MegaGlest/source/glest_game/world
Mark Vejvoda c42d44a53a - attempt to fix pizza's crash 2012-07-20 22:18:34 +00:00
..
map.cpp - set correct exit codes (for tomreyn) 2012-07-17 23:04:30 +00:00
map.h - improved the new pathfinder using hashmap 2012-05-05 06:23:09 +00:00
minimap.cpp - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
minimap.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
scenario.cpp - added more error checking in scenarios 2012-07-18 00:35:39 +00:00
scenario.h - added more error checking in scenarios 2012-07-18 00:21:39 +00:00
surface_atlas.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
tileset.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
time_flow.cpp - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
time_flow.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit_updater.cpp new try with changed fighting behaviour of ultra and mega; 2012-06-04 21:53:20 +00:00
unit_updater.h new try with changed fighting behaviour of ultra and mega; 2012-06-04 21:53:20 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp - attempt to fix pizza's crash 2012-07-20 22:18:34 +00:00
world.h *NOTE: This is not backwards compatible with previous builds 2012-07-03 19:31:52 +00:00