MegaGlest/source/glest_game/network/client_interface.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "client_interface.h"
#include <stdexcept>
#include <cassert>
#include "platform_util.h"
#include "game_util.h"
#include "conversion.h"
#include "config.h"
#include "lang.h"
#include "leak_dumper.h"
#include "map.h"
#include "config.h"
#include "logger.h"
using namespace std;
using namespace Shared::Platform;
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class ClientInterface
// =====================================================
const int ClientInterface::messageWaitTimeout= 10000; //10 seconds
const int ClientInterface::waitSleepTime= 50;
ClientInterface::ClientInterface(){
clientSocket= NULL;
launchGame= false;
introDone= false;
playerIndex= -1;
networkGameDataSynchCheckOkMap = false;
networkGameDataSynchCheckOkTile = false;
networkGameDataSynchCheckOkTech = false;
}
ClientInterface::~ClientInterface()
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] START\n",__FILE__,__FUNCTION__);
if(clientSocket != NULL && clientSocket->isConnected() == true)
{
string sQuitText = getHostName() + " has chosen to leave the game!";
sendTextMessage(sQuitText,-1);
}
delete clientSocket;
clientSocket = NULL;
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void ClientInterface::connect(const Ip &ip, int port)
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] START\n",__FILE__,__FUNCTION__);
delete clientSocket;
this->ip = ip;
this->port = port;
clientSocket= new ClientSocket();
clientSocket->setBlock(false);
clientSocket->connect(ip, port);
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] END - socket = %d\n",__FILE__,__FUNCTION__,clientSocket->getSocketId());
}
void ClientInterface::reset()
{
if(getSocket() != NULL)
{
string sQuitText = getHostName() + " has chosen to leave the game!";
sendTextMessage(sQuitText,-1);
close();
}
}
void ClientInterface::update()
{
NetworkMessageCommandList networkMessageCommandList;
//send as many commands as we can
while(!requestedCommands.empty()){
if(networkMessageCommandList.addCommand(&requestedCommands.back())){
requestedCommands.pop_back();
}
else{
break;
}
}
if(networkMessageCommandList.getCommandCount()>0){
sendMessage(&networkMessageCommandList);
}
//clear chat variables
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
}
void ClientInterface::updateLobby()
{
//clear chat variables
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
NetworkMessageType networkMessageType = getNextMessageType(true);
switch(networkMessageType)
{
case nmtInvalid:
break;
case nmtIntro:
{
NetworkMessageIntro networkMessageIntro;
if(receiveMessage(&networkMessageIntro))
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] got NetworkMessageIntro\n",__FILE__,__FUNCTION__);
//check consistency
if(networkMessageIntro.getVersionString() != getNetworkVersionString())
{
string sErr = "Server and client binary mismatch!\nYou have to use the exactly same binaries!\n\nServer: " +
networkMessageIntro.getVersionString() +
"\nClient: " + getNetworkVersionString();
printf("%s\n",sErr.c_str());
sendTextMessage("Server and client binary mismatch!!",-1);
sendTextMessage(" Server:" + networkMessageIntro.getVersionString(),-1);
sendTextMessage(" Client: "+ getNetworkVersionString(),-1);
if(Config::getInstance().getBool("NetworkConsistencyChecks"))
{// error message and disconnect only if checked
DisplayErrorMessage(sErr);
return;
}
}
//send intro message
NetworkMessageIntro sendNetworkMessageIntro(getNetworkVersionString(), getHostName(), -1);
playerIndex= networkMessageIntro.getPlayerIndex();
serverName= networkMessageIntro.getName();
sendMessage(&sendNetworkMessageIntro);
assert(playerIndex>=0 && playerIndex<GameConstants::maxPlayers);
introDone= true;
}
}
break;
case nmtSynchNetworkGameData:
{
NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData;
if(receiveMessage(&networkMessageSynchNetworkGameData))
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] got NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__);
// check the checksum's
int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" +
networkMessageSynchNetworkGameData.getTileset() + "/*", ".xml", NULL);
this->setNetworkGameDataSynchCheckOkTile((tilesetCRC == networkMessageSynchNetworkGameData.getTilesetCRC()));
if(this->getNetworkGameDataSynchCheckOkTile() == false)
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] tilesetCRC mismatch, local = %d, remote = %d\n",
__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameData.getTilesetCRC());
}
//tech, load before map because of resources
int32 techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" +
networkMessageSynchNetworkGameData.getTech() + "/*", ".xml", NULL);
this->setNetworkGameDataSynchCheckOkTech((techCRC == networkMessageSynchNetworkGameData.getTechCRC()));
if(this->getNetworkGameDataSynchCheckOkTech() == false)
