MegaGlest/source/glest_game
Mark Vejvoda f2e497f855 bugfix for switching to another command should be immediate and not wait until the current skill in finished 2011-10-28 00:22:03 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
game no longer show resource info in debug stats in game 2011-10-26 05:10:36 +00:00
global - bugfix for windows compiling 2011-10-25 20:34:13 +00:00
graphics fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main fixed the headless horseman segfault 2011-10-27 19:02:15 +00:00
menu bugfix player control listbox to properly be enabled / disabled 2011-10-26 02:36:00 +00:00
network when client is waiting only for the server at game start we now display this 2011-10-26 20:30:41 +00:00
sound now fade out of music when starting game and fade out of music when ending game 2011-10-21 19:52:55 +00:00
type_instances bugfix for switching to another command should be immediate and not wait until the current skill in finished 2011-10-28 00:22:03 +00:00
types small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
world - bugfix so player who dies and becomes an observer can hear sounds from other players units 2011-10-12 16:03:55 +00:00
CMakeLists.txt added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include: 2011-10-17 16:59:22 +00:00