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7 Commits

14 changed files with 41 additions and 42 deletions

View File

@ -5,7 +5,7 @@
<size value="1"/>
<height value="2"/>
<max-hp value="600" regeneration="3"/>
<max-ep value="500" regeneration="15"/>
<max-ep value="1000" regeneration="25"/>
<armor value="30"/>
<armor-type value="leather"/>
<sight value="12"/>
@ -90,8 +90,8 @@
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="40"/>
<speed value="100"/>
<anim-speed value="100"/>
<speed value="150"/>
<anim-speed value="150"/>
<animation path="models/battlemage_attacking.g3d"/>
<sound enabled="true" start-time="0.3">
<sound-file path="sounds/battlemage_attack1.wav"/>

View File

@ -75,8 +75,8 @@
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="100"/>
<anim-speed value="100"/>
<speed value="200"/>
<anim-speed value="200"/>
<animation path="models/daemon_attacking.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack1.wav"/>
@ -96,8 +96,8 @@
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack15.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/daemon_attack16.wav"/>
</sound>
<attack-strenght value="90"/>
<attack-var value="40"/>
<attack-strenght value="150"/>
<attack-var value="50"/>
<attack-range value="1"/>
<attack-type value="slashing"/>
<attack-fields>

View File

@ -88,8 +88,8 @@
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="165"/>
<anim-speed value="130"/>
<speed value="265"/>
<anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
@ -97,8 +97,8 @@
<type value="move"/>
<name value="move_gold_skill"/>
<ep-cost value="0"/>
<speed value="165"/>
<anim-speed value="130"/>
<speed value="265"/>
<anim-speed value="230"/>
<animation path="models/initiate_walking.g3d"/>
<sound enabled="false"/>
</skill>
@ -106,8 +106,8 @@
<type value="move"/>
<name value="move_loaded_skill"/>
<ep-cost value="0"/>
<speed value="130"/>
<anim-speed value="120"/>
<speed value="230"/>
<anim-speed value="220"/>
<animation path="models/initiate_walking_loaded.g3d"/>
<sound enabled="false"/>
</skill>
@ -115,8 +115,8 @@
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="130"/>
<anim-speed value="120"/>
<speed value="230"/>
<anim-speed value="220"/>
<animation path="models/initiate_walking_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>

View File

@ -4,7 +4,7 @@
<size value="4" />
<height value="4" />
<ai-build-size value="5"/>
<max-hp value="6000" regeneration="0"/>
<max-hp value="1250" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>
@ -33,7 +33,7 @@
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="150" />
<resource name="wood" amount="200" />
<resource name="wood" amount="100" />
</resource-requirements>
<resources-stored/>
<image path="images/aerodrome.bmp"/>

View File

@ -4,7 +4,7 @@
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="700" regeneration="1"/>
<max-hp value="700" regeneration="0"/>
<max-ep value="0"/>
<armor value="20"/>
<armor-type value="leather"/>
@ -26,8 +26,7 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="50"/>
<resource name="gold" amount="100"/>
<resource name="gold" amount="75"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -4,7 +4,7 @@
<size value="4" />
<height value="2" />
<ai-build-size value="6"/>
<max-hp value="6000" regeneration="0"/>
<max-hp value="1000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>

View File

@ -4,7 +4,7 @@
<size value="4" />
<height value="2" />
<ai-build-size value="5"/>
<max-hp value="6000" regeneration="0"/>
<max-hp value="850" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>

View File

@ -3,7 +3,7 @@
<parameters>
<size value="5" />
<height value="2" />
<max-hp value="9000" regeneration="0"/>
<max-hp value="1500" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="stone"/>

View File

@ -6,7 +6,7 @@
<ai-build-size value="4"/>
<burn-height value="6" />
<target-height value="7" />
<max-hp value="7000" regeneration="0"/>
<max-hp value="300" regeneration="0"/>
<max-ep value="0"/>
<armor value="20"/>
<armor-type value="wood"/>

View File

@ -4,7 +4,7 @@
<parameters>
<size value="4" />
<height value="2" />
<max-hp value="3000" regeneration="0"/>
<max-hp value="1000" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>

View File

@ -4,7 +4,7 @@
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="700" regeneration="1"/>
<max-hp value="700" regeneration="0"/>
<max-ep value="0"/>
<armor value="20"/>
<armor-type value="leather"/>
@ -25,8 +25,7 @@
</unit-requirements>
<upgrade-requirements/>
<resource-requirements>
<resource name="wood" amount="25"/>
<resource name="gold" amount="75"/>
<resource name="gold" amount="50"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>

View File

@ -3,7 +3,7 @@
<parameters>
<size value="4" />
<height value="4" />
<max-hp value="6000" regeneration="0"/>
<max-hp value="1250" regeneration="0"/>
<max-ep value="0" />
<armor value="0" />
<armor-type value="wood"/>

View File

@ -24,7 +24,7 @@
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="75"/>
<resource name="gold" amount="50"/>
<resource name="food" amount="1"/>
</resource-requirements>
<resources-stored/>
@ -95,8 +95,8 @@
<type value="move"/>
<name value="move_wood_skill"/>
<ep-cost value="0"/>
<speed value="210"/>
<anim-speed value="130"/>
<speed value="240"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_wood.g3d"/>
<sound enabled="false"/>
</skill>
@ -105,8 +105,8 @@
<type value="move"/>
<name value="move_gold_skill"/>
<ep-cost value="0"/>
<speed value="210"/>
<anim-speed value="130"/>
<speed value="240"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_gold.g3d"/>
<sound enabled="false"/>
</skill>
@ -115,8 +115,8 @@
<type value="move"/>
<name value="move_loaded_skill"/>
<ep-cost value="0"/>
<speed value="190"/>
<anim-speed value="100"/>
<speed value="240"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_loaded.g3d"/>
<sound enabled="false"/>
</skill>
@ -125,8 +125,8 @@
<type value="move"/>
<name value="move_loaded_wood_skill"/>
<ep-cost value="0"/>
<speed value="190"/>
<anim-speed value="100"/>
<speed value="240"/>
<anim-speed value="163"/>
<animation path="models/worker_walking_loaded_wood.g3d"/>
<sound enabled="false"/>
</skill>
@ -149,8 +149,8 @@
<type value="harvest"/>
<name value="mine_skill"/>
<ep-cost value="0"/>
<speed value="225"/>
<anim-speed value="90"/>
<speed value="300"/>
<anim-speed value="100"/>
<animation path="models/worker_mining.g3d"/>
<sound enabled="true" start-time="0.5">
<sound-file path="$COMMONDATAPATH/sounds/worker_mine1.wav"/>
@ -279,6 +279,7 @@
<building name="barracks"/>
<building name="blacksmith"/>
<building name="technodrome"/>
<building name="aerodrome"/>
<building name="defense_tower"/>
<building name="castle"/>
</buildings>
@ -304,7 +305,7 @@
<resource name="gold"/>
<resource name="stone"/>
</harvested-resources>
<max-load value="25"/>
<max-load value="5"/>
<hits-per-unit value="1"/>
</command>

View File

@ -4,7 +4,7 @@
<image path="images/gold.bmp"/>
<type value="tech">
<model path="models/gold.g3d"/>
<default-amount value="2000"/>
<default-amount value="900"/>
<resource-number value="1"/>
</type>
</resource>