MegaGlest/source/glest_game/graphics
Mark Vejvoda 63fb9bd2cf - removed debug stacktrace in ObjectParticleSystemType 2012-07-18 14:31:56 +00:00
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debug_renderer.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
debug_renderer.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
particle_type.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
particle_type.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
renderer.cpp hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
renderer.h New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" ) 2012-07-13 21:50:34 +00:00
unit_particle_type.cpp - removed debug stacktrace in ObjectParticleSystemType 2012-07-18 14:31:56 +00:00
unit_particle_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00