init
This commit is contained in:
parent
ad3001a682
commit
32549b82a2
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extends Area
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var player
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# Called when the node enters the scene tree for the first time.
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func _ready():
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player = get_node(@"../../../Player")
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#pass # Replace with function body.
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func _physics_process(delta):
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rotate_y(delta)
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if(overlaps_body(player)):
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player.addAntiDepressant()
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queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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extends Camera
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# Depression
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var downForceStrength = 0
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#Mania
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export var max_offset = 0.3 # Maximum hor/ver shake in pixels.
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export var max_roll = 0.1 # Maximum rotation in radians (use sparingly).
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#export (NodePath) var target # Assign the node this camera will follow.
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var trauma = 0.0 # Current shake strength.
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var trauma_power = 2 # Trauma exponent. Use [2, 3].
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var downForce = false;
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onready var noise = OpenSimplexNoise.new()
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var noise_y = 0
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var pivot
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# Called when the node enters the scene tree for the first time.
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func _ready():
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randomize()
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noise.seed = randi()
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noise.period = 4
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noise.octaves = 2
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pivot = get_parent();
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func changeShaking(setTrauma):
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trauma = setTrauma
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func changeDownForce(force):
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downForceStrength = force
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func _process(delta):
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# if target:
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# global_position = get_node(target).global_position
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if trauma:
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shake()
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if downForceStrength<0:
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if(pivot.rotation.x > -1.4):
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#print(pivot.rotation.x)
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pivot.rotate_x(downForceStrength)
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func shake():
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var amount = pow(trauma, trauma_power)
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noise_y += 1
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# Using noise
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#rotation = max_roll * amount * noise.get_noise_2d(noise.seed, noise_y)
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v_offset = max_offset * amount * noise.get_noise_2d(noise.seed*3, noise_y)
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h_offset = max_offset * amount * noise.get_noise_2d(noise.seed*2, noise_y)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func reset():
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trauma = 0
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downForce=false
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downForceStrength = 0;
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extends OmniLight
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var _noise = OpenSimplexNoise.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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randomize()
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# Configure the OpenSimplexNoise instance.
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_noise.seed = randi()
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_noise.octaves = 4
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_noise.period = 20.0
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_noise.persistence = 0.8
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if(OS.get_ticks_msec()%100<10):
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light_energy = 1 + _noise.get_noise_1d(OS.get_ticks_msec())
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extends CanvasLayer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func showAntiDep(count):
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$AntiDep.text = count
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$AntiDep.show()
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func showMoodStab(count):
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$MoodStab.text = count
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$MoodStab.show()
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var wantToQuit = false
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var mood = 0 #[-1,+1]
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#taken pills that effects current state
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var antiDep = 0
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var moodStab = 0
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var vision
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var player
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var averageDownPhase = 3
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var averageUpPhase = 2
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var averageStable = 2
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var stableTimer
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var maniaTimer
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var depressionTimer
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#var moodStabilizerTimer
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#var antiDepressantTimer
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var secondsPerWeek = 10
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var rng = RandomNumberGenerator.new()
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var hudMood
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var hudAnti
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var hudStab
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var takingPill = false
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#smoothing curves points
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var p0 = 0
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var p1 = 0
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var t = 0.0
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var sun
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# Called when the node enters the scene tree for the first time.
