Bugfix: HUD is working for network clients too now.
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1b2b1f9821
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2fddf85486
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@ -542,7 +542,8 @@ void Game::loadHudTexture(const GameSettings *settings)
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//printf("In loadHudTexture, scenarioDir [%s]\n",scenarioDir.c_str());
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for(int i=0; i < settings->getFactionCount(); ++i ) {
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if(settings->getFactionControl(i) == ctHuman){
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if((settings->getFactionControl(i) == ctHuman) || (settings->getFactionControl(i) == ctNetwork
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&& settings->getThisFactionIndex() == i)){
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factionName= settings->getFactionTypeName(i);
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break;
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}
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