Remove blacksmith as a technodrome requirement
The idea is that technodrome units come to play earlier
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@ -28,7 +28,6 @@
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<rotationAllowed value="false" />
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<rotationAllowed value="false" />
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<unit-requirements>
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<unit-requirements>
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<unit name="castle" />
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<unit name="castle" />
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<unit name="blacksmith" />
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</unit-requirements>
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</unit-requirements>
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<upgrade-requirements />
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<upgrade-requirements />
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<resource-requirements>
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<resource-requirements>
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@ -80,7 +79,7 @@
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<type value="upgrade"/>
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<type value="upgrade"/>
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<name value="upgrade_skill"/>
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<name value="upgrade_skill"/>
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<ep-cost value="0"/>
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<ep-cost value="0"/>
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<speed value="300"/>
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<speed value="1000"/>
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<anim-speed value="300"/>
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<anim-speed value="300"/>
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<animation path="models/technodrome.g3d"/>
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<animation path="models/technodrome.g3d"/>
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<sound enabled="false"/>
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<sound enabled="false"/>
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