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f07b7a3603
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
f07b7a3603
- more keyboard bugfixes so some special keys above 255 work
2011-03-06 23:45:46 +00:00
..
ai
- carving pathfinder to 500 and disabling pathfinder cache to see if it performs better.
2011-03-05 08:01:48 +00:00
facilities
- updated version # for next dev cycle
2011-02-03 19:20:26 +00:00
game
- more keyboard handler cleanup related to special key presses (like shift)
2011-03-04 00:46:45 +00:00
global
- more keyboard bugfixes so some special keys above 255 work
2011-03-06 23:45:46 +00:00
graphics
No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now
2011-03-05 14:34:36 +00:00
gui
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
main
fix fp flags on windoze release build (solves RoutePlanner sync problems)
2011-02-20 23:17:22 +00:00
menu
- more keyboard bugfixes so some special keys above 255 work
2011-03-06 23:45:46 +00:00
network
- attempt to make a few tweaks for more smooth network play
2011-03-05 20:15:28 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared
2011-03-06 22:50:04 +00:00
types
No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now
2011-03-05 14:34:36 +00:00
world
hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared
2011-03-06 22:50:04 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00