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func _ready():
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vision = $Player/CameraPivot/Camera
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player = $Player
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sun = $Lighting/Sun
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hudMood = $HUD/debug/Mood
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hudAnti = $HUD/debug/AntiDepActive
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hudStab = $HUD/debug/MoodStabActive
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stableTimer = $Timer/StableTimer
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maniaTimer = $Timer/ManiaTimer
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depressionTimer = $Timer/DepressionTimer
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# moodStabilizerTimer = $Collectibles/MoodStabilizer/Timer
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# antiDepressantTimer = $Collectibles/AntiDepressant/Timer
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#add_child(stableTimer)
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#add_child(maniaTimer)
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#add_child(depressionTimer)
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# add_child(moodStabilizerTimer)
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# add_child(antiDepressantTimer)
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stableTimer.connect("timeout", self, "_on_StableTimer_timeout")
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maniaTimer.connect("timeout", self, "_on_ManiaTimer_timeout")
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depressionTimer.connect("timeout", self, "_on_DepressionTimer_timeout")
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# moodStabilizerTimer.connect("timeout", self, "_on_MoodStabilizerTimer_timeout")
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# antiDepressantTimer.connect("timeout", self, "_on_AntiDepressantTimer_timeout")
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stableTimer.set_wait_time(secondsPerWeek*averageStable+rng.randf_range(-secondsPerWeek/5,+secondsPerWeek/5))
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stableTimer.start()
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print("stabletimer started with waitime: ",stableTimer.get_wait_time())
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func _input(event):
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if Input.is_action_pressed("click"):
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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wantToQuit = false
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if Input.is_action_just_released("depression"):
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#take antidepressend
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if(takingPill):
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pass
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else:
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if(player.getAntiDepressant()>0):
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player.takeAntiDepressant()
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antiDep = antiDep + 1
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var antiDepressantTimer = Timer.new()
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antiDepressantTimer.one_shot = true
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antiDepressantTimer.set_wait_time(secondsPerWeek*averageDownPhase/2)
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add_child(antiDepressantTimer)
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antiDepressantTimer.connect("timeout", self, "_on_AntiDepressantTimer_timeout")
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antiDepressantTimer.start()
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print("antiDepressantTimer started with waitime: ",antiDepressantTimer.get_wait_time())
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takingPill = true
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yield(get_tree().create_timer(1.0), "timeout")
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takingPill = false
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if Input.is_action_just_released("mania"):
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if(takingPill):
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pass
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else:
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if(player.getMoodStabilizer()>0):
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player.takeMoodStabilizer()
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moodStab = moodStab + 1
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var moodStabilizerTimer = Timer.new()
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moodStabilizerTimer.one_shot = true;
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moodStabilizerTimer.set_wait_time(secondsPerWeek*averageUpPhase/2)
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add_child(moodStabilizerTimer)
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moodStabilizerTimer.connect("timeout", self, "_on_MoodStabilizerTimer_timeout")
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moodStabilizerTimer.start()
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print("moodStabilizerTimer started with waitime: ",moodStabilizerTimer.get_wait_time())
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takingPill = true
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yield(get_tree().create_timer(1.0), "timeout")
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takingPill = false
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if Input.is_action_pressed("reset"):
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mood = 0
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vision.reset()
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player.setNormal()
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changeEffectsByMood()
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if Input.is_action_pressed("quit"):
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if wantToQuit && Input.get_mouse_mode()==Input.MOUSE_MODE_CONFINED:
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get_tree().quit()
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else:
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if Input.get_mouse_mode()==Input.MOUSE_MODE_CONFINED:
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wantToQuit = true
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CONFINED)
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if Input.is_action_just_released("flashlight"):
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if($Player/CameraPivot/Flashlight.visible):
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$Player/CameraPivot/Flashlight.visible = false
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else:
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$Player/CameraPivot/Flashlight.visible = true
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func changeEffectsByMood():
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#depression
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if(mood<0):
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player.setDepressed(1+(1*abs(mood)))
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#regulare med
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if(antiDep>0):
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vision.changeDownForce(0)
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player.setDepressed(1)
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#overdose of regulare med
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if(antiDep>1):
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vision.changeDownForce(+0.005*antiDep)
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#none regular med
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if(antiDep==0):
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vision.changeDownForce(-0.005*abs(mood))
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#wrong med
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if(moodStab>0):
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vision.changeShaking(1*moodStab)
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#none wrong med
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else:
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vision.changeShaking(0)
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#mania
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if (mood>0):
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#wrong med
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if(antiDep>0):
