Bugfix: HUD is working for network clients too now.

This commit is contained in:
Titus Tscharntke 2012-05-06 21:19:31 +00:00
parent 1b2b1f9821
commit 2fddf85486
1 changed files with 2 additions and 1 deletions

View File

@ -542,7 +542,8 @@ void Game::loadHudTexture(const GameSettings *settings)
//printf("In loadHudTexture, scenarioDir [%s]\n",scenarioDir.c_str());
for(int i=0; i < settings->getFactionCount(); ++i ) {
if(settings->getFactionControl(i) == ctHuman){
if((settings->getFactionControl(i) == ctHuman) || (settings->getFactionControl(i) == ctNetwork
&& settings->getThisFactionIndex() == i)){
factionName= settings->getFactionTypeName(i);
break;
}