) + ", local frameCount = " + intToStr(frameCount);
//throw runtime_error("Network synchronization error, frame counts do not match");
sendTextMessage(sErr,-1);
DisplayErrorMessage(sErr);
quit= true;
close();
return;
}
// give all commands
for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i) {
pendingCommands.push_back(*networkMessageCommandList.getCommand(i));
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] transfer network commands took %d msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
done= true;
}
break;
case nmtQuit:
{
NetworkMessageQuit networkMessageQuit;
//if(receiveMessage(&networkMessageQuit)) {
while(receiveMessage(&networkMessageQuit) == false &&
isConnected() == true) {
sleep(0);
}
quit= true;
done= true;
}
break;
case nmtText:
{
NetworkMessageText networkMessageText;
while(receiveMessage(&networkMessageText) == false &&
isConnected() == true) {
sleep(0);
}
chatText = networkMessageText.getText();
chatSender = networkMessageText.getSender();
chatTeamIndex = networkMessageText.getTeamIndex();
}
break;
case nmtInvalid:
break;
default:
{
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected message in client interface: " + intToStr(networkMessageType));
sendTextMessage("Unexpected message in client interface: " + intToStr(networkMessageType),-1);
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected message in client interface: " + intToStr(networkMessageType));
quit= true;
close();
done= true;
}
}
if(isConnected() == false && quit == true) {
done = true;
}
}
}
void ClientInterface::waitUntilReady(Checksum* checksum) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
Logger &logger= Logger::getInstance();
Chrono chrono;
chrono.start();
// FOR TESTING ONLY - delay to see the client count up while waiting
//sleep(5000);
//send ready message
NetworkMessageReady networkMessageReady;
sendMessage(&networkMessageReady);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
int64 lastMillisCheck = 0;
//wait until we get a ready message from the server
while(true) {
if(isConnected() == false) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
string sErr = "Error, Server has disconnected!";
//sendTextMessage(sErr,-1);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
DisplayErrorMessage(sErr);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
quit= true;
close();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
return;
}
NetworkMessageType networkMessageType = getNextMessageType(true);
if(networkMessageType == nmtReady) {
if(receiveMessage(&networkMessageReady)) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
}
else if(networkMessageType == nmtInvalid) {
if(chrono.getMillis() > readyWaitTimeout) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//throw runtime_error("Timeout waiting for server");
string sErr = "Timeout waiting for server";
sendTextMessage(sErr,-1);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
DisplayErrorMessage(sErr);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
quit= true;
close();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
return;
}
else {
if(chrono.getMillis() / 1000 > lastMillisCheck) {
lastMillisCheck = (chrono.getMillis() / 1000);
char szBuf[1024]="";
sprintf(szBuf,"Waiting for network: %llu seconds elapsed (maximum wait time: %d seconds)",lastMillisCheck,int(readyWaitTimeout / 1000));
logger.add(szBuf, true);
}
}
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType) );
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
quit= true;
close();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
return;
}
// sleep a bit
sleep(waitSleepTime);
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//check checksum
if(networkMessageReady.getChecksum() != checksum->getSum()) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
string sErr = "Checksum error, you don't have the same data as the server";
sendTextMessage(sErr,-1);
string sErr1 = "Client Checksum: " + intToStr(checksum->getSum());
sendTextMessage(sErr1,-1);
string sErr2 = "Server Checksum: " + intToStr(networkMessageReady.getChecksum());
sendTextMessage(sErr2,-1);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d %s %s %s\n",__FILE__,__FUNCTION__,__LINE__,sErr.c_str(),sErr1.c_str(),sErr2.c_str());
if(Config::getInstance().getBool("NetworkConsistencyChecks")) {
// error message and disconnect only if checked
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
string niceError = sErr + string("\n") + sErr1 + string("\n") + sErr2;
DisplayErrorMessage(niceError);
quit= true;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
close();
}
return;
}
//delay the start a bit, so clients have more room to get messages
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//sleep(GameConstants::networkExtraLatency);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void ClientInterface::sendTextMessage(const string &text, int teamIndex){
NetworkMessageText networkMessageText(text, getHostName(), teamIndex);
sendMessage(&networkMessageText);
}
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string ClientInterface::getNetworkStatus() {
std::string label = Lang::getInstance().get("Server") + ": " + serverName;
float pingTime = getThreadedPingMS(getServerIpAddress().c_str());
char szBuf[1024]="";
sprintf(szBuf,"%s, ping = %.2fms",label.c_str(),pingTime);
return szBuf;
}
void ClientInterface::waitForMessage()
{
// Debug!
/*
sendTextMessage("Timeout waiting for message",-1);
DisplayErrorMessage("Timeout waiting for message");
quit= true;
close();
return;
*/
Chrono chrono;
chrono.start();
int waitLoopCount = 0;
while(getNextMessageType(true) == nmtInvalid) {
if(isConnected() == false) {
//throw runtime_error("Disconnected");
sendTextMessage("Server has Disconnected.",-1);
DisplayErrorMessage("Server has Disconnected.");
quit= true;
close();
return;
}
if(chrono.getMillis() > messageWaitTimeout) {
//if(1) {
//throw runtime_error("Timeout waiting for message");
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
sendTextMessage("Timeout waiting for message",-1);
DisplayErrorMessage("Timeout waiting for message");
quit= true;
close();
return;
}
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//sleep(waitSleepTime);
waitLoopCount++;
}
if(chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] waiting took %d msecs, waitLoopCount = %d\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis(),waitLoopCount);
}
void ClientInterface::quitGame(bool userManuallyQuit)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] userManuallyQuit = %d\n",__FILE__,__FUNCTION__,__LINE__,userManuallyQuit);
if(clientSocket != NULL && userManuallyQuit == true)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
sendTextMessage(sQuitText,-1);
close();
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Lined: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void ClientInterface::close()
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
delete clientSocket;
clientSocket= NULL;
connectedTime = 0;
gotIntro = false;
}
void ClientInterface::discoverServers(DiscoveredServersInterface *cb) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ClientSocket::discoverServers(cb);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void ClientInterface::stopServerDiscovery() {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ClientSocket::stopBroadCastClientThread();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void ClientInterface::sendSwitchSetupRequest(string selectedFactionName, int8 currentFactionIndex, int8 toFactionIndex,int8 toTeam)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//printf("string-cuf-tof-team= %s-%d-%d-%d\n",selectedFactionName.c_str(),currentFactionIndex,toFactionIndex,toTeam);
SwitchSetupRequest message=SwitchSetupRequest(selectedFactionName, currentFactionIndex, toFactionIndex,toTeam);
sendMessage(&message);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
/*
bool ClientInterface::getFogOfWar()
{
return Config::getInstance().getBool("FogOfWar");
}
*/
}}//end namespace