MegaGlest/source/glest_game
2011-03-06 23:45:46 +00:00
..
ai - carving pathfinder to 500 and disabling pathfinder cache to see if it performs better. 2011-03-05 08:01:48 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - more keyboard handler cleanup related to special key presses (like shift) 2011-03-04 00:46:45 +00:00
global - more keyboard bugfixes so some special keys above 255 work 2011-03-06 23:45:46 +00:00
graphics No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now 2011-03-05 14:34:36 +00:00
gui up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
main fix fp flags on windoze release build (solves RoutePlanner sync problems) 2011-02-20 23:17:22 +00:00
menu - more keyboard bugfixes so some special keys above 255 work 2011-03-06 23:45:46 +00:00
network - attempt to make a few tweaks for more smooth network play 2011-03-05 20:15:28 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
types No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now 2011-03-05 14:34:36 +00:00
world hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared 2011-03-06 22:50:04 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00