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] techCRC mismatch, local = %d, remote = %d\n",
__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameData.getTechCRC());
}
//map
Checksum checksum;
string file = Map::getMapPath(networkMessageSynchNetworkGameData.getMap());
checksum.addFile(file);
int32 mapCRC = checksum.getSum();
//if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] file = [%s] checksum = %d\n",__FILE__,__FUNCTION__,file.c_str(),mapCRC);
this->setNetworkGameDataSynchCheckOkMap((mapCRC == networkMessageSynchNetworkGameData.getMapCRC()));
if(this->getNetworkGameDataSynchCheckOkMap() == false)
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] mapCRC mismatch, local = %d, remote = %d\n",
__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameData.getMapCRC());
}
this->setNetworkGameDataSynchCheckOkFogOfWar((getFogOfWar() == networkMessageSynchNetworkGameData.getFogOfWar()));
if(this->getNetworkGameDataSynchCheckOkFogOfWar() == false)
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] getFogOfWar mismatch, local = %d, remote = %d\n",
__FILE__,__FUNCTION__,getFogOfWar(),networkMessageSynchNetworkGameData.getFogOfWar());
}
NetworkMessageSynchNetworkGameDataStatus sendNetworkMessageSynchNetworkGameDataStatus(mapCRC,tilesetCRC,techCRC,getFogOfWar());
sendMessage(&sendNetworkMessageSynchNetworkGameDataStatus);
}
}
break;
case nmtSynchNetworkGameDataFileCRCCheck:
{
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
{
/*
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck totalfiles = %d, fileindex = %d, crc = %d, file [%s]\n",
__FILE__,__FUNCTION__,networkMessageSynchNetworkGameDataFileCRCCheck.getTotalFileCount(),
networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex(),
networkMessageSynchNetworkGameDataFileCRCCheck.getFileCRC(),
networkMessageSynchNetworkGameDataFileCRCCheck.getFileName().c_str());
*/
Checksum checksum;
string file = networkMessageSynchNetworkGameDataFileCRCCheck.getFileName();
checksum.addFile(file);
int32 fileCRC = checksum.getSum();
if(fileCRC != networkMessageSynchNetworkGameDataFileCRCCheck.getFileCRC())
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck localCRC = %d, remoteCRC = %d, file [%s]\n",
__FILE__,__FUNCTION__,fileCRC,
networkMessageSynchNetworkGameDataFileCRCCheck.getFileCRC(),
networkMessageSynchNetworkGameDataFileCRCCheck.getFileName().c_str());
// Here we initiate a download of missing or mismatched content
NetworkMessageSynchNetworkGameDataFileGet sendNetworkMessageSynchNetworkGameDataFileGet(networkMessageSynchNetworkGameDataFileCRCCheck.getFileName());
sendMessage(&sendNetworkMessageSynchNetworkGameDataFileGet);
FileTransferInfo fileInfo;
fileInfo.hostType = eClient;
fileInfo.serverIP = this->ip.getString();
fileInfo.serverPort = this->port;
fileInfo.fileName = networkMessageSynchNetworkGameDataFileCRCCheck.getFileName();
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
fileXferThread->start();
}
if(networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex() < networkMessageSynchNetworkGameDataFileCRCCheck.getTotalFileCount())
{
NetworkMessageSynchNetworkGameDataFileCRCCheck sendNetworkMessageSynchNetworkGameDataFileCRCCheck(
networkMessageSynchNetworkGameDataFileCRCCheck.getTotalFileCount(),
networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex() + 1,
0,
"");
sendMessage(&sendNetworkMessageSynchNetworkGameDataFileCRCCheck);
}
}
}
break;
case nmtText:
{
NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText))
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
chatText = networkMessageText.getText();
chatSender = networkMessageText.getSender();
chatTeamIndex = networkMessageText.getTeamIndex();
}
}
break;
case nmtLaunch:
{
NetworkMessageLaunch networkMessageLaunch;
if(receiveMessage(&networkMessageLaunch))
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] got NetworkMessageLaunch\n",__FILE__,__FUNCTION__);
networkMessageLaunch.buildGameSettings(&gameSettings);
//replace server player by network
for(int i= 0; i<gameSettings.getFactionCount(); ++i)
{
//replace by network
if(gameSettings.getFactionControl(i)==ctHuman)
{
gameSettings.setFactionControl(i, ctNetwork);
}
//set the faction index
if(gameSettings.getStartLocationIndex(i)==playerIndex)
{
gameSettings.setThisFactionIndex(i);
}
}
launchGame= true;
}
}
break;
default:
{
string sErr = string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType);
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1);
DisplayErrorMessage(sErr);
}
}
}
void ClientInterface::updateKeyframe(int frameCount)
{
bool done= false;
while(!done)
{
//wait for the next message
waitForMessage();
//check we have an expected message
NetworkMessageType networkMessageType= getNextMessageType(true);
switch(networkMessageType)
{
case nmtCommandList:
{
//make sure we read the message
NetworkMessageCommandList networkMessageCommandList;
