// Example Unvanquished dedicated server config // advertise the server on public server list // 0 - advertise everything, the server will be added to the public server list and information about it will be displayed to players // 1 - don't advertise but reply to status queries, this allows players to join and see what map is being played, how many people are playing, etc. // 2 - don't reply to status queries but accept connections, players can connect but not see server information // 3 - only accept LAN connections set server.private 1 // server can be joined without password // set 1 to require password (see g_password below) set g_needpass 0 // password to join server //set g_password "(server password here)" // rcon password to remotely manage server //set rcon.server.password "(admin password here)" // loading screen set sv_hostname "^NUnvanquished ^3onFOSS-LAN" set g_motd "^2get news on ^5onfoss.hribhrib.at" // disallow downloads from the server set sv_allowdownload 0 // direct and http download can be setup this way //set sv_dl_maxRate "1000" //set sv_wwwBaseURL "example.com/unvanquished/pkg" //set sv_wwwDlDisconnected "0" //set sv_wwwDownload "1" //set sv_wwwFallbackURL "dl.unvanquished.net/pkg" // a stat web page can be advertized this way // the link will be displayed in compatible server browsers //set sv_statsURL "http://example.com/unvanquished/stats" // maximum number of clients // greater than 24 is not recommended from a gameplay point of view set sv_maxclients 24 // set 25 slot with 1 private, provides 24 public slots // while admin can still connect and fill the extra slot // while server is full //set sv_maxclients 25 //set sv_privateclients 1 //set sv_privatePassword "(admin server password)" // no time limit set timelimit 0 // end the game as a draw after 45 minutes //set timelimit 45 // load next map if no people is playing on server at this time // it ensures money, evolution and build points are regularly reset // on fresh map so real player are not welcomed on a stalled bot match set g_emptyTeamsSkipMapTime 15 // force each team to have a similar number of players set g_teamForceBalance 1 // enable warmup for 20 second, the game will do a countdown before starting //set g_doWarmup 1 //set g_warmup 20 // load per map config file from this subdirectory // it will load map/.cfg like map/plat23.cfg // or fallback on map/default.cfg // map config files can be used to fill game with bots set g_mapConfigs "map" // following the first map, start this rotation // rotation is described in game/maprotation.cfg set g_initialMapRotation rotation1 // start this map first, usually the last of the rotation // since rotation will start from the first one after that map yocto