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MegaGlest
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f718cd25d0
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
f718cd25d0
- added the ability to have platform specific main ini files for windows and linux for easier standalone mod packaging
2011-10-04 20:41:33 +00:00
..
ai
- added upgrades to ai behavior xml tags
2011-10-04 17:15:08 +00:00
facilities
- added ability to hide UI items (for example mod menu when a mod is standalone)
2011-10-04 20:18:57 +00:00
game
- cleanup popup menu sizing so it looks more clean
2011-10-04 00:50:43 +00:00
global
- added the ability to have platform specific main ini files for windows and linux for easier standalone mod packaging
2011-10-04 20:41:33 +00:00
graphics
- initial attempt to add 'pause game' for network games. The following apply:
2011-10-03 20:48:09 +00:00
gui
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
main
- when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written.
2011-10-03 18:39:21 +00:00
menu
- added a few new chinese fonts and changed default to a new font
2011-10-03 04:49:52 +00:00
network
- initial attempt to add 'pause game' for network games. The following apply:
2011-10-03 20:48:09 +00:00
sound
- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
2011-09-27 10:16:09 +00:00
type_instances
- bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet
2011-10-04 06:49:44 +00:00
types
- added upgrades to ai behavior xml tags
2011-10-04 17:15:08 +00:00
world
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00
CMakeLists.txt
- bugfix for make install from svn folder structure
2011-06-02 16:18:29 +00:00