Add attack skill to the worker
Tech workers have a right to revolt
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@ -51,7 +51,6 @@
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<!-- *** skills *** -->
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<!-- *** skills *** -->
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<skills>
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<skills>
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<skill>
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<skill>
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<type value="stop"/>
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<type value="stop"/>
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<name value="stop_skill"/>
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<name value="stop_skill"/>
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@ -191,6 +190,33 @@
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</sound>
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</sound>
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</skill>
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</skill>
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<skill>
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<type value="attack"/>
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<name value="attack_skill"/>
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<ep-cost value="0"/>
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<speed value="225"/>
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<anim-speed value="90"/>
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<animation path="models/worker_mining.g3d"/>
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<sound enabled="true" start-time="0.5">
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<sound-file path="$COMMONDATAPATH/sounds/worker_mine1.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/worker_mine2.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/worker_mine3.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/worker_mine4.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/worker_mine5.wav"/>
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<sound-file path="$COMMONDATAPATH/sounds/worker_mine6.wav"/>
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</sound>
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<attack-strenght value="100"/>
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<attack-var value="20"/>
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<attack-range value="2"/>
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<attack-type value="energy"/>
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<attack-fields>
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<field value="land"/>
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</attack-fields>
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<attack-start-time value="0.50"/>
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<projectile value="false"/>
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<splash value="false"/>
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</skill>
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<skill>
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<skill>
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<type value="die"/>
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<type value="die"/>
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<name value="die_skill"/>
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<name value="die_skill"/>
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@ -230,6 +256,16 @@
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<move-skill value="move_skill"/>
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<move-skill value="move_skill"/>
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</command>
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</command>
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<command>
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<type value="attack"/>
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<name value="attack"/>
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<image path="../archer/images/archer_attack.bmp"/>
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<unit-requirements/>
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<upgrade-requirements/>
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<move-skill value="move_skill"/>
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<attack-skill value="attack_skill"/>
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</command>
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<command>
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<command>
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<type value= "build"/>
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<type value= "build"/>
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<name value="build"/>
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<name value="build"/>
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