while(!receiveMessage(&networkMessageCommandList))
{
sleep(waitSleepTime);
}
//check that we are in the right frame
if(networkMessageCommandList.getFrameCount()!=frameCount)
{
string sErr = "Network synchronization error, frame counts do not match";
//throw runtime_error("Network synchronization error, frame counts do not match");
sendTextMessage(sErr,-1);
DisplayErrorMessage(sErr);
return;
}
// give all commands
for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i)
{
pendingCommands.push_back(*networkMessageCommandList.getCommand(i));
}
done= true;
}
break;
case nmtQuit:
{
NetworkMessageQuit networkMessageQuit;
if(receiveMessage(&networkMessageQuit))
{
quit= true;
}
done= true;
}
break;
case nmtText:
{
NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText))
{
chatText = networkMessageText.getText();
chatSender = networkMessageText.getSender();
chatTeamIndex = networkMessageText.getTeamIndex();
}
}
break;
case nmtInvalid:
break;
default:
{
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected message in client interface: " + intToStr(networkMessageType));
sendTextMessage("Unexpected message in client interface: " + intToStr(networkMessageType),-1);
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected message in client interface: " + intToStr(networkMessageType));
}
}
}
}
void ClientInterface::waitUntilReady(Checksum* checksum)
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] START\n",__FILE__,__FUNCTION__);
Logger &logger= Logger::getInstance();
Chrono chrono;
chrono.start();
// FOR TESTING ONLY - delay to see the client count up while waiting
//sleep(5000);
//send ready message
NetworkMessageReady networkMessageReady;
sendMessage(&networkMessageReady);
int64 lastMillisCheck = 0;
//wait until we get a ready message from the server
while(true)
{
NetworkMessageType networkMessageType = getNextMessageType(true);
if(networkMessageType == nmtReady)
{
if(receiveMessage(&networkMessageReady))
{
break;
}
}
else if(networkMessageType == nmtInvalid)
{
if(chrono.getMillis() > readyWaitTimeout)
{
//throw runtime_error("Timeout waiting for server");
string sErr = "Timeout waiting for server";
sendTextMessage(sErr,-1);
DisplayErrorMessage(sErr);
return;
}
else
{
if(chrono.getMillis() / 1000 > lastMillisCheck)
{
lastMillisCheck = (chrono.getMillis() / 1000);
char szBuf[1024]="";
sprintf(szBuf,"Waiting for network: %llu seconds elapsed (maximum wait time: %d seconds)",lastMillisCheck,int(readyWaitTimeout / 1000));
logger.add(szBuf, true);
}
}
}
else
{
//throw runtime_error(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType) );
sendTextMessage("Unexpected network message: " + intToStr(networkMessageType),-1);
DisplayErrorMessage(string(__FILE__) + "::" + string(__FUNCTION__) + " Unexpected network message: " + intToStr(networkMessageType));
return;
}
// sleep a bit
sleep(waitSleepTime);
}
//check checksum
if(networkMessageReady.getChecksum() != checksum->getSum())
{
string sErr = "Checksum error, you don't have the same data as the server";
//throw runtime_error("Checksum error, you don't have the same data as the server");
sendTextMessage(sErr,-1);
if(Config::getInstance().getBool("NetworkConsistencyChecks"))
{// error message and disconnect only if checked
DisplayErrorMessage(sErr);
return;
}
return;
}
//delay the start a bit, so clients have nore room to get messages
sleep(GameConstants::networkExtraLatency);
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void ClientInterface::sendTextMessage(const string &text, int teamIndex){
NetworkMessageText networkMessageText(text, getHostName(), teamIndex);
sendMessage(&networkMessageText);
}
string ClientInterface::getNetworkStatus() const{
return Lang::getInstance().get("Server") + ": " + serverName;
}
void ClientInterface::waitForMessage()
{
Chrono chrono;
chrono.start();
while(getNextMessageType(true) == nmtInvalid)
{
if(!isConnected())
{
//throw runtime_error("Disconnected");
sendTextMessage("Disconnected",-1);
DisplayErrorMessage("Disconnected");
return;
}
if(chrono.getMillis()>messageWaitTimeout)
{
//throw runtime_error("Timeout waiting for message");
sendTextMessage("Timeout waiting for message",-1);
DisplayErrorMessage("Timeout waiting for message");
return;
}
sleep(waitSleepTime);
}
}
void ClientInterface::quitGame(bool userManuallyQuit)
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] START\n",__FILE__,__FUNCTION__);
if(clientSocket != NULL && userManuallyQuit == true)
{
string sQuitText = getHostName() + " has chosen to leave the game!";
sendTextMessage(sQuitText,-1);
close();
}
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void ClientInterface::close()
{
if(Socket::enableNetworkDebugInfo) printf("In [%s::%s] START\n",__FILE__,__FUNCTION__);
delete clientSocket;
clientSocket= NULL;
}
bool ClientInterface::getFogOfWar()
{
return Config::getInstance().getBool("FogOfWar");
}
}}//end namespace