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7 Commits
95959a3b92
...
8252c17e2c
Author | SHA1 | Date |
---|---|---|
Rampoina | 8252c17e2c | |
Rampoina | b12e4359b6 | |
Rampoina | b05f7f5219 | |
Rampoina | 76b8d08ca2 | |
Rampoina | 1f0ba73d3a | |
Rampoina | 55c474eac2 | |
Rampoina | ecc60d34c6 |
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@ -5,7 +5,7 @@
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<size value="1"/>
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<height value="2"/>
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<max-hp value="600" regeneration="3"/>
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<max-ep value="500" regeneration="15"/>
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<max-ep value="1000" regeneration="25"/>
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<armor value="30"/>
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<armor-type value="leather"/>
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<sight value="12"/>
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@ -90,8 +90,8 @@
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="40"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<speed value="150"/>
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<anim-speed value="150"/>
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<animation path="models/battlemage_attacking.g3d"/>
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<sound enabled="true" start-time="0.3">
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<sound-file path="sounds/battlemage_attack1.wav"/>
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@ -75,8 +75,8 @@
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="100"/>
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<anim-speed value="100"/>
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<speed value="200"/>
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<anim-speed value="200"/>
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<animation path="models/daemon_attacking.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack1.wav"/>
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@ -96,8 +96,8 @@
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack15.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/daemon_attack16.wav"/>
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</sound>
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<attack-strenght value="90"/>
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<attack-var value="40"/>
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<attack-strenght value="150"/>
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<attack-var value="50"/>
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<attack-range value="1"/>
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<attack-type value="slashing"/>
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<attack-fields>
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@ -88,8 +88,8 @@
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<type value="move"/>
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<name value="move_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="165"/>
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<anim-speed value="130"/>
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<speed value="265"/>
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<anim-speed value="230"/>
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<animation path="models/initiate_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -97,8 +97,8 @@
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<type value="move"/>
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<name value="move_gold_skill"/>
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<ep-cost value="0"/>
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<speed value="165"/>
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<anim-speed value="130"/>
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<speed value="265"/>
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<anim-speed value="230"/>
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<animation path="models/initiate_walking.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -106,8 +106,8 @@
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<type value="move"/>
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<name value="move_loaded_skill"/>
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<ep-cost value="0"/>
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<speed value="130"/>
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<anim-speed value="120"/>
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<speed value="230"/>
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<anim-speed value="220"/>
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<animation path="models/initiate_walking_loaded.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -115,8 +115,8 @@
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<type value="move"/>
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<name value="move_loaded_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="130"/>
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<anim-speed value="120"/>
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<speed value="230"/>
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<anim-speed value="220"/>
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<animation path="models/initiate_walking_loaded_wood.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -4,7 +4,7 @@
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<size value="4" />
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<height value="4" />
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<ai-build-size value="5"/>
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<max-hp value="6000" regeneration="0"/>
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<max-hp value="1250" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="wood"/>
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@ -33,7 +33,7 @@
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="150" />
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<resource name="wood" amount="200" />
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<resource name="wood" amount="100" />
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</resource-requirements>
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<resources-stored/>
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<image path="images/aerodrome.bmp"/>
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@ -4,7 +4,7 @@
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="700" regeneration="1"/>
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<max-hp value="700" regeneration="0"/>
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<max-ep value="0"/>
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<armor value="20"/>
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<armor-type value="leather"/>
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@ -26,8 +26,7 @@
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="wood" amount="50"/>
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<resource name="gold" amount="100"/>
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<resource name="gold" amount="75"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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@ -4,7 +4,7 @@
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<size value="4" />
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<height value="2" />
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<ai-build-size value="6"/>
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<max-hp value="6000" regeneration="0"/>
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<max-hp value="1000" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="stone"/>
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@ -4,7 +4,7 @@
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<size value="4" />
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<height value="2" />
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<ai-build-size value="5"/>
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<max-hp value="6000" regeneration="0"/>
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<max-hp value="850" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="wood"/>
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@ -3,7 +3,7 @@
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<parameters>
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<size value="5" />
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<height value="2" />
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<max-hp value="9000" regeneration="0"/>
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<max-hp value="1500" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="stone"/>