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player.setDepressed(1*antiDep)
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else:
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player.setManic(1+(1*mood))
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#regulare med
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if(moodStab>0):
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vision.changeShaking(0)
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#overdose regulare med
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if(moodStab>1):
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player.setManic(2)
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if(moodStab==0):
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vision.changeShaking(1*mood)
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vision.changeDownForce(0)
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#stable
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if (mood==0):
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vision.changeDownForce(mood)
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vision.changeShaking(mood)
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vision.reset()
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player.setNormal()
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if(antiDep>0):
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player.setDepressed(1*antiDep)
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if(moodStab>0):
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vision.changeShaking(1*moodStab)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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smoothMood(delta/secondsPerWeek*0.7)
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changeEffectsByMood()
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sun.rotate_x(delta)
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hudMood.text = String(mood)
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hudAnti.text = String(antiDep)
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hudStab.text = String(moodStab)
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func _on_StableTimer_timeout():
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print("StableTimer_timeout")
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#mood = -1
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p0 = 0
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p1 = -1
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t = 0
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depressionTimer.set_wait_time(secondsPerWeek*averageDownPhase+rng.randf_range(-secondsPerWeek/5,+secondsPerWeek/5))
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depressionTimer.start()
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print("depressionTimer started with waitime: ",depressionTimer.get_wait_time())
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func _on_ManiaTimer_timeout():
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print("ManiaTimer_timeout")
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#mood = 0
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p0 = 1
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p1 = 0
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t = 0
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stableTimer.set_wait_time(secondsPerWeek*averageStable+rng.randf_range(-secondsPerWeek/5,+secondsPerWeek/5))
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stableTimer.start()
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print("stabletimer started with waitime: ",stableTimer.get_wait_time())
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func _on_DepressionTimer_timeout():
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print("DepressionTimer_timeout")
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#mood = +1
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p0 = -1
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p1 = +1
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t = 0
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maniaTimer.set_wait_time(secondsPerWeek*averageUpPhase+rng.randf_range(-secondsPerWeek/5,+secondsPerWeek/5))
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maniaTimer.start()
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print("maniaTimer started with waitime: ",maniaTimer.get_wait_time())
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func _on_AntiDepressantTimer_timeout():
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print("AntiDepressantTimer_timeout")
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antiDep = antiDep - 1
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func _on_MoodStabilizerTimer_timeout():
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print("MoodStabilizerTimer_timeout")
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moodStab = moodStab - 1
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func takingpill():
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takingPill = false
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func smoothMood(deltaTime: float):
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#print(p0," ",p1)
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t += deltaTime
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if(t>1):
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t=1
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if(t<-1):
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t=-1
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mood = p0 * (1 - t) + p1 * t
|
||||||
|
#print(mood)
|
|
@ -0,0 +1,376 @@
|
||||||
|
[gd_scene load_steps=31 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://Player.gd" type="Script" id=1]
|
||||||
|
[ext_resource path="res://Camera.gd" type="Script" id=2]
|
||||||
|
[ext_resource path="res://Main.gd" type="Script" id=3]
|
||||||
|
[ext_resource path="res://assets/ground.png" type="Texture" id=4]
|
||||||
|
[ext_resource path="res://MoodStabilizer.gd" type="Script" id=5]
|
||||||
|
[ext_resource path="res://AntiDepressant.gd" type="Script" id=6]
|
||||||
|
[ext_resource path="res://HUD.gd" type="Script" id=7]
|
||||||
|
[ext_resource path="res://Candle.gd" type="Script" id=8]
|
||||||
|
|
||||||
|
[sub_resource type="CubeMesh" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=6]
|
||||||
|
albedo_texture = ExtResource( 4 )
|
||||||
|
uv1_scale = Vector3( 10, 10, 10 )
|
||||||
|
uv1_triplanar = true
|
||||||
|
uv2_triplanar = true
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape" id=2]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape" id=3]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id=11]
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=12]
|
||||||
|
albedo_color = Color( 1, 0.890196, 0, 1 )
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape" id=13]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id=9]
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=10]
|
||||||
|
albedo_color = Color( 0.85098, 0, 1, 1 )
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape" id=8]
|
||||||
|
|
||||||
|
[sub_resource type="CubeMesh" id=4]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape" id=5]
|
||||||
|
|
||||||
|
[sub_resource type="CubeMesh" id=14]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape" id=15]
|
||||||
|
|
||||||
|
[sub_resource type="ParticlesMaterial" id=18]
|
||||||
|
emission_shape = 5
|
||||||
|
emission_ring_radius = 2.0
|
||||||
|
emission_ring_inner_radius = 0.0
|
||||||
|
emission_ring_height = 1.0
|
||||||
|
emission_ring_axis = Vector3( 0, 0, 1 )
|
||||||
|
gravity = Vector3( 0, 9.8, 0 )
|
||||||
|
initial_velocity = 1.0
|
||||||
|
initial_velocity_random = 1.0
|
||||||
|
anim_speed_random = 0.47
|
||||||
|
|
||||||
|
[sub_resource type="SpatialMaterial" id=19]
|
||||||
|
albedo_color = Color( 1, 0.4, 0, 1 )
|
||||||
|
emission_enabled = true
|
||||||
|
emission = Color( 1, 0.117647, 0, 1 )
|
||||||
|
emission_energy = 1.0
|
||||||
|
emission_operator = 0
|
||||||
|
emission_on_uv2 = false
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id=20]
|
||||||
|
material = SubResource( 19 )
|
||||||
|
radius = 0.311
|
||||||
|
height = 2.024
|
||||||
|
is_hemisphere = true
|
||||||
|
|
||||||
|
[sub_resource type="CubeMesh" id=21]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape" id=22]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id=7]
|
||||||
|
|
||||||
|
[sub_resource type="PanoramaSky" id=17]
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id=16]
|
||||||
|
background_sky = SubResource( 17 )
|
||||||
|
ambient_light_color = Color( 0.0470588, 0.0470588, 0.0470588, 1 )
|
||||||
|
ambient_light_energy = 1.45
|
||||||
|
ambient_light_sky_contribution = 0.0
|
||||||
|
|
||||||
|
[node name="Main" type="Node"]
|
||||||
|
script = ExtResource( 3 )
|
||||||
|
|
||||||
|
[node name="Ground" type="StaticBody" parent="."]
