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MegaGlest
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ef39f93457
MegaGlest
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source
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glest_game
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Mark Vejvoda
ef39f93457
- try to speed up water rendering a bit, but especially pathfinder
2012-05-12 00:01:05 +00:00
..
ai
- try to speed up water rendering a bit, but especially pathfinder
2012-05-12 00:01:05 +00:00
facilities
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
game
Bugfix: HUD is working for network clients too now.
2012-05-06 21:19:31 +00:00
global
- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
2012-05-11 05:49:47 +00:00
graphics
- try to speed up water rendering a bit, but especially pathfinder
2012-05-12 00:01:05 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
menu
- bugfixes for network scenarios, client cannot change team or faction but they rather get assigned to the team and faction of the slot they switch to
2012-05-11 05:11:46 +00:00
network
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- more pathfinder tweaks to try improve performance
2012-05-09 23:56:14 +00:00
types
- modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings:
2012-05-11 05:49:47 +00:00
world
- updated to not segfault when loading a saved game and tileset is not found
2012-05-11 19:52:34 +00:00
CMakeLists.txt
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00