MegaGlest/source/glest_game/facilities
Mark Vejvoda b954d399df - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
..
auto_test.cpp - more network fixes to make lag and disconnects more stable 2010-08-07 04:49:06 +00:00
auto_test.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
components.cpp - added UPNP router auto-configure for Internet games (hurray) 2010-12-21 05:07:10 +00:00
components.h - bugfix for master menu control registration objects that need to get cleaned up afterwards 2010-10-10 06:35:50 +00:00
game_util.cpp - updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file) 2010-12-23 23:17:15 +00:00
game_util.h - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
logger.cpp - added new commandline options to tell the game where to look for data, ini's and where to write logs 2010-12-09 20:41:11 +00:00
logger.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
pos_iterator.cpp * added GAE path finder (SearchEngine and friends) 2010-07-11 18:31:02 +00:00
pos_iterator.h - some small changes for new pathfinder code to compile in linux 2010-07-12 06:40:19 +00:00