|
||||||
|
transform = Transform( 500, 0, 0, 0, 1, 0, 0, 0, 500, 0, -1, 0 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Ground"]
|
||||||
|
mesh = SubResource( 1 )
|
||||||
|
material/0 = SubResource( 6 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Ground"]
|
||||||
|
shape = SubResource( 2 )
|
||||||
|
|
||||||
|
[node name="Player" type="KinematicBody" parent="."]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Player"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.68515, 0 )
|
||||||
|
shape = SubResource( 3 )
|
||||||
|
|
||||||
|
[node name="CameraPivot" type="Position3D" parent="Player"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.36526, 0 )
|
||||||
|
|
||||||
|
[node name="Camera" type="Camera" parent="Player/CameraPivot"]
|
||||||
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
|
[node name="Flashlight" type="SpotLight" parent="Player/CameraPivot"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.392762, -0.758436 )
|
||||||
|
shadow_enabled = true
|
||||||
|
spot_range = 30.0
|
||||||
|
spot_attenuation = 4.14106
|
||||||
|
|
||||||
|
[node name="Collectibles" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="AntiDepressants" type="Node" parent="Collectibles"]
|
||||||
|
|
||||||
|
[node name="AntiDepressant" type="Area" parent="Collectibles/AntiDepressants"]
|
||||||
|
transform = Transform( 0.5, 0, 0, 0, 0.353553, -0.353553, 0, 0.353553, 0.353553, -16.9333, 1.3376, 0 )
|
||||||
|
script = ExtResource( 6 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Collectibles/AntiDepressants/AntiDepressant"]
|
||||||
|
mesh = SubResource( 11 )
|
||||||
|
material/0 = SubResource( 12 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Collectibles/AntiDepressants/AntiDepressant"]
|
||||||
|
shape = SubResource( 13 )
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="Collectibles/AntiDepressants/AntiDepressant"]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="AntiDepressant2" type="Area" parent="Collectibles/AntiDepressants"]
|
||||||
|
transform = Transform( 0.5, 0, 0, 0, 0.353553, -0.353553, 0, 0.353553, 0.353553, -16.9333, 1.3376, 5.39893 )
|
||||||
|
script = ExtResource( 6 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Collectibles/AntiDepressants/AntiDepressant2"]
|
||||||
|
mesh = SubResource( 11 )
|
||||||
|
material/0 = SubResource( 12 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Collectibles/AntiDepressants/AntiDepressant2"]
|
||||||
|
shape = SubResource( 13 )
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="Collectibles/AntiDepressants/AntiDepressant2"]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="MoodStabilizers" type="Node" parent="Collectibles"]
|
||||||
|
|
||||||
|
[node name="MoodStabilizer" type="Area" parent="Collectibles/MoodStabilizers"]
|
||||||
|
transform = Transform( 0.5, 0, 0, 0, 0.353553, -0.353553, 0, 0.353553, 0.353553, 2.9262, 5.87371, -5.98535 )
|
||||||
|
script = ExtResource( 5 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Collectibles/MoodStabilizers/MoodStabilizer"]
|
||||||
|
mesh = SubResource( 9 )
|
||||||
|
skeleton = NodePath("")
|
||||||
|
material/0 = SubResource( 10 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Collectibles/MoodStabilizers/MoodStabilizer"]
|
||||||
|
shape = SubResource( 8 )
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="Collectibles/MoodStabilizers/MoodStabilizer"]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="MoodStabilizer2" type="Area" parent="Collectibles/MoodStabilizers"]
|
||||||
|
transform = Transform( 0.5, 0, 0, 0, 0.353553, -0.353553, 0, 0.353553, 0.353553, 2.9262, 5.87371, -8.70988 )
|
||||||
|
script = ExtResource( 5 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Collectibles/MoodStabilizers/MoodStabilizer2"]
|
||||||
|
mesh = SubResource( 9 )
|
||||||
|
skeleton = NodePath("")
|
||||||
|
material/0 = SubResource( 10 )
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Collectibles/MoodStabilizers/MoodStabilizer2"]
|
||||||
|
shape = SubResource( 8 )
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="Collectibles/MoodStabilizers/MoodStabilizer2"]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="HUD" type="CanvasLayer" parent="."]
