80 lines
2.7 KiB
INI
80 lines
2.7 KiB
INI
// Example Unvanquished dedicated server config
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// advertise the server on public server list
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// 0 - advertise everything, the server will be added to the public server list and information about it will be displayed to players
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// 1 - don't advertise but reply to status queries, this allows players to join and see what map is being played, how many people are playing, etc.
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// 2 - don't reply to status queries but accept connections, players can connect but not see server information
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// 3 - only accept LAN connections
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set server.private 1
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// server can be joined without password
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// set 1 to require password (see g_password below)
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set g_needpass 0
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// password to join server
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//set g_password "(server password here)"
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// rcon password to remotely manage server
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//set rcon.server.password "(admin password here)"
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// loading screen
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set sv_hostname "^NUnvanquished ^3onFOSS-LAN"
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set g_motd "^2get news on ^5onfoss.hribhrib.at"
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// disallow downloads from the server
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set sv_allowdownload 0
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// direct and http download can be setup this way
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//set sv_dl_maxRate "1000"
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//set sv_wwwBaseURL "example.com/unvanquished/pkg"
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//set sv_wwwDlDisconnected "0"
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//set sv_wwwDownload "1"
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//set sv_wwwFallbackURL "dl.unvanquished.net/pkg"
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// a stat web page can be advertized this way
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// the link will be displayed in compatible server browsers
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//set sv_statsURL "http://example.com/unvanquished/stats"
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// maximum number of clients
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// greater than 24 is not recommended from a gameplay point of view
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set sv_maxclients 24
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// set 25 slot with 1 private, provides 24 public slots
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// while admin can still connect and fill the extra slot
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// while server is full
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//set sv_maxclients 25
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//set sv_privateclients 1
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//set sv_privatePassword "(admin server password)"
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// no time limit
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set timelimit 0
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// end the game as a draw after 45 minutes
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//set timelimit 45
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// load next map if no people is playing on server at this time
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// it ensures money, evolution and build points are regularly reset
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// on fresh map so real player are not welcomed on a stalled bot match
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set g_emptyTeamsSkipMapTime 15
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// force each team to have a similar number of players
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set g_teamForceBalance 1
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// enable warmup for 20 second, the game will do a countdown before starting
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//set g_doWarmup 1
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//set g_warmup 20
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// load per map config file from this subdirectory
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// it will load map/<mapname>.cfg like map/plat23.cfg
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// or fallback on map/default.cfg
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// map config files can be used to fill game with bots
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set g_mapConfigs "map"
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// following the first map, start this rotation
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// rotation is described in game/maprotation.cfg
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set g_initialMapRotation rotation1
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// start this map first, usually the last of the rotation
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// since rotation will start from the first one after that
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map yocto
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