Rebalance the main units

This commit is contained in:
Rampoina 2023-01-01 17:28:00 +01:00
parent 5d8a2b05ca
commit dbbc435027
3 changed files with 4 additions and 4 deletions

View File

@ -103,7 +103,7 @@
<sound-file path="sounds/battlemage_attack7.wav"/> <sound-file path="sounds/battlemage_attack7.wav"/>
<sound-file path="sounds/battlemage_attack8.wav"/> <sound-file path="sounds/battlemage_attack8.wav"/>
</sound> </sound>
<attack-strenght value="140"/> <attack-strenght value="120"/>
<attack-var value="40"/> <attack-var value="40"/>
<attack-range value="7"/> <attack-range value="7"/>
<attack-type value="energy"/> <attack-type value="energy"/>

View File

@ -4,7 +4,7 @@
<parameters> <parameters>
<size value="1"/> <size value="1"/>
<height value="2"/> <height value="2"/>
<max-hp value="600" regeneration="1"/> <max-hp value="500" regeneration="1"/>
<max-ep value="0"/> <max-ep value="0"/>
<armor value="10"/> <armor value="10"/>
<armor-type value="organic"/> <armor-type value="organic"/>

View File

@ -87,8 +87,8 @@
<type value="attack"/> <type value="attack"/>
<name value="attack_skill"/> <name value="attack_skill"/>
<ep-cost value="0"/> <ep-cost value="0"/>
<speed value="100"/> <speed value="130"/>
<anim-speed value="100"/> <anim-speed value="130"/>
<animation path="models/swordman_attacking.g3d"/> <animation path="models/swordman_attacking.g3d"/>
<sound enabled="true" start-time="0.47"> <sound enabled="true" start-time="0.47">
<sound-file path="$COMMONDATAPATH/sounds/swordman_attack1.wav"/> <sound-file path="$COMMONDATAPATH/sounds/swordman_attack1.wav"/>