|
||||||
|
script = ExtResource( 7 )
|
||||||
|
|
||||||
|
[node name="AntiDep" type="Label" parent="HUD"]
|
||||||
|
margin_left = 127.0
|
||||||
|
margin_top = 570.0
|
||||||
|
margin_right = 167.0
|
||||||
|
margin_bottom = 584.0
|
||||||
|
text = "0"
|
||||||
|
|
||||||
|
[node name="MoodStab" type="Label" parent="HUD"]
|
||||||
|
margin_left = 983.0
|
||||||
|
margin_top = 570.0
|
||||||
|
margin_right = 1023.0
|
||||||
|
margin_bottom = 584.0
|
||||||
|
text = "0"
|
||||||
|
|
||||||
|
[node name="AntiDepText" type="Label" parent="HUD"]
|
||||||
|
margin_left = 15.0
|
||||||
|
margin_top = 570.0
|
||||||
|
margin_right = 119.0
|
||||||
|
margin_bottom = 584.0
|
||||||
|
text = "Anti-Depressant:"
|
||||||
|
|
||||||
|
[node name="MoodStabText" type="Label" parent="HUD"]
|
||||||
|
margin_left = 874.0
|
||||||
|
margin_top = 571.0
|
||||||
|
margin_right = 973.0
|
||||||
|
margin_bottom = 585.0
|
||||||
|
text = "Mood Stabilizer:"
|
||||||
|
|
||||||
|
[node name="debug" type="Node" parent="HUD"]
|
||||||
|
|
||||||
|
[node name="Mood" type="Label" parent="HUD/debug"]
|
||||||
|
margin_right = 40.0
|
||||||
|
margin_bottom = 14.0
|
||||||
|
text = "0"
|
||||||
|
|
||||||
|
[node name="AntiDepActive" type="Label" parent="HUD/debug"]
|
||||||
|
margin_top = 15.0
|
||||||
|
margin_right = 40.0
|
||||||
|
margin_bottom = 29.0
|
||||||
|
text = "0"
|
||||||
|
|
||||||
|
[node name="MoodStabActive" type="Label" parent="HUD/debug"]
|
||||||
|
margin_top = 29.0
|
||||||
|
margin_right = 40.0
|
||||||
|
margin_bottom = 43.0
|
||||||
|
text = "0"
|
||||||
|
|
||||||
|
[node name="Obstacles" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Cube" type="StaticBody" parent="Obstacles"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.38033, -7.65238 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/Cube"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.3771, 0 )
|
||||||
|
mesh = SubResource( 4 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/Cube"]
|
||||||
|
shape = SubResource( 5 )
|
||||||
|
|
||||||
|
[node name="Cube2" type="StaticBody" parent="Obstacles"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.48708, 3.53697, -7.65238 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/Cube2"]
|
||||||
|
mesh = SubResource( 4 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/Cube2"]
|
||||||
|
shape = SubResource( 5 )
|
||||||
|
|
||||||
|
[node name="house" type="Node" parent="Obstacles"]
|
||||||
|
|
||||||
|
[node name="wall" type="StaticBody" parent="Obstacles/house"]
|
||||||
|
transform = Transform( -4.37114e-07, 0, 1, 0, 5, 0, -10, 0, -4.37114e-08, -12, 5, 25 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/house/wall"]
|
||||||
|
transform = Transform( 1, 0, -4.44089e-16, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||||
|
mesh = SubResource( 14 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/house/wall"]
|
||||||
|
shape = SubResource( 15 )
|
||||||
|
|
||||||
|
[node name="wall2" type="StaticBody" parent="Obstacles/house"]
|
||||||
|
transform = Transform( -4.37114e-07, 0, 1, 0, 5, 0, -10, 0, -4.37114e-08, 6, 5, 25 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/house/wall2"]
|
||||||
|
transform = Transform( 1, 0, -4.44089e-16, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||||
|
mesh = SubResource( 14 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/house/wall2"]
|
||||||
|
shape = SubResource( 15 )
|
||||||
|
|
||||||
|
[node name="wall3" type="StaticBody" parent="Obstacles/house"]
|
||||||
|
transform = Transform( 10, 0, 0, 0, 5, 0, 0, 0, 1, -3, 5, 34 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/house/wall3"]
|
||||||
|
transform = Transform( 1, 0, -4.44089e-16, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||||
|
mesh = SubResource( 14 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/house/wall3"]
|
||||||
|
shape = SubResource( 15 )
|
||||||
|
|
||||||
|
[node name="table" type="StaticBody" parent="Obstacles/house"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1, 30 )