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@ -6,7 +6,7 @@
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<ai-build-size value="4"/>
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<burn-height value="6" />
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<target-height value="7" />
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<max-hp value="7000" regeneration="0"/>
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<max-hp value="300" regeneration="0"/>
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<max-ep value="0"/>
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<armor value="20"/>
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<armor-type value="wood"/>
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@ -4,7 +4,7 @@
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<parameters>
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<size value="4" />
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<height value="2" />
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<max-hp value="3000" regeneration="0"/>
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<max-hp value="1000" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="wood"/>
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@ -4,7 +4,7 @@
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<parameters>
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<size value="1"/>
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<height value="2"/>
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<max-hp value="700" regeneration="1"/>
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<max-hp value="700" regeneration="0"/>
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<max-ep value="0"/>
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<armor value="20"/>
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<armor-type value="leather"/>
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@ -25,8 +25,7 @@
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</unit-requirements>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="wood" amount="25"/>
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<resource name="gold" amount="75"/>
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<resource name="gold" amount="50"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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@ -3,7 +3,7 @@
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<parameters>
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<size value="4" />
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<height value="4" />
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<max-hp value="6000" regeneration="0"/>
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<max-hp value="1250" regeneration="0"/>
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<max-ep value="0" />
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<armor value="0" />
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<armor-type value="wood"/>
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@ -24,7 +24,7 @@
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<unit-requirements/>
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<upgrade-requirements/>
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<resource-requirements>
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<resource name="gold" amount="75"/>
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<resource name="gold" amount="50"/>
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<resource name="food" amount="1"/>
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</resource-requirements>
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<resources-stored/>
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@ -95,8 +95,8 @@
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<type value="move"/>
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<name value="move_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="210"/>
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<anim-speed value="130"/>
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<speed value="240"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_wood.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -105,8 +105,8 @@
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<type value="move"/>
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<name value="move_gold_skill"/>
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<ep-cost value="0"/>
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<speed value="210"/>
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<anim-speed value="130"/>
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<speed value="240"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_gold.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -115,8 +115,8 @@
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<type value="move"/>
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<name value="move_loaded_skill"/>
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<ep-cost value="0"/>
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<speed value="190"/>
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<anim-speed value="100"/>
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<speed value="240"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_loaded.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -125,8 +125,8 @@
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<type value="move"/>
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<name value="move_loaded_wood_skill"/>
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<ep-cost value="0"/>
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<speed value="190"/>
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<anim-speed value="100"/>
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<speed value="240"/>
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<anim-speed value="163"/>
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<animation path="models/worker_walking_loaded_wood.g3d"/>
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<sound enabled="false"/>
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</skill>
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@ -149,8 +149,8 @@
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<type value="harvest"/>
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<name value="mine_skill"/>
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<ep-cost value="0"/>
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<speed value="225"/>
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<anim-speed value="90"/>
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<speed value="300"/>
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<anim-speed value="100"/>
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<animation path="models/worker_mining.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="$COMMONDATAPATH/sounds/worker_mine1.wav"/>
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@ -279,6 +279,7 @@
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<building name="barracks"/>
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<building name="blacksmith"/>
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<building name="technodrome"/>
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<building name="aerodrome"/>
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<building name="defense_tower"/>
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<building name="castle"/>
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</buildings>
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@ -304,7 +305,7 @@
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<resource name="gold"/>
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<resource name="stone"/>
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</harvested-resources>
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<max-load value="25"/>
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<max-load value="5"/>
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<hits-per-unit value="1"/>
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</command>
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@ -4,7 +4,7 @@
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<image path="images/gold.bmp"/>
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<type value="tech">
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<model path="models/gold.g3d"/>
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<default-amount value="2000"/>
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<default-amount value="900"/>
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<resource-number value="1"/>
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</type>
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</resource>
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