|
||||||
|
|
||||||
|
[node name="candle" type="StaticBody" parent="Obstacles/house/table"]
|
||||||
|
transform = Transform( 0.1, 0, 0, 0, 0.3, 0, 0, 0, 0.1, 0, 1.3, 0 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/house/table/candle"]
|
||||||
|
transform = Transform( 1, 0, -4.44089e-16, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||||
|
mesh = SubResource( 14 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/house/table/candle"]
|
||||||
|
shape = SubResource( 15 )
|
||||||
|
|
||||||
|
[node name="Candle" type="OmniLight" parent="Obstacles/house/table/candle"]
|
||||||
|
transform = Transform( 10, 0, 0, 0, 3.33333, 0, 0, 0, 10, 0, 1.62651, 0 )
|
||||||
|
light_color = Color( 1, 0.4, 0, 1 )
|
||||||
|
shadow_enabled = true
|
||||||
|
omni_range = 3.685
|
||||||
|
script = ExtResource( 8 )
|
||||||
|
|
||||||
|
[node name="Particles" type="Particles" parent="Obstacles/house/table/candle"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97687, 0 )
|
||||||
|
cast_shadow = 0
|
||||||
|
process_material = SubResource( 18 )
|
||||||
|
draw_pass_1 = SubResource( 20 )
|
||||||
|
|
||||||
|
[node name="wick" type="StaticBody" parent="Obstacles/house/table/candle"]
|
||||||
|
transform = Transform( 0.1, 0, 0, 0, 0.3, 0, 0, 0, 0.1, 0, 1.20929, 0 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/house/table/candle/wick"]
|
||||||
|
mesh = SubResource( 21 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/house/table/candle/wick"]
|
||||||
|
shape = SubResource( 22 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/house/table"]
|
||||||
|
transform = Transform( 1, 0, -4.44089e-16, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||||
|
mesh = SubResource( 14 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/house/table"]
|
||||||
|
shape = SubResource( 15 )
|
||||||
|
|
||||||
|
[node name="roof" type="StaticBody" parent="Obstacles/house"]
|
||||||
|
transform = Transform( 10, 0, 0, 0, -4.37114e-07, -1, 0, 10, -4.37114e-08, -3, 9, 25 )
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Obstacles/house/roof"]
|
||||||
|
transform = Transform( 1, 0, -4.44089e-16, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
|
||||||
|
mesh = SubResource( 14 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="CollisionShape" type="CollisionShape" parent="Obstacles/house/roof"]
|
||||||
|
shape = SubResource( 15 )
|
||||||
|
|
||||||
|
[node name="Lighting" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="SpotLight" type="SpotLight" parent="Lighting"]
|
||||||
|
transform = Transform( 1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 13.7321, 0 )
|
||||||
|
light_energy = 1.175
|
||||||
|
shadow_enabled = true
|
||||||
|
spot_range = 32.621
|
||||||
|
|
||||||
|
[node name="MeshInstance" type="MeshInstance" parent="Lighting/SpotLight"]
|
||||||
|
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
|
||||||
|
mesh = SubResource( 7 )
|
||||||
|
material/0 = null
|
||||||
|
|
||||||
|
[node name="Sun" type="DirectionalLight" parent="Lighting"]
|
||||||
|
transform = Transform( 0.906308, -0.397131, 0.144544, 0, 0.34202, 0.939693, -0.422618, -0.851651, 0.309975, 0, 58.3521, 1.32686 )
|
||||||
|
light_color = Color( 1, 0.964706, 0.858824, 1 )
|
||||||
|
light_energy = 0.706
|
||||||
|
shadow_enabled = true
|
||||||
|
|
||||||
|
[node name="Timer" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="StableTimer" type="Timer" parent="Timer"]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="ManiaTimer" type="Timer" parent="Timer"]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="DepressionTimer" type="Timer" parent="Timer"]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
|
environment = SubResource( 16 )
|
|
@ -0,0 +1,26 @@
|
||||||
|
extends Area
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
var player
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
player = get_node(@"../../../Player")
|
||||||
|
#pass # Replace with function body.
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
rotate_y(delta)
|
||||||
|
|
||||||
|
if(overlaps_body(player)):
|
||||||
|
player.addMoodStabilizer()
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
|
@ -0,0 +1,183 @@
|
||||||
|
extends KinematicBody
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
var MAX_SPEED = 7
|
||||||
|
var ACCEL = 3.5
|
||||||
|
var DEACCEL= 16
|
||||||
|
var MAX_SLOPE_ANGLE = 40
|
||||||
|
|
||||||
|
# The downward acceleration when in the air, in meters per second squared.
|
||||||
|
export var fall_acceleration = 75
|
||||||
|
|
||||||
|
export var jump_impulse = 22
|
||||||
|
|
||||||
|
var velocity = Vector3.ZERO
|
||||||
|
|
||||||
|
var rotation_helper
|
||||||
|
|
||||||
|
var MOUSE_SENSITIVITY = 0.05
|
||||||
|
|
||||||
|
onready var camera = $CameraPivot/Camera
|
||||||
|
|
||||||
|
var vel = Vector3()
|
||||||
|
var dir = Vector3()
|
||||||
|
|
||||||
|
#medicine
|
||||||
|
var moodStabilizer = 0
|
||||||
|
var antiDepressant = 0
|
||||||
|
|
||||||
|
var hud
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
# We create a local variable to store the input direction.
|
||||||
|
dir = Vector3()
|
||||||
|
var cam_xform = camera.get_global_transform()
|
||||||
|
|
||||||
|
var input_movement_vector = Vector2()
|
||||||
|
|
||||||
|
# We check for each move input and update the direction accordingly.
|
||||||
|
if Input.is_action_pressed("move_right"):
|
||||||
|
input_movement_vector.x += 1
|
||||||
|
if Input.is_action_pressed("move_left"):
|
||||||
|
input_movement_vector.x -= 1
|
||||||
|
if Input.is_action_pressed("move_back"):
|
||||||
|
# Notice how we are working with the vector's x and z axes.
|
||||||
|
# In 3D, the XZ plane is the ground plane.
|
||||||
|
input_movement_vector.y -= 1
|
||||||
|
if Input.is_action_pressed("move_forward"):
|
||||||
|
input_movement_vector.y += 1
|
||||||
|
|
||||||
|
input_movement_vector = input_movement_vector.normalized()
|
||||||
|
|
||||||
|
dir += -cam_xform.basis.z.normalized() * input_movement_vector.y
|
||||||
|
dir += cam_xform.basis.x.normalized() * input_movement_vector.x
|
||||||
|
|
||||||
|
|
||||||
|
dir.y = 0
|
||||||
|
dir = dir.normalized()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var hvel = vel
|
||||||
|
hvel.y = 0
|
||||||
|
|
||||||
|
var target = dir
|
||||||
|
target *= MAX_SPEED
|
||||||
|
|
||||||
|
var accel
|
||||||
|
if dir.dot(hvel) > 0:
|
||||||
|
accel = ACCEL
|
||||||
|
else:
|
||||||
|
accel = DEACCEL
|
||||||
|
|
||||||
|
hvel = hvel.linear_interpolate(target, accel * delta)
|
||||||
|
vel.x = hvel.x
|
||||||
|
vel.z = hvel.z
|
||||||
|
|
||||||
|
vel.y -= fall_acceleration * delta
|
||||||
|
|
||||||
|
|
||||||
|
if is_on_floor() and Input.is_action_just_pressed("jump"):
|
||||||
|
vel.y += jump_impulse
|
||||||
|
|
||||||
|
vel = move_and_slide(vel, Vector3(0, 1, 0), 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
||||||
|
rotation_helper.rotate_x(deg2rad(event.relative.y * MOUSE_SENSITIVITY * -1))
|
||||||
|
self.rotate_y(deg2rad(event.relative.x * MOUSE_SENSITIVITY * -1))
|
||||||
|
|
||||||
|
var camera_rot = rotation_helper.rotation_degrees
|
||||||
|
camera_rot.x = clamp(camera_rot.x, -90, 90)
|
||||||
|
rotation_helper.rotation_degrees = camera_rot
|
||||||
|
|
||||||
|
func setManic(multiplyer):
|
||||||
|
MAX_SPEED = 12
|
||||||
|
ACCEL = 2.75 * multiplyer
|
||||||
|
DEACCEL= 4 * multiplyer
|
||||||
|
MAX_SLOPE_ANGLE = 40
|
||||||
|
fall_acceleration = 75
|
||||||
|
jump_impulse = 16 * multiplyer
|
||||||
|
MOUSE_SENSITIVITY = 0.2 * multiplyer
|
||||||
|
|
||||||
|
func setNormal():
|
||||||
|
MAX_SPEED = 7
|
||||||
|
ACCEL = 3.5
|
||||||
|
DEACCEL= 16
|
||||||
|
MAX_SLOPE_ANGLE = 40
|
||||||
|
fall_acceleration = 75
|
||||||
|
jump_impulse = 22
|
||||||
|
MOUSE_SENSITIVITY = 0.05
|
||||||
|
|
||||||
|
func setDepressed(multiplyer):
|
||||||
|
MAX_SPEED = 4 / multiplyer
|
||||||
|
ACCEL = 1 / multiplyer
|
||||||
|
DEACCEL= 64 / multiplyer
|
||||||
|
MAX_SLOPE_ANGLE = 40
|
||||||
|
fall_acceleration = 75
|
||||||
|
jump_impulse = 22 / multiplyer
|
||||||
|
MOUSE_SENSITIVITY = 0.02 / multiplyer
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
rotation_helper = $CameraPivot
|
||||||
|
hud = get_node(@"../HUD")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#pass # Replace with function body.
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
#func _ready():
|
||||||
|
# pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
||||||
|
|
||||||
|
|
||||||
|
func addMoodStabilizer():
|
||||||
|
moodStabilizer = moodStabilizer + 1
|
||||||
|
print("current mood stabilizer: ", moodStabilizer)
|
||||||
|
hud.showMoodStab(String(moodStabilizer))
|
||||||
|
|
||||||
|
func addAntiDepressant():
|
||||||
|
antiDepressant = antiDepressant + 1
|
||||||
|
print("current anti depressant: ", antiDepressant)
|
||||||
|
hud.showAntiDep(String(antiDepressant))
|
||||||
|
|
||||||
|
func takeMoodStabilizer():
|
||||||
|
if(moodStabilizer>0):
|
||||||
|
moodStabilizer = moodStabilizer - 1
|
||||||
|
|
||||||
|
print("current mood stabilizer: ", moodStabilizer)
|
||||||
|
hud.showMoodStab(String(moodStabilizer))
|
||||||
|
|
||||||
|
func takeAntiDepressant():
|
||||||
|
if(antiDepressant>0):
|
||||||
|
antiDepressant = antiDepressant - 1
|
||||||
|
|
||||||
|
print("current anti depressant: ", antiDepressant)
|
||||||
|
hud.showAntiDep(String(antiDepressant))
|
||||||
|
|
||||||
|
func getMoodStabilizer():
|
||||||
|
return moodStabilizer
|
||||||
|
|
||||||
|
func getAntiDepressant():
|
||||||
|
return antiDepressant
|
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path.s3tc="res://.import/ground.png-328d82a69941a655cdd4638d3455ed11.s3tc.stex"
|
||||||
|
path.etc2="res://.import/ground.png-328d82a69941a655cdd4638d3455ed11.etc2.stex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": [ "s3tc", "etc2" ],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://assets/ground.png"
|
||||||
|
dest_files=[ "res://.import/ground.png-328d82a69941a655cdd4638d3455ed11.s3tc.stex", "res://.import/ground.png-328d82a69941a655cdd4638d3455ed11.etc2.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=true
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=true
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=1
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=false
|
||||||
|
svg/scale=1.0
|
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_resource type="Environment" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSky" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
background_mode = 2
|
||||||
|
background_sky = SubResource( 1 )
|
|
@ -0,0 +1,24 @@
|
||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Linux/X11"
|
||||||
|
platform="Linux/X11"
|
||||||
|
runnable=true
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path=".export/linux/game.x86_64"
|
||||||
|
script_export_mode=1
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
binary_format/64_bits=true
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=false
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
texture_format/no_bptc_fallbacks=true
|
|
@ -0,0 +1,35 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.png"
|
||||||
|
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=0
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=false
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
|
@ -0,0 +1,107 @@
|
||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=4
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="AShadowWithoutLight"
|
||||||
|
run/main_scene="res://Main.tscn"
|
||||||
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
|
[global]
|
||||||
|
|
||||||
|
shadow=false
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_forward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_back={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
jump={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
quit={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
mania={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
depression={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
flashlight={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
click={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
reset={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[physics]
|
||||||
|
|
||||||
|
common/enable_pause_aware_picking=true
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
quality/directional_shadow/size=8192
|
||||||
|
quality/directional_shadow/size.mobile=4096
|
||||||
|
quality/shadow_atlas/size=8192
|
||||||
|
quality/shadow_atlas/size.mobile=4096
|
||||||
|
quality/shadow_atlas/cubemap_size=1024
|
||||||
|
quality/shadows/filter_mode=2
|
||||||
|
quality/shadows/filter_mode.mobile=2
|
||||||
|
environment/default_environment="res://default_env.tres"
|
Loading…
Reference in New Issue